Author Topic: [DONE][Suggestion] More retaliation variants  (Read 2305 times)

Offline Finnik

  • Colonel
  • ****
  • Posts: 494
  • Finnik#0257
    • View Profile
Re: [DONE][Suggestion] More retaliation variants
« Reply #15 on: February 24, 2024, 03:43:14 pm »
AFAIK, briefing is a part of a geoscape layer =)
It looks like the game does not respect anything from the mission, it only takes `data` section from alien deployment and race from mission. Briefing data looks like hardcoded part in case of base defense mission.

How do you think, is it a place for some improvement? It is not very immersive in some mods to read briefing about an alien vessel landed near the base and then fight rats, coming from the ground or cultists, travelling on the vans or helicopters...

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8711
    • View Profile
Re: [DONE][Suggestion] More retaliation variants
« Reply #16 on: February 24, 2024, 04:04:36 pm »
Briefing is part of the battlescape layer.

Base defense briefing is hardcoded same way as for example landed or crashed UFO, alien deployment is taken only for mission sites and alien bases (i.e. also doesn't take anything directly from the geoscape alien missions).

There is room for improvement.

Offline Finnik

  • Colonel
  • ****
  • Posts: 494
  • Finnik#0257
    • View Profile
Re: [DONE][Suggestion] More retaliation variants
« Reply #17 on: February 24, 2024, 04:51:40 pm »
IMO, a new property can be added in `alienDeployment.briefing` to specify, that we want to use this data instead of hardcoded by the mission type.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8711
    • View Profile
Re: [DONE][Suggestion] More retaliation variants
« Reply #18 on: February 24, 2024, 05:34:22 pm »
If you want to suggest something, please open a new thread.

This thread is done.