aliens

Author Topic: OPENXCOM TRAINER  (Read 53781 times)

Offline HyperOS

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: OPENXCOM TRAINER
« Reply #150 on: October 07, 2023, 02:01:35 am »
@humax, hi are you still supporting your trainer?

Offline humax

  • Colonel
  • ****
  • Posts: 120
    • View Profile
    • Email
Re: OPENXCOM TRAINER
« Reply #151 on: October 07, 2023, 07:42:03 am »
Generally yes, if I can spare the time.

Offline HyperOS

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: OPENXCOM TRAINER
« Reply #152 on: October 07, 2023, 03:19:25 pm »
Generally yes, if I can spare the time.
Okay, I'll send you a file with saving, please see how there will be time for errors when working with the trainer, they relate mainly to missions on landings.
A lot of updates have already passed, this concerns the modification of X-Piratez, unfortunately I did not check the rest of the modifications, but it should work on other modifications if errors are corrected here.

Thank you so much for not abandoning your brainchild! :)

Offline humax

  • Colonel
  • ****
  • Posts: 120
    • View Profile
    • Email
Re: OPENXCOM TRAINER
« Reply #153 on: October 23, 2023, 10:18:38 am »
New Version in #1

Offline HyperOS

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: OPENXCOM TRAINER
« Reply #154 on: October 24, 2023, 08:26:14 pm »
OPENXCOM_Trainer_v1.0.0.2
Work good with X-Piratez mod, The X-Com Files, work well with 40k -40k Rosigma mod  ;)
I tested 2 of this mods, X-Com Files and XPiratez

Offline thecrazy13

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: OPENXCOM TRAINER
« Reply #155 on: November 01, 2023, 12:24:50 am »
Issue when editing savegames with X-Com Files mod, don't seem to be able to add money directly, and adding items that are sellable causes the sell/sack menu to have its sell buttons replaced with "transfer...", making it impossible to actually sell anything

Offline darksidejim

  • Squaddie
  • *
  • Posts: 1
    • View Profile
    • Email
Re: OPENXCOM TRAINER
« Reply #156 on: November 29, 2023, 09:06:35 am »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?