aliens

Author Topic: OPENXCOM TRAINER  (Read 90463 times)

Offline HyperOS

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: OPENXCOM TRAINER
« Reply #150 on: October 07, 2023, 02:01:35 am »
@humax, hi are you still supporting your trainer?

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #151 on: October 07, 2023, 07:42:03 am »
Generally yes, if I can spare the time.

Offline HyperOS

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: OPENXCOM TRAINER
« Reply #152 on: October 07, 2023, 03:19:25 pm »
Generally yes, if I can spare the time.
Okay, I'll send you a file with saving, please see how there will be time for errors when working with the trainer, they relate mainly to missions on landings.
A lot of updates have already passed, this concerns the modification of X-Piratez, unfortunately I did not check the rest of the modifications, but it should work on other modifications if errors are corrected here.

Thank you so much for not abandoning your brainchild! :)

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #153 on: October 23, 2023, 10:18:38 am »
New Version in #1

Offline HyperOS

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: OPENXCOM TRAINER
« Reply #154 on: October 24, 2023, 08:26:14 pm »
OPENXCOM_Trainer_v1.0.0.2
Work good with X-Piratez mod, The X-Com Files, work well with 40k -40k Rosigma mod  ;)
I tested 2 of this mods, X-Com Files and XPiratez

Offline thecrazy13

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: OPENXCOM TRAINER
« Reply #155 on: November 01, 2023, 12:24:50 am »
Issue when editing savegames with X-Com Files mod, don't seem to be able to add money directly, and adding items that are sellable causes the sell/sack menu to have its sell buttons replaced with "transfer...", making it impossible to actually sell anything

Offline darksidejim

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: OPENXCOM TRAINER
« Reply #156 on: November 29, 2023, 09:06:35 am »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #157 on: February 20, 2024, 09:52:31 am »
Sorry i didn't get a notificatin about a new post. I will have a look into it

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #158 on: February 20, 2024, 09:51:07 pm »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?

I have just downloaded openxcom extended 7.11 and the x files 3.2 and i can't reproduce your issues.
I can edit the available money in normal and in enhanced mode. Also i can edit items in enhanced mode and can still sell it.
So if you still have issues i need a more detailed description about what exactly you doeing. A savegame would be great...

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #159 on: February 26, 2024, 11:22:05 am »
v 1.0.0.3 is online in #1

Offline HyperOS

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: OPENXCOM TRAINER
« Reply #160 on: August 07, 2024, 04:27:20 pm »
v 1.0.0.3 is online in #1

Hello, Humax. Please help me with updates and error corrections; I am currently playing another project.
Named OpenXcom The World of (Terrifying) Silence v2.61
I am having difficulties with this modification; many editing functions are unavailable in the trainer.
I am attaching the save files as always. Please take a look when you have the opportunity
Also, regarding the errors, there is an unpleasant one: when saving the equipment template for vehicles, the trainer always complains in the logs when loading the save. I have suppressed this error.

Sended save file to PM

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #161 on: August 25, 2024, 11:38:08 am »
Hi. Sorry for my late reply, but i again didn't get a notification about a new message or id ends up in my spam folder...
I will have a look into your problem now.

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #162 on: August 26, 2024, 11:48:06 am »
Version 1.0.0.41 in #1 ready for using

Offline HyperOS

  • Sergeant
  • **
  • Posts: 17
    • View Profile
Re: OPENXCOM TRAINER
« Reply #163 on: January 29, 2025, 11:26:03 am »
Version 1.0.0.41 in #1 ready for using

Hello humax, could you help me solve a problem with saving and using saves in the trainer? It just won't load the save after the engine switched to OpenXCOM Extended 8.0.
Some saves simply stopped working. The mod OpenXcom The World of (Terrifying) Silence v2.62 was still working, but OpenXcom The World of (Terrifying) Silence v2.63.1 stopped. I’m sending you the save file as usual, please take a look if you’re still doing fixes, and let me know what can be done.

Offline humax

  • Colonel
  • ****
  • Posts: 126
    • View Profile
Re: OPENXCOM TRAINER
« Reply #164 on: February 05, 2025, 08:34:40 pm »
1.0.0.5 is online