1/ Not available at the moment... I can put it on todo-list.
Sweet
2/ I don't understand.
So i have not looked into the how the Rulesets work for these yet but i assume, you create races -> You assign races to mission types -> You set appearance ration for each race base upon months, mission type Etc Etc... So let assume i create 10 separate factions ( a faction is a completely separate army, from alien grunt to alien leadership), right now if i bring all these in the normal way into my game they will all appear at some point based upon the above mentioned appearance ratios. My suggestion is a way to limit how many is brought into each playthrough. So when you start a New game, from that 10 factions, the game discards 4 of them and only uses the other 6, so for the player, he will only ever fight that 6 factions. The next time he starts another new game, the game would pick another 6 factions ( some may of been in the game the first time round, some may be some new ones)... My goal with the Mod i am working on is to make every playthrough feel a little different from which factions you fight against to which weapons you discover in game y limiting what units you fight and what weapons you are allowed to research.
3/ Not available at the moment... I can put it on todo-list.
Sweet
4/ Meh, insignificant fluff... xcom is not about this. Unless you REALLY need it for a non-xcom-related total conversion, I'm not interested.
This is not critical at this stage, if in 12 months my Mod desperately needs this to simulate Black market than i will show you my work and ask again, for now you can ignore this one.
5/ A frikkin' major rework of everything... I already rejected this as not possible, see: https://openxcom.org/forum/index.php/topic,6498.0.html
6/ goto 5/
A little unfortunate but i will just have to work around it. It was these question that made me think, should i switch to OpenApoc or stay with OpenXcom, i have stuck with OXC because i already have my Expanded UFO, Pyramid UFOs built and bringing in TFTD units/craft is easy to do, i hope i can still make this nice without this function, time will tell
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posts merged; please don't do thisI'm not quite sure what you mean when you refer to 'factions' - do you mean countries? Because as far as i can tell factions as such don't exist in the game - the only grouping along the lines you're probably thinking of that exists in the game are the three sides that exist solely in the battlescape - xcom, aliens, civilians. Which directly relates to your point 5, and iirc the groups are fixed and can't be expanded without rebuilding the engine.
I am building a Alien Civil War Mod:
https://openxcom.org/forum/index.php/topic,6784.0.htmlThe Aliens breakdown into separate FACTIONS and fight against each other, you will be one of these factions also.
Now i cant create a TRUE alien war (since there is only Humans/Aliens/Civilians) but i can script missions to simulate something along these lines. I had thought about just doing this in OpenApoc because of the Diplomacy function is built in there but i thought i would try to build it here instead so i could leverage all the work i have done over the years modding.