Author Topic: [TC][OXCE][WIP] The Great War of the Worlds | v1.0 Mk. V Attrition  (Read 128034 times)

Offline Scamps

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #150 on: December 16, 2022, 01:56:30 pm »
A tiny bug report. Starting zeppelin crashes on preview. The thing is just too big  :)

Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #151 on: December 17, 2022, 07:25:34 pm »
Excellent!

Keep up the great work.

Agreeeeeeed!

Thanks for the kind comments! It makes me happy to see support for this old mod. It took us like forever to get the update done.

A tiny bug report. Starting zeppelin crashes on preview. The thing is just too big  :)

Oh! Gotta fix that. Thank you for the feedback.  :D

Offline BRBonobo

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #152 on: February 15, 2023, 10:21:05 am »
Hi. I've just started playing this mod pack and enjoying it immensely, but I can't figure out how to work the stationary "Maxim MG Turret." It always has 0 time units. Does anyone know, do I need to load ammo into it, does it need to be manned, how do I do that?
Thanks so much.

Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #153 on: February 17, 2023, 05:32:55 pm »
Hello! Thanks for playing, I'm glad you're enjoying the experience.

Manning turrets it's easier than it seems: you just need to get a soldier in front of the Maxim turret. Then, knee down and click either a bare hand or the purple Punch action button.

Each turn, the TUs of the soldier will be transferred to the Maxim gun, so you can shoot it. You can reload it like any other weapon, btw.

Offline smll

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #154 on: March 23, 2023, 07:38:10 am »
Hello. I would like to ask how can i crew an airship with pilots? I can easily crew landship with them. The airship selection screen is just blank.

Offline JustTheDude/CABSHEP

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #155 on: March 30, 2023, 08:31:48 pm »
Are you sure you have pilots assigned to this craft (alongside other soldiers)? You can only assign pilots that are in the craft.

Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #156 on: March 31, 2023, 07:11:07 pm »
Hello. I would like to ask how can i crew an airship with pilots? I can easily crew landship with them. The airship selection screen is just blank.

Howdy! You require 5 pilots for the C-Class Airship, you need to add them to the crew like any other craft. The game automatically detects the pilots, you don't need to worry to manually select them.

Offline smll

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #157 on: April 02, 2023, 01:45:56 pm »
Are you sure you have pilots assigned to this craft (alongside other soldiers)? You can only assign pilots that are in the craft.

Thank you.. This helped me.   :)

Offline GrooveCrusader

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #158 on: June 30, 2023, 05:10:49 pm »
Excellent mod, really loving what little I've played so far.

Though I have come across an issue (or its just a case of my own stupidity hopefully haha) But I can't seem to equip any craft weaponry onto the C-Class ships, yet the starting one has those weapons I'm trying to equip on the newly bought ones... Is this a bug or am I simply missing something obvious? Not the first time its happened to me before!

Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #159 on: June 30, 2023, 05:58:21 pm »
Excellent mod, really loving what little I've played so far.

Howdy! Thanks for playing, it makes me happy to know you're enjoying your campaign.

Quote
Is this a bug or am I simply missing something obvious? Not the first time its happened to me before!

It's a bug! IIRC it was already solved, although the next update will take up a bit longer than expected due the radical changes in the personal armor system we're trying to implement. Too many sprites to draw haha.

Thanks for your feedback!

Offline GrooveCrusader

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #160 on: July 08, 2023, 12:43:52 pm »
Thats really good to hear, I absolutely love settings that are akin/based on war of the worlds and this mod certainly scratches that itch, I look forward to playing it again when I can finally arm the blimps properly to actually fight the aliens properly ;D

Offline GumChewer

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #161 on: August 22, 2023, 02:11:51 pm »
I agree with GrooveCrusader, a nice mod!
And, the same as for Unexcom:
Is there any further background music/sound recommendation apart from the submod/soundtrack?

Offline EleriumWard

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #162 on: October 18, 2023, 02:40:49 am »
Good morning. I would like to ask for your assistance. I came across an error while playing the latest version of The Great War of the Worlds. I have attached my save file and a picture of the error. Hoping for your swift response. THank you.


Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v0.8 Mk IV Slavyanka
« Reply #163 on: December 17, 2023, 06:07:55 am »
I agree with GrooveCrusader, a nice mod!
And, the same as for Unexcom:
Is there any further background music/sound recommendation apart from the submod/soundtrack?

Unfortunately, none so far. I was working on a small soundtrack submod using Hearts of Iron tracks, but it was lost on the time.

Good morning. I would like to ask for your assistance. I came across an error while playing the latest version of The Great War of the Worlds. I have attached my save file and a picture of the error. Hoping for your swift response. THank you.



Sorry for the delay, i was away from the forums. I usually reply on Discord, tho.
The issue is being worked on with the help of a new dev, Kiro Xei. Hopefully it will be solved next update, which will be released soon!

Offline efrenespartano

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Re: [TC][OXCE][WIP] The Great War of the Worlds | v1.0 Mk. V Attrition
« Reply #164 on: December 27, 2023, 08:38:55 am »
Greetings, fellow Trench Raiders! To coincide with the historical Christmas Truce in 1914, we have launcher a major update! With the help of the newest dev of the team, Kiro Xei, we have finished enough changes to release this as version 1.0!  ;D Work continues, of course. But now we can consider it different to vanilla and stable enough.

A new update is ready.

The Great War of the Worlds v1.0 Mk. V Attrition is alive now!

What's new in this update?

Code: [Select]
25-December-2023: 1.0 "Attrition"
Changes made:
* Updated to latest OXCE v7.10.
* Added most of the missing codes. By Kiro Xei.
* Added most of the missing War Codex content (Ufopedia). By Kiro Xei.
* Added missing research requirements. By Kiro Xei.
* Fixing Strings from language yml file. By Kiro Xei.
* Rebalance Heat-Ray (Laser) weapon requirements by changing to all difficults. It requires Heat Ray Weapon analysis and Improved metalurgic techniques. By efrenespartano.
* Added new facilities: Guard Tower; Tower Fortress; Trench line N-S + W- E; Concrete Fortification; Machine Gun Nest. By efrenespartano.
* Changed facility name for the following: General Stores > Supply Depot, Living Quarters > Barracks. By efrenespartano.
* Introducing base defense terrain, players can allow to move troops to unbuilt terrain as it please. By efrenespartano.
* Barracks can now train up to 10 soldiers including all soldier types. Soldiers training cap is added.
* Fixed Berdan II ufopedia by recorrecting the appropiate research info.
* Phlogiston weapon events reorgnazied. By efrenespartano.
* All items, inventorys, and weapons are reduced to realistic scaled divided by 10. Which helps to fill more items in few supply depots.
* Changed Overlords living weapon to false, due to missing image issue. Now they can wield weapons.
* Revised starting conditions by adding missing armor: Italian Gasmask, Russian Gasmask, L'inmortale Heavy Armor, and Totemkopf Mechanized Armor for the Red Weed environment.
* Adding Energy shield script from The World of Terrifying Silence Mod to Totemkopf Mechanized Armor for field testing. Adding visibilityatday to 30; visibilityatdark to 18 to Totemkopf Mechanized Armor.
* Adding Maxviewdistance to 40. No soldiers can go blind shooting. This applies to units, allies, and enemies.
* Fixing Russian Tier 2 equipment selection.
* Fixing Hague Convention weapons and ammo by recorrecting the requirements.
* Replacing missing alien race snakes man to Martians elite platoon.
* Laboratory spaces reduces to 30; while Advance Laboratory was added to 60 to match the description.
* Changed HWP Tank requirements.
* General Bugfixing. By Kiro Xei.