Next update will be a bit... meatier?
or these guys:
I will be fleshing out the forces of Chaos further, with some early/mid-game enemies.
Work in progress planning/dev postin':
The next big update will contain two faction additions focused on the forces of
Slaanesh.
The first list of units will be centered on the
Slaangor, i.e Slaaneshi Beastmen.
They'll be mid-tier, but contain enough units that they can fit in on a low tier and up to the basic high tier. Lacking armor, they have speed and health to compensate somewhat.
Their slaaneshi traits and weapons will be "close" combat focused, armor rending, panic/stun/energy drain. Not a lot of AoE or long ranged weapons.
They'll be pretty slow about killing your units, and instead kindly strip off unneeded things like armor, and make your troops stick around for the party (on account of being energy drained/stunned/panicked).
The higher tiers of the Slaangor list will have snippity pincers.New units Listed top to bottom:
Slaaneshi Fiendgor: I wanted an alternative Slaaneshi terror unit to the Daemonette, something not quite as instant-kill, lower tier and preserving the daemonette for "Special occasions" and the higher tiers of enemies.
The Fiendgor will have pale skin/fur, two big pincers that go snippity snip and a majestic set of horns. Lots of health, carapace tier daemonic armor. Fast, armor rending/piercing, panic inducing, energy drain/stun. Faster and tougher than the average bloodletter, it might not be quite as kill-focused.
Slaangor Bullgor: Beefy warband leader, "chosen", got one giant pincer and wields some form of pistol or special weapon.
Slaangor "Gor": Your run of the mill muton but with less armor, quite quick with good reactions, but not very accurate. Can wield heavy two-handed weapons, right now focused on heavy-stubber with new slaaneshi ammo and a custom webber.
Slaanungor: Got tiny horns, somewhat beefier than a human. Might use some light bolters or other "heavy" weapons, but otherwise melee focused.
Slaaneshi Bray: No horns, light beastmen features. Run of the mill slaaneshi beastmen-mutant. Around cultist level of threat, mainly meant for low tier.
Some of the Slaangor terror units can be mixed into other slaaneshi or cultist racelists.
The second group of units are an alternative, slaaneshi themed cultist list, designed around the new Slaaneshi Hedonite army list.
-Shardspeaker Sorceress/Priestess making use of some mindcontrol/seduction abilities.
-Painbringers as tough/heavy cultists. Sporting either special melee configurations or some of the heavy weapons, they provide most of the ranged firepower.
-Twinsouls respawning-on-death enemy, might turn into some form of Slaangor to spice things up. Otherwise mediocre stats. May give these some slightly better ranged options
-Hedonite, basic slaaneshi cultist, melee focused or twin-shot lasgun.
-Depraved some low tier zombie/gimp cultist. May or may not turn into a terror unit, through the magic of pseudo-randomization.
May also mix in some of the slaaneshi assassins I've already made for this list, or use Slaangor terror units.
I'm open for ideas to make the Hedonites a little more spicy, some ideas I'm juggling:
-Slaaneshi-Chaos Spawn. Cool, but rather difficult to put together from scratch, got a couple of ideas but nothing clicking just yet. Preferably this would be a 4 tile unit, but I've not tackled that yet.
-Slaanesh daemon Herald, naga themed (snake-lower half, easiest to put together) or a pincer armed daemonette thing.
-Slaanesh Seeker. One of those weird seahorse daemon-steeds.
-The Constrictor: Free forming it a little, creating a lesser daemon of Slaanesh in the vein of a Pink Horror. I have an idea for a slim, toothy and smooth lad of a HR Giger daemon. Very pink/purple. Loves to snuggle.
-A daemon form based on one of the Slaaneshi spells, a big floating hollow head with a bunch of whips-for-tongue.
-Possessed Hedonite, tentacles/pincers for arms, possibly a Ogryn for a big base.
New Slaaneshi weapons, not all daemonic:
-Slaaneshi ammo types, armor piercing/rending, panic/stun/energy drain. Rather low on damage, may lean more towards causing wounds (but not as much as BLIGHT, nurgle rounds).
-A custom (damaging) webber,
-Some sort of whip weapon (single target and possible a AoE version),
-Some other slaaneshi melee blades. Curved blades, so scimitar, kukri and of course, masterfolded katanas. Focus on stripping off armor and whittling down the enemy for sport (Khorne forces would be a lot more direct about it).
-A low tier small arms (staying away from bolters), going a bit with the Slaaneshi focus on perfectionism I'm leaning more towards a precision lasgun than some sort of pain-rodeo autogun, but there's room for both. A two-shot, reaction focused lasgun, no autofire option.
The Slaaneshi Autoguns would focus on armor rending, and be a little more like say, Shuriken catapults. That or a needle/toxi-gun, might be more in Nurgles ballpark though.
-Slaanesh grenade, a fun-time drug/gas grenade that causes panic and drains energy/stuns.
-On the special weapon side I got a close combat or short ranged mind control weapon. Domination Rod, Geas Mirror, that kind of thing. Either a bonk on the head, or very short ranged but with a small AoE. Used by the Sorceress and champions.
I want to stay away from the sonic weapons, as its more of a Noise Marine thing, but maybe there's some suitable way to fit in a weaker/different version.
Got any ideas to add? 40k Slaanesh need some lovin'.Slaangor in the field:
All spritework done aside for the inventory (got a new suitable WIP piece though).
New sound effects, 6 death sounds and aggro sound (I got several here, but I've not figured out if there's a way to randomize them).
Got a Slaanesh Chainsword and short blade in the works, for now they're using ersatz chaos guns.
I've mixed these boys into some of the Slaanesh lists for ROSE until I can get more work done on their fellows.
I've updated the download link with the latest version.