How can you increase the landscape of the battlefield to 70x60 (80×60) withh the help of scripts, if the craft of the player is 20x20 (30x30)?
New OXCE v7.5 is up.2022-02-05QoL:- Crafts in the TTV (by EttyKitty)- Track/show soldier stuns when soldier diaries are disabled: https://openxcom.org/forum/index.php/topic,6586.msg143763.html#msg143763Features:- Added validation of layered armor definitions (only active when lazy loading is off; for modders use)- Craft deployment preview (from Craft Soldiers GUI): FIXME link- Craft deployment preview - players can save a custom xcom deployment for real craft with real units- Craft deployment preview - modders can define allowed start tiles per craft type: FIXME link- Craft deployment preview - modders can define custom preview maps per craft type: FIXME link- Base facilities preview (left-click on an Access Lift): FIXME link- Craft-type deployment table in-game modding (from Stats for Nerds GUI) - for players: FIXME link
It seems to me that there is some mistake here. I can only control the first soldier.
yeah, last minute bug... will fix soon
Hi, any code syntax or reference to use a different custom map?
alienDeployments: - type: STR_CRAFT_DEPLOYMENT_PREVIEW music: - HANGAR briefing: title: STR_HANGAR_TITLE palette: 4 desc: STR_HANGAR_DESCRIPTION music: HANGAR showCraft: true showTarget: false background: BACK16.SCR shade: 1 terrains: - XHANGAR script: XHANGAR width: 30 length: 20 height: 6
crafts: - type: STR_AVENGER customPreview: STR_MY_STUFF
Idea. If someone asks for more space.
Sorry, that idea has been discussed already and has been rejected.The maximum number of bases in OXCE stays at 8.