Category Archives: Development

Crafts, facilities and more!

Added in the X-Com craft types and starting crafts. They don’t do much yet, but they’re there:

Also put in the X-Com base facilities and display them in the Basescape. That was actually easier than it seemed:

And for good measure, here’s photographic proof that OpenXcom works on Mac:

Soldiers with names!

Finally finished the soldier name generation. Copy-pasting a bunch of names is probably one of the most boring things I’ve ever done. 😛

Also fixed some bugs like the game not working with X-Com DOS and the MAGIC INVISIBLE MISSING CURSOR PIXEL, and you can run the game on full-screen now with -fullscreen. This build’s up in the Downloads.