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Author Topic: OPENXCOM TRAINER  (Read 80963 times)

Offline HyperOS

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Re: OPENXCOM TRAINER
« Reply #150 on: October 07, 2023, 02:01:35 am »
@humax, hi are you still supporting your trainer?

Offline humax

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Re: OPENXCOM TRAINER
« Reply #151 on: October 07, 2023, 07:42:03 am »
Generally yes, if I can spare the time.

Offline HyperOS

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Re: OPENXCOM TRAINER
« Reply #152 on: October 07, 2023, 03:19:25 pm »
Generally yes, if I can spare the time.
Okay, I'll send you a file with saving, please see how there will be time for errors when working with the trainer, they relate mainly to missions on landings.
A lot of updates have already passed, this concerns the modification of X-Piratez, unfortunately I did not check the rest of the modifications, but it should work on other modifications if errors are corrected here.

Thank you so much for not abandoning your brainchild! :)

Offline humax

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Re: OPENXCOM TRAINER
« Reply #153 on: October 23, 2023, 10:18:38 am »
New Version in #1

Offline HyperOS

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Re: OPENXCOM TRAINER
« Reply #154 on: October 24, 2023, 08:26:14 pm »
OPENXCOM_Trainer_v1.0.0.2
Work good with X-Piratez mod, The X-Com Files, work well with 40k -40k Rosigma mod  ;)
I tested 2 of this mods, X-Com Files and XPiratez

Offline thecrazy13

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Re: OPENXCOM TRAINER
« Reply #155 on: November 01, 2023, 12:24:50 am »
Issue when editing savegames with X-Com Files mod, don't seem to be able to add money directly, and adding items that are sellable causes the sell/sack menu to have its sell buttons replaced with "transfer...", making it impossible to actually sell anything

Offline darksidejim

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Re: OPENXCOM TRAINER
« Reply #156 on: November 29, 2023, 09:06:35 am »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?

Offline humax

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Re: OPENXCOM TRAINER
« Reply #157 on: February 20, 2024, 09:52:31 am »
Sorry i didn't get a notificatin about a new post. I will have a look into it

Offline humax

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Re: OPENXCOM TRAINER
« Reply #158 on: February 20, 2024, 09:51:07 pm »
People are mentioning mods that only work with openxcom extended. My question is how did you get it to work?

I have just downloaded openxcom extended 7.11 and the x files 3.2 and i can't reproduce your issues.
I can edit the available money in normal and in enhanced mode. Also i can edit items in enhanced mode and can still sell it.
So if you still have issues i need a more detailed description about what exactly you doeing. A savegame would be great...

Offline humax

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Re: OPENXCOM TRAINER
« Reply #159 on: February 26, 2024, 11:22:05 am »
v 1.0.0.3 is online in #1

Offline HyperOS

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Re: OPENXCOM TRAINER
« Reply #160 on: August 07, 2024, 04:27:20 pm »
v 1.0.0.3 is online in #1

Hello, Humax. Please help me with updates and error corrections; I am currently playing another project.
Named OpenXcom The World of (Terrifying) Silence v2.61
I am having difficulties with this modification; many editing functions are unavailable in the trainer.
I am attaching the save files as always. Please take a look when you have the opportunity
Also, regarding the errors, there is an unpleasant one: when saving the equipment template for vehicles, the trainer always complains in the logs when loading the save. I have suppressed this error.

Sended save file to PM

Offline humax

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Re: OPENXCOM TRAINER
« Reply #161 on: August 25, 2024, 11:38:08 am »
Hi. Sorry for my late reply, but i again didn't get a notification about a new message or id ends up in my spam folder...
I will have a look into your problem now.

Offline humax

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Re: OPENXCOM TRAINER
« Reply #162 on: August 26, 2024, 11:48:06 am »
Version 1.0.0.41 in #1 ready for using