OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::OptionsModsState Class Reference

Options window that displays the available mods. More...

#include <OptionsModsState.h>

Inheritance diagram for OpenXcom::OptionsModsState:
OpenXcom::OptionsBaseState OpenXcom::State

Public Member Functions

 OptionsModsState (Game *game, OptionsOrigin origin)
 Creates the Advanced state. More...
 
 ~OptionsModsState ()
 Cleans up the Advanced state.
 
void lstModsClick (Action *action)
 Handler for clicking an item on the menu.
 
- Public Member Functions inherited from OpenXcom::OptionsBaseState
 OptionsBaseState (Game *game, OptionsOrigin origin)
 Creates the Options state. More...
 
 ~OptionsBaseState ()
 Cleans up the Options state.
 
void init ()
 Initializes palettes. More...
 
void setCategory (TextButton *button)
 Presses a certain category button. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnCancelClick (Action *action)
 Handler for clicking the Cancel button. More...
 
void btnDefaultClick (Action *action)
 Handler for clicking the Restore Defaults button. More...
 
void btnGroupPress (Action *action)
 Handler for clicking one of the grouping buttons.
 
void txtTooltipIn (Action *action)
 Handler for showing tooltip. More...
 
void txtTooltipOut (Action *action)
 Handler for hiding tooltip. More...
 
void resize (int &dX, int &dY)
 Update the resolution settings, we just resized the window. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenXcom::OptionsBaseState
static void restart (Game *game, OptionsOrigin origin)
 Restarts the game states.
 

Detailed Description

Options window that displays the available mods.

Constructor & Destructor Documentation

OpenXcom::OptionsModsState::OptionsModsState ( Game game,
OptionsOrigin  origin 
)

Creates the Advanced state.

Initializes all the elements in the Mod Options window.

Parameters
gamePointer to the core game.
originGame section that originated this state.

The documentation for this class was generated from the following files: