Hi.
Options which are greyed are, are not available in that savegamefile. For example. If your savegamefile is in Geoscape, all Battlescape options will we grayed out. Another example: If you dont have any buildings which arent finished, the option to finish buildings is greyed out...
- "Can't determine XCOM version" --> This Trainer was build for openxcom. By request I have added the mods "40k" and "the-xcom-files". All other mods are not supported / recognized so far.
As a workaround, you can add the following entry in your save file under the heading "mods":
"xcom1 ver: 1.0"
- "A used mod could not be found" --> The savegamefile refers to a mod that is not found. For example a savegamefile from t-xcom-files contains the following lines:
mods:
- "x-com-files ver: 2.5"
- "XCF-CyrNames ver: Belphegor, 16/DEC/2021"
- "dark-geoscape ver: 1.0"
Now my trainer searches the mod directory for the corresponding mod, which means that it looks up for every "metadata-xml" file in the mod-directory. FCor example the metadata.xml from the mod darkgeoscape contains the following lines:
name: "Dark Geoscape"
version: "1.0"
author: "Solarius Scorch"
description: "Changes the Geoscape to make it a bit more inky, especially around the terminator. Palette by Chronocide Commando."
id: dark-geoscape
master: x-com-files
mod id AND mod version must be correct! If your savegamefile needs darkgescape 1.1 and in the mod directory is only 1.0 then the trainer will not use this mod!