hi
0.8.1c
*Scripting:
Fixed shields not properly taking damage resistances that werent kinetic or incendiary, they will now properly attenuate damage and receive the proper damage as well as also have their durability reduced by the affected damage.
- Old shields when hit with 50 kinetic if they had 20 armor would properly send the damage to be calculated against your soldier as 30 but would reduce their durability by the full 50
- Old shields when hit with 100 plasma if they had 20 armor would check damage type and if there were no plasma damage reductions it'd treat it as 0 therefore nullifying the damage
- New shields when hit with 50 kinetic still send the 30 damage to your soldiers armor but will now properly take off 30 durability instead of 50
- New shields when hit with 100 plasma if they had 20 armor will now check damage resistance, default to 100 if none is found and will continue the normal path of damage instead of nullifying it
Shields had their armor values slightly buffed:
- 10 for Riot (was 8 )
- 12 for Combat (was 10 )
- 14 for Alloy (was 12 )
- 20 for Assault (was 15 )
- 18 for Stormtrooper (was 15 )
Reduced amount of debug logs in some scripts
*Sprites:
Fixed malformed Muton sprites
*Strings:
Added missing strings for Muton Berserker and Heavy strings
*Manufacturing:
Added missing category for Impact Vest
*Commendations:
Fixed FG42 commendations
*Research:
Fixed self referencing BOps Smart Auto Shotty Tritanium ammo reqs
*Other:
Removed github patch (deprecated)
Still checking out some of the missing categories and will keep adding them in the next update