Heh, more of a lurker myself but a lurker who occasionally makes a few amount of posts and can mod to a some degree. Had to fiddle around a few days back to polish some of my personal mini modpack stuff along with making my last recent changes to the default game as an add-on mod form so it saves me the trouble when there's a update in the future.
I like setting up a high security base and radar or Hyperwave Decoder outposts in the game first and all over the globe, after that's done I focus on getting 2 firestorms in each outpost both armed to the teeth with, in case too many traffic impending battles are about to happen and once the hostiles are down I use something fast like a faster avenger or me nicknamed alien one-entity crewed small scout a
Fhyr, carrying a Gazer pilot-commando with heavy weaponry and a few explosive stuff. A quick shock and awe response mission basically. If I need more crew I use an altered Lightning since this is the only X-Com vessel that mimics the design of other alien spacecrafts and can drop more troops onto the battlescape, I never use tanks since they are borderline garbage (
no offense meant) when compared to my vastly superior organic units that can easily pace the map in a few short turns and carry a lot of weight.
I'm here for all the mods on this site usually, the game feels so much better than original version of the game(s). In fact I love that finally I get to have an alien unit too along with a fitting ship that I can put into use at my leisure thanks to people here and with OpenXcom making also modding a friendly area to be. It's like old-school nexus of mods for a game that came out a long while back! Thank you all who were involved!
As for the new Firaxis X-Com games, from my perspectives, experiences, opinions and reasons I enjoy the original games so much more than the new Firaxis ones. For me it wasn't just the generic-esque high level graphics but gameplay itself, namely the removal of TU systems that are replaced with two or three moves only. Just irked me to no end as I'm used to taking small steps and/or look around and make my own entry if necessary with either a weapon fire or an explosive to manually barge in where I wanna barge in. Took this screenshot when 1.0 version of OpenXcom had come finally out and after I modded and/or altered a few things:
And so this is what I managed to do in that terror mission years back now, and I even counted the bodies in that smoked aftermath: 4 Floaters and 10 Civilians, just went
*BOOOM* with one slightly modified blaster bomb and its launcher. IIRC, I was testing if I could wreck entire buildings with upward and downward explosion force added into the effect and yikes, it sure did and then some! I remember seeing the floaters flying about and shot the bomb in different areas where it could do the most damage, took down the entire building as each level of the building was a mess of smoke and ash and as for the building.. what building?
And yeah I used psi-amp before firing at them, that's how I located them and that's why I drained my main character's psi abilities, had enough TUs left to fire the mighty bomb, think I set its TU requirement to something small also so I could fire just in case I couldn't, it was a test after all and I needed certain results.