Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4273993 times)

Offline Yirtimd2

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8445 on: May 01, 2022, 12:57:03 pm »
Nice! Big thanks to Dioxin and Co. for their hard work! Great job as always!

Offline Torchwood

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8446 on: May 01, 2022, 09:28:22 pm »
Cool, that seems a lot better.  Does the first tier of hq have any 14mm turrets?

Without going too much into detail, the HQ is heavily guarded and assaulting it is a challenge best done with some advanced technology and an elite crew to match. Although the HQ isn't very aggressive initially, it is well-guarded in every phase. The assault is a three-parter, and there's something nastier than 14mm turrets greeting you. I would not attempt it with anything less than with some advanced school graduation tier tech.

Offline Psyentific

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8447 on: May 02, 2022, 04:36:37 am »

CUTE! CUTE!!
CATGIRLS ARE CUTE!!!

Offline WxD

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8448 on: May 03, 2022, 10:59:38 am »
@Dioxine: Some fixes (not related to the latest update).

P.S. Due to:
"Sorry, you are not allowed to post external links."
please, look at attached txt file.

Edit by Meridian, pasted txt file directly, see below:

Spoiler:
Dioxine_XPiratez_N1.0.1.rar
MD5 Hash: e9527c4de72a0ae548b3fd45aa99a256 CRC64: 25FD0BDF6BC57391
*Extended-7.5.3-f94c8c56f-2022-02-07-win32



Content:
https://mega.nz/#!pBlRXQDC!nVlPYI5BIHjArwBuZ6V0LgGJlYpoASOxuzp3Z4QNqLk

Name: X-Piratez Bugfixes.rar
Size: 46634662 байтов (44 MiB)
CRC64: 3261397041063054



1. Detected bugs by Game:
  Note. These errors were not detected by default. Only after the GIF->PNG conversion, but the files are not GIFs.

  [ERROR] OpenXcom supports only 8bit images: *Note: all have no palette
    Resources/Howl.png
    Resources/Tank_Heavy_Gauss.png
    Resources/Tank_Particle.png
    Resources/Tank_RPG_Ammo_AT.png
    Resources/HANDOB/SlaversCane_H.png
    Resources/FLOOROB/Floor_Polymakh.png

  [WARN] (from lodepng) has incorrect transparent color index 1 (instead of 0).
    Resources/Planes/HyperjetBase.png

  *INF* Dubliceted (GIF should be deleted):
    Resources/CraftWpnPed/MedGunAAPed.gif
    Resources/CraftWpnPed/MedGunAAPed.png



2.1 Modify. GIF->PNG conversion:
  All 4303 GIF's files were converted to PNG format.
  Dat and Rulesets were modified.


2.2 Corrections. Silent bugs:
  [BUG] Wrong size:
    Resources/Backgrounds/Background_Mountains.png

  [BUG] "Cristmas tree" Palettes:

    Resources/Background/BACKGROUND_COMET.png
    Resources/Background/Back_05.png
    Resources/Background/Back_09.png
    Resources/Background/Back_Snake_Cat.png
    Resources/Background/Back_Snake_Doge.png
    Resources/Background/Back_Snake_Werewolf.png
    Resources/Background/Back_Waterfalls.png
    Resources/Background/Ilya_1_Back.png
    Resources/Background/Pirate_Maps_BCK.png
    Resources/Background/Ritsuko_Bck_3.png
    Resources/Background/Strange_Lights.png
    Resources/Background/WARTECH.png

    Resources/Basebits/IP_2.png
    Resources/Basebits/IP_2_UP.png
    Resources/Basebits/IP_3.png
    Resources/Basebits/IP_3_UP.png
    Resources/Basebits/IP_4.png
    Resources/Basebits/IP_4_UP.png
    Resources/Basebits/JAIL.png

    Resources/Blanks/Belt_B_2x1.png
    Resources/Blanks/Generator_4x3.png
    Resources/Blanks/Jetpack_F_3x3.png

    Resources/Cutscenes/DEATHSCENE_1_CPAL.png
    Resources/Cutscenes/Glowing_Pyramid.png
    Resources/Cutscenes/Intro_03a.png

    Resources/FLOOROB/FloorCoolant.png
    Resources/FLOOROB/FloorESHeavy.png
    Resources/FLOOROB/FloorESHeavyClip.png
    Resources/FLOOROB/FloorESSniper.png
    Resources/FLOOROB/FloorRevolver.png
    Resources/FLOOROB/Floor_UAC_RL.png

    Resources/Flags/Flag_HYB_0.png
    Resources/Flags/Flag_UBR_0.png
    Resources/Flags/Flag_WG_0.png

    Resources/HANDOB/Bosak_H.png
    Resources/HANDOB/SmallRevolver.png
    Resources/HANDOB/SniperAdv.png
    Resources/HANDOB/XGPistol.png

    Resources/Pedia/CA_6.png
    Resources/Pedia/Demonic_Bondage.png
    Resources/Pedia/Golden_Apple.png
    Resources/Pedia/UPed_Trader_Bodyguard.png
    Resources/Pedia/X09_Ped.png
    Resources/Pedia/X83_Ped.png

    Resources/Planes/HyperjetDogfight.png
    Resources/Planes/HyperjetMinimised.png
    Resources/Planes/Mi8Base.png

    Resources/UnitUI/Decorations.png

2.3 Slightly better compression.
  11388 resource files: ~51.7MB vs ~71.4MB



3. [YML] (not included, just message here)
  Dioxine_XPiratez\user\mods\Piratez\Language\
    en-US.yml 2710  STR_MEDAL_VOIDKILL_DESCRIPTION::
    ru.yml    2681 'STR_MEDAL_VOIDKILL_DESCRIPTION:':
    cs.yml    2584 'STR_MEDAL_VOIDKILL_DESCRIPTION:':
    pl.yml    2602 'STR_MEDAL_VOIDKILL_DESCRIPTION:':
    ko.yml    2672 'STR_MEDAL_VOIDKILL_DESCRIPTION:':
« Last Edit: May 10, 2022, 03:08:33 am by WxD »

Offline Yirtimd2

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8449 on: May 04, 2022, 11:59:29 am »
Guys how and when I can defeat those big bad enemy bases? I even tried to launch my airbus there and they just annihilated it with interceptors! I am playing 4th month in game and these bases are kinda... troublesome.

Offline Iazo

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8450 on: May 04, 2022, 01:18:34 pm »
You don't, not in April, not in an Airbus and certainly not before getting amor, weapons and, ideally, tanks (or mechs).

You will have to learn to deal with those bases for a while by avoiding that continent.

And you're talking about bases? You are not, by any chance, playong on the highest difficulty? All other difficulties should have a single base by then.
« Last Edit: May 04, 2022, 01:21:54 pm by Iazo »

Offline Psyentific

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8451 on: May 04, 2022, 06:14:43 pm »
a Ninja Airfield is essentially assaulting a series of bunkers full of enemies that reaction fire you, over open terrain. don't do this without at least armored cars and a Menace's worth of gals, probably more (CONVOY w/ escort or bait HUNTER-KILLER). wear tac armor or better, bring many rocket launchers.

in the meantime, you're just going to have to farm points hard enough to make up the score, and avoid flying into its radar coverage.

Offline Yirtimd2

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8452 on: May 04, 2022, 08:42:26 pm »
I did not play XPiratez 1 year+ and the fact that ninjas now can build bases was a big surprise to me.)

Nah I am on third difficulty level... but for some reason trade guild guys built their base near that first ninja base in Siberia on 3rd month and ninjas built their 2nd base too and all I could do is sitting there and watching my monitor with open mouth.

Ok I will try that tactic with convoy and I am gonna avoid that place till I get some resources and technologies.

I hope old style with bunch of slave soldiers in demolisher armor + mortars and rpgs will give me upper hand in these new battles and I will overgun ninjas and traders... because heavy artillery is the best solution in the early game, right? Right?

Offline Ultimoos

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8453 on: May 04, 2022, 10:30:43 pm »
Avoid them until you have laser weapons and heavy suit/sniper gear armors. Also get chemical coats if you can. Your biggest enemy and I mean it, are ninja warriors with custom SMG's. Those things are way op in my opinion. Use weapons that disrupt reactions. I assault those guys with with gals equipped with heavy suit + shotgun/riot shield and spears. Once you clear those front bunkers you can use your sniper gear gals to safely clear the field. Use smoke grenades to cover your initial spawns. Be very cautious and methodical ones you get to the habitation zone. Be sure to capture skyforge engineers.

Offline Yirtimd2

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8454 on: May 05, 2022, 07:49:46 am »
Well then I guess I just gonna play as usual till I get some technologies. Thanks for advices guys, now I kinda understand what type of challenge these ninjas are and in early game it is almost impossible to defeat them.

Offline Psyentific

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8455 on: May 05, 2022, 05:36:27 pm »
the ninja bases are too difficult for early game, but there's general activity (missions, ninja raids, ground vehicles etc.) that's good for points. remember, every ninja you bag is another 15 Jack tokens, and the normal Ninja Gals are only as tough as your Pirate Gals.

Offline WxD

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8456 on: May 10, 2022, 03:06:31 am »
@Dioxine: another one but with sounds. Please, take a look* if you wish ofc
*attached readme

71 Oggs in 'SOUND' folder were converted (for uni&opt.)
« Last Edit: May 11, 2022, 01:02:33 pm by WxD »

Offline Athelflaed

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8457 on: May 10, 2022, 05:23:08 am »
So, if you play on the easiest difficulty, the game gives you a notice about restrictions based on that selection. What are these restriction?  Because I can't find any documentation on them. 

Offline Gremlion

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8458 on: May 10, 2022, 09:15:42 am »
Endgame psionics gets disabled. It's not fatal, but if you want to test the game to the fullest, you can edit difficulty with a notepad in your savegame from 0 to 1.

Offline BMANH

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Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« Reply #8459 on: May 18, 2022, 06:24:34 pm »
Hey quick question, is there like an artistic or otherwise explanation for why the namelist for humans has the hard n-word in the list of surnames? Thanks