ROSE mod updated, march 13 - 2021. House Keeper edition.
Same link as in main post:
https://drive.google.com/file/d/19usDJTYkHV1xOoXehQv90P-2hqZLhlwY/view?usp=sharingMostly fixes, codex additions, more text write ups and listOrder changes, but some new stuff.
Patch notes:Codex fixes:-Fixed a error that caused the ufopedia text for the Slaanesh laspistol to not display.
-Twin Shootas have a codex text entry now. Placeholder Big Shoota artwork.
-New Snazzguns have a codex entry. Placeholder Heavy Bolter artwork.
-New Mega-Blastas have a codex entry. Added unique artwork.
-Added artwork to Tank Busta Hammer and Wyrdboy Stikk
Added codex entries for:
-Ork Krakk Stikkbombs
-Ork Stinkbombs
-Ork tank busta
-Ork Tank Busta Hammers
-Ork Kommandoz Throatslitta choppas and Sneaky Sluggas.
-Located and fixed what was stopping the Phosphor Grenade codex article from appearing.
UI/language fixes:-The Slaanesh Braygor Corpse now have a proper name.
Weapon List Order changes:-Changed numbers on the Redeemer shotgun and ammo to not mix with the normal shotgun ammo.
-Changed numbers of the Retributor heavy bolters and ammo to not mix with the other heavy bolters.
-Changed the listOrder number for the Cantus and cantus ammo to not mix in with other light bolters, as the Cantus bolter cannot use the more advanced rounds.
-Changed the listOrder of the Throne Missile launcher, Haborym and Faust rocket launchers to not mix in with the ammo for the standard missile launcher.
BigOB fixes/changes/new:-The Killa Kan mounted Burna object should now appear correctly in the inventory slot.
-The Killa Kan mounted Burna now have a slightly modified BigOB sprite without a trigger.
-The Winged Daemon fireball ability BigOB changed to something more firebally.
-The Faust weapons (Ork and Adeptas) now mimic the Haborym to fit within 3 tiles height and 1 width without inventory glitchin’. Telescopic stock/butt style.
-The Ork Stink Bomb now has a new BigOB.
There's something foul in this jar.
-The Flash Gitz Snazz Gun now has a new BigOB.
Inventory changes:-Made a semi-placeholder Inventory Sprite for the Mek Boyz based on the Burna inventory sprite. Will get more work later but now you’ll be able to tell them apart. Still uses the Burna battlesprite and corpse for now, but more new assets in the works.
He's a happy lad.
Note: He'll be listed as a Burna in storage and such. Consider him a variant for now.
Enemy weapon set changes:-Ork weapon sets slightly tweaked to tighten up what they appear with, fewer early enemies with just a melee weapon.
-Fixed some ammo issues for Orks using the Twin Shoota.
-Flash Gitz now uses a Snazz Gun instead of a looted Retributor Heavy Bolter. It has a very high rate of fire, and spends a lot of ammo. In fact, more ammo than it spits out. Orks! It’s less accurate than the Twin Shoota, and uses two hands. Does have slightly better effective range though.
-Flash Gitz will now use a Snazzy Mega-Blasta instead of the looted Heavy Plasma from before. It uses heavy plasma and barrage plasma ammo, but can fire them at an increased rate of fire at the cost of range and accuracy. In the future, this may be researched to unlock some sort of plasma tech on the player side.
-Placeholder Slaangor Inventory image icon shrunk down a little to not distract from weapons as much.
Weapon changes:-Adeptas Throne Missile launcher ammo capacity bumped to 6 from 3 per ammo box.
-Khorne Valkia are now equipped with animated Shields, sprites by Xom126
I threw together a BigOB, it may be familiar. Wrote up a little entry for the shield to explain how hunting Slaanesh daemons and making shields out of their heads is their favorite pastime.
-The Wyrdboy Stikk is now also animated.
-Changed the Malthus Lascannon and ammo requiresBuy to its requisite tech instead of Adeptas. Thus it can be unlocked by anyone who researches the Malthus (requires midtier though)
HandOB:Custom Snazzgun handOB (and floorOB) added.
RaceList changes:-Added STR_ORK_EARLY list which contains lower tier enemies with Gretchin added as basic soldiers. Terror unit is the Warbike and the only other non-vanilla 40k mod unit is the Stormboyz as navigators.
A note on Flashgitz and Mek Boyz: They're work in progress, they have unique unit sheets and armor Items, but not unique Battlesprites or corpses yet. They do have unique weapon sets however. You won't get anything special yet for researching these boyz, but they add some additional flavor and challenges to fighting Orks.
As usual, if you find anything that looks weird, is missing or some other bug, post it in this thread or DM me and I'll take a look at it. A lot of these fixes in this patch is due to such bug reports and they help me a lot to identify bugs and fixes.