For those compiling OpenXcom yourselves, there’s a bug in SDL_gfx 2.0.21 and older that causes the globe to be rendered incorrectly, so until a new version is released, you’ll need the latest SDL_gfx SVN to fix it. If you’re using the pre-built Windows dependencies, they’ve been updated for this so just download them again to fix it.
OSX dependencies have been updated as well 🙂