Exactly that. If we added that, then next thing in line is the need to add ECM to the enemy craft to restore skewed balance. Then ECCM to player's radars. Then antiradar missiles to target ECCMs. Then antimissiles to player bases. Then all the reverse. Then CIWS to both. How deep the rabbit hole does go? If you read Alice carefully, you will know that rabbit holes have infinite depth.
However, this isn't even about that. If I considered half-hour scale to be too disadvantageous to the player, I'd have all craft slower and/or all radars having more range. It would be done if the current abstraction was considered unbalanced (and was being adjusted in the past for that reason).
I just consider this rabbit hole not adding anything interesting to the model.
In original game radar pings were send every 10 minutes. So you actally DOWNGRADED Open Xcom, and radar pings are send every 30 minutes in order to bring "balance". The end result is that enemy fast ship can fly past radar undetected and therefore radar is useless. This is not a balance, this is AI cheating.
It's not about awesomeness, it's about the simple fact that a unit sees from its eye level, but shoots from the hip. Therefore you may see something, but not have the line of fire. It's that easy.
Don't treat me like I am an idiot, I don't like this.
Applying your logic aimed shot from eyes level should instantly resolve the issue. But it doesn't, it only shows how pathetic is your excuse for 24 years old bug in the code. And now probably you will start arguing that aimed shots are made also from hip level.
Before you ask: no, Meridian will not change the code to make units shoot from the eye level. It's mostly about vanilla compatibility.
Ah, the compatibility. So when are you going to restore 80 items limit in craft inventory? It is so incompatible with OG. Open Xcom was suppose to be improvement over bugged and limited OG, but old bugs are preserved in the name of compatibility.