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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 307839 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #975 on: February 05, 2022, 09:34:51 pm »
Idea. If someone asks for more space.

Sorry, that idea has been discussed already and has been rejected.

The maximum number of bases in OXCE stays at 8.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #976 on: February 05, 2022, 10:01:37 pm »
Sorry, that idea has been discussed already and has been rejected.

The maximum number of bases in OXCE stays at 8.
Space in the interface can be used not only for bases, but also for other functions. If someone needs a place, now you can see where to get this place.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #977 on: February 05, 2022, 10:16:15 pm »
I will draw so that they understand me correctly .

Offline R1dO

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Re: OXCE (OpenXcom Extended) main thread
« Reply #978 on: February 05, 2022, 10:22:51 pm »
That would leave very little room for translations on those buttons.
There are languages much more verbose than English, support for those is more important than creating interface space.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #979 on: February 05, 2022, 10:34:08 pm »
"Build a new base" - can be replaced with a construction icon.
New bases in the game are not built too often.
Other functions are similar.
In the tactical interface, none of the buttons have an inscription. But even without translation, everything is clear.

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #980 on: February 06, 2022, 01:39:21 am »
There is a ton of free space for new features without such dramatic changes.

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #981 on: February 06, 2022, 12:30:22 pm »
Thank you very much for the update.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #982 on: February 06, 2022, 04:16:37 pm »
There is a ton of free space for new features without such dramatic changes.

If you take the Warhammer 40,000 universe (where each "military camp" is treated as a separate military unit), then in fact each "X-COM base" lacks the functions of managing it as a military camp. (At least at the level of the military Company)
This means that players will definitely ask for platoon, company and regimental functions for managing personnel and the facility itself..

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #983 on: February 06, 2022, 06:07:32 pm »
If you take the Warhammer 40,000 universe (where each "military camp" is treated as a separate military unit), then in fact each "X-COM base" lacks the functions of managing it as a military camp. (At least at the level of the military Company)
This means that players will definitely ask for platoon, company and regimental functions for managing personnel and the facility itself..
But this is X-COM, not Warhammer. Base interface spacing is fine as is. Underlaying idea is to stay vanilla-compliant.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #984 on: February 06, 2022, 06:38:04 pm »
hotfix OXCE v7.5.2 uploaded

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #985 on: February 06, 2022, 07:17:11 pm »
But this is X-COM, not Warhammer. Base interface spacing is fine as is. Underlaying idea is to stay vanilla-compliant.
If we consider X-COM as a simulator of a military organization, then the simulation of all the main functions and structures of a military organization is indispensable in the future.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #986 on: February 06, 2022, 08:02:45 pm »
But this is X-COM, not Warhammer. Base interface spacing is fine as is. Underlaying idea is to stay vanilla-compliant.
If someone decides to create in the game (modification) such a strategic level that is present in the game "Civilization" or "Total War", then the number of bases in the game will be equal (needed) to the number of regions on the globe. That is more than eight.
(To establish control over the region - you need to capture the base in it)
« Last Edit: February 06, 2022, 08:37:38 pm by Komandos »

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #987 on: February 06, 2022, 09:55:47 pm »
If someone decides to create in the game (modification) such a strategic level that is present in the game "Civilization" or "Total War", then the number of bases in the game will be equal (needed) to the number of regions on the globe. That is more than eight.
(To establish control over the region - you need to capture the base in it)

It's useless. Negotiations have been underway for several years now, but the number of bases has not increased because of this. In addition, modding capabilities allow you to have dozens of ships and combat squads on one base, so there is no formal need to increase the number of bases.

hotfix OXCE v7.5.2 uploaded

What exactly has been changed?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #988 on: February 06, 2022, 10:01:47 pm »
What exactly has been changed?

Layered armors optimization and validation was reverted back.

Offline Komandos

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Re: OXCE (OpenXcom Extended) main thread
« Reply #989 on: February 06, 2022, 10:24:29 pm »
It's useless. Negotiations have been underway for several years now, but the number of bases has not increased because of this. In addition, modding capabilities allow you to have dozens of ships and combat squads on one base, so there is no formal need to increase the number of bases.


I guess:
As soon as there are people who are able to implement the strategic concept of Total War (economic control over the territory through military control over the "city" (Base) located on this territory), then there will be people who are able to increase the number of bases to the number of regions.
In the game "Total War" (Civilization), the player can also have a dozen armies in each city. But economic control over the new territory is achieved only through the military capture of enemy cities.
« Last Edit: February 06, 2022, 10:28:38 pm by Komandos »