Author Topic: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)  (Read 5813 times)

Online luke83

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[TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« on: January 01, 2019, 08:33:22 am »
After many years of doing odds and ends, this will be my first Total Conversion ( maybe Total Conversion is the wrong words as you will see below), OXC Factions is an idea i have been thinking about since 2013 when i started making my first recoloured aliens and Civilians with Guns,until now, i was unsure as to how i would pull  it all together without upsetting people by breaking the X-com Lore but with inspiration from StarTrek, its actually really easy, this is a alternate timeline/dimension where the aliens won the war ( see Easy, if StarTrek can do it, so can X-com) :P I was going to keep this secret until i at least had all new maps built but its quickly becoming a bigger job than i realised and i may need help from the community moving forward, so lets go public.

Aims of OXC-Factions:
  • To borrow assets from TFTD and merge with Xcom in a new time period both above and below water
  • To be able to play with some alien units as part of your squad ( and eventually have a separate ruleset to play as a alien faction or Human factions)
  • To expand the game for replay-ability but still try to keep it as simple as possible for new players .


General Story line (its kinda rough at the moment as i am a mapbuilder, not a story teller but i am sure you guys will help me shape  the story as i progress):
During the First war, the Aliens noticed Xcom had adapted their technology to use against them and signalled for aid from T'leth. Forced to fight on two fronts, Xcom was eventually overrun and the Aliens took over the earth. Once in control they destroyed all major cities, rounded up and enslaved as many humans as they could find & started their Terra-forming activities on the earth. 50 years on ( give or take) the aliens loose all contact with Cydonia and any vessel they send to investigate is never heard from again. Without the orders of the Brain, the Aliens start fighting amounts them selves and form separate factions, each thinking it is there time time to rule the Solar System. In the ensuing chaos, a small group of humans rise up to liberate themselves from Alien Rule.

Note: i actually wanted this to be a Open game with each faction a separate AI fighting with each other over Geoscape and forming Alliances via screen (similar to Apoc just simplified) but without major code re-writes that can not happen, as such i will build what i can into the exisiting system and see how close i can make it feel.

RoadMap:
0.1 - Create basic game for testing of new mapblocks ( i have Import most of the TFTD aliens,ships & weapons  but am having issues working out what sound is used for what and fixed it, if your a TFTD expert and want to help let me know)
0.2 - Create trial MCD & Map sets for each new map type ( lots of NEW alien Cities, Bases and new map concepts). Also Create new Geoscape World with Lower sea level, wreckage from first war ( downed craft,  Nuke waste land, destroyed cities ETC) & Alien Forests.
0.3 - Working out which aliens are part of which factions ( and which factions have Human Allies), and how many new sprites i need to create or borrow from others
0.4 - Finish building all maps ( including any Faction specific terrain & new Xcom Base layout) and create "Luke Expanded USO" for TFTD ships ( this will be 6 months work here at least).
0.5 - cleanup Rulesets and workout best layout ot move forward that allows future expansion of the mod with new Factions,weapons & craft.
0.6 - start building mission scripts
0.7 - Work on game Balance and Bug Fixes
0.8 - Research Tree & UFOPedia
0.9 - Bring in END game faction
1.0 - playable Mod
2.0 will have a separate rule file for a "Play as Aliens" option, including new Base and Missions.

Active Contributors:
Efrenespartano
Alinare
« Last Edit: April 16, 2019, 11:40:33 am by luke83 »

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Re: [TC] [OXCE] - OXC FACTIONS
« Reply #1 on: January 01, 2019, 08:33:46 am »
If anyone wants to help shape this mod please let me know, still need help with the following:

Ruleset help
TechTree
Story Arc
Create Story/Backgrounds for Factions
New units to Expand each faction ( i have made some and Borrowed many but until i know what faction everyone is part off nothing is set in stone)
Game Balance
« Last Edit: January 04, 2019, 05:00:14 am by luke83 »

Offline efrenespartano

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Re: [TC] [OXCE] - OXC FACTIONS
« Reply #2 on: January 01, 2019, 08:38:46 am »
Ah, Is nice to start a new year with news from your TC mod, mate. Looking forward to see further development.

Any ask for help just ask. :D


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Online luke83

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Re: [TC] [OXCE] - OXC FACTIONS
« Reply #3 on: January 01, 2019, 09:20:55 am »
Ah, Is nice to start a new year with news from your TC mod, mate. Looking forward to see further development.

Any ask for help just ask. :D


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Thanks mate, i am trying not to ask you for to much help as i want to see your other TC finished so i can play them :) I am hoping some others within the community will like my idea enough to help but if they dont  i will just soldier on without them :)  I will be starting that Globe this week, i am sure there will be some questions coming your way soon

Offline HumanTraitor

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS
« Reply #4 on: January 01, 2019, 01:26:17 pm »
So, your plan is to make a Piratez-style game but more serious? Sounds good.

Online luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS
« Reply #5 on: January 01, 2019, 01:28:20 pm »
So, your plan is to make a Piratez-style game but more serious? Sounds good.

Yes, a few less boobs perhaps :)

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS
« Reply #6 on: January 01, 2019, 05:33:26 pm »
Finally finished reading your two new threads (1 OP and 5 replies on this thread, and 1 OP to 4/5 Replies on the other. :) ), but they seemed nice to read.
Time to go on trying to quote some of your messages to how much reviewing as possible to see if this new "faction" could be an idea from Apoc97 to be added to a new year of OXCE + a yes to adding factions instead of using 3 factions (xcom, alien and civs) just to be sure. :)
After many years of doing odds and ends, this will be my first Total Conversion ( maybe Total Conversion is the wrong words as you will see below), OXC Factions is an idea i have been thinking about since 2013 when i started making my first recoloured aliens and Civilians with Guns,until now, i was unsure as to how i would pull  it all together without upsetting people by breaking the X-com Lore but with inspiration from StarTrek, its actually really easy, this is a alternate timeline/dimension where the aliens won the war ( see Easy, if StarTrek can do it, so can X-com) :P I was going to keep this secret until i at least had all new maps built but its quickly becoming a bigger job than i realised and i may need help from the community moving forward, so lets go public.
Good. :)

Although lorebreaking kinda 48% obnoxious and 78% outright to do, unless you have your own way of making a custom XCOM lore (including an alternate timeline, dimension or universe so as we speak) instead of using the official 90s lore or 2010s-20s lore as far as we comply on.

(also you've mentioned StarTrek as well) +23
Aims of OXC-Factions:
To borrow assets from TFTD and merge with Xcom in a new time period ( to create a "Hybrid game", well as close as i can get without going underwater)
To be able to play with some alien units as part of your squad ( and eventually have a separate ruleset to play as a alien faction or Human factions)
To expand the game for replay-ability but still try to keep it as simple as possible for new players .
Hmm, good. :)
Also USOs in UFO94 could be nice, unless borrowing it or stealing it could be 50% chance to be risky for XCOM modding purposes.
« Last Edit: January 01, 2019, 05:42:36 pm by FeruEnzeru »

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS
« Reply #7 on: January 01, 2019, 09:27:08 pm »
lot of OXC or OXCE development years to do it, or months or weeks or hours even. :-\Don't forget about your old Asgard mod as well since i've read all of it earlier before 2019. -_-?
https://openxcom.org/forum/index.php/topic,6705.0.html
https://openxcom.org/forum/index.php/topic,6705.msg107808.html#msg107808

I Know its overkill but the Aliens will be using: UFO, USO &  the Pyramid UFOs ( these Pyramid USO are Mobile bases so they are used for various maps as well).
There is a separate Group that appears halfway through the game ( and is the reason Mars went quiet) & will be using the Asgard UFOs :)  This separate group is the End Game Enemy.

Variety is the Spice of life and if nothing else this Mod will be spicy  ;D


Although lorebreaking kinda 48% obnoxious and 78% outright to do, unless you have your own way of making a custom XCOM lore (including an alternate timeline, dimension or universe so as we speak) instead of using the official 90s lore or 2010s-20s lore as far as we comply on.
Yep, i could see no other way around it, had to be different Timeline, since both Xcom 1 & 2 are basically the same game, some things will need to be changed, its a world where Elerium is becoming increasinly rare due to mars being cut off but they still have Zbrite, some lore will need to be broken or at least bent to have some sort of sense.


That will mean civil for the aliens, or some aliens getting human/hybrid alies in their needs of a civil war against separate or main factions.
« Last Edit: January 01, 2019, 10:51:51 pm by luke83 »

Offline efrenespartano

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #8 on: January 01, 2019, 11:06:51 pm »
One of the last things I was working on before going on vacation, was to color PCKs, both the white version of PLANE.pck for the plane that had shown you and alinare, as well as a green version (for UNEXCOM) and another gray (for Hobbes's Tech-Comm) of your UFO Pyramids.

As soon as I finish, I'll send it to you so you can make secret bases for your project. :D


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Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #9 on: January 02, 2019, 01:25:55 am »
Hi again, Luke.  :D
Sorry for 4 hours late reply, i was sleeping earlier since i was a little passed out from either watching YouTube (probably one of JayborinoPlays' SC2 videos, neither than WC3 videos excluding Halo Wars 1&2 videos) or obviously reading a thread that new_civilian made on the OXC forums typically enough i should say. :-\

Also, my eyes are bit tired and somewhat dryed up, i probably can't believe my tiredness did this to me while oversleeping. :(
That's alright, i can still handle this unless i have any bottle of eye drops to see if my family can use them on my tired eyes.

Anyways, time to review your reply now (the quoted parts actually, but a longer reply/post as huge review, but tl;dr for example). :)
I Know its overkill but the Aliens will be using: UFO, USO &  the Pyramid UFOs ( these Pyramid USO are Mobile bases so they are used for various maps as well).
Not a bad idea for example :D, but i would wish i had a long lost memory in my brain of a race (with some kind of hive mind, either genderless hive mind, or maybe a female kind of Hive Mind other than male Hive Mind, i dunno, i don't get it Shrek. ::) ) i was implementing on any of my old rulesets (back in 2016 or either 2017-ish maybe? ???) that are a 2000% threat to all life to the universe (xcom (faction 1), aliens (faction 2), civs (faction 3), and etc factions and other), i think they are called Psiberids (if i get the name i've written their name right as far as old times go when i was younger as a 18-19 year SOAB to my opinions.
« Last Edit: January 02, 2019, 02:23:19 am by FeruEnzeru »

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #10 on: January 02, 2019, 03:05:44 am »
Need to pick a colour to replace for nuclear fallout zones also and then Terraformed earth Version 1 will be ready to go.

Update : Nuke Zones added
« Last Edit: January 02, 2019, 04:57:20 am by luke83 »

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #11 on: January 02, 2019, 03:08:34 am »
Need to pick a colour to replace for nuclear fallout zones also and then Terraformed earth Version 1 will be ready to go.


Niceeeeee! I like this!


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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #12 on: January 02, 2019, 05:46:03 am »
I have some default soldier classes setup and have a test naming convention setup so i can always see what kind of soldier they are, i was going to make this standard however i am unsure how confusing this will be for people who speak something other than English...  for speakers other than English, does the names get translated into local language ( and if so would this be confusing) or is there a better way of doing this?

The below soldier is a Brawler so i have used (BRAW)

Like most Australians, we struggle with out first laungage( which is why we shorten EVERYTHING) so i thought i better  think about everyone else  ;D
https://www.youtube.com/watch?v=yDb_WsAt_Z0
« Last Edit: January 02, 2019, 05:50:08 am by luke83 »

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #13 on: January 02, 2019, 01:55:29 pm »
Good to see you back in business, Luke! You were here before most of us, and laid down some of the basic work we all use nowadays, like expanded UFOs. Good luck with your great project!

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #14 on: January 02, 2019, 03:19:29 pm »
@luke83
Hi, Luke.

Sorry for waiting too long for me to read more of your new threads yesterday, i was sleeping earlier.
Lemme see something will quick.

Wow, looks like the Earth in this TC mod's kind terraformed enough. Nice try. +10

Terraforming kinda like a great idea for Aliens in XCOM. :D

Anything else particularly going on? :)