Encountering some issues modding OXCE (on android). Dunno if I did something wrong or what.
Coelacanth/Gauss
Changed the gauss cannon ammo to do explosive damage and reduced power to 50.
But in DamageAlter I tweaked all the stats including ToTile to do 3 times what it would normally do (and turned randomHealth, randomWound, randomStun off). And added ResistType: 4 and FixRadius: 3.
The idea here is a shot so powerful it causes a small explosion and concentrated damage. But by using 50 Power it visually displays a small explosion to match its size. By doing x3 stats it should effectively leverage on everything as if it was 150 damage (then 120, 90 adjacent).
But...
Then noticed in Ship Terror Mission the shots are Not damaging the regular steel walls that a Sonic Pulser will blow open (even at Power 50 and ToTile 1.5). With several shots, so its not just crap damage rolls.
And on a different ammo type (Gas Cannon AP) that I did the same thing to it Is Not displaying in the Ufopaedia that it does (ResistType: 1) Armor Piercing, it still lists High Explosive there.
Has ResistType and ToTile been turned off?