Updated Model is on the MODSITE , maybe we should move this discussion out of Suggestions and into MODS....?
"this deviates a bit from the original... oh well " Well what about the fact that when you attack a alien vessel it can return file , but when you shoot them down they don't actually have any weapons, they just rolled there windows down and start throwing Sh*t at you.... The reality is half the game would need to be rework as the original is overly simplified when it comes to craft weapons.
true, there are no weapons in the UFO battlescape maps. that was nice about apocalypse: everything a UFO had was actually there
let's talk about game mechanics for the aerial battles:
-the current "dogfight" is assuming a high-speed encounter with the UFO trying to get away and firing when the pesky humans are coming too close.
for our "skyscape", I would rather have a battlefield with ground at level 0 (or water, for that matter), and several levels of "sky" above (8-10 levels), which represents the area where the UFO(s) and human craft(s) meet.
a craft may leave the battlefield by exiting through any side (perhaps by moving onto an edge-tile, and at the beginning of the next turn the game asks if you want to leave?)
to make the battle a bit more interesting, maybe there should be terrain like hills and canyons as well as clouds? otherwise the battles will soon get boring. clouds may sound like an obsolete thing, seeing as modern fighter craft even now feature augmented reality vision with sensor data that can easily penetrate cloud cover, but perhaps the alien alloys and advanced electronics reduce the battle to the "good old" visual battles of the first world war? that would let us get away with sight-blocking clouds and aerial maneuvers that actually have an impact on the battle - if you can position yourself inside a cloud but right at the edge, you have a clear advantage.
the conventional aircraft (interceptor, skyranger) do have VTOL capabilities, right? because otherwise we need to deal with craft that can not actually stay still but instead
have to move each turn.
UFOs should have no problem doing erratic turns, standstills, vertical ascension and descension, whatever. gravity-wave propulsion does have its perks.