After playing version 14 for some time now (8th month in game as IG, 7th as SM both on "Force commander" difficulty) i decided to throw in my 2 cents to the feedback.
The Good:-Space Hulk mission is on point, great mission really, adds tension, 'nids go down exactly as they are supposed to. Nothing as satisfying as burning trough hulk with flamers
-IG got balanced really well from my last play trough, difficulty spike is much more bearable and now IG stands a chance against the horrors of the warp
-There is lots of other great things already mentioned itt. about the game, sprites, music, atmosphere etc... I'll just say that if i had to rate this mod i'd give it 8/10.
But now onto
The Bad:- Chaos space marines are tough nuts to crack, and i get it but its fine but Chaos Terminators can get 4 shoots from heavy plasma point black to their back and shrug it off like nothing. I think that Chaos space marines armor values need some balancing.
- Morale, I found my Space Marines causing panic among the Chaos Raptors and Chaos Terminators making them drop their weapons and run aimlessly. Im sure that my guys might be scary but to cause a panic among Chaos Space Marine elites? Kinda dubious to be honest. (of course i mean last 2 or 3 guys that usually panic when they are last chaos marines standing)
- Anti armor weapons lack the "anti armor" punch, heavy plasma gets shrugged off by chaos terminators, let alone normal plasma rifles. Heavy bolters are just weak all around. On the other hand Sniper rifle and Lascannon are the king for the most of the game. There is no point in using any heavy weapons but the Lascannon as heavy bolter is too weak to cause any substantial damage to enemies and 5 shoot burst isnt that strong either.
- Tech tree seems kind bloated, for first time players that dont know what research leads to what it can be confusing
- Attacking and successfully destroying enemy base doesn't seem to yeld any Honor Badges in loot? Maybe i missed something.
- 'Nids can both shoot and melee, this leads to some wonkynes in AI in my opinion. Example, one tyranid was standing 5 tiles away from my space marine, he had another one in sight that was 15 tiles away, he decided to shoot the guy that was further away and hide from the guy that was closer instead of just clawing the closer guy to death, maybe split nids into melee only and primarily ranged?
- I found Craft Plasma to be kind of weak compared to Craft Lascannon, what is a next step on a tech tree feels more like addition, 5 shoots only? Not that great, sometimes i found my planes missing all 5 shoots from both guns without hitting the enemy craft.
- Some options are unexplained, what does "Vox" special action for IG do? Why some space marines glow red during battle (i know that red glow is meant to mark guardsmen who did friendly fire?).
- For IG, both stormtroopers acquisition and veteran guardsmen acquisition cost honor badges, whats the point of veterans then? If the cost is the same as with stormtroopers why would anyone chose them instead of stormtroopers? Maybe im missing something here.
- Grav Canon got only one shot before need to reload? And that one shot doesnt seem to be worth it since it doesnt do great damage and isnt that accurate either. Pair it with need to manually manofacture ammunition for grav and you got yourself lots of micromenagement.
- SM got no "special action" box on the upper right of the screen like IG has. Not that this is bad, just a misc observation.
- I dont know if this is my fault or what but "special" missions are pretty rare, for 8 in game months for IG i got not even one special mission besides monthly city attacks and one or two attacks on my base and one enemy base, but riot suppression and training spawned at appropriate rate. For Space Marines i only got Hulk mission once.
The Ugly:- Next tier of Airgame, Vendetta gunship as it is the most costly IG gunship in tabletop, mounting 6 lascannons.
- Psykers for IG
- Sentinel armor with heavy flamers
- Maybe stormboyz or burna boyz for Orkz?
- I know that this one is kinda crazy but how about Rough Riders for IG?
Btw i hope im not too harsh or whiny, its a great mod and i'd love to see it grow even more. Keep up the good work!