It’s been a busy time. Taking care of exams, fixing bugs, adding features, etc. A lot is going on with the code, as you might’ve noticed if you’ve been to the forums, but sadly it rarely translates to anything visible, so here’s a run-down:
– Did some work on fleshing out crafts. Now you can view their info and equip them a bit:
You can also see the highlighting works now.
– Looking into implementing sound effects, they make the game more lively, and they’re one of the more advanced game formats I need to look into eventually.
– After months of hard work, you can finally click on things on the globe! A triumph for us all. 😛 Thanks for the contributors who helped out.
One of the implications is that you can now place and name your starting base:
Soon you’ll be able to actually do things on the globe, build extra bases and so on.
About the bases limit – IMO it’s a combination of all the aforementioned reasons. There should be no need for an average player to have so many bases as well. 5-6 is more than enough to cover the whole globe effectively, not to mention the costs overhead.
And again, I’d rather see a vanilla reimplementation of the game with bugs/quirks fixed, than another “x-com extended” project, since there are already many of them and it can be done anyway after vanilla is finished.
Having tons of bases might be good for radar stations, but probably unnecessary to have more than the UI 8.
If you did want though, you could do something like this
http://www.pmprog.co.uk/tmp/openxcom-basescroll.png
I agree with Pmprog.
Besides, I prefer more space for each base to built facilities than having more bases.
Some strange bug:
1. place base
2. zoom in 3 or more times
3. rotate globe
Blue dot can be seen in different places, even on water.
@pmprog: That doesn’t look too bad actually. 🙂
@hsbckb: Again, more facilities are easy to implement, but hard to put them in the interface.
@anonymous: The code is still under development so bugs are expected, but thanks for reporting.
My guess is that it’s also a micromanagement limit. It becomes annoying in later parts of the game.