I don't know where it came from.
alienDeployments:
- type: STR_ALIEN_CAVE_MISSION
terrains:
- CULTACAV
nextStage: STR_ALIEN_CAVE_MISSION_P2
- type: STR_ALIEN_CAVE_MISSION_P2
terrains:
- UBASE
- LEVEL
terrains:
- name: CULTACAV
script: FARMPCAV
mapDataSets:
- BLANKS
- CULTIVAT
- BARN
ambienceRandom: [563, 564, 565, 566, 567, 568, 530, 531, 532, 534, 535]
ambienceRandomDelay: [8, 16]
ambientVolume: 1.25
- name: UBASE
mapDataSets:
- BLANKS
- U_BASE
- U_WALL02
- U_PODS
- BRAIN
- U_BASE2
- U_DISEC2
- U_OPER2
script: ALIENBASE
mapBlocks: &Ubase1
- name: UBASE_00
- name: LEVEL
music:
- GMTACWET
ambience: 494
ambientVolume: 1.0
enviroEffects: STR_Underwater_D
mapDataSets:
- BLANKS
- SEAORGANIC1
- SEAORGANIC2
- SEAORGANIC3
- SEANOM
script: TLETH_P2_P3
mapBlocks:
- name: LEVEL01