Time to get some more controversial debate going on here!
As every X-Com veteran knows, when a craft returns to base, it always goes through the maintenance cycle: Repairing -> Refueling -> Rearming. While a craft can start at any step (eg. an undamaged craft will skip Repairing), it’ll always goes through the remaining steps, even if they’re not necessary. So for example, any craft that goes on a little trip will always have to Refuel and Rearm when returned to base, even if no ammo was spent or the craft doesn’t even have any weapons.
This has sparked some debate on whether this is correct or not. A lot of people just consider the “Rearming” step a necessary evil, like a final “maintenance” step (fix the paint, warm the engines, etc.) a craft always needs to go through before it’s ready to take off again . Others think it’s a bug that just wastes time and don’t want to have anything to do with it.
So what do you think? Should the original logic be preserved? Or should it be considered an unfixed bug and crafts should skip Rearming if they can? And don’t just say “make it an option” or I’ll just make it twice as annoying. 😛