Oh, I think I should have introduced myself to you a long time ago! Hi, my name is Alex, I am 31 years old, I am from Russia, and I live in Moscow. Married, you may know my wife under nickname Zefirka. By education I am a geologist, I thought that all my life I would prospect for oil in Siberia, but as a result of incredible circumstances I eventually became an IT analyst, I participate in the development of software - I communicate with customers and translate their requests into tasks for programmers, deal with decomposition, organization of the Kanban process and other such stuff. And, well, I draw UML all day long
.
I got acquainted with X-COM: UFO Defense at the age of 6, sitting on my father's lap (an avid strategy player), and since then it's my favorite game. At the age of 9, my best friend and I even tried to make a clone for it on Delphi! We couldn't go any further with base scape
.
Around 2015, I discovered the OXC project and it changed my life drastically. I have a great addiction to the mods in different games, I always set a lot on all the games that I play. So I was immediately interested in mods for the OXC, and immediately after the first walkthrough of the OXC I made myself a mod for a laser sniper rifle (though it did not have its own graphics, yes, I know how trivial it is. But I was so young, I even used a note pad for it
).
I really liked the mod X-Com Files and after a few months of playing it, I wanted to add character missions from the dossiers. The first was Lo Wu, and his katana was the first item with its own graphics (although it was just an ordinary repaint of an existing item
). I can't tell by words how many emotions I experienced when I first saw it in the game. Thanks a lot to Solarius Scorch, who taught me modding missions.
For about 2 years I was involved in XCF development and even did some contributions to OXCE engine. Now I'm developing an own project, X-Com: From the Ashes (
https://discord.gg/epmtzH9), hopefully in a few months, I'll be able to release a playable demo of it.