New OXCE v5.2 is up.
2018-12-22
- Updated OXCE language files
- Updated OXC language files
- Ability to redefine main menu background image
- Allowed running, kneeling and strafing for all units
- Required item(s) per starting condition (by Finnik)
- When gym is destroyed, people stop training
- Fixed getOneFreeProtected being ignored when getOneFree was not defined
- Reworked case-insensitive search (hopefully works better now)
- Show armor movement type in Stats for Nerds
- Added AI option for destroying XCom base facilities:
https://openxcom.org/forum/index.php/topic,6663.0.html - Ability to replace damaged buildings with rubble:
https://openxcom.org/forum/index.php/topic,6668.msg105753.html#msg105753 - Ability to define how likely a facility is to be damaged by a missile:
https://openxcom.org/forum/index.php/topic,6668.msg105690.html#msg105690 - Fixed multiple simultaneous base defenses (in the same game tick)
- Fixed directional lighting
- Fixed TU recovery on multi-stage missions
- Vanilla: Added "transferTime" property to ruleset soldiers
- Vanilla: showing (approximate) craft range at take-off
- Vanilla: added support for bigger globe markers
- Vanilla: scrollable ufopedia categories
- Engine: rendering speed optimisation
- Engine: only 8bit images are supported (which was always the case, but now it is enforced!)
- Engine: transparency on color index 0 is now enforced (for now there can be one more additional transparency index, but only until OXCE 5.3)
Download:
https://openxcom.org/forum/index.php/topic,5258.0.html