OpenXcom  1.0
Open-source clone of the original X-Com
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OptionsModsState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_OPTIONSMODSSTATE_H
20 #define OPENXCOM_OPTIONSMODSSTATE_H
21 
22 #include "OptionsBaseState.h"
23 #include <vector>
24 #include <string>
25 
26 namespace OpenXcom
27 {
28 
29 class TextList;
30 
36 {
37 private:
38  TextList *_lstMods;
39  std::vector<std::string> _mods;
40 public:
42  OptionsModsState(Game *game, OptionsOrigin origin);
46  void lstModsClick(Action *action);
47 
48 };
49 
50 }
51 
52 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
List of Text's split into columns.
Definition: TextList.h:42
Options window that displays the available mods.
Definition: OptionsModsState.h:35
~OptionsModsState()
Cleans up the Advanced state.
Definition: OptionsModsState.cpp:95
OptionsModsState(Game *game, OptionsOrigin origin)
Creates the Advanced state.
Definition: OptionsModsState.cpp:41
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
void lstModsClick(Action *action)
Handler for clicking an item on the menu.
Definition: OptionsModsState.cpp:100
Options base state for common stuff across Options windows.
Definition: OptionsBaseState.h:43