OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: LouisdeFuines on July 12, 2018, 07:10:09 pm

Title: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 07:10:09 pm
Hi there, how do I recruit pirates in the mod? Buying on the market doesn`t seem possible as far as I see.

I mean the Ubers

--- posts merged. Please no double-post ---

And where can I find ammunition for my guns?
I can buy them, but not the ammunition for it. Do I understand something wrong?

Take for example the flintlock pistol. Can buy it on the black market, but where are the bullets?
Title: Re: Newbe questions
Post by: Rince Wind on July 12, 2018, 07:49:43 pm
You need to do some research before you can recruit. Not much, you won't be stuck with the escaped lunatics and some peasants for long.

I think you can buy ammo for flintlocks with the weapons themselves. The ammo is usually under the first weapon that uses that ammo. So it should be under the pistol itself.
But you shouldn't bother if you don't have to. While they are strong guns, most pistols in the game are better, just use looted weapons. For a lot of them you can buy ammo once you research the gun if you have located (=researched) the sellers.
Visit the local town is the first step.
Title: Re: Newbe questions
Post by: AlienZimogor on July 12, 2018, 08:25:54 pm
Hint: research missions, recruitment, melee(unfortunately, this is a only way to kill hordes of
SPOILER
, that very fast replace initial weak enemies), and armor FIRST, scary stuff like a flintlock guns and rusty niners can't even hit(no hit - no exp) and scratch target. Cool ranged weapons are surprisingly easy to farm from mutant and govt ships.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 09:24:07 pm
Sorry, I looked for the pistol clip on the blackmarket, but it wasn`t there. Can`t produce either.

Then I researched the blackmarch pistol, but can`t build or buy it. Strange.
Title: Re: Newbe questions
Post by: Meridian on July 12, 2018, 09:32:54 pm
.
Title: Re: Newbe questions
Post by: Rince Wind on July 12, 2018, 09:37:43 pm
You need the correct market techs. Your gals don't know who sells stuff like that yet or those people don't trust you enough yet. Blackmarch clips are a bit harder to come by than some other pistols. It is not as common as some other ammo.

And I am not sure what Alien is talking about. Even in the lategame you can meet the easy beginner enemies and I am pretty sure you can hit anyone with anything. If you do damage is a completly different question though. If you meet enemies you can't deal with - run away, you are there for the booty, not for extended firefights with superior foes. Pirates usually prefer soft targets.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 09:50:39 pm
@Meridian, thx for the pic.

Found the clip: It is UNDER the Musket! (weird)
But by this, where is the Musket-ammo?!
https://drive.google.com/file/d/1LpOlRmC6jaivNALmUP83N_ej8cOElE0F/view?usp=sharing (pic)

@Rince, so it isn`t enough, that I got the blackmarch pistol researched?
Title: Re: Newbe questions
Post by: Meridian on July 12, 2018, 09:54:47 pm
.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 10:01:04 pm
And the Musket-ammo? Wouldn`t it be supposed to be right under the Musket? See the pic.
Title: Re: Newbe questions
Post by: Rince Wind on July 12, 2018, 10:05:28 pm
Try loading it into the musket. ;)
Title: Re: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 10:06:52 pm
Ahhh! Of Course. In this mod the ammu can/must be used for different weapons. That I didn`t know!

But again back to the blackmarch pistol. Researching it isn`t enough to buy it?

The same about the Varmint Rifle. Got one in my inverntory, but can`t buy or produce it.

Do I again have to get better relationship with one faction?
Title: Re: Newbe questions
Post by: Solarius Scorch on July 12, 2018, 10:33:21 pm
Boy, this is going to be a long thread.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 12, 2018, 10:45:48 pm
@Solarius:
This is meant as a thread for every newbe. If there is someone new with questions, he can use this single thread for beginner-questions.
Not all of us are pros at these games.

Further: Nobody is forced to answer. It is completely free.
Title: Re: Newbe questions
Post by: FG on July 12, 2018, 11:06:23 pm
1/ Try to use search via quick search context menu (Q-key by default):
Black market > Q-key > type "flintlock" > Profit

2/ With ufopedia you can check ammo type you need (or middle mouse (mouse_4) click on the researched weapon):
Select an item > ANALasys button > Compatible ammo
Title: Re: Newbe questions
Post by: Eddie on July 12, 2018, 11:55:33 pm
In Piratez, there are markets you need to research. "Visit local town" is one of them. "Contacts: smugglers" is another. To be able to buy something, you need to research the item and the market that is needed.

You can find out what you need in the bootypaedia by using the "anal" button. There it say "Tech required to buy". In the top right, there is a button to switch to the ammo.

As you can see, you need to research the Blackmarch Pistol as well as Contacts: Merchants to be able to buy it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 13, 2018, 02:40:19 pm
That is great, didn`t see that. Many thx!

Another thing: Did see in many missions, that I even miss with my guns, when standing right next to the enemy. Is this intended?
Title: Re: Newbe questions
Post by: Meridian on July 13, 2018, 02:49:51 pm
That is great, didn`t see that. Many thx!

Another thing: Did see in many missions, that I even miss with my guns, when standing right next to the enemy. Is this intended?

Yes, missing from point blank is completely normal.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 13, 2018, 04:26:42 pm
It happened about 10 times in a row.
Getting nearer didn`t increase hit chance.

But if this is normal, ok.

Another thing: Does XPirates use the bughunt mode?

And a third one:
https://drive.google.com/file/d/1Ok2XUO9uLbLEqdej5ImbartWqwB4pRWU/view?usp=sharing (Pic)
How is this to be read:
For the academic medic I need:
1. One academic medic
2. Integrated Devices
3. Bandages
4. Blue Credit chips?

Or how do I have to read this?
Title: Re: Newbe questions
Post by: FG on July 13, 2018, 04:56:27 pm
It happened about 10 times in a row.
Getting nearer didn`t increase hit chance.

But if this is normal, ok.
It's a part of CQC mechanics and it works both ways. Some enemy folks like HMG, Snipers, etc. can easily be "disabled" with CQC. In CQC use pistol/smg or melee weapons/hands.
Title: Re: Newbe questions
Post by: Rince Wind on July 13, 2018, 05:14:33 pm
Don't shoot them when you stand right next to them, hit 'em with a sword (or whatever). The chance to evade is in your armor description.
I would suggest not always asking because something is different, or you are unsure. Just keep playing and roll with it, adjust your tactics and enjoy the challenge. If it was unintended chances are high that one of more experienced players already reported it as a bug.
Nearly every mechanic has an ingame bootypedia entry, but they are mostly behind interrogations or similar repeatable research.
Title: Re: Newbe questions
Post by: FG on July 13, 2018, 05:55:15 pm
And a third one:
https://drive.google.com/file/d/1Ok2XUO9uLbLEqdej5ImbartWqwB4pRWU/view?usp=sharing (Pic)
How is this to be read:
For the academic medic I need:
1. One academic medic
2. Integrated Devices
3. Bandages
4. Blue Credit chips?
You rob them for some items in exchange to set them free. Each medic give you 1xIntegrated Devices, 1xBandages and some cash (50% ransom cost).
Title: Re: Newbe questions
Post by: LouisdeFuines on July 13, 2018, 08:24:03 pm
Thank you, now it is clear to me.
 :)

One thing about Research and equipment on the field:
I`ve seen, that often in the battlescape I find weapons of enemies, that I haven`t researched, but weapons have their full name (instead of: "artifact" like in vanilla).
Is research of those weapons in the contrary to vanilla unnecessary for the use of the weapons?
Title: Re: Newbe questions
Post by: legionof1 on July 13, 2018, 09:12:09 pm
snip
Is research of those weapons in the contrary to vanilla unnecessary for the use of the weapons?

Pretty much, although without researching them you will not have a stat page for them or access to ammo aside from what you scavenge from defeated foes. Some weapons are still locked, although generally behind a single gate tech [unlocking (X)] per group/type.

Since almost all weapons have some sort of interesting or defining feature making uninformed choices with scavenged guns can get you in trouble, if you are new to the mod. While of lesser priority then advancing things like armor tech and keeping up with captives, ignoring captured guns entirely would be a mistake.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 13, 2018, 10:15:09 pm
Got living hostages. But somehow I am not able to research them in my starting base. Do I have missed something so far?
Title: Re: Newbe questions
Post by: FG on July 13, 2018, 10:30:01 pm
Got living hostages. But somehow I am not able to research them in my starting base. Do I have missed something so far?
In the prison click on them with middle mouse button.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 13, 2018, 10:58:30 pm
Thx, that helped.

2 other thing:
- When can I recrut the Uber-mutants (starting yellow-simpson-women)?
- What do I need the coloured credit chips for?


Found maybe a bugged map:
see the savegame
--> where is the last enemy? Can`t enter the building in the south.
Title: Re: Newbe questions
Post by: FG on July 14, 2018, 12:31:36 am
Found maybe a bugged map:
see the savegame
--> where is the last enemy? Can`t enter the building in the south.

You need to destroy robo-dummy near the entrance in order to get into the building. You have lack of weapon diversity which is very bad, so use Gothic Raygun. And next time bring some charges/heavy weapons/heavy melee weapons (Hammers, etc).
p.s. Ironman is not a good option for a Newbie. You will die.

Quote
2 other thing:
- When can I recrut the Uber-mutants (starting yellow-simpson-women)?
- What do I need the coloured credit chips for?
On the world map press Q, then Q again and type: "recru", press Enter

Same with chips
Title: Re: Newbe questions
Post by: khade on July 14, 2018, 02:46:23 am
There is a Bootypedia topic called 'What Do' or something like that, it should give a very basic breakdown of what different starting techs are likely to give you.

If you don't want to search the tech tree, the techs do have a pretty logical progression of what they give.  For recruiting purposes, if you were just starting a pirate group, or a company, what sort of sources would you look to for hiring? First is deciding that you're doing the thing, second is figuring out pay structure, then headhunting.  I'm sure there are other steps IRL, but this isn't a 1:1 simulation. 
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 10:30:45 am
I saw an enemy meleeing me without a melee weapon (I stunned it afterwards).
Can you perform melee without a weapon? Ah, wait, in the Bootypaedia there is a word about "Fists".
But they aren`t shown as a visible weapon.

p.s. Ironman is not a good option for a Newbie. You will die.
On the world map press Q, then Q again and type: "recru", press Enter

Same with chips
Ok, for the recrutation it helped.

For the chips it stays unclear, what they are for. Could you please give me a short hint? There is talk about a "mint" in the techtree.
Title: Re: Newbe questions
Post by: Zippicus on July 14, 2018, 11:31:24 am
About the credit chips, I normally just sell them as I get them.  In the "late game" you can do counterfeiting with them but IMO the whole process falls under the "more trouble than it's worth" category.  By the time you can make full use of them you should already be swimming in money anyways.
Title: Re: Newbe questions
Post by: Eddie on July 14, 2018, 12:34:55 pm
I saw an enemy meleeing me without a melee weapon (I stunned it afterwards).
Can you perform melee without a weapon? Ah, wait, in the Bootypaedia there is a word about "Fists".
But they aren`t shown as a visible weapon.

Fists are not shown as an item. Click on your empty hands in battlescape, then you get the option to "punch!".

Chips are just a money item for most of the game. Just sell them.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 02:32:02 pm
Muchas gracias  :) 8)

Got a research of "Deep Ones", but the screenshot show Gillman. Did something go wrong?

Title: Re: Newbe questions
Post by: Solarius Scorch on July 14, 2018, 03:12:00 pm
Muchas gracias  :) 8)

Got a research of "Deep Ones", but the screenshot show Gillman. Did something go wrong?

No, it was TFTD which had it backwards. Deep Ones have always looked like this, at east since H.P. Lovecraft.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 03:22:12 pm
One more thing: I shot in May on crews of spaceships with mit shotgun. But it doesn`t seem to have any effect anymore.
Does the effect run out with later enemies?
Title: Re: Newbe questions
Post by: Rince Wind on July 14, 2018, 04:02:39 pm
Most of the ships are not spaceships, you'll get to those in time.
As I said before, you can meet easy enemies until the very end. Different foes require different armaments and strategies though.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 06:55:22 pm
What armament do I take for human spaceship crews?

As said, the shotgun doesn`t hurt them a bit.
Title: Re: Newbe questions
Post by: ivandogovich on July 14, 2018, 07:10:17 pm
Shotguns don't work on armored enemies very well.   Guys that look like personal armor from vanilla will pretty much shrug them off.

Use melee. (ax almost never fails). Or things that have higher damage/better armor piercing abilities.  Boarding guns.  Assault Cannons, etc.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 07:12:25 pm
Here is a savegame of what I mean. That last guy sucks. Shot him 3 times in the face. He doesn`t care.

Title: Re: Newbe questions
Post by: Meridian on July 14, 2018, 07:49:30 pm
Here is a savegame of what I mean. That last guy sucks. Shot him 3 times in the face. He doesn`t care.

Ever tried shooting a Muton with a Pistol?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 08:41:50 pm
I got shotguns! Doesn`t that mean anything?
Title: Re: Newbe questions
Post by: Rince Wind on July 14, 2018, 08:50:39 pm
Come on, we repeatedly told you that shotguns don't work. And more importantly, you saw it for yourself. So try something different. In RL shotguns are not the weapon of choice against heavy armor either, and a lot of the piratez armor is better than todays even before power armor while the regular shotguns are just like they are today.
Title: Re: Newbe questions
Post by: legionof1 on July 14, 2018, 08:58:33 pm
Snip
Can you perform melee without a weapon? Ah, wait, in the Bootypaedia there is a word about "Fists".
But they aren`t shown as a visible weapon.
Snip

Clicking on an empty hand(same as using a weapon) brings up the default melee option.
Title: Re: Newbe questions
Post by: FG on July 14, 2018, 08:59:38 pm
I got shotguns! Doesn`t that mean anything?

Shotguns almost completely useless against armored folks. And shooting in the face is not a best way to fight. Try to flank them, attack from the back, where they have less armor protection. Improvise.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 09:18:56 pm
The shotgun has as Armour Piercing value in the bootypaedia too.

Can this be ignored?
Title: Re: Newbe questions
Post by: Rince Wind on July 14, 2018, 09:43:20 pm
I don't have the current version installed, but if anything I think the value presented there means that armor is MORE effective against shotguns.

Still, why don't you try something different?
Would you keep attacking a tank with small arms just because your 9mm ammo is classified as armor piercing?
Title: Re: Newbe questions
Post by: legionof1 on July 14, 2018, 09:48:06 pm
The way that stat(armor effectiveness) on the info page works is that 100% is normal, 125% is 25% extra armor, and 75% would be 25% less armor.

A little bit misleading visually but that's the way the engine works because armor effectiveness is a multiplier, instead of a integer value.
Title: Re: Newbe questions
Post by: FG on July 14, 2018, 09:50:00 pm
The shotgun has as Armour Piercing value in the bootypaedia too.

Can this be ignored?

Depends on the type of ammunition. Common shotgun ammo almost useless vs armored enemy.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 10:26:26 pm
No, you`re right. I just don`t know, what weapon else to use. Automatic weapons are not available at the moment.
Title: Re: Newbe questions
Post by: Rince Wind on July 14, 2018, 10:37:51 pm
Sabre, blackpowder bomb, molotov, if you didn't bring anything decent just leave. You could grab some of the loot before. It'll be a while until you can reliably kill armoured dudes quickly with firearms.
Maybe your foes left something decent as well.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 10:58:43 pm
Understood!

Does it make any diffrence, from which direction you use melee towards an enemy? Front, rear, side?

And why do I get negative points for killing enemies? See the pic.
Title: Re: Newbe questions
Post by: Rince Wind on July 14, 2018, 11:11:57 pm
Yes, back is the best, and it gets worse the closer you get to the front. Less evasion and less armour on the back.

The governments don't like it when you kill civilians or their people.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 14, 2018, 11:23:23 pm
Can I somewhere see, if a weapon is one-handed or two-handed?
Title: Re: Newbe questions
Post by: FG on July 14, 2018, 11:46:38 pm
Can I somewhere see, if a weapon is one-handed or two-handed?

Sure.
Options > Extended > Show 2-Handed indicator in inventory
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 12:22:04 am
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

Title: Re: Newbe questions
Post by: FG on July 15, 2018, 12:23:56 am
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

Only specific melee can do such things, like Hammer (check detailed info).
Title: Re: Newbe questions
Post by: Zippicus on July 15, 2018, 12:27:34 am
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

You need to use a weapon that you target something with, I use a hammer for those.  A high enough power gun will work too but It has to be fairly strong.
Title: Re: Newbe questions
Post by: BBHood217 on July 15, 2018, 01:32:30 am
No, it was TFTD which had it backwards. Deep Ones have always looked like this, at east since H.P. Lovecraft.

I have to ask again: What are you gonna call the actual TFTD deep ones when they get implemented in this mod?
Title: Re: Newbe questions
Post by: khade on July 15, 2018, 01:36:38 am
Didn't we go with Janissaries? Or is that a different improperly named enemy?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 01:52:20 am
I found the WORKERS. Are they somehow the same as runts? What are they for?
I really checked the bootypaedia, can`t find that damn entry anymore.
Title: Re: Newbe questions
Post by: FG on July 15, 2018, 02:30:33 am
I found the WORKERS. Are they somehow the same as runts? What are they for?
I really checked the bootypaedia, can`t find that damn entry anymore.
You need to check "Contacts: Builders' Hall" entry. In short, if you in very limited free storage space situation, you can hire some workers to increase hideout capacity.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 03:36:26 am
So WORKERS increase my storage capacity?

How do I assing them?
Title: Re: Newbe questions
Post by: FG on July 15, 2018, 03:47:40 am
So WORKERS increase my storage capacity?

How do I assing them?

Well, you won't have to. And "cheap" Workers is not so cheap. Save some cash for better use :)
ps. Like every single Seagull Missile will cost you $50k. What a cashgrab... :)
Title: Re: Newbe questions
Post by: bouchacha on July 15, 2018, 11:02:08 am
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

You really should look at the resolution options for this game. Playing it 'zoomed' in that far is going to be seriously painful as the game progresses.
Title: Re: Newbe questions
Post by: Solarius Scorch on July 15, 2018, 03:01:59 pm
Didn't we go with Janissaries? Or is that a different improperly named enemy?

This is what I did in the X-Com Files, but there is no guarantee Piratez will do the same.
In fact, I'm not sure I did the right thing... Perhaps I should have just call them Gillmen. (after all, they are former humans... with gills.)
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 03:35:43 pm
Another thing:
Are there aliens in pirates? Still encounter "only" mutants and humans.
Title: Re: Newbe questions
Post by: Solarius Scorch on July 15, 2018, 03:43:00 pm
Another thing:
Are there aliens in pirates? Still encounter "only" mutants and humans.

Yeah there are, just not as easy to meet. (Fortunately.)
And some of them basically live on Earth now, so... they're not exactly aliens any more :)
Title: Re: Newbe questions
Post by: KZad Bhat on July 15, 2018, 04:00:11 pm
Yeah there are, just not as easy to meet. (Fortunately.)
And some of them basically live on Earth now, so... they're not exactly aliens any more :)

Think of them like the Danes in France and Britain in the Middle Ages, basically.
Title: Re: Newbe questions
Post by: Eddie on July 15, 2018, 04:05:15 pm
I have to ask again: What are you gonna call the actual TFTD deep ones when they get implemented in this mod?

In the german version of TFTD they have a name that would translate as "Abomination". I find that quite fitting.

Concerning Workers: They function as an item with negative size. Just buy them and have them in your vaults.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 06:21:56 pm
I`d like to see the "Abomination" back :-)
Title: Re: Newbe questions
Post by: ivandogovich on July 15, 2018, 06:31:54 pm
"And why do I get negative points for killing enemies? See the pic."

Some enemies (mostly civilian or mutant types and especially Government) will generate negative points.  Its not much of an issue though, over the course of the campaign.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 06:33:19 pm
I killed Sirius cultmembers. Got negative points for those bastards...
Title: Re: Newbe questions
Post by: ivandogovich on July 15, 2018, 06:35:33 pm
Yep.  You get negative points for some of the characters there.  Killing will more often yield negative points than capturing, but even some captures will yield negative point.  It just the nature of the campaign.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 15, 2018, 06:51:03 pm
What about the bughunt mode?

Have missions, where it triggers after round 20, some don`t.

And what about Laser and plasma weapons. Do they appear in pirates?

And what about the airbus? What do I have to research for it? In the techtree I can`t find it.
Title: Re: Newbe questions
Post by: FG on July 15, 2018, 10:43:20 pm
And what about Laser and plasma weapons. Do they appear in pirates?

Yep.

Quote
And what about the airbus? What do I have to research for it? In the techtree I can`t find it.

There is only one 'flyable' Airbus, as far as I’m aware. The one that gals hijack at the beginning. It's unique, you can't build or buy another one Airbus and this vessel is not a military-grade in anyway.
Title: Re: Newbe questions
Post by: khade on July 16, 2018, 12:55:35 am
This is what I did in the X-Com Files, but there is no guarantee Piratez will do the same.
In fact, I'm not sure I did the right thing... Perhaps I should have just call them Gillmen. (after all, they are former humans... with gills.)


If the pirates had more access to historical records, I imagine they'd call their slave warriors Janissaries, but they don't.  I think it's a fitting name for enslaved soldiers, which those gillman guys kind of are.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 02:44:59 am
What sense does it make to do Sirius Temple mission, when all you get is losing points for killing people?
Title: Re: Newbe questions
Post by: legionof1 on July 16, 2018, 03:21:22 am
Looted gear, and any captures you get early game are often worth it. You might not get the points in the score screen of the mission but what really matters is the sum total at the end of the month.

Also something to point out is that unlike vanilla, your actually quite a bit stronger the your initial foes. The gals have 20 armor even naked and a decent chunk of health, in addition to generally better stats then most human foes. You can often afford to just charge early foes and club them into submission.

Particularly most pistols you face only do 2-6 damage after gal armor on an average roll. Early shotguns are 50/50 to do any damage at all. Even some rifles and smgs dont really do much.

Factor in the initial foes poor Firing skill and your not really in any danger of losing gals to a few hits. You can afford to be aggressive.
Title: Re: Newbe questions
Post by: Rince Wind on July 16, 2018, 09:41:30 am
You don't have to kill them, you know?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 11:21:35 am
Yeah, I can stun them.

Another thing: How high has the damage of a weapon need to be to break down walls?
Title: Re: Newbe questions
Post by: Solarius Scorch on July 16, 2018, 11:57:27 am
Yeah, I can stun them.

Another thing: How high has the damage of a weapon need to be to break down walls?

Which walls?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 01:09:55 pm
Of fences, buildings and so on.

And a second question: Are there possibilites to avoid stun damage in hot and cold missions?
Title: Re: Newbe questions
Post by: Solarius Scorch on July 16, 2018, 01:17:39 pm
Of fences, buildings and so on.

Since every type has its own durability, how are we supposed to respond to this in a meaningful way???

And a second question: Are there possibilites to avoid stun damage in hot and cold missions?

There are various researchable items to alleviate such problems, like winter hats, fans etc.
And of course, dressing appropriately is the most important thing.
Title: Re: Newbe questions
Post by: LytaRyta on July 16, 2018, 05:11:21 pm
lůl
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 05:15:58 pm
@Solarius: Can I see, before my team lands at a battlefield, which environment will await me?
Title: Re: Newbe questions
Post by: doctor medic on July 16, 2018, 06:44:12 pm
You can see the weather of missions by clicking on the huh? icon if you click on a mission like a ratman rodeo or church of sirius.It will show you the briefing screen which also shows the weather before you even launch your craft,it goes from scorching hot to freezing cold,any other type of temperature doesnt do anything from what i can tell.


Also as with vannila depending on the colour of the pixel in the geoscape you land it will depend on what kind of enviroment you are going to end up at,yellow is sands and sometimes pink sand which causes a lot of stun if you end your turn on it,green vary from grass lands,hills and sometimes deep jungles that might have exploding stun mines in them.White is snow,either a flat landscape or sometimes with rivers from what i saw.As multiple variants exist on the same climate you are going blind to what might be a very dangerous terrain and the only you can do is be ready before you set off to be ready to deal with what you got on your plate.

Some suits like the tribal and furs will automaticaly change depending on the weather on themselves which lessesn micromanagent somewhat
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 10:39:12 pm
When does the game role out the events to take place in the next month?

I save alway at the end of a month, but in the next month the events are everytime the same as in the last savegame.

And another thing:
I`m in year 3 of the game. Until now I still don`t have any aircraft with weapons, only my airbus. When do I get intercepting craft?
Title: Re: Newbe questions
Post by: Rince Wind on July 16, 2018, 11:16:00 pm
Research, and you need some captives for your own craft. How many brainers do you habe?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 16, 2018, 11:23:36 pm
I´ve got 3 brainers. Had 5, but that brought me almost bankrupt ;)

Can enemies run out of ammo?
Title: Re: Newbe questions
Post by: Rince Wind on July 16, 2018, 11:28:07 pm
Yes they can. And you need more brainers and a way to finance them.
Title: Re: Newbe questions
Post by: FG on July 16, 2018, 11:41:33 pm
When do I get intercepting craft?

There are a few ways. The most obvious way is to research project "Contacts: Car Thieves".
Title: Re: Newbe questions
Post by: cc on July 17, 2018, 12:14:08 am
When does the game role out the events to take place in the next month?
Start of the month. Activate save game scumming if you want to do rerolls.

I´ve got 3 brainers. Had 5, but that brought me almost bankrupt ;)
Are you producing and selling X-Grog with your Runts? Did you research the cash bag extraction techs and are you doing that? Are you selling dropped chips and unused loot?
Also, remember that workers need to get paid - hording everything in the early phases of the game will bankrupt you. Make sure to research the slavery technology and turn captives into just that - slaves give both storage space and increase your monthly earnings. Win-win!
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 12:19:28 am
Ok, I`ve got overrun in my play: Januar 2603: -4000 points.

Start of the month. Activate save game scumming if you want to do rerolls.

In the description is said, that it doesn`t work with ironman.
Title: Re: Newbe questions
Post by: khade on July 17, 2018, 12:57:51 am
How are you able to tell that it's the same list every time if you're in Ironman?  By definition it doesn't do multiple saves.  I know it's possible, but generally if you have Ironman set, any extra save is supposed to just be backup, in case of crash. Save scumming in Ironman defeats the purpose.

Also, this game is a mod in active development, Ironman is NOT a good idea, glitches and unexpected game behaviors are common, so having it set to allow multiple saves is a very good idea.


Edit

I'm not saying you can't scum Ironman, especially as the game is single player and the only person anyone has to answer to is them, I just don't see the point.  Especially when you're learning the mod.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 01:27:25 am
I play Ironman, because I`m to lazy to save all the time  ;)

I keep a main ironman-savegame at the end of eacht month. If I have to repeat, I take this savegame. But doing so, I realized, that each following month is exactly the same, when loading the last month (end of).
Title: Re: Newbe questions
Post by: Martin on July 17, 2018, 01:39:30 am
Open the save file in text eidtor and change the seed.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 01:41:40 am
Could you please explain me, which values are to be changed?
Title: Re: Newbe questions
Post by: BBHood217 on July 17, 2018, 01:41:56 am
That's how the game works.  At the end of the month, the game generates missions based on RNG; so if you save right before the month ends and don't do anything to change the RNG or have save scumming disabled, the generated missions will be the same every time.

Incidentally, I save scum without actually using the save scum option by just going into a craft's inventory screen.  That apparently changes the RNG enough to have a different outcome.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 01:53:38 am
I`m always in the inventory screen, before I send troops.

Nothing changes.
Title: Re: Newbe questions
Post by: khade on July 17, 2018, 03:30:21 am
You do know that the game does in fact have an autosave? Pretty sure you can set it to whatever amount of time you want too, default for battlescape is 4 or 5 turns, I can't remember what it's normally set to in geoscape, but I'm pretty sure it's several times a month.
Title: Re: Newbe questions
Post by: BBHood217 on July 17, 2018, 03:51:19 am
I`m always in the inventory screen, before I send troops.

Nothing changes.

Try going in and out of the inventory screen several times before ending the month, and by inventory screen I mean the one where you have to put items in the soldier's hands, backpack, etc.  You can even test it out: Enter the inventory 3 times, end the month, look at how the month progresses, then reload back, enter the inventory 5 times now, end the month again, and look at how the month progresses which should be different from the other month.
Title: Re: Newbe questions
Post by: khade on July 17, 2018, 04:22:20 am
OK, I actually checked the settings, there is an autosave, which doesn't work with Ironman, but I can't see a way to change Geoscape frequency for saves or information on how often it saves.  It seems like it would be far easier to just use the autosave and do a specific save at the end of every month then it would be to export an Ironman save to wherever it needs to be to not be overwritten, but I guess I could be wrong, I don't back up my Ironman games like that, even though I probably should given the games I actually use it for.
Title: Re: Newbe questions
Post by: LadonLegend on July 17, 2018, 06:41:10 am
How harsh is the enemy scaling? Is falling behind techwise/fundwise a threat?
Title: Re: Newbe questions
Post by: cc on July 17, 2018, 06:59:55 am
[..] I'm pretty sure it's several times a month.
Should be daily and can't be changed apparently.

How harsh is the enemy scaling? Is falling behind techwise/fundwise a threat?
Short: No.
Long: The main point in X-Piratez is to know when to fight and when to run. You can get, for example, a Star God Mutant Progrom very early on when it's impossible to win. Remember, you and the gals are in it for the money, not the fame to be heroes. Enemy scaling per-se only exists in harder enemies becoming available (you can run from those) and in base attacks starting at some point. You should be able to repel those by using intelligent base design (build killboxes) even if you're far behind tech-wise.
Title: Re: Newbe questions
Post by: Rince Wind on July 17, 2018, 11:14:08 am
Autosave is every 5 days/turns and it can be changed.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 12:02:58 pm
Mission "Rescue a sister". What is that for a kind of attack, where there appears a heart, when a hoe "attacks"?
Title: Re: Newbe questions
Post by: Rince Wind on July 17, 2018, 12:26:40 pm
You know...with the correct research you can find it out by yourself. And even use it yourself.
It is a magic/psionic attack.

I guess we just enjoy the game in different ways (nothing wrong with that!). For me it would take away a lot of the exploration and the mystery if I knew all the things immediately.

Some tipps for your next playthrough: produce alcohol to sell it for a profit. X-Grog is fine and when you have apples and the tech for it Chateau is even better. Get more runts to increase profits and reduce the neccessary time for important stuff that you build for yourself. You can autosell from the workshop menu. Get more brainers, there is a lot of research to go through in this game. Sell credit chips. Those that are in bags and boxes should be extracted from them first, it gives you some more money. I prefer to wait until a prisoner told me about it, so I won't have to waste one for research. Speaking of prisoners:
Capture enemies when possible. You need some of them for certain breakthroughs and can interrogate a lot of them to learn the answers to most of the questions you ask here. You can always sell them for a profit, most can be turned into slaves when you have the tech(s). Slavery is not very far down the techtree. Slaves give you a little bit of monthly money and more storage room.
Melee is strong and stays so throughout the game.
Don't wait too long to build your 2nd base. When you can build a workshop and a still it is about time, so you can produce even more alcohol to nobly help the general population forget about the crap world they live in.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 03:32:51 pm
Strange, can`t research cunning, that would lead me to contact: Car thieves

And anothter thing: Where do I get weapons for my aircraft from? What research is necessary for basic armament?
From the beginning I get bootypaedia entries for Spike Rockets and and the 25mm cannon.
But I can`t purchase or buy it. Did I understand something wrong?
Title: Re: Newbe questions
Post by: legionof1 on July 17, 2018, 05:18:20 pm
That is the "hit" effect for one of the nonleathal voodoo powers.

Title: Re: Newbe questions
Post by: Rince Wind on July 17, 2018, 05:19:54 pm
Maybe cunning has prerequisites that you haven't researched yet?
You get ship weapons from landed/downed ships. The stuff you can buy mostly comes from bounty rewards.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 06:01:04 pm
But how do I down an aircraft without anti-aircraft weapon?  ;)
Title: Re: Newbe questions
Post by: FG on July 17, 2018, 07:04:08 pm
But how do I down an aircraft without anti-aircraft weapon?  ;)

AA weapons can be obtained from:
- Underwater missions
- Bounties
- Some 'shady contacts' from the tech tree.
- At some point (tech tree) you can also steal weapons and engines from "captured" ships.

From the beginning you can follow enemy vehicles, sitting on their tail and waiting till they land.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 08:04:44 pm
My last ironman-game was lost du to too many ships appearing.

Never got an anti-aircraft weapon.

In the bountis missions I never got an AA - weapon.
Title: Re: Newbe questions
Post by: Meridian on July 17, 2018, 08:21:57 pm
You managed to lose a piratez campaign in 5 days?
Do you play 24/7... or you just leave the time ticking without playing at all?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 17, 2018, 09:01:54 pm
@Meridian:
Very funny  ;)

No, I have vacation for one week.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 12:04:48 am
How am I supposed to deal with such a situation without air-weapons?

Title: Re: Newbe questions
Post by: Stoddard on July 18, 2018, 12:41:13 am
How am I supposed to deal with such a situation without air-weapons?

Ignore it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 01:00:20 am
I did: -2500 points at the end of the month!  :-\
Title: Re: Newbe questions
Post by: FG on July 18, 2018, 01:06:03 am
Just a bunch of bandits on their usual daily business trip :)
ignore them with alt+click.

Quote
I did: -2500 points at the end of the month!

I don't think that's the case. Maybe you need to change your difficulty?
Title: Re: Newbe questions
Post by: armadilloTank on July 18, 2018, 01:32:41 am
Enemy ID question. If the only robot units you have seen are cyberdiscs or academy drones: do not look.

How do i tell who is a terminator and who is not? Firing squads and piling unconscious bodies of suspects and detonating grenades or setting piles of unconscious suspects on fire yields nothing. Was the spawning or reveal trigger changed from previous? So for I have metric hitler or what appears to just be war crimes piling up and I think I must be doing something wrong.
Title: Re: Newbe questions
Post by: BBHood217 on July 18, 2018, 01:43:13 am
How do i tell who is a terminator and who is not? Firing squads and piling unconscious bodies of suspects and detonating grenades or setting piles of unconscious suspects on fire yields nothing. Was the spawning or reveal trigger changed from previous? So for I have metric hitler or what appears to just be war crimes piling up and I think I must be doing something wrong.

You mean killer droids disguised as civilians?  I've only encountered them in hoppers carrying passengers, and it's always been the same: A couple of droids disguised as tough girls.  Said tough girls are far more resilient than your typical civilian so that's already a giveaway that they're not normal.  Another way to check is to middle click them, their image is actually a bit different from normal tough girls and (assuming you've already researched the normal tough girl and got her examination) middle clicking that image does nothing because you've technically not researched that special tough girl examination (and you can't ever, actually).
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 01:46:58 am
What produces most negative points in piratez?
Title: Re: Newbe questions
Post by: armadilloTank on July 18, 2018, 01:53:39 am
You mean killer droids disguised as civilians?  I've only encountered them in hoppers carrying passengers, and it's always been the same: A couple of droids disguised as tough girls.  Said tough girls are far more resilient than your typical civilian so that's already a giveaway that they're not normal.  Another way to check is to middle click them, their image is actually a bit different from normal tough girls and (assuming you've already researched the normal tough girl and got her examination) middle clicking that image does nothing because you've technically not researched that special tough girl examination (and you can't ever, actually).

Thanks!

Just to note I was only checking hoppers (likewise the only place I saw them). The ones I have shot down yet haven't had any. So I guess it is just to early or I haven't hit the right flag yet.
Title: Re: Newbe questions
Post by: Meridian on July 18, 2018, 02:39:49 am
Funny, to me it looks like you are spamming.

Armadillo has every right to ask a question here... and with 6 posts compared to your 300, he qualifies for "Newbie questions" a lot more than a veteran like you.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 02:52:43 am
@Meridian:
Only that I didn`t see a contribution to the game.
But ok, I will remove my last post.

If you think, that I`m spamming, then I can`t help about that.

I ask again:
What produces most negative points in pirates? If it are the space ships, how am I supposed to deal with it, since there is nothing to buy or produce for my anti-aircraft ships (ammu).
Title: Re: Newbe questions
Post by: legionof1 on July 18, 2018, 04:09:41 am
Louis may have a larger presence on the boards then the average first timer, but that does not necessarily mean anything. Myself i had a few hundred posts in the piratez sub-forum before i ever ventured to any other part, so the reverse is entirely possible. There is lots more then just piratez in this forum.


As to the negative points problem, care to share a save so we can perhaps diagnose the problem better? Beyond that, from what little a can deduce from the screenshot its either bandits which you can ignore as they cause little to no score penalty, or there might be another type of craft involved in which case follow that one till it lands.

Aside from the rare case where the offending large negative score creating craft spawns out of coverage and remains there, the player is never denied the opportunity to interfere with the largest negative score sources.
Title: Re: Newbe questions
Post by: Zippicus on July 18, 2018, 05:45:12 am

I ask again:
What produces most negative points in pirates? If it are the space ships, how am I supposed to deal with it, since there is nothing to buy or produce for my anti-aircraft ships (ammu).

I'm not sure what produces the most negative points.  Generally speaking it's not going to be one thing that causes a big negative hit but cumulative small negative hits.  As to how to deal with that, normally the game spawns enough ground missions to let you get enough points provided you don't do terribly on said missions that is.  What you'll have to do until you get some kind of interception capability is follow them around on your airbus and hope they land (or not, depending on the ship).  Most of the ships flying around will land, and usually out of your radar range so that's why you have to use the "shadow" feature.  If you're not sure what I'm talking about, you launch your airbus for air combat, when you come in contact with the enemy minimize the interception window and advance time.  It will either land somewhere, run you out of fuel, or fly off somewhere you can't reach.  Research also gives you a lot of points too so the more brainers you have doing research projects the better, just make sure you can pay for them before you invest or you'll have a mutiny on your hands.

Try not to get too hung up on shooting ufo's down.  I generally wait till middle/late game before I start shooting ufo's down and that's mainly to advance the tech tree.

Edit:
Just to add, if you go around killing everything in sight you're doing more harm than good.  It's much better to capture people for ransom cash or interrogations.  This is especially true if you decide to hit civilian targets, you'll get negative points for capturing civilians and even more negative points for killing them.
Title: Re: Newbe questions
Post by: khade on July 18, 2018, 06:11:17 am
Shooting down anything other than civilian shipping is dangerous, and civvies tend to be worth negative points and money anyway, also earliest weapons are not going to cut it against the factions.  Research gives lots of infamy and infamy is actually worth money, so it's worth putting resources into your brainers pretty quickly, I usually try to hire them at the beginning of a month, as they are expensive to maintain and I want to get research out of them before having to pay wages.

Following people and looking for targets of opportunity is a good early way to find infamy, as are the missions that pop up.  Early pogroms are actually not great for your infamy, as you probably don't have the resources to keep civilians alive as well as your crew.


I can't emphasize enough that research is probably the most important source of infamy early on, it directly gives it and provides more ways to gain it as well as more tools to survive getting it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 10:11:12 am
@Khade + Zippicus:
I should have postet the savegame before, here it is.
I get only few negative points in this, but the month before it rose up to 2500.
Dunno, what`s the reason for this but the UFOs I can`t down.

As to how to deal with that, normally the game spawns enough ground missions to let you get enough points provided you don't do terribly on said missions that is.
I do most of the missions, but it seams not to be enough anymore. I`m referring to mid-game. In the beginning it is absolutely no problem.
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 02:36:23 pm
A quick look at your in game standing apart from losing some money and low score,is that you only seem to equip gals with heavy shotguns while neglecting most other options apart from stun rods for melee and a few grenades,otherwise you seem fine on the research tree apart from no workshop.

Remember that unlike the aircar the airspeeder can only take missiles instead of light weapons.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 02:45:47 pm
@Doctor: Thank you for looking into my savegame.
I love the heavy shotgun, for it seems to have actually the best effect. Especially you hit nearby enemies very good.
Would you recommend something else?

Aside from this:
Most missions can be done by me with this armament.

I`m losing points for no known reason. The only missions, I don`t take are UFOs, for most of them don`t land in my game.
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 03:06:51 pm
For starters you may want to have a few gals having dedicated melee weapons like axes and other higher tech melee weapons like barbarian swords or axes or even just throwing axes if they have the stamina to use them enough,heavy shotguns are fine but the double barrel shotgun is faster to fire apart from its aimed shot and has double the damage than the heavy shotgun,the combat shotgun is nice for its autofire and has a bit more accuracy while also being able to pepper unarmored enemies easily.
also some enemies are resistant to daze damage like osiron bodyguards so stun batons wont work,you might want to use gun buts or cattle prods for more effect and the melee weapons are also great ways to get rid of heavily armored enemies and tanks

The hunting rifle is a must for a early sniper weapon and im suprised you havent researched it so you can get more ammo for it easier.

As for the point loss are you sure you havent researched mutant alliance?If you have researched it and ignore pogroms you dont get the freelancer ones but the actual ones that do have a steep point loss if ignored,also you want to not go after goverment ships and smugglers too much as they have negative points for shooting down their crafts and the personel
gov can also appear on other missions like emergency beacons so if you want to avoid the point loss or want to get one specific person for a interogation you want its better to leave.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 03:10:03 pm
I love the melee weapons. But against armed-to-the-teeth enemies it s hard to come near them.

One more thing:
How do I recognize smuggler and gov ships?
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 03:19:26 pm
as the game goes on armed to the teeth enemies will also be armored as lobsters enemies such as the mercs and most of the trader's guild,knights and barons of hell and cyclopses to an extend.Not to mention the tanks that most non church and academy humans will have (dont melee cyberdisks) even a hammer can be useful against a tank or a merc.Which at that point in the game you wont be able to scratch them with most of your arsenal when a power armor or even carapace security guard opens fire with gauss weapons.Melee weapons that are fast are decent for lowly armored enemies while the big ones like hammers and axes are good against heavy armored enemies.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 03:32:34 pm
Ok, but about the ships:
How do I recognize the ships, that downing gives me negative points?
And what, if I leave them, do the negative points not appear then?

Are UFOs the same going into negativ points?
Title: Re: Newbe questions
Post by: FG on July 18, 2018, 03:53:46 pm
About ships: https://www.ufopaedia.org/index.php/Air_Strategy_Guide_(Piratez) (http://www.ufopaedia.org/index.php/Air_Strategy_Guide_(Piratez))
*events*:  https://www.ufopaedia.org/index.php/Research_(Piratez) (http://www.ufopaedia.org/index.php/Research_(Piratez))
and a few handy tips: https://www.ufopaedia.org/index.php/Tactics_(Piratez) (http://www.ufopaedia.org/index.php/Tactics_(Piratez))
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 04:01:07 pm
gov ships have red and blu lights usualy and smugglers have brown ships,civilians are green ships.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 04:55:53 pm
Am I restricted in arming the aircraft?

The Airspeeder takes rockets, but not the 25mm cannon.
Title: Re: Newbe questions
Post by: FG on July 18, 2018, 05:09:27 pm
Am I restricted in arming the aircraft?

The Airspeeder takes rockets, but not the 25mm cannon.

Every ship had its own loadout. Check Airspeeder description.
Title: Re: Newbe questions
Post by: BBHood217 on July 18, 2018, 05:47:44 pm
About ships: https://www.ufopaedia.org/index.php/Air_Strategy_Guide_(Piratez) (http://www.ufopaedia.org/index.php/Air_Strategy_Guide_(Piratez))
*events*:  https://www.ufopaedia.org/index.php/Research_(Piratez) (http://www.ufopaedia.org/index.php/Research_(Piratez))
and a few handy tips: https://www.ufopaedia.org/index.php/Tactics_(Piratez) (http://www.ufopaedia.org/index.php/Tactics_(Piratez))

I only just now realized how outdated the wiki is.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 06:03:26 pm
Thank you BBHood!

I got a negative rating from rading a UFO.
Do govs or civs fly UFOs too?

Sometimes I get points from those missions, sometimes negative points.

Is it advisable to raid gov and civ ships? (despite of the negative points)
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 06:23:42 pm
well can you give us a screenshot of that"UFO"?It may not have been one at all or it might have contained civilians inside.
govs ships if you click on the ship panel during interception are basicaly ufo like ships with red and blue lights.gov ships might have something good in their briefcases like the siberian case but that was from the G versions,lots have changed since then and the siberian case is a mission now instead of just a research into laser weapons.
Title: Re: Newbe questions
Post by: cc on July 18, 2018, 06:55:31 pm
also some enemies are resistant to daze damage like osiron bodyguards so stun batons wont work,you might want to use gun buts or cattle prods for more effect and the melee weapons are also great ways to get rid of heavily armored enemies and tanks

also you want to not go after smugglers too much as they have negative points for shooting down their crafts and the personel
Stun batons do Electric damage. They just don't do enough to effectively get past Osiron armors.
Downing Smuggler ships gives you a whooping ten points. Better to do land assaults on them since they always land, though. Catgirls and Captains give negative points while Goons and Bugbears give positive ones. You should get out ahead point-wise, though the values are so low I don't pay enough attention to them to say so for certain. ~_~
And shooting down Government ships on Military Freight, Gold Transport, and Retaliation should see you coming out ahead as well - the points for downing outweigh the ones for fighting. ;)

dont melee cyberdisks
Cutting damage keeps them from exploding, so with the right load-out it works out.
Title: Re: Newbe questions
Post by: HumanTraitor on July 18, 2018, 08:21:45 pm
I recommend checking this thread if you have doubts, it should answer everything and then some:

https://openxcom.org/forum/index.php/topic,5345.0.html

Just remember to avoid playing ironman for the first playthrough, not recommended considering the game is about HUNDREDS OF HOURS long and quite hard. Besides, don't worry about your e-peen reputation for doing this, cuz all of your soldier units are female anyway.  :P
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 09:14:56 pm
So, just in short:
What craft can I down or raid and get NO negative points by raiding?
Title: Re: Newbe questions
Post by: cc on July 18, 2018, 09:24:23 pm
So, just in short:
What craft can I down or raid and get NO negative points by raiding?
Everything but Ordinators (government bombers that often land) and Government Fighters. They have blue/red lights on them.
When raiding civilian craft, you should stun people. Stunning civilians often gives positive points while killing them pretty much always gives negative points. Remember, civilians are so poorly armed that you can just rush them and beat them with Cattle Prods or, if you don't have any, Stun Batons.
Title: Re: Newbe questions
Post by: doctor medic on July 18, 2018, 11:12:57 pm
just be aware that some enemies in civ shippings might have enemies like drifters that might have weapons like nerf laspistols
Title: Re: Newbe questions
Post by: LouisdeFuines on July 18, 2018, 11:21:33 pm
Everything but Ordinators (government bombers that often land) and Government Fighters. They have blue/red lights on them.
When raiding civilian craft, you should stun people. Stunning civilians often gives positive points while killing them pretty much always gives negative points. Remember, civilians are so poorly armed that you can just rush them and beat them with Cattle Prods or, if you don't have any, Stun Batons.

The blue/red lights? Do you mean the smal pic, when you intercept a UFO and take a look of the ship?
Title: Re: Newbe questions
Post by: LadonLegend on July 18, 2018, 11:57:38 pm
The blue/red lights? Do you mean the smal pic, when you intercept a UFO and take a look of the ship?

Yes, that shows that that ship belongs to the government.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 12:14:05 am
One other thing:
Is there a way to see the soldier stats beside from assigning her to the the ship and THEN looking? When clicking on "hands" I can`t see the energy of the soldiers.

Bounty-question:
Sometimes I read at the end of the mission, that a treasure has been gained. But that doesn`t seem to be the treasure from the production facility. It still shows me, that the treasure is missing.
Title: Re: Newbe questions
Post by: GENVOKE on July 19, 2018, 12:22:44 am
In the Hands menu you can check stats by left clicking a Gal.
In the ship menu you can check stats by right clicking a Gal. Dunno why its different.

And stamina = energy.
Title: Re: Newbe questions
Post by: Zippicus on July 19, 2018, 01:10:44 am
Bounty-question:
Sometimes I read at the end of the mission, that a treasure has been gained. But that doesn`t seem to be the treasure from the production facility. It still shows me, that the treasure is missing.

As far as the bounty missions go, the "strange treasure" are the trophy items you turn in for their respective bounty tokens.
Title: Re: Newbe questions
Post by: BBHood217 on July 19, 2018, 02:06:45 am
Even after researching them, bounty trophies remain as "strange treasure" when looted from the battlescape as a means of getting points from bounty missions.
Title: Re: Newbe questions
Post by: cc on July 19, 2018, 06:49:47 am
And if you click on the EXP button twice, you'll see exactly what you got. That screen can also be used to sell things you don't need - and since it memorizes what you sold off before, storage management becomes easier.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 05:28:53 pm
What about lasers? I researched them, but can`t purchase nor build them.

Title: Re: Newbe questions
Post by: BBHood217 on July 19, 2018, 05:49:36 pm
The lasgun series can't be purchased, so cherish all that you loot; you can at least make clips for them with enough research.  There are other kinds of lasers you can buy, one from a contact and another as a bounty prize.

And there is a series of lasers that you can build yourself, but it requires fighting a difficult battle for the Russian Files.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 07:59:29 pm
One general question about damage: What does that 20 "x7" damage mean?

Does the weapon deal 140 damage, when close or what?
Title: Re: Newbe questions
Post by: Ridаn on July 19, 2018, 08:18:15 pm
One general question about damage: What does that 20 "x7" damage mean?

Does the weapon deal 140 damage, when close or what?
20x7 stands for 7 pellets, 20 damage each.
Since every single pellet does 0%-to-200% damage each (so 0-to-40, disregarding resistances), this gun perfrms extremely well against unarmored targets, but is completely unable to punch through 40+ armour.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 09:24:49 pm
Ok, so I found lasers and researched it, shouldn`t I be able to use them too?
Title: Re: Newbe questions
Post by: legionof1 on July 19, 2018, 09:58:09 pm
Part of the design philosophy of Piratez is that you dont have a true civilization level industrial/tech base backing you against the invaders. To that end you have 3 general categories of weapons: stuff that you eventually get to buy with the proper contacts, self built, and stuff you can only scavenge for.

Lasers, gauss, and plasma are almost completely in the scavenge category as earth largely lacks the means to build them. Those organizations that can build such weapons are keeping them generally to themselves. You do eventually get to build your own versions of all of these weapons and/or by some earther variants but not in the early game when you might first encounter them.

Edited for clarity and typos, yay tiny phone screen posting.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 10:59:55 pm
What is the point of the expedition? Just a big scanner-mission?
Title: Re: Newbe questions
Post by: ohartenstein23 on July 19, 2018, 11:16:41 pm
Early way to bring lots of gals somewhere.
Title: Re: Newbe questions
Post by: legionof1 on July 19, 2018, 11:32:44 pm
Also due to the slow rate of travel expeditions can be used to keep some missions from expiring. some like pogroms will still expire with a craft en-route, but freezing a critical mission can some times be a handy trick.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 19, 2018, 11:47:10 pm
I`m starting to lose the game due to 2 months bad rating. Can anyone see into my savegame and tell me, where those negative points came from?
Title: Re: Newbe questions
Post by: legionof1 on July 20, 2018, 02:29:14 am
I`m starting to lose the game due to 2 months bad rating. Can anyone see into my savegame and tell me, where those negative points came from?

Fair warning i dont know much about parseing the save file, so grain of salt.

What seems to be going on is multiple alien bases, each of which generate a hefty amount of negative score by simply existing and generate extra UFOs while they exist(supply ships). Both are in Europe from what i can tell and very recent. So likely last month you got slammed for the UFOs setting up the base and the bases themselves, and this month the bases and supply ships.

Pretty unfortunate/outlier RNG, you can try finding and taking out the bases, but you might just be toast anyway. Not even sure i could do that without save scumming a bunch.
Title: Re: Newbe questions
Post by: Zippicus on July 20, 2018, 03:22:52 am
Yeah it looks like you got smacked around by the RNG a bit there with 2 enemy bases.  If you launch right away and can manage to wipe out that visible base (traders guild) you'll probably survive the end of the month report. But honestly, a new version is out, it might be a good time to start a new game.
Title: Re: Newbe questions
Post by: GENVOKE on July 20, 2018, 09:21:04 am
I had similar results on my first run of the mod. I think I got like ~7 months in or something and had 3 alien bases visible. On my current run I'm few months from 2 years in and haven't discovered an alien base yet.

You could probably assault, at least some variant, alien base with a high strength melee team fairly early on. But it would probably involve save scumming.
Title: Re: Newbe questions
Post by: doctor medic on July 20, 2018, 10:19:50 am
also if you can,use the discord so you can download the newer patches when they come while also having access to OXCE updates and hotfixes.
And the fact that you are in a discord you have real time communications instead of the forums comments and you can anger Dioxine in real time.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 10:27:55 am
The visible alien base was there for months.... And I still got good ratings.

I`ve send my expedition to most points of the map, but didn`t find the second one.  :-[

It sucks somehow, that I`m forced to savescum.

But see, I got -3000 points. Even if I succeded in the visible base, it wouldn´t give me 2000 points.
Ok, when doing in the beginning of the month, the support-ships wouldn`t appear.

But honestly: I`m in midgame without almost no means to bring down UFOs.

Don`t know, what the game is expecting from me to do.

See this savegame, it is only one month before and I got a not bad rating WITH the alien base being there.

EDIT:
I`ve tried the alien base. It is yet unbeatable to me, since there are humans in power armor. Nothing I can deal with yet.
Title: Re: Newbe questions
Post by: doctor medic on July 20, 2018, 11:03:23 am
Were both around the same research progress so maybe you had a bad RNG with bases or excavators or you didnt do many pogroms that you could take on.

Still i recommend you start a new game with the new version and with the knowledge you have now to try and avoid doing the mistakes you did in the past,such as not researching cunning for 3 years and so on.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 11:16:40 am
There was one mutant pogrom, that I skipped, I admit.
Title: Re: Newbe questions
Post by: Zippicus on July 20, 2018, 11:21:53 am

I`ve tried the alien base. It is yet unbeatable to me, since there are humans in power armor. Nothing I can deal with yet.

You can kill pretty much everything in the game with melee weapons, hell most of the tougher enemies are easier to deal with by running up behind then and hacking away.  That being said you probably want to practice on enemies NOT carrying gauss weapons lol.
Title: Re: Newbe questions
Post by: doctor medic on July 20, 2018, 11:22:36 am
dont worry about early pogroms,humanists are easy apart for their weapons,which some of them can be researched so you can use them later,like hunting rifles,they arent even really armored in the start as they dont have their tanks and supersoldiers in power armor,spartans are about the same but with camo making them harder to see from a few tiles away but apart from slight damage reduction against piercing they are fine.

Later pogroms with enemies like the academy with their cyberdisks and when the traders get their boomossaurs and tanks is when things start to get challenging.

Enemies do scale a bit on their weapons so humanist will slowly go to laser weapons like pistols and carbines and military police that might escort them have armor that is very protected against bullets and shotguns.Always bring atleast one heavy weapon like rockets or cannons incase you find yourself in a bad spot or against vehicles
Title: Re: Newbe questions
Post by: BBHood217 on July 20, 2018, 11:31:57 am
I`ve send my expedition to most points of the map, but didn`t find the second one.  :-[

That seems inefficient.  Like in vanilla Xcom, your craft has to patrol (or anchor in this case) for a few hours to detect any enemy bases in its range.  And with how slow it travels, I don't think the Expedition would do that job well.
Title: Re: Newbe questions
Post by: legionof1 on July 20, 2018, 12:32:52 pm
not as inefficient as one might think given the large radar radius and infinite endurance, but certainly not quick.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 02:04:41 pm
Ok, I`ve redone the month. Now I had 800 points +!

So the bases can`t produce the most negative points at all. It must have been something else.

Sad, that I can not tell, what is/was responsible. Would like to adjust my strategy to that.
Title: Re: Newbe questions
Post by: legionof1 on July 20, 2018, 02:37:19 pm
taking out a base not only removes the -500 for the base, but also any score gained from the battle itself which usually several hundred.

The total difference from knocking out a base vs leaving it active is about 800-1000 for the month you kill it in.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 02:51:57 pm
@legion:
So why did I get 850 points for leaving it and doing only smaller missions?

Besides:
How am I supposed to raid a/the base without proper equipment?
Title: Re: Newbe questions
Post by: FG on July 20, 2018, 03:06:58 pm
Quote
How am I supposed to raid a/the base without proper equipment?

I think you can't fully infiltrate them at this moment, as it is pretty hard even with a proper equipment. You can try to raid it and steal some top stuff (with score debuff). I have 2 constantly operational enemy bases from my last playthrough and i never have any problems with score. Place another hideout near enemy base and take down enemy supply ships (they will land right near the base), invest more into Anti Air stuff, don't rush any research projects marked as *xxx* and you will be fine.
Title: Re: Newbe questions
Post by: legionof1 on July 20, 2018, 03:18:19 pm
 ::) yay low sleep assumptions.

If you went back and replayed the month *and* have the option for new seed on load enabled, its more then likely you got a much reduced amount of negative points causing missions like excavators, or pogroms, even the supply ships to the bases can vary widely in amount month to month. Even doing different research in a replayed month can have a drastic impact.

But with multiple bases active your gonna always be under threat of losing since you will start with -500 per base to work off. And -500 end of month score is threshold for losing if it happens 2 months in a row.

As to taking out bases, as others have advised melee will carry you a long way against almost any foe.

Even the lowly handle you stat the game with does 37 avg damage, with only 50s in its scaling stats. Something little higher up the tech tree, the spear does 60 with 50s in its stats. Some of the low tech melee options can do well over 100 damage a swing in the right hands.
Title: Re: Newbe questions
Post by: Solarius Scorch on July 20, 2018, 03:32:28 pm
Yes, in early versions it was normal to encounter power suits in the first month... Your best option was the axe. This hasn't changed.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 03:34:28 pm
See this:
For almost doing nothing
Weird.


@Solarius:
I fear, that my people get murdered, when trying to get close enough to axe-range.

Edit:
Ok, I tried it with axes. My people get killed, as soon, as they close by to the enemy.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 04:21:31 pm
Excuse me for double-posting, didn`t want to mix here anything:

Try to axe this energy-armour wearing guy there. It is not possible.

What can I do else against this energy armour?

Can I still win the game?
Title: Re: Newbe questions
Post by: Solarius Scorch on July 20, 2018, 04:30:03 pm
@Solarius:
I fear, that my people get murdered, when trying to get close enough to axe-range.

Edit:
Ok, I tried it with axes. My people get killed, as soon, as they close by to the enemy.

And? What is this supposed to prove?  ::)

Do you think I never lost a gal, or what?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 04:36:05 pm
It proves, that you can`t axe a whole base.  :) (nor a spaceship)
Title: Re: Newbe questions
Post by: FG on July 20, 2018, 04:38:05 pm
Try to axe this energy-armour wearing guy there. It is not possible.

Chop-chop from the back and the job is done on the first try:

https://youtu.be/lfwErpXGcVo
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 05:52:34 pm
Is there currently any other possibility then just meleeing?

I won`t progress any much further, if I can`t raid the aircrafts.
Title: Re: Newbe questions
Post by: doctor medic on July 20, 2018, 06:14:06 pm
Actualy to be honest you dont really need to shoot down aircraft to actualy win the game,technicaly you only need to research all areas on the world like technocracy and fuso which can be learned through interogations and data disks or even solar cooriers.And you need to interogate the highest rank officer from each major faction such as provosts and church cardinals which appear usualy in base defenses and base raids and then have an aircraft that can go to space and armor for space missions to go to cydonia.

While technicaly only the last is true you can take your time with the air game as long as you know how to find bases by depending on the charts and expeditions or zepeling if you have them.You biggest concern should be missions and after researching mutant alliance pogroms which usualy grant the most points as well as gaining points from research

Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 09:05:17 pm
Ok, now the spaceships come with cyberdiscs (as if energy suits won`t be enough).
I`m totally outgunned and outarmoured.

Will I ever obtain the same level as my enemy?
Title: Re: Newbe questions
Post by: Meridian on July 20, 2018, 09:08:55 pm
Will I ever obtain the same level as my enemy?

Yes, eventually you will get better stuff than your enemy... but it takes a long time... MUCH longer than in vanilla.
Title: Re: Newbe questions
Post by: Zippicus on July 20, 2018, 09:22:40 pm
Ok, now the spaceships come with cyberdiscs (as if energy suits won`t be enough).
I`m totally outgunned and outarmoured.

Will I ever obtain the same level as my enemy?

Well the enemy UFO's are all random, you could have run into that ship (or worse) on day 1.  Don't expect the vanilla Xcom experience of the threat gradually ramping up, the threat is already at or near max when the game starts.  With enough research under your belt you'll be mowing through all but the most difficult enemies like a hot knife through butter.  The Mercenary and Star God factions will remain a problem for the whole game though.
Title: Re: Newbe questions
Post by: HumanTraitor on July 20, 2018, 09:30:04 pm
Hideous pic

Some advice: Can you try to avoid using that horrible filter? IT is annoying to see and nevermind play with it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 20, 2018, 09:35:41 pm
@HumanTraitor:

I like that filter for it takes the pixelisation from the game. Game looks for me more modern that way.

1. One funny thing:
What are those ghost symbols above the unconscious soldiers?

2. How comes, I have only to ammus for my laserguns, but they seem to be full again in the next mission.
Does the game fill the ammu again, if it isn`t used too much?

Title: Re: Newbe questions
Post by: doctor medic on July 20, 2018, 11:46:32 pm
The ghost icon indicates that the victim is taking damage from overstun damage,basicaly if the stun damage is twice the health of target (maybe) they will start to take damage from too much stun each turn.

Clips and even some usables get recycled depending on how much ammo of the clip was used

Also change geoscape and battlescape values to 1.5x original so you can see more of the map
Title: Re: Newbe questions
Post by: LouisdeFuines on July 21, 2018, 12:18:11 am
@Doctor: Muchas gracias for the answer, I had something like this in my mind @ammu.

One question about weapon using:
I got Gauss weapons and their research but can`t use that weapons (simply can`t equip).
Can I see somewhere, what is necessary to use a weapon?


And one question about accuracy:
Got the axe: According to bootypaedia it should hit with 90 %, but as seen in the pic its far below that. Why?
Title: Re: Newbe questions
Post by: cc on July 21, 2018, 01:54:06 am
Can I see somewhere, what is necessary to use a weapon?
The Unlocking Gauss Weapons technology which comes around the middle of the tech tree. So a fair bit farther down than you are.

Got the axe: According to bootypaedia it should hit with 90 %, but as seen in the pic its far below that. Why?
It scales with your melee skill. If that's too low, your accuracy will suffer.
Title: Re: Newbe questions
Post by: legionof1 on July 21, 2018, 01:59:06 am
All weapons take some stat(or combinations) and then multiply it by the weapons accuracy %. The pedia page displays the weapon accuracy for each attack mode at the top and the stat formula at the bottom.

So in the case of the Ax, you get 90% of your melee stat as your final accuracy in the field. Your using a gal with 39 melee so (39x0.9=35).
Title: Re: Newbe questions
Post by: doctor medic on July 21, 2018, 02:44:54 pm
you can also train gals by using weapons that wont damage or do very little damage to enemies so your stat gain can go up as long you have patience or bullets,usualy best to do that on a tough opponent that was knocked down and then brought back up without any guns or with a weak weapon like a shank.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 21, 2018, 04:47:22 pm
@legion + doctor: thank you for your good advices.

What about Gauss?
I got all Gauss Weapons, got the research, but can`t equip. What is missing?
Title: Re: Newbe questions
Post by: cc on July 21, 2018, 05:17:52 pm
What about Gauss?
I got all Gauss Weapons, got the research, but can`t equip. What is missing?

The Unlocking Gauss Weapons technology which comes around the middle of the tech tree. So a fair bit farther down than you are.

Remember to use the tech tree viewer (button Q in Geoscape) to check what's missing.
Title: Re: Newbe questions
Post by: doctor medic on July 21, 2018, 06:13:12 pm
actualy you should just explore the tech tree in the research screen by middle clicking research topics and going down the tech tree viewer until you find the tech you are looking for
Title: Re: Newbe questions
Post by: cc on July 21, 2018, 07:23:48 pm
Or use my research tree viewer ( https://openxcom.org/forum/index.php/topic,5947.msg91520.html ) for a nice graphical representation. :p
I should probably continue working on that. >_>
Title: Re: Newbe questions
Post by: LouisdeFuines on July 22, 2018, 02:51:28 am
One thing, that I seem to have forgotten:
Where do I get the durathread mesh from?
I need this for some armour.
Title: Re: Newbe questions
Post by: GENVOKE on July 22, 2018, 06:14:05 am
Think you can unlock it through Prizes in the manufacturing. You can also rob captives for a piece or two.
Title: Re: Newbe questions
Post by: cc on July 22, 2018, 06:34:30 am
Where do I get the durathread mesh from?
Durathread can be gotten from killing/robbing most Guild personnel. It can be manufactured with the Durathread Printing (requires a Printer to be present) technology from Plastasteel and Chemicals. It can also be bought after manufacturing the corresponding (Mutant Alliance) prize.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 22, 2018, 01:19:19 pm
My research-progress has come to a stand still.

Any idea, how I can go on?

One more thing: How am I supposed to get passed that launchers? And don`t tell me mellee ;)
It feels ridiculous, how the enemy bombards almost whole of the map away.
Title: Re: Newbe questions
Post by: ajnunezr on July 22, 2018, 07:20:01 pm
you need to start interrogating lots of people ASAP. That is going to open lots of opportunities soon.

About the battlescape... let me see.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 22, 2018, 07:44:13 pm
I had to savescumm about 50 times to get past the nuke throwing soldier.

What strategy is there about those?

What enemy should I capture best next to make progress?
Title: Re: Newbe questions
Post by: ajnunezr on July 22, 2018, 08:07:00 pm
Well.... this was funny. Those mortar are a serious thread. I win because they reaction fire me, and kill themselves in the way. I just tried to be stealth enough to be near then (I was trying to ax some guys in power armors). Nut quickly all became hell. Lots of reaction fire, lots of death people... At least the loot is good, maybe you can research some..

BTW, you can take down power armor guys with the laser, if you hit them by behind and have luck.

About enemies... interrogated everything, pretty soon something will open.
Title: Re: Newbe questions
Post by: doctor medic on July 22, 2018, 09:01:12 pm
The interogation pool is really big so it will take a while until you reach some critical research,you could narrow it down by interogating specific enemies like engineers and medics
Title: Re: Newbe questions
Post by: LouisdeFuines on July 22, 2018, 09:22:49 pm
@Doctor:
Ok, I will try it out. Do the medics and engineers look different from other enemies of the same kind?


What about the nuke launcher. What strategy philosophy is behind it?
Title: Re: Newbe questions
Post by: ajnunezr on July 22, 2018, 09:34:48 pm
To say the truth, I think you are not prepared yet for them. You can use cheesy tactics like throw lots of grenades, stay inside the airbus, and try to take down people slowly... or just run, that is not a easy battle in this moment for you.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 22, 2018, 09:53:41 pm
Ok, when is somebody prepared for those nuke missions?
Title: Re: Newbe questions
Post by: ajnunezr on July 22, 2018, 10:27:27 pm
Nukes are always dangerous. You need more stealth, and the capacity to kill some of they before they can shoot. If you can shoot down the plasma guys, the mortars are hard to hit if you are in the sky, that is another alternative. So, stealth, high firepower, and/or fly capacity.
Title: Re: Newbe questions
Post by: doctor medic on July 22, 2018, 10:51:09 pm
The nuke launcher is when you positively want to level the terrain with everyone in a big radious,best to keep a few for the siberian mission.
Title: Re: Newbe questions
Post by: Dioxine on July 22, 2018, 11:50:48 pm
Ok, when is somebody prepared for those nuke missions?

It was designed in a way you can never be fully prepared, to discourage farming enemy bases. But if you're still using Airbus, then you're not ready to fight anything serious yet, nevermind something like that.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 23, 2018, 06:05:28 pm
It was designed in a way you can never be fully prepared, to discourage farming enemy bases. But if you're still using Airbus, then you're not ready to fight anything serious yet, nevermind something like that.

Ok, if discourage was your intension, so do the nuke launchers NOT appear on other missions?
Title: Re: Newbe questions
Post by: legionof1 on July 23, 2018, 06:39:54 pm
Because other missions have no where near the density of loot, at least not on anything that is 100% assured to spawn, sometimes many times per month. There was a time they where the single most lucrative encounter in the whole mod. Probably not the case anymore, but still pretty high.

Basically about half a base worth of loot with significantly fewer lower ranked defenders and only guass, and not full plasma, blaster launchers, and terror units. Something else was needed to give some more risk. First it was making the ship blowup its contents on a timer thus depriving you of loot unless you played more risky. Still wasn't sufficient but cutting below 20 turns wasn't feasible. So give the baddies more bite with a high impact but not necessarily always effective weapon.

So get a high risk, high reward scenario, that is not easily farmed at least until the very late game at which point the loot/income impact is no longer a balance issue. It also serves as way to introduce the home grown earthy version of the blaster bomb, in a way that get players interested. 
Title: Re: Newbe questions
Post by: LouisdeFuines on July 23, 2018, 06:51:54 pm
What actually is necessary to win this booty mission? If I kill the Locknaars, I lose. If I do nothing, I lose too.

An one second thing:
My prison is almost full with people I can`t interrogate anymore. Can there be a situation, that some "races" are fully interrogated and can`t be anymore?
Title: Re: Newbe questions
Post by: ajnunezr on July 23, 2018, 08:10:55 pm
In the mission description normally it says what to do. In this case, you need to destroy the red barn. Each title that you destroy is a bank token. You can change bank token for several prices. Do not kill the villagers. In this mission, the barrel explosive is really useful. Just remember, give you time to run.

The people you can not interrogate anymore, you can slave then, or rob then, or sell them. I prefer slave them. Slavering is useful because you reduce space in the vaults, and gain some money. It is not about the race per se, but each kind of enemies have a group of knowledge that you can learn from then.



Title: Re: Newbe questions
Post by: LouisdeFuines on July 23, 2018, 09:08:56 pm
@ajnunezr:
Thank you for the quick reply. Got it now.

Now my only problem is, that I don`t know, whom to interrogate anymore.
Progress has come to a halt.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 23, 2018, 09:33:21 pm
You've skipped the bounty hunting game.
You NEED the tokens to get the following "rewards"

Bank's favours (goblin zaxx)
Jack's favours (muscular dude)
Mutant alliance favours (Saya)

Those are crucial to advance the tech tree and get better badges (c - a -rank) as well.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 23, 2018, 10:09:19 pm
@Ethereal_Medic:
What bounty hunting game did I skip? Was this a mission?

Do I get the tokens from the missions? If so, what do with them? I`m very interested in your answer.

Edit:
Ok, I found out, I can "produce" the tokens by making donations in the production facility.
By this I can get prizes in the workshop.
Is it that, what you mean?
Title: Re: Newbe questions
Post by: ajnunezr on July 23, 2018, 10:20:15 pm
When you do bounty hunting missions, you receive tokens, those tokens are interchangeable in the manufacturing screen for prizes, after manufactoring those prizes, you can research it, and those will give you pathways to more researches

The most important ones are the ones that Ethereal_Medic says.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 23, 2018, 10:49:39 pm
I understand this now. Will those prizes help me get better gear like Gauss and technologies?

I got now Jacks Favors. After researching it, the game tells me, I can now produce gems with Jack. But I didn`t see him in the production list.
Title: Re: Newbe questions
Post by: ajnunezr on July 23, 2018, 11:22:04 pm
You can change Jacks tokens for gems. On the other hand, try to get alliance favors, that can unlock you eventually library, and back to school. But be prepared to assist progroms.
Title: Re: Newbe questions
Post by: Dioxine on July 23, 2018, 11:34:27 pm
The answer to most of your questions is in the fucking descriptions. Read them instead of wasting people's time. Like, the Grox Barn mission is explained in the briefing. READ. IT.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 23, 2018, 11:52:23 pm
Alot of players are used to hand-holding with fancy visual flashly things to remind of the job at hand.
While I can understand the actual confusion at first it's all about reading mission briefing carefully.

Barn blowup is best explained as:
[=] Destroy the red barn with explosives
[=] You auto-win after 5 turns

Thing to mention: If you kill the hostile lokk'nar you instantly win, preventing you from scoring tokens so don't bring guns or unequip them.
Title: Re: Newbe questions
Post by: Dioxine on July 23, 2018, 11:58:36 pm
I could do the descriptions in the bullet points as well, but that would disrespectful to the player - it would imply the player is a retard who cannot do anything but follow simple orders, like a CoD player. Piratez is meant for intelligent people, and it won't be written in a way that insults player's intelligence.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 24, 2018, 10:37:47 am
This wasn't meant as a suggestion but those "bullet point" hints are used similiar in XCOM 2000 and XCOM 2 because reasons.
Piratez' text is just fine and a alot trial and error is mandatory to play and beat the game.

Hand-holding is a horrible design-choice and the reason new generation of players can't deal with the simple designs of "old" games.
Don't listen dioxine, stay true to your standards!

Title: Re: Newbe questions
Post by: LouisdeFuines on July 24, 2018, 07:08:19 pm
You can change Jacks tokens for gems. On the other hand, try to get alliance favors, that can unlock you eventually library, and back to school. But be prepared to assist progroms.
I`ll try out, hope, it will bring me more near the research, for that is halted at the moment.

Without the precious hints, I would have done the bounty thing.

That mod is just great, not intuitive in every situation, but hell of fun.  ;)

EDIT:
Yeah, got the library! What misterys will this reveal to me?  :)



I have just built a slave taskmaster. What is his use? I read the text, but didn`t gain any information out of it?
Title: Re: Newbe questions
Post by: cc on July 24, 2018, 10:05:14 pm
I have just built a slave taskmaster. What is his use? I read the text, but didn`t gain any information out of it?
All slaves increase storage space and income. Great to pay for paying the upkeep of things like Brainers (eventually).
Title: Re: Newbe questions
Post by: Martin on July 25, 2018, 01:22:55 am
Slaves slightly increase storage and income, but most importantly are necessary in many mid and late game manufacturing recipes. The basic slaves can also be turned into cheap auxilaries of dubious value (they can roll better voodoo stats but they can’t use magic outfits and lack stamina and HP to fuel voodoo trinkets)
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 05:21:31 am
@LouisdeFuines
BTW. You sell a Menacing Hull. Why?  :-\
The HUGE mistake was made.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 10:09:26 am
By selling either the "Tiny Drill" or the "Menacing Hull" you can hard-lock your techtree.
It's a gamebreaking mistake and you can't win the game anymore. It's kinda tempting to get the bucks for those items but
the payoff is a garanteed loss of the campaign due to techtree-requirements.

You have 3 options now:
Load a save that has the items still in stock
Restart with new campaign
Edit your savefile and add the items into your storage
Title: Re: Newbe questions
Post by: Solarius Scorch on July 25, 2018, 10:16:15 am
Selling the drill or the hull has never prevented game completion, that would be extremely bad design. I don't believe Dioxine would do this now, unless something got bugged.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 10:23:13 am
I can't check right now but without a codex choosen so many benefits are flushed down the toilet.
What are the strings for "Tiny Drill" and "Menacing Hull" again?
Title: Re: Newbe questions
Post by: Zippicus on July 25, 2018, 12:19:11 pm
Yeah the codex/hull stuff won't lock you out of anything other than the codex specific gear/ships.  You can get by without any of that stuff really, the lack of any good transports would be the biggest problem IMO, but you can eventually build some transports down the line but that might be a pretty long wait.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 03:23:41 pm
I shall stand corrected. It's still playable but for a big price. Crucial helpful tech gone for a small profit.
No menace-class ship, no unique craft gun, only basic psi/voodoo equipment and so on.
Title: Re: Newbe questions
Post by: legionof1 on July 25, 2018, 03:58:06 pm
Yeah no codex is pretty bad, you lose the Piratez equivalent to the skyranger, 98% of the voodoo stuff(including late game armors), most of the battery powered craft, and an assured craft weapon.

Worst effect is crimping your craft options, you basically have to go from the airbus/van directly to mid game craft. 
Title: Re: Newbe questions
Post by: LouisdeFuines on July 25, 2018, 05:09:07 pm
Oooooooooookay, so it was all for nothing?
What items exactly do I have to keep?
a. Tiny Drill
b. Menacing hull
c. Codex <-- what is this?

How do you get those items?

Are there more items to keep?

When did I sell them? Never new I did that....

How can I edit my savegame to get this stuff?

If this are only one time items, then this is clearly a bug to me.....
As far as I know, the game gives you no hint before, to keep this items.
Title: Re: Newbe questions
Post by: Dioxine on July 25, 2018, 05:12:53 pm
Can someone check if Tiny Drill and Menacing Hull do not lock out the Conqueror, Zubrin and Cydonia keys? If they do, it is a bug and I will correct it.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 05:29:44 pm
Menacing Hull leads to "What's the deal with the tiny drill?".
"Earth's Satelite Network" and "What's the deal with the tiny drill?" are depends on: for Strange Message (1)

Strange Message (2) needs Strange Message (1) and Strange Message (2) is needed for "Cloaking Device Investigation"
"Cloaking Device Investigation" is needed for "Higher Studies".

And since "Higher Studies" is needed to get tier 4 (or final tier at all) it's impossible to unlock without "Cloaking Device Investigation".
I might overlook something but I'm certain that a missing menacing hull research hardlocks the techtree.
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 05:37:29 pm
Oooooooooookay, so it was all for nothing?
What items exactly do I have to keep?
a. Tiny Drill
b. Menacing hull
c. Codex <-- what is this?

You have both of this items on start.
Codex is a special project.
In short: https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez))
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 05:39:06 pm
The codex 'drops' the moment one of the four drill projects have been done.
Title: Re: Newbe questions
Post by: ohartenstein23 on July 25, 2018, 05:39:55 pm
If this are only one time items, then this is clearly a bug to me.....
As far as I know, the game gives you no hint before, to keep this items.

This game doesn't hold your hand, so at some point it was your choice to sell these for extra early cash or storage space.  Also, shouldn't it kind of tip you off that if you have only one of these unique items at the beginning of the game, they might be useful later?
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 05:40:08 pm
Can someone check if Tiny Drill and Menacing Hull do not lock out the Conqueror, Zubrin and Cydonia keys? If they do, it is a bug and I will correct it.

Both Conqueror and Zubrin required Cloaking devices.
Title: Re: Newbe questions
Post by: BBHood217 on July 25, 2018, 05:41:42 pm
Menacing Hull leads to "What's the deal with the tiny drill?".
"Earth's Satelite Network" and "What's the deal with the tiny drill?" are depends on: for Strange Message (1)

Strange Message (2) needs Strange Message (1) and Strange Message (2) is needed for "Cloaking Device Investigation"
"Cloaking Device Investigation" is needed for "Higher Studies".

And since "Higher Studies" is needed to get tier 4 (or final tier at all) it's impossible to unlock without "Cloaking Device Investigation".
I might overlook something but I'm certain that a missing menacing hull research hardlocks the techtree.

Not quite.  The Conqueror requires the Pocket Battleship tech (i.e., the Dragon), and that one needs Higher Studies.  The Zubrin, on the other hand, doesn't need the Dragon at all.  But I forget, can the Zubrin actually go to Cydonia?

But all that might be a moot point with the cloaking device thing that was mentioned while I was typing out all of that.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 05:43:12 pm
This game doesn't hold your hand, so at some point it was your choice to sell these for extra early cash or storage space.  Also, shouldn't it kind of tip you off that if you have only one of these unique items at the beginning of the game, they might be useful later?

We can't assume a new player can know such thing. It's too juicy to sell an item you can't figure out what to do with it for money.
If the ransom would be negative for it the player wouldn't dare to sell it.
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 05:52:30 pm
How can I edit my savegame to get this stuff?

Attach the latest save and i will fix it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 25, 2018, 06:03:19 pm
Here is the savegame:
I kept the tiny drill, but obviously sold the menacing hull.
I added the string of the menacing hull just after the tiny drill, but got then the following error message.
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 06:07:22 pm
Here is the savegame:
I kept the tiny drill, but obviously sold the menacing hull.
I added the string of the menacing hull just after the tiny drill, but got then the following error message.

Have fun. Don't sell it again  8)
Title: Re: Newbe questions
Post by: LouisdeFuines on July 25, 2018, 06:14:15 pm
Many, many, many thanks @ FG + Ethereal_Medic!!!!!!  8)

What did I wrong, when adding the string into my savegame? @error-pic?


And one other thing:
I was about starting a new game.
Then I saw some strange ghostly units in the Airbus. Can those attack in any way? Has Dioxine added them with the last version, for they haven`t been there for my last new game?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 06:27:09 pm
I'm still tinkering IF the project: "Shadowtech" is important.
You can't research "Cloaking Device" without it.

Edit:
The shortcut using the zubrin for cydonia seems to work without any codex used and without the option to research "School Graduation".
Title: Re: Newbe questions
Post by: Solarius Scorch on July 25, 2018, 06:44:56 pm
Oooooooooookay, so it was all for nothing?

Not at all! You are literally the first person ever I know of who sold these things... So you might be eligible for a Guinness record! :D

If this are only one time items, then this is clearly a bug to me.....

Keep it going and you might find yourself banned.
Not by me, I do not have such intention and I don't even mod this board... Just a fair warning, since Dioxine will likely take offence, as it was really uncalled for.
Title: Re: Newbe questions
Post by: FG on July 25, 2018, 06:57:11 pm
Quote
What did I wrong, when adding the string into my savegame? @error-pic?

Dunno. It's just a single line (6288) under the "items:" section.


Keep it going and you might find yourself banned.
Not by me, I do not have such intention and I don't even mod this board... Just a fair warning, since Dioxine will likely take offence, as it was really uncalled for.

New 'flag' for items in OXCE+ (to hide specific item from the trade menu) can solve the problem once and for all :)
Title: Re: Newbe questions
Post by: cc on July 25, 2018, 07:02:42 pm
The shortcut using the zubrin for cydonia seems to work without any codex used and without the option to research "School Graduation".
Codex --> Crowning --> Diplomacy --> Interrogation. You can't go to Mars without being able to break Provosts.

Zurbrin requires:
Mars Rocket Project
  The Solar Governor (Clear)
    Any leader (Clear)
    Traders' Guild (Clear)
    The Church (Clear)
    The Academy (Clear)
    Exosuits (Clear)
    Life on Mars (Clear)
      !Zero-G Missions! (Clear) (Bypass Interceptor Assembly through Contacts: Authorized Dealers, clear)
      Traders' Guild (Clear)
      Who is Who? (Clear)
    Space Missions (Preq.) (Bypass Interceptor Assembly through Contacts: Authorized Dealers, clear)
  Interrogation Techniques (Broken)
  Any VIP (Clear)
Craft Missiles (Clear)
Lokk'Narr Space Suit (Clear)
Human Space Suit (Clear)
Space Survival (Bypass Interceptor Assembly through Contacts: Authorized Dealers, clear)
Star Gods' Cydonia Code (Public Enemy)
Church's Cydonia Code (Cardinal)
Traders's Cydonia Code (Heavy Freighter)
Academy' Cydonia Code (Broken since Interrogation requires a Codex)

EDIT: More thorough analysis.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 25, 2018, 07:23:35 pm
And I shall stand corrected twice a day. RIP me
Title: Re: Newbe questions
Post by: KZad Bhat on July 25, 2018, 07:51:58 pm
Solarius, I did sell both in my first attempt at a campain, when I was still learning things. Then I read on here about the codices, and all of the sudden my desire to start over with more knowledge of what to do bubbled over into a new game anyway. This one does have a very steep learning curve, and is why I recommend to new players they don't take their first couple runs very serious.
Title: Re: Newbe questions
Post by: Solarius Scorch on July 25, 2018, 07:57:56 pm
Solarius, I did sell both in my first attempt at a campain, when I was still learning things.

Sorry, Louis was first :P
Title: Re: Newbe questions
Post by: legionof1 on July 25, 2018, 08:34:55 pm
I can think of at least 5 others of the top of my head, way back when. Mostly right after the codexes where introduced, folks couldn't wrap their brains around producing research items.

Wow i've been here a long time, to remember those versions.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 25, 2018, 08:58:06 pm
I think it should be made like this, that unique items shouldn`t be able to be sold, like FG proposed (The Flag variant).

Considering something to be a bug is no offence in any direction, just a personal meaning. At least it isn`t meant as offence. If someone feels offended, then I appologize for it.
In my opinion everybody should be allowed to express a meaning als long as it isn`t insulting or like that.
Enough to this.

Back to the game.


Ok tested those new ghost units from the beginning of the game. They seem to be somewhat like ghost PSI-Unit. But I don`t understand, how they  fit into the spirit of this Sci-Fi-Theme  ???
Title: Re: Newbe questions
Post by: Dioxine on July 25, 2018, 10:07:57 pm
Why unique items shouldn't be sellable? That'd be stupid.

Also thanks cc, I will fix the Interrog Techniques. The Crowning is superflous.

As for the ghosts, I explained it on the bugreports.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 25, 2018, 10:18:27 pm
Ah, I saw it now in the bug reports.

Will it be removed in the next version, when the halloween event is gone (if it`s meant as a joke)?
Title: Re: Newbe questions
Post by: LytaRyta on July 25, 2018, 10:31:45 pm

Ok tested those new ghost units from the beginning of the game. They seem to be somewhat like ghost PSI-Unit. But I don`t understand, how they  fit into the spirit of this Sci-Fi-Theme  ???

do you seen a movie *Spectral (2016) ?
i recommend it, it is just exactly, self-explanaitory, all about taht topic - spectrals (ghost)
Title: Re: Newbe questions
Post by: BBHood217 on July 26, 2018, 01:40:50 am
I have to ask again: Can the Zubrin go to Cydonia?
Title: Re: Newbe questions
Post by: ohartenstein23 on July 26, 2018, 01:46:26 am
I have to ask again: Can the Zubrin go to Cydonia?

Yes, the entire point of it is being the budget way to Cydonia.
Title: Re: Newbe questions
Post by: Martin on July 26, 2018, 09:04:26 am
I found trader’s guild cydonia codes in a bank robbery mission, so it is possible that luck is all you need.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 26, 2018, 06:25:57 pm
I got now "Back to school", but second weapons tear is still unavailable.
Could someone look into the save, what is missing?
Title: Re: Newbe questions
Post by: cc on July 26, 2018, 07:23:17 pm
I got now "Back to school", but second weapons tear is still unavailable.
Could someone look into the save, what is missing?
Not sure what "second tier weapons" are for you, but School Graduation requires the following:

(https://i.imgur.com/Tj0enIF.png)

Why, oh why, do you still have not researched Slavery? It's absolutely crucial as people keep telling you.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 26, 2018, 07:31:52 pm
@CC:
If I haven`t done it, it`s still unavailable to me.
Title: Re: Newbe questions
Post by: cc on July 26, 2018, 07:44:34 pm
@CC:
If I haven`t done it, it`s still unavailable to me.
Built a Mess Hall at your research base. You'll need it. While it builds, finish of the other strands.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 26, 2018, 08:31:41 pm
I will do so!
The mess hall is already under construction!


Can someone tell me, how I find out, what armament can be mounted to the aircrafts?
I`m a little confused about the descriptions of the Bootypaedia.
Title: Re: Newbe questions
Post by: FG on July 26, 2018, 10:12:19 pm
I will do so!
The mess hall is already under construction!


Can someone tell me, how I find out, what armament can be mounted to the aircrafts?
I`m a little confused about the descriptions of the Bootypaedia.

There are 4 classes of 'armament': Light, Heavy, Missile and Shadow Tech.
You should read the description carefully, it's all there.
Title: Re: Newbe questions
Post by: cc on July 26, 2018, 10:14:56 pm
Can someone tell me, how I find out, what armament can be mounted to the aircrafts?
I`m a little confused about the descriptions of the Bootypaedia.
There are four different types of slots:
STC - Used for special tools that will make your ship faster, tougher, etc. No weapons as far as I can recall.
Light - Allows mounting of light craft weapons. 25mm - 50mm cannons, Charger Lasers, etc.
Heavy - Allows mounting of heavy craft weapons. Spike Rockets, 120mm Cannons, Railguns, Gatling Lascannon, etc.
Missile - Allows mounting of missiles. Seagulls and whatever you research later.

When you check a ship description, it will tell you how many slots of each type it has (not mentioned = zero). If you check a weapon description, it will tell you the type of the weapon.
If you click on a weapon slot, it will show all the available ones for that slot type. Early weapons are mentioned above.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 26, 2018, 10:17:01 pm
Many thanks! Could confirm all of this!

The burrow gives me questions:
According to the Bootypaedia it should hold space for 10 creatures.
When looking into the one of my 2 burrows I have 9 creatures in it. Why can`t I dismantle the second one?
The blood dogs seem not to appear in the burrow.
Title: Re: Newbe questions
Post by: FG on July 26, 2018, 11:19:46 pm
Many thanks! Could confirm all of this!

The burrow gives me questions:
According to the Bootypaedia it should hold space for 10 creatures.
When looking into the one of my 2 burrows I have 9 creatures in it. Why can`t I dismantle the second one?
The blood dogs seem not to appear in the burrow.

It's a bug. Workaround: https://youtu.be/wvD72flgzUM

Title: Re: Newbe questions
Post by: legionof1 on July 27, 2018, 12:52:14 pm
The burrow has creature, personnel living spaces, and storage space,allmust be unused before the building can be removed
Title: Re: Newbe questions
Post by: LouisdeFuines on July 27, 2018, 02:53:01 pm
It's a bug. Workaround: https://youtu.be/wvD72flgzUM
So you just sold some of the dogs and that was it?




Oooooooookay, so I now face Star Gods with shields the first time.
Is this shield like extra HP or do I have to know anything else about it? I`m using the CAWS and Lasguns.
Title: Re: Newbe questions
Post by: Solarius Scorch on July 27, 2018, 04:09:34 pm
Yes, shields are basically extra HP (which regenerate every turn and losing doesn't cause bleeding).
However, bear in mind that they have their own resistances.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 27, 2018, 04:10:14 pm
Star Gods and several other factions have shields. Only the guardians (red hoodies) have personal shields. 120 flat, 40 regeneration/turn
Personal Shields work like bullet sponges and reduce incomming raw damage.
Once the shield is down, the actual protection of the target comes into calculation.

Type 1 shields glow yellow and have damage reduction against laser (50%)
Type 2 has no weaknesses
Type 3 has no bootypedia entry or I simply can't find it^^

All shields are vurnable to EMP damage.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 27, 2018, 04:31:44 pm
Is there a certain value I need to overcome to get "through" the shield, like armour?

Or is the "120 flat" that value?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 27, 2018, 04:33:13 pm
It's just 120 HP. Extra health that just needs to be depleted. Like a good buckshot to the face.
Title: Re: Newbe questions
Post by: LytaRyta on July 27, 2018, 04:34:48 pm
Is it intendet i get at new game (99-J4) just now 3 spectre -gals ?  (besides 3 "ordinary, common gals )
is it ok
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 27, 2018, 04:45:12 pm
http://spacesim.net/xpiratez/fixes/099J4.zip

Jul-26-2018 (for 0.99J4):
- fix: Alliance Advisors can be properly sold/transferred
- fix: No more random ghost girls at the beginning of a new game

Should fix it. You still need to start a new game tho.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 27, 2018, 05:39:41 pm
One question about the shrine ship:
According to the entry in the Bootypaedia it should contain at least one church reverend. But I got one or two church matrons instead. Has something gone wrong?
Title: Re: Newbe questions
Post by: cc on July 27, 2018, 06:09:12 pm
One question about the shrine ship:
According to the entry in the Bootypaedia it should contain at least one church reverend. But I got one or two church matrons instead. Has something gone wrong?
https://openxcom.org/forum/index.php/topic,3626.msg100054.html#msg100054
Title: Re: Newbe questions
Post by: legionof1 on July 27, 2018, 07:55:29 pm
There are currently two crew loadouts for the shrine, only one has reverend. The entry was written when that was not the case.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 27, 2018, 10:57:38 pm
I can now build a slave robot. What is it good for? Like normal slaves (Income and storage)?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 27, 2018, 11:28:16 pm
Yes. It's a pretty good slave robot if you have too much junk around or need the tiny little more space in your other bases.

Once you have an army of slaves, you can salvage your vaults.
A base can exist even without vaults as long as those bases have slaves in them. They can 'hold' the items for you and every tile is worth money/living space later on.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 27, 2018, 11:48:29 pm
Ah, ok, good to know!

Is there any possibility to see, how many bullet a ammo-clip has? I mean, aside from going into the inventory screen. In the Bootypaedia, there is nothing about it. I looked into "anal" too.
Title: Re: Newbe questions
Post by: legionof1 on July 28, 2018, 12:05:06 am
up in the top right of the anal screen for a weapon(that has ammo) is a dropdown menu of the various ammo it can use. Click on one of those and the ammo count can be found there.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 12:20:46 am
A question about large and very large ships:
They don`t seem to land at all in the game or VERY seldom. Did you encounter this too?
Title: Re: Newbe questions
Post by: legionof1 on July 28, 2018, 12:22:00 am
Its all dependent on the mission the ship is on. Some missions never land, some do, some land several times.
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 12:38:04 am
A question about large and very large ships:
They don`t seem to land at all in the game or VERY seldom. Did you encounter this too?
Of the large ships, you'll mostly see Freighters landing. During Alien Base construction, Frigates and Cruisers will land and during Sway Government, Terror Ships, Frigates, and Cruisers will land.
Given your tech level, you really want to attack only the Freighters.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 03:20:23 am
Broken Academic Medic (necessary for school graduation):

I have problems getting one. One Academic Medic is in my inventory. I can`t research him anymore, so he must be already researched. In the workshop I can only rob him or enslave him. Interrogation is not possible.

What should I do?
Title: Re: Newbe questions
Post by: Ves on July 28, 2018, 04:52:40 am
If i'm not mistaken you need the tech interrogation techniques, before you can break prisoners.

Title: Re: Newbe questions
Post by: Zippicus on July 28, 2018, 05:55:34 am
Broken Academic Medic (necessary for school graduation):

I have problems getting one. One Academic Medic is in my inventory. I can`t research him anymore, so he must be already researched. In the workshop I can only rob him or enslave him. Interrogation is not possible.

What should I do?

You really need to start middle mouse buttoning everything, if you MMB an academy medic you'll see all the techs they know, what techs they lead to, and what actions you can do to them.  You'll see that the interrogation option is a different color than the robbery and enslave options.  If you click on that interrogation option, you'll see what technology you need to unlock it.  With a bit of backtracking through the tech tree it will get you on track.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 11:31:42 am
Sorry, you were right. MMB told me everything I need to know, what was necessary!

What is the mint for? I read the description and pushed ctrl+p but nothing happend Do I have to be in a special screen for an effect?
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 12:13:21 pm
What is the mint for? I read the description and pushed ctrl+p but nothing happend Do I have to be in a special screen for an effect?
CTRL-P is often used as "print" command (thought it could also stand for the "paste" part of copy/paste). It's a joke, not something that has an actual effect.
The mint allows you to produce counterfeit chips for extra profit. The counterfeiting tasks are started from the manufacturing screen, just like all the others.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 01:29:27 pm
Lets talk about Voodoo.

I researched it, but still can`t use it. What topics should I search for in the tech tree?
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 01:43:38 pm
I researched it, but still can`t use it. What topics should I search for in the tech tree?
What Codex did you pick?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 01:59:52 pm
I took the grey one.
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 02:24:47 pm
Ghost for combat armor, Witch for mind control. The other armors (Fairy, Sorceress, Destructor) are probably still far away for you.
Title: Re: Newbe questions
Post by: BBHood217 on July 28, 2018, 02:27:26 pm
Gray doesn't get fairies, only super maids.
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 02:38:50 pm
Oh, my bad. Only Green and Gold get Fairies.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 03:01:40 pm
Is there no training building like in vanilla?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 28, 2018, 03:02:40 pm
Ja, gibt es: "Dojo" und später "Luxury Spa".
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 03:51:01 pm
@Ethereal_Medic:
I was thinking about a training facility for Voodoo Skill.
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 03:54:17 pm
The aptly named VooDoo School?
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 04:01:23 pm
Yeah, something like this.
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 04:02:40 pm
... That's literally the name of the building.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 05:01:25 pm
Ok, is understood.

Do I need those assassination trophys for any research?

And second:
Is there any difference between workers and slaves?
I know, that slave provide income and storage space. Do workers give you income too?
Title: Re: Newbe questions
Post by: LytaRyta on July 28, 2018, 06:34:47 pm
Not sure what "second tier weapons" are for you, but School Graduation requires the following:

(https://i.imgur.com/Tj0enIF.png)

Why, oh why, do you still have not researched Slavery? It's absolutely crucial as people keep telling you.

from wghere did you get this scheme ? which util. /tech-tree viewer ?
where
Title: Re: Newbe questions
Post by: cc on July 28, 2018, 06:40:28 pm
Is there any difference between workers and slaves?
As written in the description of Workers, they cost you 5 000 per month.

from wghere did you get this scheme ? which util. /tech-tree viewer ?
https://openxcom.org/forum/index.php/topic,5947.0.html
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 07:15:24 pm
As written in the description of Workers, they cost you 5 000 per month.
https://openxcom.org/forum/index.php/topic,5947.0.html
But do workers generate income too?

And what about personal shields for my troops. Is this an armour or a gadget to be carried along with?
Title: Re: Newbe questions
Post by: Ves on July 28, 2018, 07:19:35 pm
I have a question concerning roving bands. I noticed that sometimes they have a different picture now of what looks to me like  creatures with wings. I got early invasions of dark ones in a backwater farming base where these were around. Is this coincidence or are they scouts for them?
Title: Re: Newbe questions
Post by: legionof1 on July 28, 2018, 08:19:26 pm
But do workers generate income too?

And what about personal shields for my troops. Is this an armour or a gadget to be carried along with?
Workers do not generate income.

You eventually can research/build shield gadgets, as well as some outfits that have them.

I have a question concerning roving bands. I noticed that sometimes they have a different picture now of what looks to me like  creatures with wings. I got early invasions of dark ones in a backwater farming base where these were around. Is this coincidence or are they scouts for them?
There are the ratman roving bands and the little bat deamon roving bands. The ratmen just blow up when shot, where as the deamons do sometimes "crash" to spawn a ground encounter.

Don't know if they are the same faction as normal dark ones thou.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 28, 2018, 11:28:06 pm
I just raided the last visible enemy base.

Is it gueranteed, the enemy will build a new one?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 28, 2018, 11:34:48 pm
Es ist Zufall.
Kann auch gut sein, dass woanders auf dem globus eine weitere Basis sich verschanzt.
Es können auch mehrere Basen gleichzeitig existieren, hatte schon 5 gegnerbasen gleichzeitig. 4x Academy und 1x Mercenaries.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 12:11:50 am
Got again a little bit stuck on research.

Is there a vital VIP in my purchase list, that is worth being bought?
Title: Re: Newbe questions
Post by: BBHood217 on July 29, 2018, 01:03:02 am
I have a question concerning roving bands. I noticed that sometimes they have a different picture now of what looks to me like  creatures with wings. I got early invasions of dark ones in a backwater farming base where these were around. Is this coincidence or are they scouts for them?

Those flying creatures aren't roving bands of ratmen, those are a bogeyman swarm.  They're a bit faster, they're harder to hit, and they're associated with the Dark Ones as you've experienced from them spotting your base.  If you can crash them (yes, crash them; they actually have enough HP to take several light weapon hits), you can fight them on the ground; and unlike roving bands that use a small scout UFO meaning you're not meant to fight them, you are meant to fight these because their "craft" is a small patch of ground with a shadow lamp in the middle.  The shadow lamp opens up the way to the mystery patron, which is currently quite incomplete but of course it'll get more content in the future.  And if nothing else, the patron can help you get the B-rank bounty missions.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 01:29:58 am
How does Voodoo work in this game?

Is it like in vanilla, that you need only the voodoo rod for all spells?
I saw, that you can invent and build many different rods.

Where do I get the Hypno Panels for the Voodoo School from?
Title: Re: Newbe questions
Post by: Zippicus on July 29, 2018, 01:52:46 am
How does Voodoo work in this game?

Is it like in vanilla, that you need only the voodoo rod for all spells?
I saw, that you can invent and build many different rods.

Where do I get the Hypno Panels for the Voodoo School from?

VooDoo is fairly complicated compared to vanilla xcom.  Each Codex has an affinity for 1 school and blocks 1 school, and has limited access to the other 2 schools.  The schools are destruction, communion, excess and illusion.  Each school has different equipment and armor that it can utilize.  Some equipment is generic (mainly stuff you can buy when you unlock the magic goods dealer) and is usable by anyone trained in voodoo.  Hypno panels are found in some of the bigger UFO's and in enemy bases, and I'm pretty sure a couple of the robbery options can cough up a hypno panel as well, but bases give the most by a long shot.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 03:05:39 am
But how do I USE Voodoo?
Do I need any equipment? Maybe the rod, like in vanilla?
Title: Re: Newbe questions
Post by: BBHood217 on July 29, 2018, 06:12:17 am
Certain items utilize voodoo either as a damage bonus or as a requirement.  Take the wand of peace for example, it'll do far more stun damage when used by someone with high voodoo.  Think of it as just another stat like strength and accuracy.

Note that a few items do require any voodoo skill (i.e., above 0) to be used at all, and that's what you need the Voodoo School's training capabilities for.
Title: Re: Newbe questions
Post by: Zippicus on July 29, 2018, 11:27:58 am
But how do I USE Voodoo?
Do I need any equipment? Maybe the rod, like in vanilla?

It varies depending on the codex you pick.  Some use armor with built in VooDoo abilities, some require an item to use, some are items that have a passive effect.  As you research stuff the details will show up with a bootypedia entry to explain how to use it.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 12:31:52 pm
Does "pimp" somebody work like enslaving one?
Title: Re: Newbe questions
Post by: BBHood217 on July 29, 2018, 12:50:43 pm
Pimping transforms eligible females into courtesans, which provide a monthly salary (or negative maintenance) at the cost of taking up prison space.  They can be later upgraded into exotic dancers that make even more monthly money.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 01:20:26 pm
I got again a question about the mint.
I checked the production facility several times. There doesn`t seem to be any possibility to produce anything with it.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 29, 2018, 01:31:54 pm
Mit der "Mint" kannst du geld-chips fälschen.
z. Bsp. 200$ in 100$ chips. Jeder Vorgang bringt Profit, die größeren Chips sind aber lukrativer, da der Vorgang für alle Chips gleich schnell ist in Sachen Arbeitsstunden-Aufwand.

This is not a German channel, keep to the rules or face the consequences, Ethereal Medic.
- Dioxine
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 01:48:57 pm
I understand @Ethereal_Medic:
But what`s the name of the production topic? I didn`t see any in the facility.
Maybe I`ve just overseen it.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 29, 2018, 01:51:44 pm
I'm sorry. I'll keep it in english now.
Title: Re: Newbe questions
Post by: cc on July 29, 2018, 02:26:44 pm
It's Counterfeit X. And the Plastic Chips version is actually the most profitable now - since you get such a large amount of them.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 29, 2018, 02:33:29 pm
It's Counterfeit X. And the Plastic Chips version is actually the most profitable now - since you get such a large amount of them.

I thought the 50k to 20k was the best?
Also plastic chips require additional research to unlock and isn't available from the start.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 03:02:07 pm
Any idea how to get the VIPs?

Big ships don`t land in my game and there is no more base to raid. I hate to say, but I`m stuck again.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 29, 2018, 03:27:37 pm
June 2606 :D
Build 3 more Bases
Dallas' workshop needs 140 more runts!
In dallas are enough research projects to follow. - Like do slug thrower and boom you can research advanced firearms.

Interogate your one broken guild engineer to get his 'wisdom'.
Under "merchandise" you can counterfeit chips (as long as you have them in stock)

Turkey has an academy engineer. Interogate her to get her 'wisdom' as well.

Eurosyndicate Lasrifle is kinda cool but it's not an allround weapon and foes resilent to laser will cause quite some problems.
Title: Re: Newbe questions
Post by: BBHood217 on July 29, 2018, 03:49:48 pm
It's Counterfeit X. And the Plastic Chips version is actually the most profitable now - since you get such a large amount of them.

Doesn't it take forever to turn all those red chips into plastics, though?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 29, 2018, 03:54:27 pm
The same time needed like all other counterfeit jobs.
Yes this can take a while.
Title: Re: Newbe questions
Post by: cc on July 29, 2018, 04:02:13 pm
Here's the hourly profit per engineer:

Counterfeit Golden Chips (x10)   346.1538462
$50000 Obsidian Credit Chip      180.7692308
Counterfeit Silver Chips (x10)      115.3846154
Counterfeit Plastic Chips (x250)   95.38461538
Counterfeit Purple Chips (x10)      57.69230769
Counterfeit Red Chips (x75)      53.84615385

If I remember right, Silver and Gold cracking is quite a bit farther down the tech tree, while Plastic is near. I'll check in a bit.

Doesn't it take forever to turn all those red chips into plastics, though?
That's a good thing. You maximize profits while minimizing micromanaging.
By the way, Battle Tank M only brings in 172.5. Too bad Metal Ore is a pain to come by, huh? :D



EDIT: Plastic requires Civilization and Activities: Commercial/Political. Gold-level Chip Crack requires a Guildmaster and a bunch of World Lore. Obisidian-level Chip Crack requires the aforementioned, Activities: Commercial, Computer Core, and Industrial Printer. So they're all quite close with the availability of a Guildmaster being the deciding factor.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 04:18:16 pm
What is the best way to stun shielded enemies?

Does that stun baton ignore the shield?


And what about the VERY expensive prize Saya? I got it, but it didn`t give me any clear benefit.
Title: Re: Newbe questions
Post by: legionof1 on July 29, 2018, 04:45:09 pm
What is the best way to stun shielded enemies?

Does that stun baton ignore the shield?


And what about the VERY expensive prize Saya? I got it, but it didn`t give me any clear benefit.

Shields are best handled by shotguns, you want to do alot of damage for as little TU as possible. Shoot off the shield apply stun tool of choice.

As to what bypasses a shield depends on what type of shield. Type 1 shields, personnel refractors, which appear in yellow are 50% resistant to laser, take full damage from plasma, electricity, and warp, 200% from fire, 250% from emp, and everything else passes through. So a daze type weapon is the best stun tool here.

Type 2, personnel shields which are blue, take full damage from laser, plasma, electricity, warp, pierce, daze, and cutting. 250% from emp and everything else passes through. So the only nonlethal weapon here is the impaler. If you dont have that strip off the shield and then apply stun weapon.

Type 3 iirc correctly takes 250 from emp, bypassed only by bio, and takes full from everything else.

Buying saya allows you to trade alliance tokens for pillow books and mutant porn in the manufacture screen(project is Pillow Book (Saya). All the bounty groups have something similar to spend excess tokens on.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 29, 2018, 09:06:26 pm
@Ethereal_Medic + rest:
I did the researches I was asked for.
No progression will be made further, until I get a VIP.

Any idea, how I could get a large UFO or even a medium down with my current armament?
Title: Re: Newbe questions
Post by: BBHood217 on July 30, 2018, 02:17:50 am
Type 3 iirc correctly takes 250 from emp, bypassed only by bio, and takes full from everything else.

Buying saya allows you to trade alliance tokens for pillow books and mutant porn in the manufacture screen(project is Pillow Book (Saya). All the bounty groups have something similar to spend excess tokens on.

I wish there was an in-game mention of what type 3 shields were.  I thought Star Gods' Shields would mention it since you most likely would see them first on the guardians.

Also, I don't really have much use for pillow books.  I use Saya instead for the more important thing she provides that you didn't mention: Buyable hostages different from what the Mercenaries offer, like the all-important sectoid elder.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 30, 2018, 10:56:33 am
Too bad Metal Ore is a pain to come by, huh? :D

You can use the mining ship for all milk- and training-runs to get 4x ore per mission for free.
The ship is now easier and more early to get and it should be usuable in space as well.

From time to time excavators do missions on the globe as well.
Poorly armed defenders (only traders, academy and government do those missions) for free slaves and 48x ore for every ship captured.

The question is: How much storage space do you wanna sacrifice to store the iron ore until obsidian-chip production is possible?
With money been tight for the entire run until higher studies someone might smelt the ore bricks into scrap instead and sells the junk. All a matter of campaign-performance and difficult level.
Title: Re: Newbe questions
Post by: doctor medic on July 30, 2018, 12:03:33 pm
One way i use to tell how much i have been holding back on money is when i have a lot of sources of income but the increase of money is a lot larger in comparison to how much im spending,not the point of getting 10 brainers in the first month but i slowly start  to keep up the pace with buying brainers,runts and expansions while keeping a few million incase of a emergency
Title: Re: Newbe questions
Post by: LouisdeFuines on July 30, 2018, 08:57:08 pm
Got hold of a freighter of th guild.

Ship has shields I can`t penetrate.

Since big ships almost never land, I can`t see a way out of the research hole.


And one question about production:
When I want to produce in a second base: Must I bild ALL the prerequist buildings (mess hall, industrial printer etc.) a second time too? Or is the workshop enough?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 30, 2018, 09:33:17 pm
The heavy freighter has a decently big shield and beyond that 10 armor!
Once the shield is gone, you've to bring weapons that do at least 20dmg per shot minimum. (craft-weaponry roll 50-150% during dogfights)

Build Fighters (Brave Whaler) and arm them to the teeth while using your kraken (even the crab can do and should keep up with the freighter for longer) to tank the freighter for the initial first few shots. You can assign up to 4 crafts into a single dogfight.

Once the freighter is shot down, bring enough trooper to fight the big enemy crew and their cannon-tank(s).
Get the freighter plans and you should be able to get more research for transport-crafts soon.

Don't rely only on ES Laserrifles. You can't shot what you can't see (or so with 50% aim penalty).
Title: Re: Newbe questions
Post by: Ves on July 30, 2018, 09:36:14 pm
Its even manageable with what you send. Send the kraken in first with ramming speed to absorb all the damage.

Title: Re: Newbe questions
Post by: LouisdeFuines on July 30, 2018, 10:53:57 pm
And one question about production:
When I want to produce in a second base: Must I bild ALL the prerequist buildings (mess hall, industrial printer etc.) a second time too? Or is the workshop enough?

Could someone please give me a hint about this issue?
Title: Re: Newbe questions
Post by: ohartenstein23 on July 30, 2018, 10:56:34 pm
Depends on what you want to build, but yes, these facilities are only useful at the base in which they are located.
Title: Re: Newbe questions
Post by: legionof1 on July 30, 2018, 11:12:38 pm
Facilities abilities are not shared across bases, only copies in a base count.

You will have to build a new copy of the required facility for whatever you want to produce. Still for alcohol products, extractor for cave hunt and hellirum distilling, workshop for some general production, industrial printer for some mid-early latgame stuff, ect

There are some buildings like the library and mess hall that you need for tech unlocks that only need to be in whatever base is doing the research.

Generally speaking you will specialize each base to some task, the first base usually ends up being the main research base. Then a workshop base with all the production buildings, lots of living spaces for runts, some storage/slaves and a single hanger. Then a training base filled with dojo/spas and voodoo schools. A farm base to house your plantations.

The rest of the base slots you use to house your aircraft fleet, and for radar coverage.
Title: Re: Newbe questions
Post by: khade on July 31, 2018, 06:10:11 am
A possible other way you're meaning that question:

You have to build the prerequisites before you can build the later buildings, in each base, aka a library requires a still, I believe.
Title: Re: Newbe questions
Post by: armadilloTank on July 31, 2018, 08:54:48 am
So when I get power armor/ after first base assault/ after air combat lockdown for a month and they can't build bases: the missions stop/slow down. I don't get advanced missions like space freighter raids and academy campus raids. I have a deliverator so craft reqs shouldn't be a problem.

Is attaining air superiority breaking the game? If i go to long without a UFO crash raid does it break scripting?
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 31, 2018, 09:38:10 am
Various additional missions are triggered once you research topics with *MISSION-EXAMPLE* in it.
The new mission starts to spawn next month and will be seeded into the overall mission RNG afterwards.

It's all about RNG and every campaign plays different. With the huge numbers of factions and missions in the pool you can run dry on various missions.
If you rule the airgame it's only beneficial to your empire. More crackdowns = more captives and loot = research + do$h.

All enemy missions done only serve negative score and the completition serves no progress towards a specific goal.
Only result so far is the seize of protection-money payment of a region. Kinda like vanilla but protection-money is such a minimal factor it can't even pay your maintance on it's own.

There's not a single reason to panic for regions to stop paying money. Your own business and workshop does it all alone.

If you don't do the crashsite-missions it's also no big deal and the enemy mission is still failed. But if you don't wanna bother to not bother just gun down aircraft above water.
Title: Re: Newbe questions
Post by: armadilloTank on July 31, 2018, 02:04:40 pm
So how many enemy personnel like espers, academy scientists, etc don't appear in missions yet? I ask as I see they added vampires in J4 (again never seen them). I'm going to start a new run today as my current play through feels like it is in a failure state (as described before as non-progress nothing changes month to month etc) and I just saw J4 is out.
Title: Re: Newbe questions
Post by: legionof1 on July 31, 2018, 05:34:04 pm
Very little if anything is unimplemented, but once you start unlocking the additional types of missions, there are many times more picks for what spawns vs how many can spawn in a given month. Add in that the randomization is somewhat crude and prone to streaking and long periods without a given faction it is pretty normal to spend years in game without seeing a given faction.
Title: Re: Newbe questions
Post by: doctor medic on July 31, 2018, 05:42:54 pm
Actualy one thing im not sure myself is if apart from weapons getting more powerfull with time if more enemies start to appear too,or if its random and mercs could be flying from the first month.
Title: Re: Newbe questions
Post by: legionof1 on July 31, 2018, 06:23:08 pm
The way most craft missions work they are set to start appearing after a given date or a tech unlock, after that they are X% chance to appear. However there is a limit to the number of missions per month so even if something has say 45% chance to appear unless it hits that before the month's allotment is full it wont appear.

So even if something has a high chance to spawn, its a high chance in a fixed low number of rolls per month.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 31, 2018, 08:07:02 pm
I will try out your hints. I`m just building my second Brave Whaler. When I have 3, I will send them and my Kraken to attack big ships.
Hope, this will be enough. The Brave Whaler can (only) be equipped with rockets. So the seagull rockets must do it...


One question about the mansion missions. Do I need those for research? I hate this long walks through buildings...
Title: Re: Newbe questions
Post by: legionof1 on July 31, 2018, 08:47:07 pm
Nothing in the mansions is 100% necessary, there are other sources for all the loot it provides. That said they are very lucrative if you can get the full clear, and are the most convenient form of gems since there sometimes as many as 4 treasure chests and always at least 1.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 31, 2018, 08:59:36 pm
Weird, this academy provost: I used the stun baton about 50 times, but couldn`t get him stunned...
Are there enemies, that can`t be stunned with the baton? I`m not talking about robotic units.
Title: Re: Newbe questions
Post by: Ethereal_Medic on July 31, 2018, 09:07:17 pm
@legionof1

You can also spawn a mansion with 0 chests. I got that 1 time in my last run out of 3 mansions total.

@Louis
The provost is quite resistant to electric damage.
You've to use different stuff to stun her. A strong gal with a stun-baton or slaver's cane. Maybe a cattle-prod might roll high enough.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 31, 2018, 09:23:10 pm
I finally succeded by using a combination of damage and stun-damage. Then healed the unconscious provost.

But the best is: Now I can continue with research  :D
Got now VIP kidnapping.
Title: Re: Newbe questions
Post by: legionof1 on July 31, 2018, 10:01:46 pm
@legionof1

You can also spawn a mansion with 0 chests. I got that 1 time in my last run out of 3 mansions total.
snip

Huh, news to me never had one without a chest since the feature was implemented more then a year ago.
Title: Re: Newbe questions
Post by: LouisdeFuines on July 31, 2018, 10:24:39 pm
When a ships mission is "secret base", does it mean a currently invisible base? Never seen any support ships for that base.
Title: Re: Newbe questions
Post by: legionof1 on July 31, 2018, 10:30:51 pm
Secret base is the name given for the mission to build the faction bases. A bunch of ships of many sizes swarm the area near where the base will appear, land at least once each. Then some time late the base is spawned and can be found in the normal manner.

Title: Re: Newbe questions
Post by: BBHood217 on August 01, 2018, 03:02:16 am
If you can catch a secret base under construction, it's an opportunity to get two of the same VIP: One from the cruiser during the base construction, and the other in the base itself.
Title: Re: Newbe questions
Post by: Eddie on August 01, 2018, 04:02:33 am
So even if something has a high chance to spawn, its a high chance in a fixed low number of rolls per month.

Out of curiosity, what is the hard limit for number of missions per month?
Title: Re: Newbe questions
Post by: cc on August 01, 2018, 07:53:17 am
Out of curiosity, what is the hard limit for number of missions per month?
With unlimited waypoints enabled, it's not limited in any meaningful way. There are more slots than possible missions as fas as I can tell.
Many of the early missions are time-limited and some missions are deactivated as research progresses. In addition, some of the triggered missions have long lead times, which further reduces the amount of available targets. You can always edit Piratez_Factions to make more missions appear.
Title: Re: Newbe questions
Post by: doctor medic on August 01, 2018, 08:49:14 am
Race missions are also the easiest way to get gals alongside some cheap stuff and a bikini trapping,as the only thing you need to do for that mission is to just reach it and just end the turn.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 01, 2018, 09:10:59 pm
Is there any possibility to view the bootypaedia - entries of gadgets in the production facility?
Middle mousebutton doesn`t work here. And I don`t want to go through all bootypaedia areas in search for that one article.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 01, 2018, 09:50:15 pm
Is there any possibility to view the bootypaedia - entries of gadgets in the production facility?
Middle mousebutton doesn`t work here. And I don`t want to go through all bootypaedia areas in search for that one article.

Sadly no. You've to go to the geoscape and open the booty-pedia and search the entry in there.
Or press O during the inventory screen to open the bootypedia.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 01, 2018, 09:54:50 pm
Ok.

I`m a little bit confused about the secret base missions of the enemy. It should generate a hideout, but that didn`t happen...  :o
I`ve waited until the following month.
Title: Re: Newbe questions
Post by: legionof1 on August 01, 2018, 10:03:41 pm
bases dont automatically get revealed to the player you do have to send a craft out to go look for it.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 01, 2018, 10:25:31 pm
bases dont automatically get revealed to the player you do have to send a craft out to go look for it.
Yes, that is normal, but shouldn`t there be any support ship landing?
Title: Re: Newbe questions
Post by: legionof1 on August 01, 2018, 10:34:31 pm
supply ship does not always appear right away, and unless you have the base under radar coverage the ship can land and do its thing without ever being seen.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 01, 2018, 11:01:13 pm
One question about the voodoo rod.
I`ve researched it and the game tells me, I should be able to produce it. But I couldn`t find it in the list.
Could someone look into my save, where it is?
Title: Re: Newbe questions
Post by: ivansanchez on August 02, 2018, 01:59:34 am
I`ve researched it and the game tells me, I should be able to produce it. But I couldn`t find it in the list.

You're lacking a facility. In the workshop screen, use the left drop-down menu to select "Facilities missing". Some stuff requires a building in the base to be manufactured (e.g. alcohol needs a Still).

In your particular case, you cannot manufacture a Rod of Hellfire if you don't have a Summoning Circle in your base.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 02, 2018, 06:04:04 pm
@Ivansanchez:
I was looking for the normal Voodoo Rod. According to the techtree no special building is necessary. So I should be able to build it.
Title: Re: Newbe questions
Post by: Zharkov on August 02, 2018, 06:09:19 pm
@Ivansanchez:
I was looking for the normal Voodoo Rod. According to the techtree no special building is necessary. So I should be able to build it.

May have changed with the latest version, but I think you do not get voodoo rods independent of armor (https://openxcom.org/forum/index.php/topic,5653.msg86768.html#msg86768).
Title: Re: Newbe questions
Post by: LouisdeFuines on August 02, 2018, 06:16:22 pm
I checked it. No armour should be necessary.

Anyone else an idea, why the voodoo rod is not accessible?
Title: Re: Newbe questions
Post by: legionof1 on August 02, 2018, 06:55:34 pm
This is an artifact of how items must be coded. A pedia entry even with the Anal tab will not tell you what is required to build one, only buy. In this case it is neither buy-able or build-able. It comes as part of the witch outfit only.

That said Dioxine did leave the hook for purchase in the tech tree coded but disabled. As such "Voodoo Rod " is still visible in the tech viewer.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 02, 2018, 07:07:54 pm
Ok, so the game told me wrong, when saying I could build it.  :o
I remember clearly, it happend so.

I must apologize. Just read in the pedia of the rod, that a certain dress is necessary. What is the correct name of the dress for the tech tree?
Title: Re: Newbe questions
Post by: legionof1 on August 02, 2018, 09:38:47 pm
This is an artifact of how items must be coded. A pedia entry even with the Anal tab will not tell you what is required to build one, only buy. In this case it is neither buy-able or build-able. It comes as part of the witch outfit only.

That said Dioxine did leave the hook for purchase in the tech tree coded but disabled. As such "Voodoo Rod " is still visible in the tech viewer.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 02, 2018, 10:39:48 pm
Excuse me, legion. I just didn`t understand, you were already using the correct syntax.

One question about the heavy freighter of the guild. There is no guild master on board. Is there another ship that holds a master?
Thought, the biggest ship would have one.
Title: Re: Newbe questions
Post by: legionof1 on August 02, 2018, 10:55:34 pm
Cruisers and battleships have GMs, freighter is just that even if its a bigger naster one. You dont see the President/Prime minister on a container ship do you? But they do visit warships.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 02, 2018, 11:11:17 pm
Thanks for the hint. Is taken down to my notes. I have a 11 sides word document now with all the hints of you guys :-)

About the witch outfit: I have now researched it:
Where do I get from the:
- monster teeth and eye
- spider silk?
All other ingredient I already got.
Title: Re: Newbe questions
Post by: legionof1 on August 02, 2018, 11:29:40 pm
Monster hunt missions have all the parts, you need. teeth and eyes have some other sources.
Title: Re: Newbe questions
Post by: Zippicus on August 02, 2018, 11:31:07 pm
There are some missions that you can research and unlock that spawn various creatures you can hunt for those parts.  Spider silk unsurprisingly comes from the spider hunt, the teeth and eyes can come from a few different hunts.  If you've been doing those hunts then you might have to research the corpses to use the extract manufacturing option in the workshop.
Title: Re: Newbe questions
Post by: Eddie on August 02, 2018, 11:49:43 pm
Monster teeth and eye and spider silk can also be (randomly) found on beastmen altars. In the the werewolf mission.
I also remember getting spider silk fom bandit caves bounty hunt mission.
Title: Re: Newbe questions
Post by: ivandogovich on August 03, 2018, 12:12:57 am
Spider silk can also be purchased now from Ye olde Magick Shoppe.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 03, 2018, 03:11:47 pm
Just did a scorpion hunt mission, that was full of ratmen. But no eyes or theeth retrieved.

Besides: Had my first encounters with Star Gods. What is the best way to stun them? I tried with the stun baton about 50 times but didn`t even hit.
Maybe with the wand of airlessness?


How many rounds do enemies endure, that are choked with that wand?


And a second thing:
Can choked units be prevented from dying?

Title: Re: Newbe questions
Post by: legionof1 on August 03, 2018, 05:43:30 pm
Some monster hunts spawn with more regular foe having already hunted the monsters, and as such usually carrying the parts as dropped loot.

Star gods are highly resistant to both daze and electric type damage, in addition to high melee dodge, so yah running up and whacking them is pretty fruitless.

The wand works by inflicting choke type damage as stun and a small amount of lethal, so it function the same as with any other mixed dmg knockout tool, like handle or pipes. 
Title: Re: Newbe questions
Post by: LouisdeFuines on August 03, 2018, 07:35:45 pm
Ok, but how do I stun Star Gods then?
Title: Re: Newbe questions
Post by: legionof1 on August 03, 2018, 08:00:53 pm
Impalers are about the only "safe" assured option, being nonlethal bio type dmg. Beyond that chip damage with low dmg (30ish) pierce or laser guns can be effective, similarly non WP fire.

You can overwhelm them with sheer power in daze or electric but few things with that level of power dont run the risk of killing them outright or at least pushing them into immediate overstun.



Title: Re: Newbe questions
Post by: LouisdeFuines on August 03, 2018, 08:53:29 pm
What are these impalers? Are these special weapons or a category of weapons (Sorry, if I understood wrong)? If it es melee: Melee is, as you said, not effective at all. Whate are non WP fire weapons?

What about the minilauncher? Could he do the job?
Title: Re: Newbe questions
Post by: legionof1 on August 03, 2018, 10:51:45 pm
Imapler is voodoo scaled weapon found in the loot of pink ships of love.

There are 2 types of fire type dmg weapons.

The first is like in vanilla in that it does 5-10 ignoring armor, and might set the target on fire which does 5-10 on successive turns, power of the shot only scales aoe.
The WP(white phosphorus or wille pete) does the 5-10 and power of the shot as damage ignoring armor. WP can be very deadly as a result.

Using the first is an easy way to do lots of minor hits with minimal TU expended.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 03, 2018, 11:10:47 pm
And what about the minilauncher? Can he help with the Star Gods?
Title: Re: Newbe questions
Post by: LytaRyta on August 03, 2018, 11:34:27 pm
q. about armors :

what means those percentage ?
for example:

burn        15 %
daze       250 %
cutting     75 %
choking     0 %
chem       20 %
electric   160 %
emp         25  %
warp(?) ?? 140 %


which % is better - lowest, or highest ?
Title: Re: Newbe questions
Post by: legionof1 on August 03, 2018, 11:43:02 pm
these are multipliers to incoming damage. So 100% is flat damage of the shot. less then 100% is reduced. More then 100% is extra dmg taken.

Resistance is before armor.
Title: Re: Newbe questions
Post by: LytaRyta on August 03, 2018, 11:50:08 pm
^^  so, it means, the said armor has resistance 15 % against fire ? (burn, fire resistance)

or it can ABSORB 15 % of 100 % of (from) incoming fire (burn) damage ?
Title: Re: Newbe questions
Post by: Eddie on August 04, 2018, 12:20:42 am
It's a *multiplier*

Multiply the damage with this number.
100 damage * 100% = 100 damage (no change)
100 damage * 50% = 50 damage (you take half damage)
100 damage * 200% = 200 damage (you take double damage)
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 12:23:08 am
Just tried out the Minilauncher on a Star God. I oneshoted him, as soon as the shield was gone.

Again a question about Voodoo:
The Great Voodoo Staff. Game tells me, I can produce it, but I can`t. Is it the same as with the Voodoo Rod? If so, what do I need for it? The pedia entry tells me, there is no special necessary cloth to use it.
Title: Re: Newbe questions
Post by: Zippicus on August 04, 2018, 01:02:43 am
Just tried out the Minilauncher on a Star God. I oneshoted him, as soon as the shield was gone.

Again a question about Voodoo:
The Great Voodoo Staff. Game tells me, I can produce it, but I can`t. Is it the same as with the Voodoo Rod? If so, what do I need for it? The pedia entry tells me, there is no special necessary cloth to use it.

The Greater VooDoo Staff is a stand alone item so you can manufacture it, I don't think it requires anything too fancy to produce.  It should be listed under the equipment section of your production menu.  If ti's still not there use the drop down menu to "missing facilities" and it will show what you need to build it.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 12:32:37 pm
Okay, so I finally reached Gauss Technology.

Will there ever be a possibility to manufacture or buy ammunition for it? Or do I have to find everything?
Also: Laser seems a lot more accurate.  :o
Title: Re: Newbe questions
Post by: Martin on August 04, 2018, 12:41:52 pm
You canmanufacture your own XG gauss designs which tend to be a lot better despite somewhat lower raw damage, check the tech tree they are quite endgame in their power but if you beeline for them, you can get them suprisingly early. Beware thy aren’t exactly cheap to make! You can also manufacture ammo for the looted gauss guns and gauss ship weapon.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 01:01:38 pm
Ok, thank you for the answer.

Does anyone know a good source for Laser Lenses? I need them to produce Medusa Missiles.
Title: Re: Newbe questions
Post by: Zippicus on August 04, 2018, 02:52:19 pm
My brain is pretty fuzzy right now but I'm pretty sure you can buy laser lenses once you have the right merchants/dealers unlocked.  Until then you'll have to disassemble lasers to get some lenses.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 03:10:00 pm
Ah, ok, do you know the dealer?
Title: Re: Newbe questions
Post by: Zippicus on August 04, 2018, 03:48:09 pm
I'm not really sure on that, it's probably a combination of things (i.e. dealers/contacts/tech researched) needed to make that stuff show up in the purchase list.
Title: Re: Newbe questions
Post by: Martin on August 04, 2018, 04:06:18 pm
Prize: M-Lasers unlocks buying laser parts.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 04:40:03 pm
From which faction do I get this prize from?
Title: Re: Newbe questions
Post by: legionof1 on August 04, 2018, 05:12:36 pm
Look at the Prizes entries in the pedia. There is one for bank, jack, and Mutants saying exactly what they offer, in what order, and for how many tokens.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 07:18:22 pm
@Legion:
The pedia tells me only about the prizes I`ve alread bought. Not those I haven`t unlocked already. Or have I understood something wrong?
I looked under bounties and trophies.
Title: Re: Newbe questions
Post by: legionof1 on August 04, 2018, 07:52:40 pm
The 4 topics in green in the attached screen shot.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 08:57:53 pm
Thank you: Custome Wiz Biz is still unknown to me. The others not.

Is this wand of peace of any value?
Title: Re: Newbe questions
Post by: LytaRyta on August 04, 2018, 11:10:02 pm
You canmanufacture your own XG gauss designs which tend to be a lot better despite somewhat lower raw damage, check the tech tree they are quite endgame in their power but if you beeline for them, you can get them suprisingly early. Beware thy aren’t exactly cheap to make! You can also manufacture ammo for the looted gauss guns and gauss ship weapon.

how "beeline for them" ?  ? (4 XG Gauss dizajn)

is there any shortcuts, in tech tree ?

if any - what, which topics, which techs yu need to research, /unlock, to get XG designs theme ?
´´topic
Title: Re: Newbe questions
Post by: LouisdeFuines on August 04, 2018, 11:29:57 pm
I`m a little stuck in my research (again). Want to get energy capacitors, but need mercenary engineer and decrypted data disc.

Where can I find those?
Title: Re: Newbe questions
Post by: legionof1 on August 05, 2018, 12:39:54 am
Thank you: Custome Wiz Biz is still unknown to me. The others not.

Is this wand of peace of any value?

Wand of peace, is a voodoo scaled nonlethal weapon the uses mind type dmg.

I`m a little stuck in my research (again). Want to get energy capacitors, but need mercenary engineer and decrypted data disc.

Where can I find those?
Data discs have lots of sources, but you first get them as encrypted disk and must decrypt them with a manufacture project. Merc engineers, well go fight mercs and capture one.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 05, 2018, 02:45:22 am
The Mr. X final mission demands a Gravball outfit from me. Couldn`t see it in the shop or the manufacture area.

Where can I find this outfit?
Title: Re: Newbe questions
Post by: legionof1 on August 05, 2018, 03:45:37 am
Buying a gravball outfit requires "Contacts: Death Realm's Arena". the requirements for that detailed in screenshot. More then likely you are missing having captured a leader unit.
Title: Re: Newbe questions
Post by: Zippicus on August 05, 2018, 04:01:53 am
Ooh that pic reminded me that I need to buy a couple arena fireball launchers on my current playthrough, I just unlocked death realm and forgot to make purchases lol.
Title: Re: Newbe questions
Post by: Martin on August 05, 2018, 11:31:38 am
I find the contact: something buyables rather underwhelming. Especially the  overpriced eurosyndicate stuff, which I suggest you should completely ignore.
Title: Re: Newbe questions
Post by: rezaf on August 05, 2018, 11:44:06 am
I find the contact: something buyables rather underwhelming. Especially the  overpriced eurosyndicate stuff, which I suggest you should completely ignore.

Pricing ceases to be much of an issue at some point, but otherwise I agree. It's easy to fail to get the contact of the area where your main base is located.
In my game it's almost 2604 and I have yet to unlock the Death Realms contact.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 05, 2018, 12:06:54 pm
Ok, I found the Grav Outfit to purchase :-)

In order to continue with my research I need to get a "scout" researched. What is this? An alien vessel perhaps?
Title: Re: Newbe questions
Post by: BBHood217 on August 05, 2018, 12:53:49 pm
The scout is indeed a craft, one of the smallest ones in fact.  You might have a hard time getting its documentation since scouts never land from my experience and it's far too easy to blow them up.  And after all that, there might not even be a documentation to loot.

So the easier way to learn about the scout is to research the info out of an enemy pilot or engineer, or from certain files acquired via hacking.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 05, 2018, 02:35:07 pm
Thank you @BBHood, that helped!  8)

Do the medpacks in that game refill after the mission?

And one thing about the Mercenary Engineers. On what ships do I find them? On Frigate-class, the most common, there is none.
Title: Re: Newbe questions
Post by: BBHood217 on August 05, 2018, 04:41:28 pm
Most medikit-type items can potentially be lost after partial usage, it's similar to ammo clips where all the ammo is tallied up and the remainder can be lost.  There are a few exceptions where they will never be lost no matter how much they get used, and these will be indicated by a lack (as in this particular text has to be missing) of the "consumable? true" line in their ANAL page.

And merc engineers can sometimes not be present even if the ship is big enough to accommodate them.  But there's also a chance that you might be confusing them with commandos since both of them wear black, in which case the engineer is the one without the jetpack and with a black face mask.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 05, 2018, 07:37:04 pm
Question about the "energy capacitors":
According to the tech tree I should be able to research, but strangly I`m not.
Could anyone please look into the savegame?
Or do I first have to find one item? If so, where can I get one?
Title: Re: Newbe questions
Post by: Marza on August 05, 2018, 09:13:22 pm
Go to your workshops and disassemble a gauss musket. Pay close attention to what components you receive when you disassemble weapons, they'll be very important later on.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 06, 2018, 06:52:55 pm
I got a question about research.
I finally got the "unlocking stellar empire weapons". But why?

As seen on pic 1 I got all requirements. But why were the magischen-motors marked as researched since I lack a Star God Operative for it, pic 2.

Could I have got researched the magischen-motors by the decrypted data disc?
Title: Re: Newbe questions
Post by: ohartenstein23 on August 06, 2018, 06:55:56 pm
You can see the star god operative "gives it for free" and therefore is only one possible way of obtaining that tech.  The "give one free" mechanic means that when you research certain items/captives, you get a free research project randomly from a list.  Magischen-motors can be obtained from any one of the sources listed there.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 06, 2018, 07:14:08 pm
Thank you, didn`t know that.

Another 2 questions:
1. Bootleg laser disc: Where do I get this from?

2. Where do I get a Riticulan technician from?
Can I purchase him one day? For there are no mor reticulan ships anymore in my game.

I need both for higher studies.


And a third thing about the cyberdisc. I killed lots but got never a research topic. NOW, out of nowhere I`ve got a wreckage. How comes?
Title: Re: Newbe questions
Post by: Zippicus on August 06, 2018, 10:38:16 pm
Bootleg laser disks are random loot, possibly from certain enemies or missions as they're not super common.  Reticulan technicians hang out on medium sized ships and the imperial probe base mission (both of which can spawn at any time during the game).  Some research topics require a certain level of tech before you can research them, if something appears out of nowhere it means you just unlocked the lasts (or only) tech needed to research it.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 06, 2018, 10:48:49 pm
So my chances aren`t big to get a bootleg laser disk, damn!

I took a lot medium size ships, but no reticulan on board. I thought, the round probes are empty! The blow up with one shot.

Title: Re: Newbe questions
Post by: ohartenstein23 on August 06, 2018, 10:49:34 pm
Don't shoot down the probes, wait until they land.
Title: Re: Newbe questions
Post by: Zippicus on August 06, 2018, 11:04:34 pm

I took a lot medium size ships, but no reticulan on board.

To be clear I'm talking about medium sized reticulan ships, not just any old medium sized ship.
Title: Re: Newbe questions
Post by: legionof1 on August 06, 2018, 11:15:09 pm
Probes must be followed till they land to get the mission. Blowing them up yields no mission at all.
Title: Re: Newbe questions
Post by: khade on August 06, 2018, 11:41:32 pm
I think it's possible to buy the technician, though I can't verify it.
Title: Re: Newbe questions
Post by: BBHood217 on August 07, 2018, 03:06:20 am
Have you contacted the sectoids (i.e., researched "Contacts: Reticulans")?  If so, that'll make them stop appearing.  But if you've missed out on any live sectoid research, you can still get them with the Reticulan Files that the contact provides.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 07, 2018, 06:42:34 pm
@BBHood, thank you for your hint. I will try that out!
EDIT: It worked. I had the contacts: Reticulans. Thats why they disappeared.
But with the Reticulan Files I finally got the research I needed at that point.


Any idea about getting the bootleg laser disc?
EDIT: Bootleg laser disc no more necessary. Got the research topic from a decrypted data disc.
But would really like to know, where to find that damn disc. Just out of curiosity.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 07, 2018, 09:16:09 pm
But would really like to know, where to find that damn disc. Just out of curiosity.
I think it's a rare drop from a raider boss or a bandit boss(or both).
Title: Re: Newbe questions
Post by: LouisdeFuines on August 07, 2018, 09:42:09 pm
Or maybe a drop from DOOM race? Since it lead to UAC Weapons...

One other thing:
Do I get points for research? What influences infamy?
Title: Re: Newbe questions
Post by: legionof1 on August 07, 2018, 11:17:08 pm
infamy is gained from score on the battlefield, knocking out some types of UFOs, and research. 
Title: Re: Newbe questions
Post by: LouisdeFuines on August 07, 2018, 11:23:17 pm
And the regular points? Does research help here in any way? What about capturing people alive? Does that have any influence?
Title: Re: Newbe questions
Post by: legionof1 on August 08, 2018, 12:17:17 am
Score is infamy. Just naming convention is not uniform throughout the mod cause it would involve alot of mucking about with engine level strings.
Title: Re: Newbe questions
Post by: Zippicus on August 08, 2018, 01:40:50 am

Any idea about getting the bootleg laser disc?


I know for sure I got one from a hitman bounty mission, and I think I got some from the little pink ships but I'm not 100% sure on that.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 08, 2018, 09:04:06 pm
Just for my notes:
What creates negative score then? Do flying police vessels create negative score too?
What about skipping some missions? Do all skipped missions count into the negative or only certain ones?
Title: Re: Newbe questions
Post by: legionof1 on August 08, 2018, 09:33:52 pm
Most enemy craft generate some minor amount of negative score, just flying around. Some don't. Some missions, like pogroms after *mutant alliance*, have large penalties for ignoring them.

It all depends on what the event is.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 08, 2018, 11:25:48 pm
Is there any way to purchase / produce power armor parts?

The same question about the energy weapon parts.
Title: Re: Newbe questions
Post by: legionof1 on August 08, 2018, 11:29:19 pm
Easist source of energy weapon parts is disassembly of captured energy weapons. Power armor parts are mostly from killing stuff in power armor.
Title: Re: Newbe questions
Post by: khade on August 09, 2018, 01:36:09 am
Eventually maybe?  I honestly don't remember but I think so.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 09, 2018, 12:40:19 pm
"Market of Wishes"
Lategame shop allows to instantly buy power-armor parts if needed.
Marsec Bodyguards are prone to "Seduction" and mindcontrol. One way to get captives and easy access to the parts.

Heavy freighters occur frequently once the threshold of patience is reached. Lots of goodies and tank-parts as well.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 07:37:37 pm
There are 2 ships I don`t seem to be able to get down: The Silver Tower and the Battleship.

I got 6 Brave Whalen und 2 Kraken.

Could someone please look into my save, what I could do better?

And one question about the cyberdisc wreckage:
How can I get one? Whenever I down a cyberdisc, i blows up.
Title: Re: Newbe questions
Post by: Zippicus on August 09, 2018, 08:17:07 pm
There are 2 ships I don`t seem to be able to get down: The Silver Tower and the Battleship.

I got 6 Brave Whalen und 2 Kraken.

Could someone please look into my save, what I could do better?

And one question about the cyberdisc wreckage:
How can I get one? Whenever I down a cyberdisc, i blows up.

For the bigger ships that are heavily shielded you'll need to bring some tesla cannons to the party, the more the better.  If you can mix a couple sabers into the attack with 4 tesla cannons each that will go a long way.  For cyberdiscs avoid using piercing or plasma damage if you want to recover the wreck.

Edit: My bad, I mean barracudas not sabers, sabers have 2 LT and 2 MS, barracudas have 4 LT
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 08:38:31 pm
I use mainly EuroSyndicate Las-Rifles.
Cyberdiscs blow almost always up with these.
Title: Re: Newbe questions
Post by: Zippicus on August 09, 2018, 08:56:37 pm
If you really absolutely have to recover a wreck, the trusty axe will do it, fire would work as well.  Since we're having this discussion I'm guessing you don't have EMP grenades, that would be the easiest and safest method by far.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 08:57:58 pm
Errr, no. Momentary I don`t have any EMP-nades.
I miss the Nuclear Battery. Where do I get one from?

I checked the tesla cannon. It deals only 15 damage. Do you really thing, that would help me with the 2 biggest ships?
Title: Re: Newbe questions
Post by: legionof1 on August 09, 2018, 09:11:29 pm
yes it does x4 damage vs shields. So vs shields the 15 is actually 60 per shot. This x4 isexplicitly mentioned in the pedia entry.
Title: Re: Newbe questions
Post by: Zippicus on August 09, 2018, 09:15:17 pm
I think the nuclear battery requires the siberian base mission, you'll have to research a broken trade guild rep to be able to do that mission.  And yeah Tesla cannons do quad shield damage, for the silver tower especially that's the only way to defeat the high shield regen.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 09:28:25 pm
But my ships got alreay Medusa rockets. Those deal tripple damage to shields. 3x 60 = 180. That should be better, or did I misunderstand something?
Title: Re: Newbe questions
Post by: Zippicus on August 09, 2018, 09:50:02 pm
Tesla cannons have like 100 shots each, for silver towers you'll need them constantly hammering on the regenerating shields so your damage dealing ship(s) can do damage to the ship not the shield.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 10:09:29 pm
@Zippicus: Is confirmed.
Tesla is a "light" weapon, so my Brave Whalen can`t equip this weapon.
My tank, the Kraken, has only "heavy" slots.

The tesla hits only in a range of 10 km. So I need another tank for the Silver Towers. Any recommendation?
Title: Re: Newbe questions
Post by: Zippicus on August 09, 2018, 10:42:07 pm
My typical loadout for intercepting bigger ships (which I admittedly don't do very often at all) is a Kraken or Dragon to tank, with the biggest heavy weapons I have, 2 barracudas with 4x Tesla cannons, and 1 more ship outfitted with the most damage potential I have available, like a dragon with 4x plasma beams, a saber with 2x laser cannons and 2x Meteor missles, etc.   Honestly though I hardly ever do ship interceptions unless I have to, like that stupid secure freight or bombers for the tech gates, or the science vessel for the scientist (unless I already got one from campus carnage).  Most ships will land somewhere so I have my transport tail anything that will land and not worry about the other stuff unless I have to as mentioned before.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 09, 2018, 11:21:24 pm
I will try your thoughts out.

One other thing: I wanted to build a cyberdisc, but lack a "craft charger laser". As far as I can seen, I can`t dissamble anything for it. Where do I get this from?
Title: Re: Newbe questions
Post by: BBHood217 on August 10, 2018, 01:08:05 am
The silver towers is a stupid UFO anyway that actively trolls you.  If you do manage to down it, assaulting it on the ground is a major pain; you need flying armor to get inside, it has no engines so there will never be an alternate way in via exploded hole, the layout is nuts, the only loot you get from it are hypno panels and not much else (a battleship provides way more loot than that while being relatively easier to take down), and it's full of high-ranking ethereals that'll mess you up with mind attacks and mind control (and the best counter against them, syns, can't fly to get inside).  The only plus side is that there's a guaranteed coordinator since the silver towers is always all ethereal and never the version with the waspites and gazers (if you see them, just flee if you were going for a coordinator because there won't be one), and no engines to blow up means there's no risk of him being dead before the mission starts.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 10, 2018, 10:01:39 am
Aside from mindtwisting, difficult layout and general vision-problems with ethereals they also use those beam attacks that ignore all armor and do alot of health-damage.

This late in the game, some sort of self-healing uniform is needed. Bio-/Pestulator Suits can soak up some pain but they can't fly tho.
The saviour outfit can fly and does melee-stun attacks to fight inside the craft. Also the best medkit in the game so far.

If you wanna prepare for the worst and this craft is one of the hardest to beat, stack up on cakes and mushroom beer to keep the health-pools near max.
The beam causes treatable wounds, so 1 wound can be patched with 8-9 HP each (nano-surgery or saviour-medkit).

Hypno-panels are worth some do$h but in case you need the coordinator only, stun him/her and bail out. Unless you need some more godly brains for some more sorceress-outfits.

On topic of the coordinator. What happened to the custom sprite for the coordinator? I can't find the mod-option to turn the sprite into a sassy lady anymore :/
Title: Re: Newbe questions
Post by: Ridаn on August 10, 2018, 01:59:54 pm
Cant you just make a UFO side breach by that point of the game? With high end Fusion/Plasma tech that shouldnt be a problem.
Even Chinese Dragon should do, though I didnt use one since its release. Iirc there is also a high damage Advanced Launcher ammo, capable of breaking through hulls.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 10, 2018, 02:49:02 pm
I will try your thoughts out.

One other thing: I wanted to build a cyberdisc, but lack a "craft charger laser". As far as I can seen, I can`t dissamble anything for it. Where do I get this from?

Excuse me for returning to this topic, but has someone any idea where to get this f... craft charger laser?

@BBHood:
What about cutting holes into the Silver Tower with Fusion Torches to get entrys without the necessity of flying armor?
Title: Re: Newbe questions
Post by: BBHood217 on August 10, 2018, 04:01:42 pm
Can't be done since the UFO is always flying one level off the ground.  You need flying armor to get in.

they also use those beam attacks that ignore all armor and do alot of health-damage

The ghost beam does mind damage, which a syn is very resistant to.  I found syns overall to be very useful when facing ethereal forces, as they can shrug off plasma and mind attacks (the gazer's gaze attack is actually mind).  Just watch out for heavy plasma and sectopod lasers.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 10, 2018, 05:33:49 pm
Can it be, that mercaneries disappear one day (eventually with a certain research?)?

I still need to interrogate a mercenary engineer, but they stopped coming.
Title: Re: Newbe questions
Post by: BBHood217 on August 10, 2018, 05:38:46 pm
I don't think there's anything that removes mercs from a game.  All I can suggest is to just be patient; eventually they'll do another merc contract run, or they might even set up a secret base if you're (un)lucky.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 10, 2018, 07:42:57 pm
@BBHood:
Any idea where to get the craft laser charger from?
Title: Re: Newbe questions
Post by: Zippicus on August 10, 2018, 08:21:55 pm
About the craft charger laser, at some point you can manufacture those.  I forget the exact techs you need since the research tree is more of a tangle than a tree.  Laser weapon assembly would be a good starting point though.
Title: Re: Newbe questions
Post by: cc on August 10, 2018, 10:36:53 pm
Any idea where to get the craft laser charger from?
Both production and buy requirements are listed in the Tech Tree, just like all the times you asked before. If you're repeatedly given advice, you're expected to eventually start listening.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 10, 2018, 10:57:15 pm
Got it! It was an item to buy AND to build! Got it in my lists, when got super-self-charger as prize.

Thank you for the advice.



One thing about O-G armour.
I don`t seem to have any O-G armour apart from the space suit (which isn`t marked 0-G). Can I only bring O-G-suits to Cydonia? I really like to use the Harbinger suit. In the pedia is written, it can be used in space, but is not 0-G armour. How do these informations fit together?

So asked clearly: What is 0-G armour? Which armour can be used in space?


And: What armour and weapons can I use underwater?
Title: Re: Newbe questions
Post by: BBHood217 on August 11, 2018, 01:08:23 am
Cydonia isn't a 0-G environment so space suits and the like are not strict requirements.  However, it still requires a type of armor known as exosuits; the fluff mentions stuff about extraterrestrial planets and the like, but in the scope of this game it just really all boils down to "this armor is Cydonia-compatible".  The space suit is an exosuit; in fact, it's the minimum armor you need for Cydonia as incompatible armor will default to it.
Title: Re: Newbe questions
Post by: legionof1 on August 11, 2018, 01:16:09 am
Space or underwater outfits have separate pedia entries for there versions in alternate environments, the one you see when you research a outfit is always the land version. Space capable have (0-G) after the name, and underwater (Sea) after the name.
Title: Re: Newbe questions
Post by: Zippicus on August 11, 2018, 01:29:03 am
as to what you can use where, the way I check is to go to the craft equip screen and hit the drop down menu for 0-G, Underwater, Infiltration, etc. and only stuff I can use shows up in the inventory to add to the mission.  There's probably other ways to check but that's generally the most convenient for me as the only time I'm checking that stuff is when I'm about to launch one of those missions.  Armor can be checked by the "what to wear?" button on the mission popups, it will list all the compatible armor that you have discovered.
Title: Re: Newbe questions
Post by: cc on August 11, 2018, 09:21:24 am
Armor can be checked by the "what to wear?" button on the mission popups, it will list all the compatible armor that you have discovered.
That doesn't work for Cydonia.
The list of armor usable on Cydonia is as follows:

Hands:
Space Suit
Bio Suit
Pestulator Suit
Moloch Armor
Superhero Armor
Annihilator Suit
Sorceress Outfit
Furiosa Armor
Ghost Outfit
Loader Suit
Harbinger Power Armor

Spectre:
Spectre (the only armor available to the eponymously named soldier type.)

Synth:
All armors.

Slave:
Space Suit
Loader Suit
Testudo Human Power Armor

Peasant:
Space Suit
Loader Suit

Lokk'Naar:
Lokk'Naar Space Suit
Lokk'Naar Shadow Armor



If I recall correctly, the Superhero armor is the earliest "proper" armor that is 0-G capable.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 11, 2018, 11:46:26 am
I confirm all your advices. The pedia was a real help.

Also the drop-down-menu in the equipment screen shows all currently available equipment for Sea oder O-G.
Can I somewhere see, what equipment in general is for example capable for Sea? (or O-G)? I mean the equipment I haven`t yet in my stock for example.


And one question about the nuclear battery (necessary for the EMP-Grenade):
I did the siberian base and researched the russian files and the laser weapons following. But no nuclear battery was received.
Title: Re: Newbe questions
Post by: cc on August 11, 2018, 01:50:30 pm
Can I somewhere see, what equipment in general is for example capable for Sea? (or O-G)? I mean the equipment I haven`t yet in my stock for example.
Bootypedia or the game files.

I did the siberian base and researched the russian files and the laser weapons following. But no nuclear battery was received.
Nuclear batteries are gotten by disassembling Killer Droid Mk.801s. Those can be found in the Abandoned Sattelite mission or, rarely, in Passenger Ferrying missions.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 11, 2018, 08:03:50 pm
A question about the Voodoo School:
I got there people for almost 5 game years, they didn`t develop any further.
Have I done something wrong?

Title: Re: Newbe questions
Post by: Zippicus on August 11, 2018, 09:37:04 pm
No you're not doing anything wrong, unlike vanilla Xcom VooDoo power can't be raised, and the VooDoo skill is capped, the skill cap is based on the unit type, i.e. 40 for gals, 60 for slave soldiers, etc.   Once you have a unit in the school and they get a +0 at the end of the month, they're capped.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 11, 2018, 10:20:57 pm
Ah, ok, that makes it understandable.

So voodoo seems a little underpowered in Piratez.

Aren`t there any classes that can go higher with voodoo skill?

And about the rod. Can the effects (stun damage) be negated?
Title: Re: Newbe questions
Post by: legionof1 on August 11, 2018, 10:36:24 pm
Voodoo is still quite powerful, but it is computed differently. Most voodoo items use X% of (Strength x skill) x accuracy of the tool's fire mode. Stats are balanced for this different set of computations.

Slaves soldiers have the best raw stat potential, but less available stat boosts from outfits. Gals also have much better minimum voodoo power. Generally about the same overall performance, but what works out the best depends on what you get in stat RNG.

There are plenty of restorative items for stun. Go read the pedia entries for thing like canteens and oxygen tanks.
Title: Re: Newbe questions
Post by: Zippicus on August 11, 2018, 10:57:29 pm
I'm not so sure I'd call it underpowered, but yeah it's not like you're going to be able to MC everything on the battlefield in 1 turn like you could in vanilla Xcom.  I think the highest VooDoo skill I've seen was on a slave soldier who was at 70, but screening slave soldiers is kind of detrimental as you lose the slave.  I've seen peasants with high 60's and they're cheap so they're a lot more screenable without hurting your resources.  All the pirate gals, hands, warriors, vetrans, escaped lunatics cap out in the low to mid 60's, Freaks can go a little higher than the rest but screening gals is really expensive (especially if you keep too many around and your officers get promoted really high).  Lokk'naars cap out around 50.  Then you have to take into account the skill caps.  VooDoo equip uses a formula using power and skill so you really want both to be high.  All that being said you're highest raw power/skill will come from Peasants and Slave Soldiers but they can't wear any of the fancy VooDoo armor, they can only use the various devices.  Something to keep in mind as wall is that armors can raise and lower VooDoo power.

As far as mitigating stun, energy, bravery, etc, effects from using VooDoo skills, there are a bunch of different consumables that you can carry around and use as necessary, Finely distilled rum is a nice portable "all in one" option with a decent amount of uses per effect.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 12:13:43 am
I`m looking for metal ore.

Need this for the enriched uranium.
Any idea, where I can take this from? Or can I "manufacture" it?
Title: Re: Newbe questions
Post by: legionof1 on August 12, 2018, 12:30:12 am
excavator ufos have a large amount of ore, also the prospector craft generates a few if used in a ground battle.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 01:23:47 am
What is meant in the pedia, when an armor is "SLV"?

Does that mean "slave"?

Title: Re: Newbe questions
Post by: Marza on August 12, 2018, 01:38:58 am
Yes, 'slv' is an abbreviation for slave.

See attached for recruiting slaves.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 02:13:44 am
Thank you for the help!

Does it only seem to me or is it so:
Can research only be done in the starting base due to the Old Earth Lab?

I`m in endgame but still haven`t found a possibility to build a new lab.
Title: Re: Newbe questions
Post by: Marza on August 12, 2018, 03:05:21 am
There are a lot of buildings that provide room for your scientists (brainers). Some of the better ones include the study room, data centre and computer core and these can be built in any base. The Old Earth Lab is only available in your first base and cannot be rebuilt; lose the lab and it is permanently gone.

To my knowledge there is a special ammunition for one gun that needs the old earth lab to be manufactured, but that's hardly critical. You can theoretically complete the campaign using only single brainer in a mess hall.
Title: Re: Newbe questions
Post by: KZad Bhat on August 12, 2018, 05:24:00 am
I'm pretty sure you can rebuild the Old Lab, for something like $75,000,000.
Title: Re: Newbe questions
Post by: cc on August 12, 2018, 10:20:17 am
unlike vanilla Xcom VooDoo power can't be raised
Please note that Voodoo Power can be improved by using Blood Magic (part of Masochist armor).

To my knowledge there is a special ammunition for one gun that needs the old earth lab to be manufactured, but that's hardly critical. You can theoretically complete the campaign using only single brainer in a mess hall.
Fairy Dragon and D/A: Personal Computer require the LAB function which is only provided by the Old Earth Lab and the Biotech Lab.

I'm pretty sure you can rebuild the Old Lab, for something like $75,000,000.
No, you can't.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 11:40:19 am
Does it only appear to me that only 1 Fusion Ball Silo ist allower per hideout? The pedia doesn`t restrict it.
Title: Re: Newbe questions
Post by: cc on August 12, 2018, 11:42:38 am
Does it only appear to me that only 1 Fusion Ball Silo ist allower per hideout? The pedia doesn`t restrict it.
There's no limit on the amount of Fusion Ball Defenses per hideout.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 12:06:17 pm
Yes, you`re right. I simply oversaw it..  :P

What is your best Sea-weapon? O got a mission with sharkmen, where the harpoon was very will. But on the second stage, the Sirens finished me.
Title: Re: Newbe questions
Post by: BBHood217 on August 12, 2018, 12:39:42 pm
You got the two-part mysterious island mission?  It's kind of a pain as most of the stuff that the ghost gals are vulnerable to unfortunately don't work underwater and can't be smuggled into the island.  Shockafists and sonic pistols might be your best bet.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 01:20:45 pm
I can get sonic pistols in Piratez? Where do I get them from?
Title: Re: Newbe questions
Post by: Rince Wind on August 12, 2018, 02:31:25 pm
Lobstermen
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 02:39:40 pm
I already killed one lobsterman. He didn`t give me any sonic pistol. Or do I have to capture him?
Title: Re: Newbe questions
Post by: Rince Wind on August 12, 2018, 03:24:26 pm
There is a small chance that lobstermen carry them. Maybe not even on all missions with lobstermen. Sonic weapons really aren't common.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 03:50:29 pm
A thing about the Fairy Dragon.

It is listed as ammunition. But of what weapon?


And one thing further:
Can I see in the tech tree, whicht item is meant to be build, which to be buyed? I know, that manufacture items got an [m]. Is there something similar for purchase  items?
Title: Re: Newbe questions
Post by: ajnunezr on August 12, 2018, 07:50:15 pm
{i} for purchased
{f} for building
{m} manufacturing

I think that is all.

EDIT.

D*** BB code  :P
Title: Re: Newbe questions
Post by: Marza on August 12, 2018, 08:04:22 pm
for purchased
[f] for building
[m] manufacturing

I think that is all.

Heh, revenge of the BB code!

Regarding the Fairy Dragon, if you haven't found it in the bootypedia, you're probably not ready to use it. Check the bootypedia and see what gun comes before the Fairy Dragon. If you can't find it, then it likely means you haven't researched it and I'm not going to spoil the surprise right now.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 08:44:41 pm
But I got the Fairy Dragon.

I just don`t know, if it is the weapon or its ammu. In the Vault it is described as ammu.
Title: Re: Newbe questions
Post by: Marza on August 12, 2018, 09:58:49 pm
Spoilers below:
Fairy Dragon is ammunition for the Quad Launcher.

The exact information is in the bootypedia and the analysis screen. The bootypedia and analysis screens are very powerful sources of information that is available to the player, it's a good idea to learn how to use them:

Some guns have lot of extra ammunition. These can have their own bootypedia pages that follow right after the gun that uses them.(https://i.imgur.com/TJQz5y7.png?2)


The Quad Launcher page doesn't list the Fairy Dragon on it, since there's not enough room on the page. However, we can go to the analysis screen which will show us 100% accurate information for this gun.
(https://i.imgur.com/9riiI68.png?1)


There is a lot of information here, but it does confirm that the Quad Launcher uses the Fairy Dragon as ammo.
(https://i.imgur.com/CX2iC21.png?1)


A useful note is that there is a text search function in the bootypedia. Activate it by pressing the Q key.
(https://i.imgur.com/JgerCGB.png?2)

EDIT - image links fixed. Imgur > Photobucket.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 12, 2018, 10:26:34 pm
Does EMP (grenades) do any damage to non-shields? I`m thinking of armour and health.

And about the security corridor. Does it close the hole sewers in the base for the enemy or only below the corridor? I hate hunting aliens in the sewers.

And on Cydonia:
Where is the f... brain to kill?
Title: Re: Newbe questions
Post by: Zippicus on August 12, 2018, 11:20:10 pm
Please note that Voodoo Power can be improved by using Blood Magic (part of Masochist armor).

While that is technically correct, that needs an asterisk or something as skill gains are stupidly slow, and it's so appropriately named because you would have to be some kind of masochist to raise your power by any kind of decent amount lol.
Title: Re: Newbe questions
Post by: legionof1 on August 13, 2018, 12:16:12 am
Not to mention the ludicrous rarity of the shadow orb components to even make the one.
Title: Re: Newbe questions
Post by: BBHood217 on August 13, 2018, 01:27:24 am
And on Cydonia:
Where is the f... brain to kill?

This still happens?  What's causing this and why hasn't it been fixed yet?  I got lucky this time and the brain did spawn, but it didn't on the first couple of times I played and had to kill all the enemies to finish the game.  I'm afraid you'll have to do the same here (kill 'em all).
Title: Re: Newbe questions
Post by: cc on August 13, 2018, 06:22:26 am
Does EMP (grenades) do any damage to non-shields? I`m thinking of armour and health.
Unless the unit is immune to EMP damage, EMP grenades will damage health.

And about the security corridor. Does it close the hole sewers in the base for the enemy or only below the corridor? I hate hunting aliens in the sewers.
Only bellow the corridor. It helps you to keep the enemy contained since there's only a few places (Access Lift, Hangar, Summoning Circle, Luxury Spa) where they can spawn.

EDIT: Missing a ]
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 13, 2018, 11:55:35 am
The security corridor blocks the sewers below it only. If you wanna gate the enemy entirely from going through the severs you've to use the corridor ACROSS the whole base layout.

Gas/Fire is a bit more useful to a degree but base-defence remains a pain to deal with and excess use of dogs and cheap/disposable scouts is adviced.
The free access to the severs is something I question to exist. With the extreme threats thrown at the player in form of plasma-weaponry (or cryssalisks rushing through the sever systems) it's a tedious experience I simply 'deal with'. The advantage of sneaking your own troops through the sewers is massively screwed the way the sewer sucks TUs and stamina on an increased value even worse than evil-grass.

Nerfing the TU/stamina penalty in the sewer tiles would be a buff to the enemies so the sewers are problematic regardless of viewpoint.
One solution is camping EVERY ladder that leaves the sewers. Also camping EVERY air-vent that's connected to the hangars. Piratez ain't easy you know ;)
Title: Re: Newbe questions
Post by: Rince Wind on August 13, 2018, 11:59:44 am
Or wait until turn 15 after the initial slaughter and the clearing of the hangars and hope no more than 2 enemies chose the sewers.
It is especially annoying as a lot of enemies seem to stop moving once they are out of the sewers, so not even dogs or aye-phones are of much use. After a couple attacks you'll know where they usually go in that base though.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 13, 2018, 01:24:16 pm
I prep for the worst across all bases. Some "standard" equipment for splash- damage, good melee-items, fire, shotguns and lots of dogs/ other aux units.

"Aggressive Retaliation" is not a good Mod to have installed and quickly inflates/deflates the difficulty. At first it's annoying but all the extra money out of the plasma-equipment quickly ramps up to a massive spike in power. The normal shedule of sentry/fighter crackdown approach can be entirely nullified once you can supply a fighter-craft that out-ranges the fighter /sentry.

Grey codex' conversion-launcher is one of the best solutions to boot. Outranges both ships and does enough damage to gun 'em down.
2x normal Seagull does it as well but you've to exchange fire now, causing downtime and costs more in the longrun.

Lancer-missiles are the "all-codex" alternative to the conversion launcher. Expensive but very reliable to do this specific job. Not the best damage potencial so no-go for big targets.
That's what the meteor-rockets are for. Once money is plenty, stockpile meteors in every base with a fighter in it and you can defeat almost every ship.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 13, 2018, 06:41:51 pm
I read all your advices and descpritions but still don`t see the point of the security corridor.

Ok, the sewers are closed UNDER that corridor, but at none point else. So the enemy just takes another room to go the sewers. And one of the most annoying things can still occur: The enemy troops go to areas in the sewers above which is no building.

So they can spread VERY wide.


And one thing about the map. How am I supposed to reach the southern aircraft on the map? I started a new game. So I don`t have flying armour yet.
Title: Re: Newbe questions
Post by: Rince Wind on August 13, 2018, 07:14:50 pm
Tough luck, it happens. Just leave or wait at the edge of the water and hope all enemies leave the craft.
Title: Re: Newbe questions
Post by: legionof1 on August 13, 2018, 07:15:14 pm
Yeah thats just vanilla map rng. Reworking map tilesets to prevent such things is a very labor intensive process for something that happens pretty infrequently, ie less then once a campaign. And at least that example requires rebuilding/overriding vanilla assets which is another layer of complexity. 
Title: Re: Newbe questions
Post by: niculinux on August 13, 2018, 07:23:01 pm
I read all your advices and descpritions but still don`t see the point of the security corridor.

Ok, the sewers are closed UNDER that corridor, but at none point else. So the enemy just takes another room to go the sewers. And one of the most annoying things can still occur: The enemy troops go to areas in the sewers above which is no building.

So they can spread VERY wide.

my 2 cents, i always use these yo separate access lift from other facilities, very useful whrn the hideout is asssulted: 80% of attackers access via lift, so using the corridor will prevent to have them literally at your back, plus you can ambysh them while crossing the corridor. its near mandatory on "jack sparrow".

But i don't see why the remainimg 2-3 enemies alwsy goes in the sewers, more rarely in the corridor upstairs, i alway have to chase them to bag'em. mzybe its a (strange) ai behavior?
Title: Re: Newbe questions
Post by: ElGrillo on August 13, 2018, 07:30:03 pm
Noob question,
Where / How do I get a BFG? after many playthroughs I've never seen those.
Title: Re: Newbe questions
Post by: Rince Wind on August 13, 2018, 07:43:53 pm
The Dark Ones sometimes have them.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 13, 2018, 08:11:16 pm
In the tech tree, what does [ i ] next to an item stand for?
Title: Re: Newbe questions
Post by: Marza on August 13, 2018, 08:47:54 pm
It means that item is available to buy from the black market when the technology is researched.
Title: Re: Newbe questions
Post by: ajnunezr on August 13, 2018, 09:54:33 pm
Heh, revenge of the BB code!

 ;D
Title: Re: Newbe questions
Post by: LouisdeFuines on August 13, 2018, 09:57:24 pm
Is there anywhere an up-to-date changelog of the current version?

https://www.ufopaedia.org/index.php/Change_Log_(Piratez) has only the last one.
Title: Re: Newbe questions
Post by: Rince Wind on August 13, 2018, 10:03:17 pm
1st page of the [main] thread, been there since forever.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 13, 2018, 10:09:39 pm
Damn, you`re right. Should have looked at the first page... Thx, man!  :D
Title: Re: Newbe questions
Post by: niculinux on August 13, 2018, 11:07:33 pm
@LouisdeFuines: a bit offtopic but absolutely worth mentioning: on youtube you may take a look to xpiratez playthrough by the user "silencer_pl of this forum (i assume he is) (https://www.youtube.com/playlist?list=PL849haAjFRhwIdR8f_P4WjYN771L29X8D). May disperse some doubts of yours, it started on ver. 0.99J2 and in latest "episodes" has been updated to .J3. I was not able to notice the difficulty level, though, but as of now it's the most recent playthrough avaiable  :)
Title: Re: Newbe questions
Post by: BBHood217 on August 14, 2018, 03:09:06 am
It means that item is available to buy from the black market when the technology is researched.

[ i ] means two things actually.  It can mean the item will become purchasable, but it can also mean that the item will become usable (for example, Unlocking Gauss Weapons lets you identify and use all the gauss guns).  You can tell which is which if the text says "research required (buy)" or "research required (use)".
Title: Re: Newbe questions
Post by: LouisdeFuines on August 14, 2018, 11:05:34 pm
What is the execution trophy vor? Seems, I can`t exchange it for something.
Title: Re: Newbe questions
Post by: cc on August 14, 2018, 11:19:48 pm
What is the execution trophy vor? Seems, I can`t exchange it for something.
Research it first. Then exchange it.
Title: Re: Newbe questions
Post by: LytaRyta on August 16, 2018, 03:17:42 pm
newbiesh question about (resurrection dead gal (lunatic 1, from first 7 gals) to *spectre" -form -

will it be possible somehow, resurrect, /and transform her into spectre ? ??


i started play this my most ..progressed (advanced) game in ~~2015-16,  (now im in game-year 2608 :p hehe,

sometime in early game, in ~~2602-3, one of my Lunatic has gone, died in mission, so she is alrdy 4 years dead.


Is resurrection, transformation into spectre any affected by lenght of time the gal is dead ? ?
Title: Re: Newbe questions
Post by: ajnunezr on August 16, 2018, 08:31:39 pm
It is not affected.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 16, 2018, 10:12:36 pm
Could someone pleas give me a short summary, what is gained by the different codexes?
Title: Re: Newbe questions
Post by: LytaRyta on August 16, 2018, 10:17:43 pm
How is possioble obtain *Integrated_Devices" ?

from who-m ?

(or from what, (any robots, cars, or computers?..?)

what stuffs, items (persons, or things) in game contains it?
Title: Re: Newbe questions
Post by: LouisdeFuines on August 16, 2018, 10:26:37 pm
I think "integrated devices" could be gained by dissambling something or you later get it as component.
Title: Re: Newbe questions
Post by: Dioxine on August 16, 2018, 11:04:07 pm
Integrated Devices are absurdly abundant, so you won't have trouble getting them. Primary source is looting the Academy.
Title: Re: Newbe questions
Post by: ivansanchez on August 17, 2018, 01:27:58 am
Integrated Devices are absurdly abundant, so you won't have trouble getting them. Primary source is looting the Academy.

I beg to disagree. For whatever reason, in my mid-game campaign I'm lacking a ton of them (or maybe it's just me and my desire to equip everybody with night-vision-capable armor suits), so I have to resort to disassembling Slave AIs into Optronic parts, and then assemble those Optronic Parts into Integrated Devices.

I needed to research the right things first (not a big problem since I'm mid-game and I covered that research already), and it takes a substantial amount of workshop time... but it gets the job done.
Title: Re: Newbe questions
Post by: Dioxine on August 17, 2018, 02:12:55 am
so I have to resort to disassembling Slave AIs into Optronic parts, and then assemble those Optronic Parts into Integrated Devices.

Doesn't this make them abundant? Actually unlimited.
In the context of early game needs, however, they're on almost all Academy personnel.
Unless for some reason you can't seem to get any Academy... condsider yourself lucky, for highly atypical playthrough!
Title: Re: Newbe questions
Post by: Zippicus on August 17, 2018, 02:26:37 am
I beg to disagree. For whatever reason, in my mid-game campaign I'm lacking a ton of them (or maybe it's just me and my desire to equip everybody with night-vision-capable armor suits), so I have to resort to disassembling Slave AIs into Optronic parts, and then assemble those Optronic Parts into Integrated Devices.

I needed to research the right things first (not a big problem since I'm mid-game and I covered that research already), and it takes a substantial amount of workshop time... but it gets the job done.

The RNG can be a jerk sometimes.  My current run I have way more integrated devices than I know what to do with due to capturing a ton of academy types and robbing/enslaving them.  I'm pretty sure that if you just shoot them you don't get squat (other than their inventory).
Title: Re: Newbe questions
Post by: BBHood217 on August 17, 2018, 02:31:53 am
Here's a list of who drops what:

Purebloods - Personal Database
Ninja Gals and some Raiders - Rare Earth Elements
Academy - Integrated Devices
Guild - Durathread Mesh
Church - Force Circuitry
Sectoids - Engineered Biomatter
Power Armor enemies - Power Armor Parts
Mercenaries and Megapol - Synthmuscle Mesh
Ethereals - Star God Robe

You usually get at least one of those per dead enemy (unless the corpse is lost either via overkill or something exploding the corpse away), and of course you get that plus more when capturing them and then dealing with them (robbery, slavery, interrogation).
Title: Re: Newbe questions
Post by: ivansanchez on August 17, 2018, 04:07:04 am
Could someone please give me a short summary, what is gained by the different codexes?

For spoilers on what each codex does, see https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez)) . You've been warned about the spoilers.

Doesn't this make [integrated devices] abundant? Actually unlimited.

Yeah, since at mid-game I have plenty of Slave AIs to disassemble/reassemble and I can buy more from the black market. It's just a bit of a hassle because it adds more inventory micromanagement. Maybe LytaRyta (who asked about how to get integrated devices) hasn't done the research needed for that (yet).
Title: Re: Newbe questions
Post by: LouisdeFuines on August 17, 2018, 02:48:08 pm
For spoilers on what each codex does, see https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez) . You've been warned about the spoilers.

Sorry, but the link seems broken. It doesn`t lead to an active page.
Title: Re: Newbe questions
Post by: Rince Wind on August 17, 2018, 02:53:14 pm
It is just missing the ) at the end.
Title: Re: Newbe questions
Post by: ivansanchez on August 17, 2018, 03:50:11 pm
It is just missing the ) at the end.

Yeah, sorry, seems that bbcode messed up the link. This should work better, though: https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez) (https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez))
Title: Re: Newbe questions
Post by: LouisdeFuines on August 18, 2018, 06:41:06 pm
Strange: In my new campaign there are no enemy hideouts.
Even no secret base missions.
Title: Re: Newbe questions
Post by: Ridаn on August 18, 2018, 07:13:42 pm
Strange: In my new campaign there are no enemy hideouts.
Even no secret base missions.
Its random, there can even never be one.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 18, 2018, 11:04:10 pm
How do shields behave to stun weapons? Do the stun weapons have any influence towards them? What about stun grenades, do they bypass the shield?
Title: Re: Newbe questions
Post by: Marza on August 19, 2018, 02:37:18 am
Depends on the damage type of the stun weapon, which are explained on the bootypedia pages for type one and type two shields.

Stun grenades ignore shields.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 19, 2018, 10:06:04 pm
Animal posion. Where do I get this from? Need this to get tac armor.
Title: Re: Newbe questions
Post by: Rince Wind on August 19, 2018, 11:39:49 pm
Look at the tech tree viewer to see who can give it to you for free. Other than that: live poisonous animals.
Title: Re: Newbe questions
Post by: ivandogovich on August 20, 2018, 01:18:43 am
Animal posion. Where do I get this from? Need this to get tac armor.

As well as the advice above:
Animal hunts : scorpions, and maybe spiders.  Can also be found as random loot at Blood Rituals, and sometimes Bandit Caves.
Title: Re: Newbe questions
Post by: LytaRyta on August 20, 2018, 02:54:04 am
How many enemies is in the "Eliminatesing mission ?

bcos, it kinda look like they re-spawned, or incrementing.. :S ;S
Title: Re: Newbe questions
Post by: Sarissofoi on August 20, 2018, 03:10:40 am
Guys.
Is there a mod or solution to starting without all these ghost and repentia lasses?
How to start with six gals?
I almost always get ghosts and some repentia chicks(the one that can not wear pirate outfits) and it kind of feel wrong.
Title: Re: Newbe questions
Post by: Vansi on August 20, 2018, 04:12:55 am
In my current game Surgery Units are extremly rare. During 22 months of campaign I looted only 12 pieces and it is not enough to build Surgery Rooms in all my bases. I can loot it from mission Academy Outpost/Scientific Experiments (I am not sure which one), but this mission no longer spawns. Also for sure I can loot it in Ghoul Town and from Frigate, but both are very rare. Can someone tell me what other missions or ships gives you Surgery Units?       

Animal posion. Where do I get this from? Need this to get tac armor.
Forget about scorpions or spiders. You need to catch alive Ratman Brigands, and research them until one gives you Animal Poison. In worst case you need 7 of them I guess, so before mission "Ratman Rodeo" be sure to make room in prison.
Title: Re: Newbe questions
Post by: Zippicus on August 20, 2018, 05:26:03 am
Guys.
Is there a mod or solution to starting without all these ghost and repentia lasses?
How to start with six gals?
I almost always get ghosts and some repentia chicks(the one that can not wear pirate outfits) and it kind of feel wrong.

The newest version will fix that problem, that was a one time thing for the J4 version.
Title: Re: Newbe questions
Post by: cc on August 20, 2018, 08:48:41 am
How many enemies is in the "Eliminatesing mission ?

bcos, it kinda look like they re-spawned, or incrementing.. :S ;S
That's dependent on your difficulty and some randomness. A medium-high amount. And there's no respawning in X-Com.

Can someone tell me what other missions or ships gives you Surgery Units?
Academy Campus and Science Vessel if I recall correctly.
Title: Re: Newbe questions
Post by: Sarissofoi on August 20, 2018, 04:22:17 pm
The newest version will fix that problem, that was a one time thing for the J4 version.

Ah.  yeah. Noticed that. Thanks for answer anyway.
Title: Re: Newbe questions
Post by: Kyr on August 20, 2018, 11:22:39 pm
Where do I get the Plasma Scorcher? I can't get the x-plasma research without it.
And is it really necessary to block off some research branches with rare items? It is kinda annoying when you don't know how to get them.
Title: Re: Newbe questions
Post by: Zippicus on August 20, 2018, 11:50:43 pm
Where do I get the Plasma Scorcher? I can't get the x-plasma research without it.
And is it really necessary to block off some research branches with rare items? It is kinda annoying when you don't know how to get them.

You can find them in base assaults and some of the scarier UFO's.  I'm not sure how much of a role faction plays into that but it seems like Mercs have those more often, but that could just be my imagination playing tricks on me.
Title: Re: Newbe questions
Post by: Dioxine on August 21, 2018, 02:00:59 am
And is it really necessary to block off some research branches with rare items?

Yes.
Title: Re: Newbe questions
Post by: BBHood217 on August 21, 2018, 03:06:34 am
The most common places to find plasma scorchers and other advanced plasma weaponry are the random crackdowns that happen without your input.  Even if the factions are ones where it might be nonsensical for them to have plasma guns (like spartans, humanists, and even dark ones; it's probably late in the campaign, so I just assume they figured out how to unlock them the same way you would), the biggest crackdown ships will have its crew armed to the teeth with plasma; you might find the scorcher there, if they don't blow you up with it anyway.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 22, 2018, 10:47:17 am
tip #19 mentions that standing on corpses brings bad luck. Is is just fluff text or do you get some hidden penalties?
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 22, 2018, 02:09:05 pm
tip #19 mentions that standing on corpses brings bad luck. Is is just fluff text or do you get some hidden penalties?

Civilians and other enemies can carry items that emit light. During night this can expose your position to enemy reaction fire.
If the enemy is just k.o. and you don't pay attention why standing above them something like a bloodhound can do mince-meat out of you.

It's best to observe and avoid standing on them.
Title: Re: Newbe questions
Post by: ivansanchez on August 22, 2018, 02:21:45 pm
tip #19 mentions that standing on corpses brings bad luck. Is is just fluff text or do you get some hidden penalties?

There is no mechanical penalty AFAIK. However, if there is one spot in the map where corpses are piling up, that means that enemies might be able to have better line-of-sight/line-of-fire to that spot, or are otherwise bottlenecking/flanking that spot.

Take cover, watch your flanks, don't rush. When the area is clear, then you may look at the corpses.
Title: Re: Newbe questions
Post by: Dioxine on August 22, 2018, 04:38:29 pm
One more angle looking at this: Most enemies will be killed in the open, with multiple potential bullet trajectories leading to that point. Ending your move there means they can do to you what you just did to them.
There is no "just fluff text" in the Pedia (except for lore). There is too little space, too little time to waste it like this.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 23, 2018, 10:35:33 pm
One question about the study room.
Pedia tells it increases the research time AND houses 2 brainers.

How is the increased research time realized? By the building itself or the hired 2 brainers. Or both?
Title: Re: Newbe questions
Post by: cc on August 24, 2018, 06:42:58 am
How is the increased research time realized? By the building itself or the hired 2 brainers. Or both?
By the two Brainers.
Title: Re: Newbe questions
Post by: Dioxine on August 24, 2018, 06:59:19 pm
One question about the study room.
Pedia tells it increases the research time

It does not:
Code: [Select]
If we want to seriously increase our research speed, this is our best bet
Title: Re: Newbe questions
Post by: LouisdeFuines on August 24, 2018, 07:47:05 pm
It does not:
Code: [Select]
If we want to seriously increase our research speed, this is our best bet

I took the wrong word. After the pedia it increases research speed not the research time.
But obviously it houses only the brainers.
Title: Re: Newbe questions
Post by: Rince Wind on August 24, 2018, 07:49:14 pm
Because you can reasearch more quickly with more brainers.
Nobrainer :D
Title: Re: Newbe questions
Post by: LouisdeFuines on August 24, 2018, 09:32:29 pm
I need to research Human Powered Armor.

What are the requiremtents for this? In the tech tree isn`t written, what I need.

Need this to get the guardian armor.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 24, 2018, 09:51:07 pm
I need to research Human Powered Armor.

What are the requiremtents for this? In the tech tree isn`t written, what I need.


power armor parts
Title: Re: Newbe questions
Post by: BBHood217 on August 25, 2018, 01:42:59 am
We seriously need to fix this thing where the item name and Bootypedia article name don't match.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 25, 2018, 01:52:49 pm
How is the enemies progress triggered in this mod? (Since SG and the factions don`t do research missions).
Title: Re: Newbe questions
Post by: Rince Wind on August 25, 2018, 02:48:49 pm
Time and your research.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 25, 2018, 06:27:26 pm
Encountered Silacoid (Rocky) for the first time. What is their vulnerability?
Title: Re: Newbe questions
Post by: ajnunezr on August 25, 2018, 08:19:28 pm
An strong and melee adept gal with an bardiche xD.

Warp damage basically. It is resistant against lot of things. High damage piercing weapons are good too. And explosives work wonders (low under armor), those grenades are going to be useful. It has high HP, so, use two or three for a "1 hit" kill.

Title: Re: Newbe questions
Post by: cc on August 25, 2018, 09:21:26 pm
Encountered Silacoid (Rocky) for the first time. What is their vulnerability?
Concussive and chemical damage. So, explosives, acids/chemical munitions (best to have something fast firing to wear down the armor because it's rated at 50 all around and chem munitions don't generally hit hard), or Hammer/Anchor.

EDIT: AP ammo will also work well. And Spears in the hands of a trained Gal should make short work of them.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 26, 2018, 01:36:58 am
What is your best way to deal with tanks?

I see the tank, I shot at it, it reaction fire me and I save scum, until it drops. But that is no fun.
Title: Re: Newbe questions
Post by: legionof1 on August 26, 2018, 02:22:13 am
Dont shoot at it, unless your gun will one shot the tank or its already expended its TU and cant reaction fire. Throw timed explosives, or maneuver for melee attacks with concussive or cutting weapons(to avoid death explosion) Neither melee or timed explosives trigger reaction checks. Moving will but sprinting to melee range is often fewer TU then shooting the guns that can reliably dent tanks.
Title: Re: Newbe questions
Post by: Zippicus on August 26, 2018, 02:37:52 am
What is your best way to deal with tanks?

I see the tank, I shot at it, it reaction fire me and I save scum, until it drops. But that is no fun.

I'm not sure there's a "best" way to deal with anything, except maybe a BFG lol.  EMP grenades would probably be ideal, especially if you can toss them without being in line of sight, along that same thought, satchel charges work as well, range might be an issue since they're pretty heavy.  Rocket launchers work great, I'm a big fan of plasma rockets but explosive-DP or Mag rockets work too.  Panzerfausts work too, although I'm less of a fan since they switched to arcing instead of direct fire.  Melee works surprisingly well, I've had a Syn rip through 3 tanks in 1 round with a vibro axe.  Chaingun type weapons can work too but you'll probably need to hit the rear armor (not all chainguns, you'll need some AP like laser, or armor damaging like XG).  I'm sure it's possible to one shot a tank with other options but it would probably be less consistent.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 26, 2018, 02:26:32 pm
Also mortar-fire and excess use of other grenade-types.
Hellerium Grenades should be enough to deal with most non-floating HWPs.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 26, 2018, 03:06:10 pm
Ok, I`ve come to the same conclusion with nades.

One thing about VIPs. How can I get them best aside from retialations?
Title: Re: Newbe questions
Post by: Rince Wind on August 26, 2018, 03:14:29 pm
Espers like to get their hands dirty and enjoy a good pogrom, can't remember if Church VIPs like that as well, they were well behaved for quite a while.
Attacking enemy bases is also a sure way to find them and I think battleships? They can also be on easy but really fast ships that only carry a small crew, hard to catch, though.
Title: Re: Newbe questions
Post by: Ethereal_Medic on August 26, 2018, 03:49:58 pm
Battleships, enemy bases and crackdowns against you have the provost.
The fast hard to catch ship is the "Hotrod" and usually goes with 6000 speed. But it carries the faction-leader and 2-3 guards.
Title: Re: Newbe questions
Post by: Marza on August 26, 2018, 07:24:34 pm
Cruisers and corvettes also carry faction leaders. There's a number of options for grabbing VIPs, each with their own tactical advantages and disadvantages.

It depends on what VIP you're looking for. Mid tier VIPs can also be found on lighter shipping if you're not ready to intercept the big game.
Title: Re: Newbe questions
Post by: incas on August 26, 2018, 09:53:39 pm
The wiki says to do night missions at the start because of NV advantage. Is that right? My enemies attack me from out of sight (e.g. academy nurses)?.
Title: Re: Newbe questions
Post by: Vansi on August 26, 2018, 10:18:13 pm
The wiki says to do night missions at the start because of NV advantage. Is that right? My enemies attack me from out of sight (e.g. academy nurses)?.
Most (maybe all) unarmored humans have NV 9. You have NV 12, so it is small advantage. And use left ALT to check which side your gals are facing.


Am I suppose to find Siberia Base more than once?
Title: Re: Newbe questions
Post by: legionof1 on August 26, 2018, 11:04:54 pm
It will keep spawning until the end of the month in which you research the Russian files item. Lest i think its the files the removes it from the mission list. After its removed a new month needs to happen to refresh the spawn list.
Title: Re: Newbe questions
Post by: Vansi on August 26, 2018, 11:53:30 pm
So it will spawn every time I research Russian Files? Because I have 3 more I think.
Title: Re: Newbe questions
Post by: Rince Wind on August 26, 2018, 11:55:17 pm
No, once you completed the research it will stop spawning. It might spawn again until the end of the month in which you did the research, because the missions are rolled at the beginning of the month.
Title: Re: Newbe questions
Post by: Dioxine on August 27, 2018, 11:30:40 am
What is your best way to deal with tanks?

I see the tank, I shot at it, it reaction fire me and I save scum, until it drops. But that is no fun.

Stop savescumming and start learning to play.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 27, 2018, 06:17:15 pm
Stop savescumming and start learning to play.
That`s why I`m asking for strategy advices.  ::)
My goal is to reduce scumming to a minimum or even avoid it.



Let`s talk about Gauss:
Is it worth using it? Okay, it has better damage then lasers, but lack autofire and has worse accuracy.

What do you think about it?
Title: Re: Newbe questions
Post by: R1dO on August 27, 2018, 09:52:47 pm
In that case try to accept that deaths happen in any xcom universe.

Once you go that route i can guarantee you playthroughs become much more fun (and rewarding)
Title: Re: Newbe questions
Post by: Zippicus on August 28, 2018, 12:13:49 am
Let`s talk about Gauss:
Is it worth using it? Okay, it has better damage then lasers, but lack autofire and has worse accuracy.

What do you think about it?

Yeah sure, I normally have a couple gals carrying gauss weapons.
Title: Re: Newbe questions
Post by: BBHood217 on August 28, 2018, 04:59:24 am
Give a sniper gal a sniper gauss and watch the people melt.
Title: Re: Newbe questions
Post by: XCOMJunkie on August 28, 2018, 07:20:34 am
I'm having trouble finding a prismatic shield, where can I find one?
Title: Re: Newbe questions
Post by: LouisdeFuines on August 28, 2018, 07:10:48 pm
Where do I get a reticulan`s stuff and the Reticual Hybrid from?

Need this for the healing gel.
Title: Re: Newbe questions
Post by: ivandogovich on August 28, 2018, 07:39:25 pm
Reticulan missions.  Their trading can spawn any time during the campaign, and one of the probe missions spawns a Reticulan Outpost.

I think Family Ties stops the trading missions.
Title: Re: Newbe questions
Post by: legionof1 on August 28, 2018, 08:37:12 pm
Reticualns can be found on there ships, and the reticulan base imperial probe. There is small and a medium ship if memory serves.
Title: Re: Newbe questions
Post by: cc on August 28, 2018, 09:02:52 pm
I think Family Ties stops the trading missions.
Contacts: Reticulans stops both the trading missions and the bunker. That's when you find out they're friends, not enemies. ;)
Title: Re: Newbe questions
Post by: LouisdeFuines on August 28, 2018, 10:34:17 pm
Reticualns can be found on there ships, and the reticulan base imperial probe. There is small and a medium ship if memory serves.
Yeah, but even the medium ships don`t deliver, what I need. Maybe I`m lucky with a reticulan probe, hm....

EDIT:
Never mind. I found a reticulan hybrid. The research gave the the reticulan`s stuff.


One thing about wound recovery. The number behind the "wounded". Does it mean hours or days to recover?
Title: Re: Newbe questions
Post by: sanyaskillpro on August 28, 2018, 10:57:00 pm
One thing about wound recovery. The number behind the "wounded". Does it mean hours or days to recover?
Cmon dude you could find an answer to that if you just went back to geoscape, skipped a few hours and checked back, literally about 5 clicks in game.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 28, 2018, 11:11:44 pm
Sanya, you`re right.

A question about the reticulan files. How do I get them? The tech tree doesn`t give me a clue about this.
Title: Re: Newbe questions
Post by: Ridаn on August 28, 2018, 11:19:49 pm
Sanya, you`re right.

A question about the reticulan files. How do I get them? The tech tree doesn`t give me a clue about this.
Its right there it Tech Viewer, "Reticulan Files [m]". All the Files (Humanist, Goverment, Reticulan etc) are made from Personal Databases, then can be researched.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 28, 2018, 11:22:06 pm
@Ridan, that`s only, if you have already made a certain research.
For example the humanist files have to be unlocked, until they can be "produced" by the database.
You can find all the files under "Hacking" in the manufacturing.
But the reticulan aren`t there YET.

Now I only don`t know, what unlocks the reticulan files.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 28, 2018, 11:30:43 pm
press q in geoscape, it opens the full tech viewer(if you do it in a research or manufacture tab it searches only through what's currently available), then search for reticulan files
Title: Re: Newbe questions
Post by: Rince Wind on August 28, 2018, 11:32:25 pm
This has been the (correct) answer to so many questions in this thread.
Title: Re: Newbe questions
Post by: BBHood217 on August 29, 2018, 03:50:03 am
The Reticulan's Stuff is actually the engineered biomatter.  Gotta once again bring up the item names and article names not matching.
Title: Re: Newbe questions
Post by: legionof1 on August 29, 2018, 04:54:48 am
I'm having trouble finding a prismatic shield, where can I find one?

After much diggin by ohartenstein23, they spawn on "ninja seeker" ships.
Title: Re: Newbe questions
Post by: XCOMJunkie on August 29, 2018, 09:40:19 am
After much diggin by ohartenstein23, they spawn on "ninja seeker" ships.

Well that explains why I haven't found one, haven't had those spawn in my campaign yet. Will keep my eye out, thanks!
Title: Re: Newbe questions
Post by: legionof1 on August 29, 2018, 04:42:03 pm
https://cdn.discordapp.com/attachments/217792940267798529/484179866820935680/unknown.png

For further info it looks like that on the battle map, and i imagine similar on the intercept. They start showing at the 2 year mark on middle difficulty down to on year on max difficulty.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 29, 2018, 07:12:02 pm
@Rince:
As I already told, the tech tree is no help in getting to know, how to get the reticulan files. I`m still missing it.
Title: Re: Newbe questions
Post by: Ridаn on August 29, 2018, 08:15:26 pm
@Rince:
As I already told, the tech tree is no help in getting to know, how to get the reticulan files. I`m still missing it.
Tap "Q" on Geoscape, then tap "Q" again, type in "reticulan", and look for "Reticulan Files [m]" in there.
Title: Re: Newbe questions
Post by: Marza on August 29, 2018, 08:18:58 pm
^

This is what you'll see. Clicking around will answer your question and provide information on what you want to know (and more).
(https://i.imgur.com/1VJREUj.png?1)
Title: Re: Newbe questions
Post by: LouisdeFuines on August 29, 2018, 09:00:06 pm
Ok, got it now. You had to look under reticulan files "[m]".

Sorry for the inconveniens.


When attacking a science vessel of the academy (very big ship), there sometimes seem to be a Voodoo-Enemy on board. Which one is it?

Where can I get this Implosion Bomb Launcher from?
Title: Re: Newbe questions
Post by: Marza on August 29, 2018, 11:57:23 pm
Academy Espers are the usual psionic enemy the Academy fields.

Implosion bomb launchers can be found on Marsec vipers, bombers and battleships.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 30, 2018, 06:34:30 pm
What do I have to produce Slaves, that can be used as soldiert for soldier armor?

Normal enslaving servs other purposes I thin.

And one general question about slaves. Didn`t they happen to block places in the prison?
Now I only see there the curtisans.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 30, 2018, 07:29:06 pm
Well if you have slave armor you must already have the proper research, just look for a manufacture "recruit slave soldier" or smth like that. You need to do it in a base with a mess hall.

If slaves used prison space they would be useless, every slave adds a small bit of income and storage space, they would barely pay the monthly maintenance for a prison block they're in, nevermind the storage space you'd lose by building a prison. Courtesans have a way higher monthly income, this is why they take a prison slot. They used to take storage space before.
Title: Re: Newbe questions
Post by: LouisdeFuines on August 31, 2018, 05:36:31 pm
What threat do "mercenary contract" missions represent?

Can I lose countries by this mission?
Title: Re: Newbe questions
Post by: legionof1 on August 31, 2018, 06:01:00 pm
They are not a specific threat, they still do generate negative score while active like most ufos, but iirc is quite small
Title: Re: Newbe questions
Post by: LouisdeFuines on August 31, 2018, 08:07:54 pm
Thank you  @legion.

I don`t understand the building of the rods (for example the hellfire rod):
I got a production facility, researched the rod, have a summoning circle, but can`t find the topic in the production list.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 31, 2018, 08:25:00 pm
i loaded your save and, um, it's right there in the production list, not in hidden, not in facility missing. make sure you select the right base?
also hire some brainers man you're really lagging behind in tech, what are you saving 44 millions for if you're not expanding?
Title: Re: Newbe questions
Post by: LouisdeFuines on August 31, 2018, 09:12:36 pm
Im hoarding the money for an Academy Provost.  :o

@Sanya, under what topic did you find the rods?
Title: Re: Newbe questions
Post by: Marza on August 31, 2018, 09:27:58 pm
I'm not Sanya, but the rod of hellfire is listed under the special weapon category.

Alternatively, press 'Q' to bring up the search bar in the manufacturing screen and search for 'rod'.
Title: Re: Newbe questions
Post by: sanyaskillpro on August 31, 2018, 10:25:26 pm
How exactly do you stop a secret base from being built? Do you need to beat a certain percentage of ships in a wave? Only the capital ships(not hvy gunships and frigates)? A specific ship(first\last in a wave?)



Im hoarding the money for an Academy Provost.  :o

@Sanya, under what topic did you find the rods?
3 millions for 15 brainers is nothing at this point, and they help to pay their salary themselves because research generates score. Also some tech gives you better money makers than x-grog...

Title: Re: Newbe questions
Post by: Zippicus on August 31, 2018, 11:36:25 pm
Im hoarding the money for an Academy Provost.  :o

Obviously you can do whatever you want, but you might want to rethink that plan.  If you expand your operation you'll do yourself a lot more good than sitting on a big pile of credits.  A provost won't really do you any good until mid to late game anyways, and if you don't manage to konk one over the head by then, a couple factory bases will make you enough money to buy one as a last resort.
Title: Re: Newbe questions
Post by: Ridаn on August 31, 2018, 11:39:35 pm
How exactly do you stop a secret base from being built?
You cant, just make use of that opportunity and the base itself.

edit: whoops, sorry, apparenty there is a new code for mission interruption. Can someone spill out all the specifics, or provide a discussion link for whatever it does?
Title: Re: Newbe questions
Post by: legionof1 on September 01, 2018, 02:21:27 am
The short version is that each ship in a given mission has a % chance to stop that mission on being shot down or beaten when landed. The % chance is set independently per ship and mission. So for example a fighter in a gold transport mission might have a 100% chance to interrupt, but a fighter for a pogrom might be 2%
Title: Re: Newbe questions
Post by: BBHood217 on September 01, 2018, 03:50:27 am
I never thought I'd see the day when alien infiltrations (or sway local govts in this case) can finally be completely stopped instead of just delayed.  Truly, Xcom is the best game ever.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 02, 2018, 01:50:30 am
What am I supposed to do in this Bounty mission (c)?: It is the mission with the cat and one enemy.

I read the description, but don`t find more then the one man and the cat in the mission.
Title: Re: Newbe questions
Post by: sanyaskillpro on September 02, 2018, 02:10:51 am
description says they're in the car, you need to breach it

i'm not sure if hellerium grenade can destroy the doors on high roll, you can try equipping the girl in hover with all grenades that you have and then dumping them near the door

this is why you need a stash on your ship, if you're limiting yourself with what your gals start the battle with you're basically playing on challenge mode.
Title: Re: Newbe questions
Post by: legionof1 on September 02, 2018, 05:36:53 am
It the green craft at the top of the tower, you need to break in with something, hammers or pickaxes if nothing else.
Title: Re: Newbe questions
Post by: cc on September 02, 2018, 08:55:07 am
Does the new interrupt rule also affect UFO ground assaults (e.g. raiding a landed excavator)?
Title: Re: Newbe questions
Post by: LouisdeFuines on September 02, 2018, 01:51:19 pm
Excuse me, could someone tell me, for which weapon the ammunition "launcher grenade/Napalm" is?

Title: Re: Newbe questions
Post by: Ridаn on September 02, 2018, 01:58:00 pm
Excuse me, could someone tell me, for which weapon the ammunition "launcher grenade/Napalm" is?
Grenade Launcher.
Title: Re: Newbe questions
Post by: BBHood217 on September 02, 2018, 02:26:03 pm
Does the new interrupt rule also affect UFO ground assaults (e.g. raiding a landed excavator)?

Quote
each ship in a given mission has a % chance to stop that mission on being shot down or beaten when landed

So depending on how the mission parameters are set up, raiding landed excavators might affect later excavator waves in that particular mission.  You could probably check the rulesets if you want the cold hard numbers rather than just make guesses.
Title: Re: Newbe questions
Post by: cc on September 02, 2018, 04:01:39 pm
You could probably check the rulesets if you want the cold hard numbers rather than just make guesses.
That's where I found the example. ;)
Title: Re: Newbe questions
Post by: LouisdeFuines on September 02, 2018, 05:08:25 pm
Where do I get the gatling lascannon get from?
Title: Re: Newbe questions
Post by: cc on September 02, 2018, 05:54:26 pm
Where do I get the gatling lascannon get from?
Smuggler Ships (guaranteed on the fast one, semi-rare on the slow one), Corvettes, Destroyers, Silver Towers, and Freighters (rare).
Title: Re: Newbe questions
Post by: BBHood217 on September 03, 2018, 02:39:16 am
Decrypted data discs can also give the gatling lascannon for free.  No such luck with the implosion bomb launcher, though.
Title: Re: Newbe questions
Post by: Dioxine on September 03, 2018, 09:22:04 am
Can you just fukken live with it, people, instead of checking rulesets? I swear to god they should be coded so people don't lose their time dumbly :/
Title: Re: Newbe questions
Post by: legionof1 on September 03, 2018, 09:24:18 am
our time to lose, Dioxine  ;) and you know we will no matter what safeguards may be put in place.
Title: Re: Newbe questions
Post by: incas on September 03, 2018, 01:59:09 pm
1. Is the mod balanced for all difficulties? Since there are scripted crack downs down the road I have the feeling the slower pace of easier difficulties might be a problem. Perhaps I'm wrong though, the crack downs might be a lot easier.

2. Any way to identify robots before they get the chance to wipe a squad? The civvies they hide in are tougher then others but if there is any other way to identify them I'd like to know it.
Title: Re: Newbe questions
Post by: sanyaskillpro on September 03, 2018, 02:48:24 pm
Scripted crackdowns(from major factions - there are minor that come earlier) come later on easier difficulties. On 3 it's around end of year 2. On 4 it's around 1.5 years. At this point church may be tough, mercs and star gods would be very tough. You can always build hideout shrouds and hope they fail a scan. To help that, Sentry and fighter should be beatable with a good HK(maxed pilots+thrusters+good guns). The big ships might find it anyways. Keeping an empty hangar to simply reinforce the base with your A team is always an option. As long as you don't lose your starting base with a lab its ok, you can afford to lose a few. Lategame full staffed factory base will make more money in 3 months than you made in 2 years.

Middle mouse button to examine. They look a bit off, but to make sure click once more to bring up the bootypedia entry. If it's a tough gal you will open her examination(you need to capture and interrogate at least one of course). If it doesn't open, well...
Title: Re: Newbe questions
Post by: incas on September 03, 2018, 04:05:47 pm
Thx, that was very informative.  :)
Title: Re: Newbe questions
Post by: KZad Bhat on September 04, 2018, 07:53:11 am
What advantage does an empty hangar provide?
Title: Re: Newbe questions
Post by: legionof1 on September 04, 2018, 08:36:30 am
If you have an empty hanger you can transfer the craft and all its gals and gear into that hanger. If you know the strike is coming from spotting the scout wave you can just send your best ground team to bolster the defense.

Its not particularly effective overall since there are retaliations missions without scout waves now.
Title: Re: Newbe questions
Post by: incas on September 04, 2018, 06:41:20 pm
If you have an empty hanger you can transfer the craft and all its gals and gear into that hanger. If you know the strike is coming from spotting the scout wave
The scout wave are the flying groups with speed 100?
Title: Re: Newbe questions
Post by: ivandogovich on September 04, 2018, 09:57:55 pm
The scout wave are the flying groups with speed 100?

Sometimes. There are often different types of missions that result in base attacks.  The slow flying or walking swarms are only one of them.
Title: Re: Newbe questions
Post by: incas on September 04, 2018, 11:52:13 pm
All right.

Another thing that is quite annoying. Sometimes chugging beer/moonshine to regenerate energy does nothing at all. Just now a gal drank two times from a beer bottle - nothing. In the next round she drank the last bit and it worked again. Why is that? A bug?
Title: Re: Newbe questions
Post by: ohartenstein23 on September 05, 2018, 12:00:42 am
If you're facing a friend when trying to take a drink, you'll give it to them instead.  If you're standing over a friend or an enemy, they'll get the drink instead.  You'll see exactly who is going to get the energy by hovering your mouse over the item and reading the tooltip just above the battlescape UI at the bottom of the screen.
Title: Re: Newbe questions
Post by: legionof1 on September 05, 2018, 12:13:34 am
Also its easy to confuse which beverages give stun, which give energy,ect, there are alot drinks with alot of effects. Ive messed up which is which alot.
Title: Re: Newbe questions
Post by: incas on September 05, 2018, 09:21:42 am
Oh, I wasn't aware moonshine and beer were also passable to others. Could have been the cause.
Title: Re: Newbe questions
Post by: Shrugger on September 05, 2018, 02:12:00 pm
I just lost my first campaign because I couldn't generate enough infamy.

Now, I never played any of the old X-Coms before, and I was also told to just relax and play the mod as it comes instead of trying to metagame it. So I did. I attacked landed craft and ran off when they proved to well-defended, tried to stop pogroms (usually failed) and sky ninja/ratmen raids (usually succeeded with no survivors), did as many missions as my permanently wounded gals could handle, boosted my economy by making space and hiring runts and going big on selling Grog. I felt things were going well, given that I regularly defended the Gobbos, took down towers, raided landed ships, did some bounty hunting, made good money, was steadily expanding my bases and crawling through the tech tree.

When, about two years in, the air was red with shipping and I had no armed craft to take down any of them, and my infamy was getting into the negative thousands, it all ended up being over very quickly.

So, I guess attacking shipping is not optional?
And what other ways of earning infamy are there (something something interrogations? Which are interrogations, exactly?)?
Give me all the ways of earning infamy, please!

Also, what is pimpcraft good for?

And is there some guideline as to what to do with prisoners - whom to research, enslave, rob, ransom etc.?
Title: Re: Newbe questions
Post by: KZad Bhat on September 05, 2018, 03:17:41 pm
Check as many of the shipping runs as you can see. If they're civilian or government, they'll be a net infamy loss, so don't bug them unless they have something else you need. Actually attack a few of factions shipments each month, but after a few good missions it shouldn't be as important. Always try to at least make it to start a mission with a landed vessel, even if you know you can't fight it. If you land, start the mission, and abort right on the first turn, even before exiting your vessel, you at least abort the mission and prevent the faction from scoring points, which means less of reduction of your infamy at the end of the month.

Interrogations are generally questioning any prisoner, though later you can interrogate Broken members of certain class/factions. (Guild Engineer, Academy Medic, such as that.) Pimpcraft will allow you to turn certain female prisoners in COURTESANs (hookers) who generate income every month. $20k a month, if I recall correctly.

Generally, research every prisoner until you can't research them again. My preference is to pimp anyone I can, after that enslave. Only if they have something I can really use do I bother to rob them, otherwise I ransom them.

By year two you should already be able to distill Chateau de la Mort, it's very easy to get, with only one or two subjects really only good for Chateau de la Mort. It uses apples, but sells for a hell of a lot more than X-Grog, and you can still use X-Grog as a backup every time you run out of apples. Won't do much for infamy, but it does help with funding, which can help with equipment, which in turns helps with fights.

There also a few special researches to round certain branches of research, such as for each region of the world, or each type of activity. When you get all the researches completed in a category, you'll get something like World Lore: North America (for all the regions on the North American continent) or Activities: Political (for faction missions affecting government influence and such). Each of those is worth 1000 points.
Title: Re: Newbe questions
Post by: Rince Wind on September 05, 2018, 03:43:01 pm
It also sounds as if you were behind on the research. Try to hire more brainers quickly, as soon as you can afford it. I interrogate almost all the prisoners, unless they have something I need, like aqua plastics if those are in short supply. Power armor parts are worth more than the research power armored enemies can give you as well.

Completing interrogations give you infamy and you get infamy for the topic they tell you about. So more brainers give you more money, in a way. Maybe not enough to pay for them but they do boost infamy quite a bit.

I just had a month with very few missions, probably only about 1k infamy, but I still had almost 4k at the end.
Title: Re: Newbe questions
Post by: AgentFransis on September 05, 2018, 04:33:32 pm
After much diggin by ohartenstein23, they spawn on "ninja seeker" ships.
If you don't mind, can you or ohartenstein23 point me to where in the rule files it says that? The rule for the ninja seeker does not list it as a possible drop. Also I started a new game on 99J6b and the mission isn't listed in the possible missions in the save. Shouldn't it be there or will it only appear after two years?

I never looked at the rules or saves before but I'm in year 4 and been playing for a while after the upgrade and never seen a prismatic shield or ninja ship yet. Since it's blocking the forcefields research now I wanted to make sure it's not a bug. For now I took my save back to 99J4.
Title: Re: Newbe questions
Post by: Ridаn on September 05, 2018, 04:58:33 pm
If you don't mind, can you or ohartenstein23 point me to where in the rule files it says that? The rule for the ninja seeker does not list it as a possible drop. Also I started a new game on 99J6b and the mission isn't listed in the possible missions in the save. Shouldn't it be there or will it only appear after two years?

I never looked at the rules or saves before but I'm in year 4 and been playing for a while after the upgrade and never seen a prismatic shield or ninja ship yet. Since it's blocking the forcefields research now I wanted to make sure it's not a bug. For now I took my save back to 99J4.
Had two Ninja Seekers spawns in J6, second one had Prismatic shield, and 1st was blown to pieces.
Also make sure you attack them with low damage rapid fire weapons, like looted Gauss.
Title: Re: Newbe questions
Post by: ohartenstein23 on September 05, 2018, 05:12:21 pm
It doesn't say it in the ruleset files, except that the Prismatic Shield item has a 'special type' definition, which means it's looted from an object in the map file, just like power sources.  You won't ever see the objects in the map either unless you start breaking down some walls in the ship.
Title: Re: Newbe questions
Post by: AgentFransis on September 05, 2018, 06:59:33 pm
Oh, I see. Thanks for the reply.
Title: Re: Newbe questions
Post by: Zippicus on September 05, 2018, 11:38:40 pm
I just lost my first campaign because I couldn't generate enough infamy.

Now, I never played any of the old X-Coms before, and I was also told to just relax and play the mod as it comes instead of trying to metagame it. So I did. I attacked landed craft and ran off when they proved to well-defended, tried to stop pogroms (usually failed) and sky ninja/ratmen raids (usually succeeded with no survivors), did as many missions as my permanently wounded gals could handle, boosted my economy by making space and hiring runts and going big on selling Grog. I felt things were going well, given that I regularly defended the Gobbos, took down towers, raided landed ships, did some bounty hunting, made good money, was steadily expanding my bases and crawling through the tech tree.

When, about two years in, the air was red with shipping and I had no armed craft to take down any of them, and my infamy was getting into the negative thousands, it all ended up being over very quickly.

So, I guess attacking shipping is not optional?
And what other ways of earning infamy are there (something something interrogations? Which are interrogations, exactly?)?
Give me all the ways of earning infamy, please!

Also, what is pimpcraft good for?

And is there some guideline as to what to do with prisoners - whom to research, enslave, rob, ransom etc.?

It's like the jump program in the matrix, everyone falls the first time.  There really is a lot going on in the game and it will take a few games to get the hang of everything.  Like has been said, research is probably the biggest thing for infamy, especially when  you research captured enemies.  Just don't overdo it with the brainers, they will bleed you dry if you hire more than you can afford.  Generally speaking you should be able to keep your infamy stable early on just by doing the ground missions that pop up.  Pogroms are a bit of a special case, you can safely ignore those until your research advances to the point where you're expected to help defend against them.  While some are doable right out of the gate, some will be suicide missions with virtually unkillable enemies.  As far as shippings go, all you can do in the early game is follow UFO's around and hope they land, if you intercept them with your airbus you can minimize the interception window and your airbus will follow them around till they land or fly out of range.

It's hard to say for sure what went wrong with your game, it sounds like you were on the right track with what you were doing.  Generally speaking though, if you're getting -1k+ score it's most likely one or more secret enemy bases generating a ton of negative score.
Title: Re: Newbe questions
Post by: ajnunezr on September 05, 2018, 11:51:04 pm
And graph inside the game can tell you a lot of thing. It is good to check then at least every 10 days (After the first year ends). Like that, you can see where things are happening. If you see a zone with a peak in activity, you should take a peek.
Title: Re: Newbe questions
Post by: Shrugger on September 06, 2018, 12:41:30 am
Thanks for all the advice.

So for my next campaign I will try to make a beeline for air interception technology, either by manufacture or by market access, while investing as much money as possible into brainers.

Any guidelines on how many bases to maintain, where to place them, when to build a new one?
Title: Re: Newbe questions
Post by: Rince Wind on September 06, 2018, 01:12:08 am
I start building new bases when I have access to proper radar. As overcharged isn't far from hi-res you can just go with the former.
Europe is a pretty good starting location, you only miss out on mission in New Zealand, eastern Australia and the tip of South America.

Then try to go for global coverage. North America and Asia still have mostly temperate terrain, which is easier, so those are my next two picks. Then it doesn't really matter for me (but I am not the most experienced player), South America, Oceania, Africa and the poles. Plantations can help financing the new bases.

I like to have a large prison on my 2nd base and make the 3rd a manufactoring one.
Title: Re: Newbe questions
Post by: Zippicus on September 06, 2018, 02:12:49 am
Things have kind of changed up with the last couple of versions so I'm still trying to figure out how I want to do things.  I usually put my primary base in either North America or Europe.  I've been experimenting with expanding early with a plantation base, usually south of my starting base i.e. South America or Africa with pretty decent results.  I don't start expanding in earnest until I can build stills and workshops to offset the expansion costs by producing alcohol.  I build all the bases available for mostly full radar coverage, there's not enough to cover everything so I usually ignore the pacific region since it's 99% water(a blimp or expedition on Hawaii isn't a terrible idea, but they'll mostly be sitting there doing nothing all game).  My base setup is pretty standard, I use my 1st base as the research base, a plantation base, a prison base, 2 interception bases, 2 factory bases, and 1 training base.  I used to go with 3 factory bases but with the changes to pimpcraft I put all my courtesans and prisoner overflow into a dedicated prison.
Title: Re: Newbe questions
Post by: ivandogovich on September 06, 2018, 02:33:30 am
Expansion is much simpler now.  As soon as you can afford them, you can start plopping down plantation bases, no need to wait for  Stills.  Stills can always be built back in later as you remove plantations.  Yes, its good to have some type of radars in them, and Overcharged is best, but I've even gotten use out of the Outpost radars too.

Frankly, about brainers:  If you can afford them, you should hire them.  They pay alot with the infamy bonus they generate from interrogations.  Ideally, I like to have 15 brainers in May or Jun, with a second base getting ready to go up after that.  My second base is often over flow prisons ( I have 4 prisons in it right now, 2 yrs into the campaign) for mooks that I still need to talk to.  It also gets some plantations then more manufacturing infrastructure with Extractors, Stills, Workshops, Barracks.
Title: Re: Newbe questions
Post by: Marza on September 06, 2018, 06:50:40 am
Any guidelines on how many bases to maintain, where to place them, when to build a new one?

I'm quite interested to hear everyone's approach to this, since I reckon we're sure to get a list of different answers.

Personally I place the starting base in Europe/North Africa (North coast of Libya specifically) for the reasons Rince has explained. I invest everything in the starting base until it's decked out with 16 brainers, another extractor, another prison, mess hall, sickbay and extra barracks/vault space. It's usually April once this is done but ymmv. On average I capture half of all the enemies I encounter to fuel science and for ransom money and beeline into the airgame to shoot civilian shipping as the opening strategy.

Gradually expand overcharged radar coverage and spam plantations, you can probably get all eight bases down by December first year. I garrison these bases with peasants at first to really keep wage costs down. A serious crackdown will still take the base out, but hopefully the plantation spam will have more than paid for itself and you're only losing peasants.

Pick a second base to transition into a manufacturing base at your leisure; tear down plantations for barracks, extractors, a workshop and an actual garrison worth a damn.
Title: Re: Newbe questions
Post by: Shrugger on September 06, 2018, 01:54:36 pm
Thanks again for the tips.

So I see you're all building specialized bases. Guess I was on the wrong track in trying to make redundant general purpose ones...in retrospect, it really did me no good.

So, rate the following idea:

Homebase gets the best Gals and gear, to defend the lab and brainers. It'll receive mostly barracks, vaults and hangars to support those top-tier fighters. It'll also work as a manufacturing place until I can build stills and workshops.
All other bases start out as barely-guarded plantations just to make money. Later on they transition into moderately-guarded bases, either manufacturing to make money and gear in, or prisons that contain overflow until the brainers at the home base can interrogate them.

Where do I put how many hangars? Homebase is an obvious choice, as far as I can tell, but what about the others? One per base, to send fast reinforcements to? Or do I make a dedicated deployment base with lots of hangars?

Also, it all sounds to me like I should really NOT take my time and try to grow as aggressively as possible. That kinds ruins the idea of the relaxed game I was promised, but I guess the mod is good enough to stand on other merits. How does enemy activity and difficulty scale over time? Is it like the modern XCOMs, in that after some time there'll only be large groups of very tough enemies, and increasingly harsh punishments for not winning in time?
Title: Re: Newbe questions
Post by: Rince Wind on September 06, 2018, 02:04:59 pm
You don't have to expand aggressivly.

You also won't have that much space on your main base for vaults and hangars and so on, because you'll want the buildings needed for some research, starting with the mess hall and including stuff like the library, surgery room, computer core. I have a large vault there plus the starting armored one. More armored ones replace the large one later. If you need more space slaves and workers are enough. I like to have half decent manufactoring on the main base, so a lot of stuff is produced where it is needed.
I keep 2 hangars at the main base, one interceptor and one troop carrier. I delegate special missions like underwater ones to secondary bases to reduce the micromanagement. It also helps train the gals and others so they are not complet noobs when the crackdowns come knocking.
I let them do some of the civilian missions as well.

One or two interceptor bases are useful, imo, plus a hangar at each base for reinforcements and another one for the special mission craft on one or two more bases. You should be able to get 4 interceptors or three interceptors and a tank to any point on the globe in reasonable time. But that is not something you need to worry about early.
Title: Re: Newbe questions
Post by: Marza on September 06, 2018, 02:22:19 pm
Aye, if your airforce is rocking four dedicated interceptors, you're probably set to take on most things. That's something to aim for by year 1 month 6. Adjust the size and mix of your airforce to suit your taste and priorities.

Aggressive expansion is purely optional, myself and others like it however as it does return the most dividends, which results with more assets to play with. The composition of enemy missions will change and slowly ramp up over time. A few of the easiest missions will be removed from rotation entirely, others will be simply occur less often. You'll still be able to storm ratmen villages with your old faithful muskets, ten game years (and beyond) in the future if you so wish. You'll just have to tangle with the odd mercenary armed with gauss weapons now and then.
Title: Re: Newbe questions
Post by: KZad Bhat on September 06, 2018, 04:37:37 pm
On the previous game I had going I had my first base down to just one hangar eventually, to accommodate all the research buildings as well as enough storage for all the stuff I was getting on missions. Second base I'd set up to get ready for a factory . . . I'm not doing that again, because I was still nowhere near getting the factory ready to build, but that will come at a later point eventually. My third, which this time around will be my second, I set up with a Large Prison and a Luxury Spa, not only to be a repository for my Courtesans, but also to be a training ground for new recruits, so they wouldn't end up going into battle too weak to handle at the things my main gals could do with ease.

The plan was, and still is, to end up having 2 or 3 bases that are dedicated to housing M-Wing interceptors, so I can at mid- and late-game easily shoot down any enemy vessel in the air, to stop the Guild, Academy, Church, Mercenaries, and such from becoming too much of a pain. In all of them I will have at least one prison, and at least 10 gals, eventually more I'm sure, to provide base defense if nothing else. Anything that can will have gals going out, but I don't know if my M-Wing bases will really be able to do that effectively. We'll see.

All of this I expect to take 3 game years or more to get to the point of having the prison, dedicated manufacturing, and at least a couple interceptor bases on top of my starting base. I probably won't even have a second base started in the first year. I've had a few times I got to it as soon as I could 'afford' it and then it only takes a couple months to find out . . . no I can't.
Title: Re: Newbe questions
Post by: Rince Wind on September 06, 2018, 04:44:19 pm
Plantations really help being able to afford new bases.
Title: Re: Newbe questions
Post by: legionof1 on September 06, 2018, 05:33:18 pm
I usually have 2 hangers per base for the majority of the game, up to 8-10 in total. The main base will very often run 3 in the first 2 years simply because all the best gals are already there so having your underwater craft there just makes sense, until the number of available experienced/trained gals rises and you can move the underwater crew someplace else.

3 hangers are transports, one for space, underwater, and large capacity craft for general work. Depending on tech level and codex choice you can, reduce this to lower numbers by using multi environment transports, but you usually dont want fewer then 2 cause the micromanagement of everything being on one craft gets aggravating, not to mention risking more gear in your item pile.

The other 5-7 are intercept craft. 1-2 fighters with weak light cannons and thrusters for small ufos, 1 heavy tank craft, 1-2 anti shield interceptors, and 2 anti hull interceptors.
Title: Re: Newbe questions
Post by: Shrugger on September 06, 2018, 06:36:03 pm
I also spent most of my time in the last play-through playing "find the last ratmen" in my bases.

Are there any tricks to more easily find the last remaining enemies, other than scouring every corner manually, or checking the save files for their positions?

I read something about dogs being able to track enemies. How does that work?
Title: Re: Newbe questions
Post by: Ves on September 06, 2018, 06:51:42 pm
Don't you get bughunt mode if there are only 2 enemies left?
Title: Re: Newbe questions
Post by: Rince Wind on September 06, 2018, 07:19:22 pm
Dogs basically have an Aye Phone inbuilt. It is the other "hand", the one that does not attack.
It is the vanilla motion detector.
Title: Re: Newbe questions
Post by: Shrugger on September 06, 2018, 08:42:10 pm
Don't you get bughunt mode if there are only 2 enemies left?

Not sure if it's consistent. Or maybe some unconscious enemies get back up and drop again on the next turn, denying bughunt.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 06, 2018, 08:55:46 pm
I saw that bughunt seems somewhat related to to amount of reveal of the map.
Title: Re: Newbe questions
Post by: Rince Wind on September 06, 2018, 09:00:53 pm
Max. 2 enemies, at least turn 15, and maybe some VIPs block it? I am not sure.
Title: Re: Newbe questions
Post by: KZad Bhat on September 06, 2018, 11:00:47 pm
Don't forget with using the motion scanner. Once you have run it in an area, you press Alt at the battscape and yellow arrows will point out the spaces enemies were spotted on. This only tells you X and Y though, so you have to use a bit of logic to cut down to Z, and the search the possible locations. Works great for base defense, but unless an option is added that lets you put auxiliaries in back, or at least some of them, I don't really want to take dogs into battle. Too easy for low health low armor dogs and cats to get killed if they go out first.
Edit: Speaking of cats. Though two tiles is a short range, their sense can be very helpful. I tested one out in battle against Mercenaries, and easily spotted that last one moving around in the cockpit . . . do to the exact spot he was in. Made it easier to plan a proper attack, knowing he's all that's there. And, cats' sense lets you see facing as well.
Title: Re: Newbe questions
Post by: Shrugger on September 07, 2018, 08:51:07 pm
Started a new campaign, got 16 Brainerz ASAP, and making mad cash from infamy.

Problem solved, I guess? Now I'm just waiting for my economy to collapse as soon as anything goes wrong. Running out of prisoners, say.
Title: Re: Newbe questions
Post by: incas on September 07, 2018, 08:58:49 pm
I'm in midgame Piratez right now. I can produce Super Magnums, Super Shooty Guns, Death Blossom SMGs and Custom Sniping Guns. They are all better than any rifle I have except the Lasgun, which I can't make ammo for yet.  I love rifles though. What is supposed to be the rifle for this tech level?
Title: Re: Newbe questions
Post by: Ridаn on September 07, 2018, 09:04:51 pm
I'm in midgame Piratez right now. I can produce Super Magnums, Super Shooty Guns, Death Blossom SMGs and Custom Sniping Guns. They are all better than any rifle I have except the Lasgun, which I can't make ammo for yet.  I love rifles though. What is supposed to be the rifle for this tech level?
Beeline for Smartrifle.

edit: theres also Laser Tommy and Linux SMG variants.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 07, 2018, 09:25:34 pm
How do I stun a 2x2 sqares robotic unit?
Title: Re: Newbe questions
Post by: BBHood217 on September 08, 2018, 01:48:35 am
Depends on their resistances.  If they're vulnerable to electric, hit them with cattle prods and electric lassos.

Do note that some robotic units (namely tanks, cyberdiscs, and sectopods) are flagged as uncapturable so stunning them will just kill them instead.  Not yet sure if that also applies to the various drones (Academy and Marsec ones).
Title: Re: Newbe questions
Post by: KZad Bhat on September 08, 2018, 11:55:24 am
The Academy Drones can be captured, and stun batons and lassos work excellent on knocking them out. You can then disassemble them for parts, including an intact Grav Harness. The Marsec and Mercenary drones, I don't have personal experience with, but I recall them being in the research list for disassembly, implying that they can be captured. Unless Dioxine made them uncapturable and hasn't gotten around to removing them from research.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 08, 2018, 02:57:36 pm
Ok, got that. Thank you for advice!

So I don`t understand, how the topic for a "living" cyberdisc can be gained. Can human research reveal it maybe?
Title: Re: Newbe questions
Post by: KZad Bhat on September 08, 2018, 03:23:45 pm
I don't know, I don't recall if I've ever 'captured' a cyberdisc, but I think I have. I know you cannot pick them up, so if you manage to knock one out without destroying it, you have to finish the battle to take it. If it's only achievable as a Get One Free deal, keep getting Academy people, probably some Marsec or Osiron might as well. Especially Academy Engineers would be the most likely.

Remember, if you really need to check, go to the Geoscape, press Q, then Q again to search, and type in 'cyberdisc', and it will show you every research topic with cyberdisc in the name. Click on each in turn, and you can get a list of what's needed directly to research, including a list of prisoners you can get it for free from.

Just note, the Academy Engineer has a lot of GOF articles, including a few unique ones, so to start out your chances of getting any particular research from them is very low, and takes a long time to increase those chances.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 08, 2018, 03:57:08 pm
@KZad Bhat:
Thank you for the hints. I did every step you told me.
None of the tech-tree topics shows someone, you can get the research "for free".

I`ve also looked into the academy engineer. Got all the topics from him. He doestn`t reveal it.

Next step will be for me, to use EMP-nades on them. Maybe this will help.
Marsec and Osiron are already completely researched by me.
Title: Re: Newbe questions
Post by: Zippicus on September 08, 2018, 04:19:12 pm
The research topic that is unlocked by capturing a cyberdisk (which is not supposed to be possible) is the exact same topic that's unlocked by a cyberdisk wreck, I believe it's just called "cyberdisk examination" or something to that effect.
Title: Re: Newbe questions
Post by: ivandogovich on September 08, 2018, 05:01:29 pm
Yep ,  Im pretty sure that Dioxine has specifically blocked offed stunning things like Cyberdisks and Hovertanks.
Title: Re: Newbe questions
Post by: Rince Wind on September 08, 2018, 05:18:14 pm
I think they are still there just in case someone does somehow still manage to capture one. There is no harm in leaving them in.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 08, 2018, 08:39:08 pm
The Cyberdisc examination is still locked for me.

Maybe Dioxine should adjust the research tree and remove this prerequisite.
Title: Re: Newbe questions
Post by: incas on September 08, 2018, 09:29:26 pm
Beeline for Smartrifle.

edit: theres also Laser Tommy and Linux SMG variants.

Yes Smartrifles. They are behind Advanced Firearms unfortunately and I never got Omega Rifle. Bad luck I guess.
Title: Re: Newbe questions
Post by: BBHood217 on September 09, 2018, 01:51:11 am
I think they are still there just in case someone does somehow still manage to capture one. There is no harm in leaving them in.

I'm very sure that it's absolutely impossible to get the live cyberdisc research.  Stunning them just kills them even if they don't explode because of their uncapturable flag, the trick of capturing enemies by aborting the mission while they're on exit tiles no longer works, and not a single enemy gives the tech for free unlike with the sectopod.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 09, 2018, 03:07:15 am
Then Dioxine needs to adjust the tech tree, so that the topic doesn`t appear anymore or better:
Let someone give that research project for free, just like the Sectopod.
Title: Re: Newbe questions
Post by: Zippicus on September 09, 2018, 06:42:33 am
Then Dioxine needs to adjust the tech tree, so that the topic doesn`t appear anymore or better:
Let someone give that research project for free, just like the Sectopod.

He already did adjust the tree, that's why it doesn't matter if you capture one or destroy one, they both give the same thing.  There is no "live" examination and wreck examination, there is only the generic cyberdisk examination which you get from both.  So either you're looking for something that doesn't exist or you don't have the ability to research cyberdisk wrecks yet.

Edit:  Ah I see what you might be hung up on.  The cyberdisk research topic still shows up in the tech tree viewer, if you select it you'll see that it unlocks robotic disassembly (which any robotic thing gives), and the cyberdisk disassembly entry for the manufacturing menu (which you can't use anyways), and gives cyberdisk examination for free (which the wreck gives as well).  So there's no point in having that topic researched.  If it's an OCD thing, don't stress about it, you'll never get 100% research since some topics are codex dependent and you can only research one codex.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 09, 2018, 12:02:38 pm
@Zippicus:
I just implement here a screenshot of the tech tree viewer. You will see, that the Cyberdisc Examination still needs the living Cyberdisc.
And yes, I`m a completist.  8)


And another thing: How am I supposed to enter the pyramid on the bounty B mission? Please see my savegame.
Title: Re: Newbe questions
Post by: Shrugger on September 09, 2018, 12:04:04 pm
Hey, did you put that screenshot through a filter or do you somehow have a different font?
Title: Re: Newbe questions
Post by: incas on September 09, 2018, 12:25:03 pm
Hey, did you put that screenshot through a filter or do you somehow have a different font?

You can change the scaler in the options menu under display filter.
Title: Re: Newbe questions
Post by: Zippicus on September 09, 2018, 12:31:30 pm
@Zippicus:
I just implement here a screenshot of the tech tree viewer. You will see, that the Cyberdisc Examination still needs the living Cyberdisc.
And yes, I`m a completist.  8)

You'll notice that the "cyberdisk examination" topic is dark purple, that means it's completed.  The two entries below it are possible places to get the topic from, you got it completed by researching a wreck.  And like I said above, if you click on the unresearched cyberdisk topic you'll see that the only thing you gain by researching it is a manufacturing option that you can't use.  The wreck is the topic that leads to further research options.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 09, 2018, 12:47:02 pm
Ok, understood.

Could you please look into my savegame and tell me, how to enter the pyramid?
Title: Re: Newbe questions
Post by: Zippicus on September 09, 2018, 01:04:40 pm
Ok, understood.

Could you please look into my savegame and tell me, how to enter the pyramid?

Check this thread https://openxcom.org/forum/index.php/topic,4102.0.html (https://openxcom.org/forum/index.php/topic,4102.0.html) the last couple of pages people are talking about that mission.
Title: Re: Newbe questions
Post by: LouisdeFuines on September 09, 2018, 10:35:29 pm
What about the Govt Fusion Cruiser?

Raiding this one doesn`t give anymore the research topic.
Title: Re: Newbe questions
Post by: BBHood217 on September 10, 2018, 01:52:03 am
Ship documentations aren't guaranteed to spawn, you might get zero or multiples of them per ship.

Although is there actually even such a thing as a govt fusion cruiser documentation?  If not, then there should be; otherwise, we have yet another unresearchable topic here.
Title: Re: Newbe questions
Post by: cc on September 10, 2018, 04:12:31 am
Although is there actually even such a thing as a govt fusion cruiser documentation?  If not, then there should be; otherwise, we have yet another unresearchable topic here.
There is not and it is unresearchable right now.
Title: Re: Newbe questions
Post by: KZad Bhat on September 10, 2018, 11:00:23 am
Specifically ship documentations spawn in inventory of certain members of the squad. Engineers don't always have them, and sometimes someone else does, so apparently it's tied to RNG, though each type probably has different chances to be carrying one.
Title: Re: Newbe questions
Post by: BBHood217 on September 10, 2018, 02:19:38 pm
Also, documentations can probably be blown up like any other item.
Title: Re: Newbe questions
Post by: Dioxine on September 10, 2018, 04:11:41 pm
Maybe Dioxine should adjust the research tree and remove this prerequisite.

No. The tech tree viewer hijinks do not concern me that much. I did enough work to accomodate this thing I never wanted, like having to name hundreds of strings that previously were internal only (although I do admit it is a great debug tool). Existence of 'empty' topic might sometimes be a bug, sometimes a safeguard, and sometimes a relic or a part of some content that isn't available yet/anymore/currently (subject to change).
Title: Re: Newbe questions
Post by: Shrugger on September 12, 2018, 10:47:25 am
Just went through a Pogrom with Deep Ones. Gah. Lobstermen! Cleared almost the entirety of the map, but the last Deep One shot my melee Freak and I had nobody left who could do anything to the damn lobsters.

So please criticize my notes:

* There's a lot of them.
* Deep ones warriors are dangerous up close, but they can be taken down easily enough with light guns. Their archers are harmless to chain-shirted gals.
* Lobstermen are hell on chitin-plated legs; can take them down with a Greatclub but it's damn risky. Guns, even Blunderbuss and Boarding Gun, are useless - may have to bring an assault cannon. Explosives failed me. Fire?
* It might be doable to go for an all-melee group, handing out greatclubs and barbarian swords to everyone - but deep ones' reaction shots up close may be dangerous. Not sure. Also probably don't have enough energy to keep that up.
* Could try poison grenades on the damn lobsters?
* Is there any way for the muties to survive a pogrom? They bravely charge the deep ones, end up out in the open and get shanked or fartbagged. Can't they just hunker down somewhere?
Title: Re: Newbe questions
Post by: Solarius Scorch on September 12, 2018, 11:14:28 am
Lobsters' biggest weakness is choking damage.
Title: Re: Newbe questions
Post by: Shrugger on September 12, 2018, 11:15:56 am
So...riot grenades and ropes? What are my options?
Also, does the armor distribution (weaker in back) also apply to choking damage?
Title: Re: Newbe questions
Post by: Solarius Scorch on September 12, 2018, 11:24:26 am
So...riot grenades and ropes? What are my options?
Also, does the armor distribution (weaker in back) also apply to choking damage?

Yes, ropes and "smoke" grenades are good options, though if you intend to attack a lobsterman with a rope, then you're a better man than I. :D

Damage type by itself should not affect how armour sides work; if it's a projectile weapon or a melee weapon, the side which was hit applies. Exceptions exist, though.
Title: Re: Newbe questions
Post by: Zippicus on September 12, 2018, 03:19:39 pm
As you mentioned above, just confirming, fire will do a number on Lobstermen (and almost everything else).  It's not going to insta kill them but if you light them on fire they panic pretty consistently.  Then you can either re-apply fire or smack them around with melee weapons.  And yeah the civilian survival rate for a deep one pogrom is almost non-existent, there's just too many of those fishy bastards running around stabbing everything.
Title: Re: Newbe questions
Post by: ivandogovich on September 12, 2018, 03:58:41 pm
A bit more on Lobsters:  (Other Choking Damage options)

Poison Grenades that you pickup from Humanists and such.  Even better: Poison Bombs that you can manufacture, later.  These both are wildly lethal to the shellies.

Then the old fall back:  a strong melee gal and an ax.
Title: Re: Newbe questions
Post by: AgentFransis on September 12, 2018, 06:43:59 pm
I don't think I was ever even attacked by a lobsterman, they're pretty slow. By the time I saw my first one I had an assault bike that would make laps around them, chop them into sushi and ride away into the sunset. Assault bikes are great by the way. Alternatively, a girl in flying armor with some ax is a safe option all around. The really annoying part in deep one pogroms are the stupid pipes. Lost a few good gals to that.
Title: Re: Newbe questions
Post by: Rince Wind on September 12, 2018, 06:46:53 pm
And Celatids. But both are mostly harmless if you manage to stay indoors.
Title: Re: Newbe questions
Post by: Shrugger on September 12, 2018, 09:21:58 pm
Fire did the trick. Thanks gents!
Title: Re: Newbe questions
Post by: KZad Bhat on September 12, 2018, 11:54:58 pm
Shock damage also works well. Cattle prods, stun batons, electric Lassos, and melee strikes with Origami Linux SMGs work very well at knocking them out, but they tend to get up after 2 or 3 rounds, no matter how many times they go down, so best to keep a gal standing over an unconscious Lobsterman while the rest sweep the map. Or of course knock them out and burn the spot they're on if you'd rather have them dead.
Title: Re: Newbe questions
Post by: Rince Wind on September 13, 2018, 12:24:35 am
Or leave smoke where they are.
Title: Re: Newbe questions
Post by: BBHood217 on September 13, 2018, 02:33:26 am
Honestly, lobstermen aren't as terrifying here as they were in TFTD due to being way smaller in numbers and usually being completely unarmed despite still being able to use weapons so all they usually have for offense is their big meaty claws.
Title: Re: Newbe questions
Post by: KZad Bhat on September 13, 2018, 04:53:13 am
They may be fewer, and usually unarmed, but they are much better armored. Or perhaps more accurately it takes you much longer to get to weapons that easily punch through their armor. In TFTD, it didn't take long to get into gauss weapons, and those had decent penetrating power against them. It was harder to get up enough ammo to make sonic weapons really useful, but could still be done, and was highly effective. In XPiratez though, the most effective weapons are all area effect, risking hurting the mutants in the area, or your own gals. Or, they're melee, meaning you get right up on them. The forced change in tactics makes them more of a pain in the ass, at least until you can get good laser or plasma weapons. But depending on your own skill and knowledge of research chains, and RNG, that can easily take 3 game years before you have a real chance of getting into those. Especially for plasma!
Title: Re: Newbe questions
Post by: Shrugger on September 13, 2018, 12:26:47 pm
I'm running out of gals and there just aren't a lot of rescue missions any more. So I'll need to hire some from the market.

Now, Warriors get better starting skills but have higher upkeep, and their skill caps are the same as for hands.
So, hiring Warriors is just a short-term boost as opposed to the more long-term economical Hands, who'll eventually reach the same skill levels?

Also, hideout defence. Is there some early warning system that I can make use of?
Ratmen and academics are easy enough to deal with, but I just got DOOM'd and barely made it; knowing in advance would've been grand.

And how do you transfer armed and armored quick reaction squads from one base to another? Ship the vehicle they're in? Or somehow move it across the geoscape?

Does attacking Megapol hurt your gov't standing?
Title: Re: Newbe questions
Post by: Dioxine on September 13, 2018, 01:14:17 pm
In TFTD, it didn't take long to get into gauss weapons, and those had decent penetrating power against them.

Dude. Take your nostalgia glasses off. Trying to use Gauss against Lobstermen in TFTD was pretty much pointless (like using the Gauss line in general - the Gauss was there for you to waste your research effort).
Title: Re: Newbe questions
Post by: ivandogovich on September 13, 2018, 04:03:15 pm
I'm running out of gals and there just aren't a lot of rescue missions any more. So I'll need to hire some from the market.

Now, Warriors get better starting skills but have higher upkeep, and their skill caps are the same as for hands.
So, hiring Warriors is just a short-term boost as opposed to the more long-term economical Hands, who'll eventually reach the same skill levels?

Also, hideout defence. Is there some early warning system that I can make use of?
Ratmen and academics are easy enough to deal with, but I just got DOOM'd and barely made it; knowing in advance would've been grand.

And how do you transfer armed and armored quick reaction squads from one base to another? Ship the vehicle they're in? Or somehow move it across the geoscape?

Does attacking Megapol hurt your gov't standing?

Yes, Warriors and later Veterans are just short term boosts.  Their end statcaps are the same as hands.  If you have some months to throw them in the Dojo or Spa, it may be cheaper to go with hands.

Early warning defenses:  Hyper Wave Decoders can tell you what missions UFOs are flying.  If it says Crackdown, they are looking for a base.  In this case the HWD is a good early warning system.  However, with the recent advent of Doom and Ninja raids, this has become less effective. As far as I understand it, these missions can go straight in on a pre-discovered base.  So if Rats had previously discovered your base but never attacked, you could get Doomed without ever knowing it.

Transferring QR teams to bases:  First, it helps if every base has some rudimentary defenses, even if its dogs and peasants.  Later add Werewolves, Bloodhounds, Reapers and tanks as you have them.  These will basically be good scouts for your core defenders. 
Then getting Quick Reaction teams there: 
1. Load the team up, with armor and equipment (usually at your main assault base) into a fairly fast craft (Sorry Turtle). 
2. Launch the craft to a target waypoint in the direction of the target base.
3. Go back to the first base and "Ship" the craft to the target base.
4. Go back to Geoscape and click on the craft in flight and tell it to "Return to Base"... it will then go to the new base.
This does require a hangar in the target base.  Railpods could be an option, esp if all you want is to send a set of base defense equipment.  You can create a loadout of bombs, rockets, chem shotgun rounds, etc, and save it as a craft equipment template (I call it Base Defense Kit).   Then load your pod with that kit.  Do the transfer thing, rinse, repeat until all your bases are stocked as you want them.

Attacking Megapol doesn't hurt your gov standing as far as I understand it.  I think it actually helps you gain Infamy.
Title: Re: Newbe questions
Post by: AgentFransis on September 13, 2018, 04:35:28 pm
You do get a warning for DOOM attacks with a hyperwave decoder but the attack is like a boarding torpedo - spawns close to your base moving really fast so you can't intercept it nor have time to ship in a squad. It can however be easily shot down by base defense so you can beeline to flak cannon research to set up some defense if you want. That said the DOOM dudes aren't really much harder than ratmen and you should at least have some decent guns from the DOOM raid you beat. They're all lightly armored and take well to a good shotgunning.

And yes, meagapol are just cops for hire. The govs don't care. They can be nice for training rookies when you have armor that can ignore their shitty guns and you can farm them for synthmuscle mesh and grav harnesses.
Title: Re: Newbe questions
Post by: Shrugger on September 13, 2018, 06:26:37 pm
Turns out you can just ship a vehicle straight to a Hangar and the crew and gear will go along, no fiddling with the Geoscape required.

Does the HWD work globally or only for the base that does the spotting?
Title: Re: Newbe questions
Post by: doctor medic on September 13, 2018, 06:29:40 pm
i would like to see which faction pogroms are the hardest for the early or mid game.

In the end game i suppose its obvious that mercs and star gods will be the hardest but until then i find in early game the rat pogroms very annoying,a ton of annoying ratmen mixed with blood hounds and some ghouls into the mix and around 2 armored cars.The issue isnt that its hard as in there is danger to losing a gal,at the worst scenario you might have most of your gals with some glancing shots and be thrown for less than 10 days in the med bay depending on the map and if a blood hound pops from the fog.

The real issue is that because there are so many enemies (40 in my case) that saving any mutants is out of the question at this point of the game and you are better off just trying not to die at this point,thankfully there are so many enemies that the score you get is enough to keep you from going under from all the mutants that died.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 13, 2018, 06:34:37 pm
Turns out you can just ship a vehicle straight to a Hangar and the crew and gear will go along, no fiddling with the Geoscape required.

Yes, but how long would it take?
Wasn't it about emergency situations?
Title: Re: Newbe questions
Post by: Shrugger on September 13, 2018, 06:53:59 pm
Eh...probably takes longer. I only tested it after the invasion, when time was no longer an issue. My bad.
Title: Re: Newbe questions
Post by: Rince Wind on September 13, 2018, 07:13:36 pm
You can get Merc Pogroms in the early game, so those are already the hardest.


HWD only works on the base it is on.
Title: Re: Newbe questions
Post by: ivandogovich on September 13, 2018, 11:09:02 pm
Turns out you can just ship a vehicle straight to a Hangar and the crew and gear will go along, no fiddling with the Geoscape required.


Right, the Geoscape fiddling is only to get it there at the flight speed of the craft, rather than on standard shipping times.  This can be quite a bit faster, depending on the craft.
Title: Re: Newbe questions
Post by: KZad Bhat on September 14, 2018, 06:18:40 am
Dioxine, that's not nostalgia glasses. That's having been able to kill them with gauss weapons where the harpoon guns would do nothing. Hence, at least you do damage rather than just waste ammunition.

Yes, sonic weapons were better, but Zrbite was pretty limited, so equipping everyone with sonic weapons wasn't going to happen until very late, if ever.

Explosives were even better, but using them was a bit time consuming, and you wouldn't be able to get many near a lobsterman when it comes out . . . one per soldier at most. Usually though a couple of alien grenades would take them out fine. (And no, I don't recall what they were actually called.) More notably the problem with explosives is that when you're fighting lobstermen at a terror site, you have a high chance to have those grenades to land near civilians and end up killing them too.

So, harpoons, no damage. Grenades, significant damage with what you can throw . . . a lot of times to civilians too. Sonic weapons, good damage, limited ammo. Gauss weapons, at least hurt and can take them down, and you can make as much ammunition as you can get the money for. Did I get something wrong?

In comparison to how things work in XPiratez . . . that vast majority of regular firearms will not harm a lobsterman at all, and I confirm for absolute certain that the Linux SMG is one of those that will always do 0 damage. You know, something to do with only taking 30% damage from piercing weapons like that. I can't say what the resistances were like in vanilla TFTD, I just know the gauss weapons did something, and the harpoon guns basically did not.
Title: Re: Newbe questions
Post by: Dioxine on September 14, 2018, 07:37:15 am
Eh... Zrbite? Limited? Seriously? And that's only IF you needed to use Zrbite at all, early to mid game was abundant with Sonic ammo (before the enemies started to be armed almost exclusively in Disruptor Launchers). In comparison, engaging Lobstermen with Gauss and/or explosives, while technically doable, was simply a waste of time, effort, and soldiers. Can't compare Gauss to Dart Rifle either, as Dart Rifle was not even worth using as a weapon. Early game was based on grenades and Gas Cannons.

As for Piratez, well, Lobster might be a wake-up call that regular firearms don't cut it in general.
Title: Re: Newbe questions
Post by: KZad Bhat on September 14, 2018, 08:52:48 am
You're not thinking in term of some of the changes made in modern rulesets, are you? In the original release of both UFO Defense and Terror from the Deep, the alien fuels were rather scarce. The only way to get them was intact engines. And intact engines were nowhere near a guarantee in a shot down craft. On the other hand, changes have been made with OpenXCom rulesets that make it possible to get it even from destroyed engines.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 14, 2018, 10:23:31 am
I only played vanilla TFTD back in the 90s and I can confirm that I never had any problems with sonic ammo, and that I only tried to use Gauss weapons on my first run. ;D
But on the other hand, I don't agree that dart rifles were useless, I used them a lot. Same with hydro-jets.
Title: Re: Newbe questions
Post by: Shrugger on September 14, 2018, 10:40:01 am
As for Piratez, well, Lobster might be a wake-up call that regular firearms don't cut it in general.

I am shocked and appalled and this is an outrage. Why have all these beautiful toys if we aren't meant to use them?

That said, this might explain why my gals are increasingly running around with nothing but Anchors and Assault Cannons.
Title: Re: Newbe questions
Post by: Zippicus on September 14, 2018, 11:12:20 am
I am shocked and appalled and this is an outrage. Why have all these beautiful toys if we aren't meant to use them?

That said, this might explain why my gals are increasingly running around with nothing but Anchors and Assault Cannons.

There's plenty of toys to play with, it's just a matter of using the right one for the job.  Basic firearms can handle most enemies with no problems, especially if you research and use the extra ammo types.  But some enemies aren't going to go down no matter how many assault rifle rounds you bounce off their armor.
Title: Re: Newbe questions
Post by: Dioxine on September 14, 2018, 12:16:01 pm
You're not thinking in term of some of the changes made in modern rulesets, are you? In the original release of both UFO Defense and Terror from the Deep, the alien fuels were rather scarce. The only way to get them was intact engines. And intact engines were nowhere near a guarantee in a shot down craft. On the other hand, changes have been made with OpenXCom rulesets that make it possible to get it even from destroyed engines.

Of course not, I only played it back in the late 90s, and never felt the slightest desire to repeat the unfun experience with OXC. Afaik engine explosion in TFTD is as much likely as in UFO, so maybe every other craft is Zrbite-less? There is an awful lot of them flying around, tho...
Title: Re: Newbe questions
Post by: Rince Wind on September 14, 2018, 12:22:04 pm
I used Gauss because they were more fun than sonic weapons on a 2nd playthrough. Mostly rifles as well, because the big ones are ugly af.
I still remember the mission were we first met lobstermen. It took a lot of explosions and ammo to bring down one lobster. The next ones were easy because we could loot his gun (was researched already), a sonic rifle. It was only a very small UFO, but it was one of the most tense xcom fights ever.
Title: Re: Newbe questions
Post by: Zippicus on September 14, 2018, 12:43:09 pm
All this TFTD talk is bringing back nightmares of trying to find that last god damn guy hiding in one of the cabins on the cruise ship missions lol.
Title: Re: Newbe questions
Post by: Rince Wind on September 14, 2018, 02:10:55 pm
For me some alien bases or whatever the other 2 stage mission was called where you had to disrupt some communication thingy were worse. I literally couldn't find some aliens there and just destroyed the thing and left without loot. Sure, you don't have that option on the ships, but I somehow remember them as not quite as bad.
Title: Re: Newbe questions
Post by: Shrugger on September 14, 2018, 06:04:21 pm
Just got my first mansion mission, dressed up in Wench and Maid gear, went in and...realized I had no fucking idea what I was doing.

You're supposed to GTFO within 30-something turns? But my gals have hardly any carrying capacity for loot!

And "the cavalry" will arrive later on? Is that instant loss? I read that you can beat them, but how feasible is that?
Title: Re: Newbe questions
Post by: AgentFransis on September 14, 2018, 06:37:24 pm
You have two options:
1. Take what loot you can find and escape to the roof. You can use thief outfits for extra inventory and carry capacity. Personally I have never done this.
2. Kill 'em all. Perfectly doable in time even with primitive weapons. You then get the keep all the sweet sweet loot.
Title: Re: Newbe questions
Post by: incas on September 14, 2018, 07:23:31 pm
As soon as I got the interrogation tech I had 0 missions with the academy. Why is that? Do I need to wait for the Dr. X mission or something? I need a broken medic.
Title: Re: Newbe questions
Post by: Rince Wind on September 14, 2018, 08:25:17 pm
RNG, it happens.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 14, 2018, 08:25:45 pm
As soon as I got the interrogation tech I had 0 missions with the academy. Why is that? Do I need to wait for the Dr. X mission or something? I need a broken medic.

Coincidence.

But Academy medics are very common... You should have plenty from all those Scientific Experiments mission. If you don't, just wait for a bit.
Title: Re: Newbe questions
Post by: AgentFransis on September 14, 2018, 09:24:21 pm
Keep in mind that factions can stop appearing at some point. Don't know what the mechanic is (pushed out by a new faction spawning?). That's what happened to the church in my game - one day they stopped appearing and I haven't seen them in years. In that case you can still get a medic from the mission as said above or at worst you can later hire the mercs to kidnap one for you.
Title: Re: Newbe questions
Post by: cc on September 14, 2018, 09:50:26 pm
Keep in mind that factions can stop appearing at some point. Don't know what the mechanic is (pushed out by a new faction spawning?). That's what happened to the church in my game - one day they stopped appearing and I haven't seen them in years. In that case you can still get a medic from the mission as said above or at worst you can later hire the mercs to kidnap one for you.

RNG, it happens.
Some missions are tied to the current month, others are to research. While some missions become more or less likely, none of the major factions ever stops appearing.
Title: Re: Newbe questions
Post by: AgentFransis on September 14, 2018, 10:17:33 pm
Dunno what to tell you. I have most of the globe covered with HWDs and didn't see a single church mission in about two years. And I think they stopped appearing the Eridians or star gods showed up.
Title: Re: Newbe questions
Post by: Shrugger on September 14, 2018, 11:17:24 pm
I just noticed there's a huge pile of stuff in the mansion - my stuff from the dropship. I thought the gals only bring what's in their inventories? Will this stuff be lost if I evacuate?

Also, what's the practical purpose of the Wench outfit?
Title: Re: Newbe questions
Post by: Rince Wind on September 14, 2018, 11:25:34 pm
They should be bringing everything they can, so no big weapons, but all of those 99 holdouts that you put in there for fun.
I think.
Title: Re: Newbe questions
Post by: Shrugger on September 14, 2018, 11:46:10 pm
I brought a bunch of self-charging laser weapons.

I sure wish they were tiny revolvers - damn those self-chargers and their tickling damage.
Title: Re: Newbe questions
Post by: AgentFransis on September 14, 2018, 11:51:15 pm
It's everything left in the ship's inventory after the pre-battle equip, so still only the infiltration stuff. Anything not on the exit tiles/ship when aborting a mission is lost. If you plan on running you should remove all the extraneous infiltration gear from the ship.

Try scavenging weapons from the enemy.
Title: Re: Newbe questions
Post by: Shrugger on September 15, 2018, 12:45:54 am
Yeah, that's what I've been doing. I plan on killing everyone and so far I got lucky and nobody's shots managed to pierce my aprons.

I brought a high-strength squad of 8 (my biggest ship only holds eight  ::) ), but given how much shooting I do and how rarely I run out to hit people with pipes (unless they're right outside a door), I'm thinking a high-accuracy squad would've served me better.
Title: Re: Newbe questions
Post by: Vansi on September 16, 2018, 03:27:08 am
Are you doing Mansion Invasion with 8 gals and self charging laser pistols? Very brave. This mission can turn into hell at any given moment, as many missions when your gals are outnumbered and essentialy naked. And killing everybody is not a point of this mission, I guess.

Question about Reticulans. Do I need research specific technology to trigger their arrival? Or maybe after certain time or technological threshold there x chance of arrival every month? In my previous game they arrived around 20-22th month of campaign. In my current game there is 27th month and no sign of them and lack of their stuff already is blocking my research progress in some areas.     

   
Title: Re: Newbe questions
Post by: ivandogovich on September 16, 2018, 03:35:49 am
Reticulans are not hardcoded to any time in the game.  Its all RNG dependent.  You may get them early or very late. Or possibly throughout.  Its just a matter of how the missions get generated.
Title: Re: Newbe questions
Post by: Vansi on September 16, 2018, 03:47:34 am
I did read somewhere on the forum, that in the beggining of the month every mission is generated for following month. Is that true? And if I reload to last day of previous month and beggining of month will occur again, can I expect significant changes to generated misions?   
Title: Re: Newbe questions
Post by: KZad Bhat on September 16, 2018, 05:28:59 am
Yes, the beginning of the month generates all missions for that month, based on the seed number. If you have save scumming turned on and reload to even 5 seconds before midnight leading into the 1st, a new crop of missions will be randomly generated. If save scumming is off, they'll always be the same for that game.
Title: Re: Newbe questions
Post by: Shrugger on September 16, 2018, 10:48:37 am
Are you doing Mansion Invasion with 8 gals and self charging laser pistols? Very brave. This mission can turn into hell at any given moment, as many missions when your gals are outnumbered and essentialy naked. And killing everybody is not a point of this mission, I guess.

I was told killing everyone wasn't hard. I begin to suspect that there was some unspoken caveat of "as long as you bring forty gals".

I've been moving my 8 around in teams of 2, and they're starting to get worn down - should've gone with teams of four, but then I couldn't possibly cover as much ground, and it'll all take forever...I think mansion missions aren't for me. Way too much suspense for my poor old heart.

Can someone explain what the "armor" value in the ANAL screen means, when viewing weapons?
Title: Re: Newbe questions
Post by: AgentFransis on September 16, 2018, 11:26:58 am
Hey, we said it was doable not that it's easy  ;)
8 is a challenging number. I did it with 9 gals before with at best magnums and throwing stars and such, but I lost a couple of gals. Later on they get easier when you can come with more gals and better weapons. Consider bringing a nurse.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 16, 2018, 11:31:19 am
Armor under ANAL refers to item durability, meaning resistance to being destroyed by explosions when on the ground.
Title: Re: Newbe questions
Post by: Zippicus on September 16, 2018, 01:04:42 pm
I was told killing everyone wasn't hard. I begin to suspect that there was some unspoken caveat of "as long as you bring forty gals".

I've been moving my 8 around in teams of 2, and they're starting to get worn down - should've gone with teams of four, but then I couldn't possibly cover as much ground, and it'll all take forever...I think mansion missions aren't for me. Way too much suspense for my poor old heart.

Can someone explain what the "armor" value in the ANAL screen means, when viewing weapons?

40 would be a bit much heh.  I usually do mansion missions with the menace craft so 12-16 gals depending on which codex I picked.  You don't have to kill everyone, once you put a nice dent in their numbers they all start to panic.  You're not required to do mansion missions but there's a ton of sweet loot in there that's hard to pass up, it's nothing unique but it's totally worth the effort IMO.
Title: Re: Newbe questions
Post by: AgentFransis on September 16, 2018, 03:01:32 pm
Most notably you find treasure chests that contain gems which are extremely rare (or buyable from Jack at extortionate prices) and needed to make most of the special endgame outfits and weapons. And yeah, if you roll them up fast enough they start to panic and eventually surrender.
Title: Re: Newbe questions
Post by: Shrugger on September 16, 2018, 03:15:03 pm
Can they surrender before the "cavalry" appears?

Also, any tips on actually finding people in that huge place? Can't fine-tooth-comb it with only 8 gals, parrots are no good in those tight passages and I can hardly bring animals when my troop capacity is already so low. I'd say blow out all the walls, but I don't see any way for 8 gals to carry the wrecking equipment.
Title: Re: Newbe questions
Post by: AgentFransis on September 16, 2018, 03:43:41 pm
Yes.

You can comb it. Don't sweat it, take your time and clear it floor by floor. Basically there are rooms where people a guaranteed to be, areas where people are likely to pass and places that you can skip but I'll leave it to you to figure it out.
Title: Re: Newbe questions
Post by: Zippicus on September 16, 2018, 04:58:25 pm
It's hard to give anything but general advice since the mansions are fairly randomized, there's some stuff that's static but not a whole lot.  Like was mentioned there are rooms where a lot of the enemies spawn and rooms where they don't.  The first couple mansion missions can be a bit overwhelming but after you get a few under your belt it's a lot easier to deal with.  I used to use TK projectors to blast away walls but I think they're harder to get now, or at least it takes longer to navigate the research tree to gain access to them.  Lately though I make due with grenades since I don't need to make as many holes in walls anymore to get the job done, although using explosives can be a bit tricky so use caution.
Title: Re: Newbe questions
Post by: ivandogovich on September 16, 2018, 05:18:01 pm
Of course the other great tactic for Mansions is Ayephones.  Holding alt after scanning with one, now shows the location of the blips in the battle map itself.  You still don't know for sure which floor they are on, but it can still be a big help.  As you get toward the end of the mission and more of the mooks are panicking, its likely that they will freeze in place so the ayephone isn't fool proof. 

Also great is the Novice outfit, as you have 3 sense so you can spot the enemy and ID them through other floors.  I like to have 3-4 of these, and base a 3 man team around them.
A couple other pointers:  Always do them during the day.  Night mansions are worse. Just don't.

Factions:  Academy, Church, Guild.  Academy is the worst because they will spawn with a few drone units that can't surrender.   Everyone else on the whole map may have panicked or berserked, but until you find and eliminate that last drone you are stuck.  I think early Academy is the only faction I might be tempted to bail on.  The other factions are all manageable.
Title: Re: Newbe questions
Post by: Dioxine on September 16, 2018, 05:21:01 pm
Church is hard too, if you're not lucky to get all the Matrons and Priests early on. And especially if you try early Mansion storming and buy Laslocks to that end :)
Title: Re: Newbe questions
Post by: Solarius Scorch on September 16, 2018, 05:24:59 pm
Aren't Zombies the hardest faction? :)
Title: Re: Newbe questions
Post by: Shrugger on September 16, 2018, 05:31:57 pm
'twas a church mansion. Managed to make do by ditching the self-charging pocket lasers (but keeping the full-size lasguns) in favour of whatever guns the enemies dropped. And piping a few in the head.

Ultimately the winning strategy was sticking to the ground floor and camping the intersections. I spent my initial 10 turns tactically oeprating into all the larger rooms on all the floors with two 4-gal-teams, just shooting everything that moved. Then I spent 20 turns in increasing distress as the last few enemies refused to reveal themselves. Eventually I was just running around randomly, my gals slowly going insane, ignoring reaction fire and just hoping to draw out the last hostiles.

Ultimately they showed up on intersections on the main floor. Shoulda just stayed there. The last ones were mostly matrons and priests, too - I honestly got pretty lucky when they all missed their shots. 6 enemies surrendered in the end.

0/10, would not do again for all the enriched weapons-grade fissibles in the world. Mansions of Madness. What insanity. Who thought of these horrors? I'll never complain about wide-open coverless areas during the daytime again. Better to get shot to crap on turn one than to clear house for 30+ turns and only avoiding an out-of-time mission fail and squad wipe by a few turns on pure luck.

Shame on whoever invented mansions. My poor nerves.
Title: Re: Newbe questions
Post by: ivandogovich on September 16, 2018, 05:34:28 pm
Aren't Zombies the hardest faction? :)

Amagerd.  Zombies are just wrong.  I've never gotten them and I hope they never will.  I really need to figure out MissionGeneration and work up a mod to exclude zombie missions.  Thats just too much of a "Screw You!"  for even me. ;)
Title: Re: Newbe questions
Post by: AgentFransis on September 16, 2018, 06:09:20 pm
I kinda want to try a zombie mansion now, with shock'a'fists and XG pistols. Just thinking of running into it early game is spooky as hell though. Technically I can edit my save and add one to the alienMissions list yeah? Or do I need to replace one of the existing ones?

Shrugger, try it again some time later after you get your menace craft and some properly good SMGs like the mini-cougar. Also try adding a nurse and a seductress or two.
Title: Re: Newbe questions
Post by: Dioxine on September 17, 2018, 03:20:18 pm
Shame on whoever invented mansions. My poor nerves.

Thank you, too bad I am incapable of feeling shame ;)
Title: Re: Newbe questions
Post by: HumanTraitor on September 17, 2018, 04:02:13 pm

Shame on whoever invented mansions. My poor nerves.

Thankfully, mods fixed it!

https://openxcom.org/forum/index.php/topic,4600.msg64291.html#msg64291

A "smaller mansions" mod which should work even with newer versions. Backup your saves just to be sure though.
Title: Re: Newbe questions
Post by: DaEMon on September 17, 2018, 06:04:26 pm
Hi everyone, A simple mechanics question. I had a church base mission going on, and I captured the battleship while landed (I mean the very large ship I just don´t remember how it´s named in this mod). Then the base didn´t spawn. Do "Alien" missions behave diferently than vanilla because I should have that base.
Title: Re: Newbe questions
Post by: ivandogovich on September 17, 2018, 06:24:27 pm
Which version are you running DaEMon?  There was a bug a couple versions back where Secret Base missions did not spawn the enemy bases.   Infiltration missions did, however.
Title: Re: Newbe questions
Post by: Rince Wind on September 17, 2018, 06:48:00 pm
And in this version you can stop missions from being successful by raiding the craft, if I understood that correctly.
Title: Re: Newbe questions
Post by: DaEMon on September 17, 2018, 06:57:58 pm
Still using 0.99j4. Didn´t upgrade yet.
Title: Re: Newbe questions
Post by: cc on September 17, 2018, 10:32:16 pm
Do "Alien" missions behave diferently than vanilla because I should have that base.
A mission will "end" with the last ship spawning. The ship only needs to land if it also creates a terror site (Pogrom, Culling, etc.). That part is 100% vanilla, but the Alien Base mission was bugged until the last update. So that's likely why.

And in this version you can stop missions from being successful by raiding the craft, if I understood that correctly.
Shooting a ship/assulting a landed ship gives a chance the next one won't spawn. Everything else is as above - so when the Cruiser in an Alien Base mission appears, the base will be built. Given how close the last three ships appear, you likely have to stop the Heavy Gunships to have a chance at interruption.
Title: Re: Newbe questions
Post by: Vansi on September 18, 2018, 01:04:07 am
I would like ask about HyperWave Decoder. It has a range 2000 nautical miles and if I understand correctly from observations it sends detection ping every 30 minutes. But this opens window for enemy ships, if they are faster than 4000 knots, and they enter detection zone at the right moment, they can fly to my base under 30 minutes and avoid detection that way, attacking my base without any warning or chance to intercept.
So if I build second HWD in my base, will that improve frequency of detection pings? Will there be stacking effect? Or if I build two bases with HWD close to each other will their decoders work in sync allowing 30 minutes holes in detection? Or will HWDs work asynchrous to each other and improve detection?         
Title: Re: Newbe questions
Post by: ohartenstein23 on September 18, 2018, 01:07:52 am
All radar checks happen on every half hour, there can be no staggering of them.  Thus unless a mod reduces the detection chance of the HWD, there's no point in having more than one per base.  Spread out your bases to try and cover as much as possible to prevent the undetected base attack, but be aware that being 100% safe from anything in this game is a pipe dream.
Title: Re: Newbe questions
Post by: Dioxine on September 18, 2018, 01:54:10 am
Corrolary: enemy ship spawns also happen every half hour. So if your HWD covers the spawn zone, you will detect the ship no matter its speed.
Title: Re: Newbe questions
Post by: Vansi on September 18, 2018, 04:40:46 am
Spread out your bases to try and cover as much as possible to prevent the undetected base attack, but be aware that being 100% safe from anything in this game is a pipe dream.
It is too late for that.  ;) And I can build only 8 bases anyway...

How about some technology and expensive upgrade to HWD to increase frequency of detecting pings?       
Title: Re: Newbe questions
Post by: ohartenstein23 on September 18, 2018, 04:48:06 am
You misunderstand; the frequency of radar sweeps is not a moddable parameter, the game is built around pretty much all craft/UFO operations happening on the half hour.
Title: Re: Newbe questions
Post by: Vansi on September 18, 2018, 05:06:47 am
This kinda sucks. I was under impression that Open Xcom was created to improve original game. What is the point of remaking two and half decades old limitations? And whose great idea was recreating "no fire line" fiasco? It was single most infuriating flaw of original games and someone put effort into bringing it back? How about simple rule "I can see it, I can shoot it"?     
Title: Re: Newbe questions
Post by: cc on September 18, 2018, 06:10:08 am
This kinda sucks. I was under impression that Open Xcom was created to improve original game. What is the point of remaking two and half decades old limitations? And whose great idea was recreating "no fire line" fiasco? It was single most infuriating flaw of original games and someone put effort into bringing it back? How about simple rule "I can see it, I can shoot it"?
Having radar sweeps and ship-spawns more often doesn't improve the game, so I'm not sure what you're complaining about. And the line of fire rules are awesome (well, maybe except for the miscalculations), so it shouldn't ever be removed. :D
Title: Re: Newbe questions
Post by: Vansi on September 18, 2018, 06:24:44 am
Having radar sweeps and ship-spawns more often doesn't improve the game, so I'm not sure what you're complaining about.

I dare to disagree. Right now very fast ship can penetrate your radar coverage without detection and attack your base without warning. Entire purpose of radar system is to detect enemy and give you early warning, so this obsolete game machanics strips radar of its purpose.     

And the line of fire rules are awesome (well, maybe except for the miscalculations), so it shouldn't ever be removed. :D
Could you elaborate, what is so awesome in fact, that you can see enemy, but you can't shoot him? It is absurd.   
Title: Re: Newbe questions
Post by: Zippicus on September 18, 2018, 07:33:14 am
I dare to disagree. Right now very fast ship can penetrate your radar coverage without detection and attack your base without warning. Entire purpose of radar system is to detect enemy and give you early warning, so this obsolete game machanics strips radar of its purpose.

Well like Dioxine alluded to earlier, if the attack ship spawns within your coverage area you'll spot it.  Granted it will be moving so fast you won't be able to do anything about it except maybe to evacuate your troops but that would be kinda silly.  So I guess my point is that even if you did spot that incoming attack, it's far to late at that point.  You would have had to shoot down the initial crackdown ship to stop the boarding torpedo from launching in the first place (assuming that's what spawned the attack, there's other factors at play).

Edit:  Also in the newest version, when you try to shoot a spotted enemy and you don't have a shot, the tiles that are blocking you will blink a  couple times. (really cool addition btw).
Title: Re: Newbe questions
Post by: Dioxine on September 18, 2018, 08:44:47 am
Having radar sweeps and ship-spawns more often doesn't improve the game

Exactly that. If we added that, then next thing in line is the need to add ECM to the enemy craft to restore skewed balance. Then ECCM to player's radars. Then antiradar missiles to target ECCMs. Then antimissiles to player bases. Then all the reverse. Then CIWS to both. How deep the rabbit hole does go? If you read Alice carefully, you will know that rabbit holes have infinite depth.

However, this isn't even about that. If I considered half-hour scale to be too disadvantageous to the player, I'd have all craft slower and/or all radars having more range. It would be done if the current abstraction was considered unbalanced (and was being adjusted in the past for that reason).

I just consider this rabbit hole not adding anything interesting to the model.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 18, 2018, 10:12:12 am
Could you elaborate, what is so awesome in fact, that you can see enemy, but you can't shoot him? It is absurd.   

It's not about awesomeness, it's about the simple fact that a unit sees from its eye level, but shoots from the hip. Therefore you may see something, but not have the line of fire. It's that easy.
Before you ask: no, Meridian will not change the code to make units shoot from the eye level. It's mostly about vanilla compatibility.
Title: Re: Newbe questions
Post by: Shrugger on September 18, 2018, 12:28:59 pm
I'm having trouble scrapping buildings.

1) Burrows. I expanded my living space, prisons and vaults, but still I can't scrap those burrows.
2) Hangar. I shipped away the craft that was housed therein, but now I can't destroy it.

What's up here? Are bases not meant to be remodeled?
Title: Re: Newbe questions
Post by: Zippicus on September 18, 2018, 01:16:52 pm
I'm having trouble scrapping buildings.

1) Burrows. I expanded my living space, prisons and vaults, but still I can't scrap those burrows.
2) Hangar. I shipped away the craft that was housed therein, but now I can't destroy it.

What's up here? Are bases not meant to be remodeled?

Well if you have barrack and vault space available the only thing left to stop you from scrapping a burrow would be some sort of critter being in there,  try right clicking on the burrow and seeing what's in there.  The hangar also includes work space so you probably have to reduce the amount of runts you have working on a job to be able to remove it.
Title: Re: Newbe questions
Post by: KZad Bhat on September 18, 2018, 01:26:55 pm
I hadn't ever read that seeing from eye level and shooting from the hip was the actual rationale used, whether from the beginning or a personal retcon. Either way, no wonder the soldiers can hardly ever hit what they actually can shoot at, firing from the hip is not known for great accuracy.

One of the more aggravating aspects of the current line of sight/line of fire structure is the times I can see the enemy when face 45 degrees from the most optimal angle, try to take a shot . . . and now that I've turned 45 degrees not only can't take the shot, but can't see the enemy either. This is just strange.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 18, 2018, 03:17:21 pm
I hadn't ever read that seeing from eye level and shooting from the hip was the actual rationale used, whether from the beginning or a personal retcon.

It's not a "rationale", it's a fact.

Either way, no wonder the soldiers can hardly ever hit what they actually can shoot at, firing from the hip is not known for great accuracy.

Umm, you do realize that X-Com units are not real people, right? :P
Shooting from the hip is a convention the OG devs made, since that's where the weapon sprite is drawn.

One of the more aggravating aspects of the current line of sight/line of fire structure is the times I can see the enemy when face 45 degrees from the most optimal angle, try to take a shot . . . and now that I've turned 45 degrees not only can't take the shot, but can't see the enemy either. This is just strange.

Around the corners, eh?
Yea, the system is not perfect. Still, it's way more robust than in almost any other game of similar level of details.
Title: Re: Newbe questions
Post by: Dioxine on September 18, 2018, 03:28:27 pm
1) Burrows. I expanded my living space, prisons and vaults, but still I can't scrap those burrows.
2) Hangar. I shipped away the craft that was housed therein, but now I can't destroy it.

What's up here? Are bases not meant to be remodeled?

1) Burrows also provide living space for your dogs and other animals.
2) Hangars also give 5 workshops space, make sure it's not occupied for manufacturing.
Title: Re: Newbe questions
Post by: Shrugger on September 18, 2018, 04:02:31 pm
Alright, that explains the building troubles.

Also, second Mansion. Academy this time. I went in with my top reaction/firing gals, have them magnums, eagles and snubbies, and filled them to their frilly skirts with explosives.

This time, that mansion didn't stand a chance.
Title: Re: Newbe questions
Post by: Nord on September 18, 2018, 05:19:15 pm
Trying to define where to get prismatic shields. Found only one terrain mcd: ninjaspecial.
Used in only one ufo, used in only one mission - ninja harrasment or so.
And this mission only available on difficulty 4 or bigger.
Say that i am wrong, please.
Title: Re: Newbe questions
Post by: cc on September 18, 2018, 05:51:53 pm
Say that i am wrong, please.
You're wrong.



...



The missions appear on all difficulties, but start later on lower ones.
Title: Re: Newbe questions
Post by: Shrugger on September 18, 2018, 08:00:03 pm
How the hell do you deal with Strix zombieladies?

Gas masks?
Title: Re: Newbe questions
Post by: DaEMon on September 18, 2018, 08:17:55 pm
Hi, I just went to the Dr. X duel and my gal spawns inside a box, she can't move or pick up weapons. How do you fight?
Title: Re: Newbe questions
Post by: Rince Wind on September 18, 2018, 08:36:05 pm
How the hell do you deal with Strix zombieladies?

Gas masks?

Cover
But gas masks should help if she gets a shot off.
Title: Re: Newbe questions
Post by: AgentFransis on September 18, 2018, 08:43:12 pm
How the hell do you deal with Strix zombieladies?

Gas masks?
Overwhelming firepower. Early game I just run.
Title: Re: Newbe questions
Post by: Rince Wind on September 18, 2018, 08:49:43 pm
In open terrain she can be nasty, but in urban ones she is pretty easy to hunt down and kill.
Title: Re: Newbe questions
Post by: legionof1 on September 18, 2018, 09:06:38 pm
Hi, I just went to the Dr. X duel and my gal spawns inside a box, she can't move or pick up weapons. How do you fight?

You start on a different floor of a grav lift then the main arena, use the ascend/descend buttons on the left of the UI panel.

It's not that visually obvious that you are on a lift given the view angle. 
Title: Re: Newbe questions
Post by: Vansi on September 18, 2018, 10:27:27 pm
Exactly that. If we added that, then next thing in line is the need to add ECM to the enemy craft to restore skewed balance. Then ECCM to player's radars. Then antiradar missiles to target ECCMs. Then antimissiles to player bases. Then all the reverse. Then CIWS to both. How deep the rabbit hole does go? If you read Alice carefully, you will know that rabbit holes have infinite depth.

However, this isn't even about that. If I considered half-hour scale to be too disadvantageous to the player, I'd have all craft slower and/or all radars having more range. It would be done if the current abstraction was considered unbalanced (and was being adjusted in the past for that reason).

I just consider this rabbit hole not adding anything interesting to the model.
In original game radar pings were send every 10 minutes. So you actally DOWNGRADED Open Xcom, and radar pings are send every 30 minutes in order to bring "balance". The end result is that enemy fast ship can fly past radar undetected and therefore radar is useless. This is not a balance, this is AI cheating.     


It's not about awesomeness, it's about the simple fact that a unit sees from its eye level, but shoots from the hip. Therefore you may see something, but not have the line of fire. It's that easy.

Don't treat me like I am an idiot, I don't like this.

Applying your logic aimed shot from eyes level should instantly resolve the issue. But it doesn't, it only shows how pathetic is your excuse for 24 years old bug in the code. And now probably you will start arguing that aimed shots are made also from hip level.

Before you ask: no, Meridian will not change the code to make units shoot from the eye level. It's mostly about vanilla compatibility.

Ah, the compatibility. So when are you going to restore 80 items limit in craft inventory? It is so incompatible with OG. Open Xcom was suppose to be improvement over bugged and limited OG, but old bugs are preserved in the name of compatibility.       
Title: Re: Newbe questions
Post by: cc on September 18, 2018, 11:29:08 pm
Hi, I just went to the Dr. X duel and my gal spawns inside a box, she can't move or pick up weapons. How do you fight?
You need to wear a Gravball Armor as the mission description said.



In original game radar pings were send every 10 minutes.
They were not. Both EU and TFTD had 30 minute scan intervals, no matter what the description (which is wrong about pretty much everything) of the buildings said.

But it doesn't, it only shows how pathetic is your excuse for 24 years old bug in the code.
Stop labeling conscious design decisions as bugs. Having line-of-fire and line-of-sight identical is far easier than the implemented model, so quite clearly effort was spent to make it work with different origins instead of copping out and accepting cliping.
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 12:08:12 am
They were not. Both EU and TFTD had 30 minute scan intervals, no matter what the description (which is wrong about pretty much everything) of the buildings said.

I have original, boxed Ufo: Enemy Unknown from 1994 on floppy discs. There is manual, and there is technical appendix for info omitted from manual. It is stated there "long range detection system rotate very slow, once every 10 minutes".     

Stop labeling conscious design decisions as bugs. Having line-of-fire and line-of-sight identical is far easier than the implemented model, so quite clearly effort was spent to make it work with different origins instead of copping out and accepting cliping.

Ufo: Enemy Unknown is rushed game, made by two people team (if I remember correctly). As they ran out of time to fix all bugs, they simply added warning "no line of fire", changing game breaking bug into "feature".       
Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 12:16:42 am
The manual is wrong; ufopaedia.org (https://www.ufopaedia.org/index.php/Large_Radar_System) tells the correct sweep time at 30 minutes, determined by experimentation on the original game.  The OXC devs also have access to a decompiled version of the original game executables to confirm this.

As for the the LOF/LOS difference, you're barking up the wrong tree here if you want to see it changed.  Once of the OXC devs left the project over this exact issue (correction: this was one of the issues that was part of a major contributor leaving) - yes, we get that it's frustrating, but changing it has been deemed outside the scope of the OXC project and in the meantime we try to work around it with things like the new highlighting of objects blocking your LOF.

Edit: Correction by Meridian, see below.
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 01:05:27 am
As for the the LOF/LOS difference, you're barking up the wrong tree here if you want to see it changed.  Once of the OXC devs left the project over this exact issue - yes, we get that it's frustrating, but changing it has been deemed outside the scope of the OXC project and in the meantime we try to work around it with things like the new highlighting of objects blocking your LOF.

How sad it is. Reasonable people who wanted to fix bugs were chased away and replaced by people who said "Fixing this bug is outside the scope of Open Xcom. Instead fixing that bug, we will create new system that will make that bug irrelevant". It sounds like Open Xcom is now managed by former Apple employees and they just invented a new dongle.

New system will be a dud. There is no guarantee that in new place something else won't block my LOF. Instead of highlighting objects blocking your LOF, it should highlight places (in 3-5 tiles radius from soldier) from which making that particular shot is possible.

Or very simple rule "I can see it, I can shoot it". 
Title: Re: Newbe questions
Post by: Meridian on September 19, 2018, 01:13:35 am
Don't start urban legends please.

I am not aware of any openxcom dev leaving because of this "issue".
All 3 oxc devs and both oxce devs agree it works correctly now.
Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 01:22:02 am
Was this not the reason why Volutar stopped contributing to the project?  Searching the forums doesn't take long to bring up this exact topic.

Edit: or was it Daiky?  I see both names in reference to this argument, although it occurred before I was active around here, and I will gladly retract this if I'm wrong.
Title: Re: Newbe questions
Post by: Meridian on September 19, 2018, 01:39:07 am
Technically, volutar is/was not an oxc dev... but more importantly he left for tons of (other) reasons. Maybe this was one of them (I can't see it in his goodbye posts), but I won't speculate. Lastly, he was the biggest vanilla-purist out of all openxcom contributors.
Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 01:48:35 am
Ah okay, my bad.

The point I wanted to make that yelling at Dioxine or on the Piratez subforum about the LOS/LOF stuff isn't going to get you far.  While we're not against improvements to mechanics, no coder around here has been willing to attempt this particular feature such that it would be optional on a per-mod basis and default to OXC behavior, all the while not looking like a massive kludge.  The "if I can see it, then I can shoot it" idea is not so simple a rule to implement.
Title: Re: Newbe questions
Post by: AgentFransis on September 19, 2018, 01:52:15 am
I feel like I'm missing something. What's so great about this shooting from the hip model? Just the fact that visually the projectile would emerge from the "correct" place in the sprite? Because if so it doesn't sound very important. I mean the graphics are pretty abstract as it is. Or is it just a refactoring issue?
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 02:01:53 am
The point I wanted to make that yelling at Dioxine or on the Piratez subforum about the LOS/LOF stuff isn't going to get you far.

You are probably right. But didn't Meridian just said that "no line of fire" is not an issue, and everything is working as it should in opinion of all devs? I am beggining to see, that going with this problem somewhere else may not accomplish much more. 

The "if I can see it, then I can shoot it" idea is not so simple a rule to implement.

Just think about it, this it is the simplest, most obvious solution.   
Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 02:08:49 am
Just think about it, this it is the simplest, most obvious solution.   

I'm not saying this isn't an easy-to-understand rule for the player, I'm saying working it into the codebase isn't easy or simple.  This is the sort of thing that would take a long time to develop on top of OXCE, and the coder who's willing to invest the time on this particular feature hasn't shown up.
Title: Re: Newbe questions
Post by: Meridian on September 19, 2018, 02:12:45 am
Just think about it, this it is the simplest, most obvious solution.   

Alone, it would be the simplest and most obvious method (I will avoid the word solution).

Having both current method and this new method side-by-side and configurable would be a bigger challenge; still doable. I guess that's what Oharty wanted to say.
Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 02:17:32 am
Yes, thank you Meridian for the clarification.  There are a number of things that could be done differently if our goal was creating our own open-source turn-based tactical game engine, but instead we have a re-implementation of X-Com on top of which we're trying to load a bunch of cool modding features.

Edit: For full disclosure, I'm somewhat annoyed with the LOS/LOF difference, but it is nowhere near aggravating enough to me to spend my mod and code development time on it.
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 02:31:11 am
There are a number of things that could be done differently if our goal was creating our own open-source turn-based tactical game engine, but instead we have a re-implementation of X-Com on top of which we're trying to load a bunch of cool modding features.

Edit: For full disclosure, I'm somewhat annoyed with the LOS/LOF difference, but it is nowhere near aggravating enough to me to spend my mod and code development time on it.

Do a mind trick. Consider this a bug that must be fixed.  Or even better... take new member of the dev team. Let him prove his skills by fixing it.  :) 

Title: Re: Newbe questions
Post by: ohartenstein23 on September 19, 2018, 02:34:47 am
Do a mind trick. Consider this a bug that must be fixed.  Or even better... take new member of the dev team. Let him prove his skills by fixing it.  :)

(http://memeshappen.com/media/created/your-jedi-mind-tricks-don39t-work-on-me-meme-50999.jpg)
Title: Re: Newbe questions
Post by: Sarissofoi on September 19, 2018, 03:33:39 am
What about color coding enemies not only in green(no LoF no LoS, seen by another teammate) or red(LoS but current LoF possible or not) but also in orange(seen but no LoS). Obviously change red to have LoS an LoF.
Title: Re: Newbe questions
Post by: KZad Bhat on September 19, 2018, 09:12:23 am
You lost me yesterday when you talked about the firing from the hip model. Basically, what you're saying is, the rationale for the current LoS/LoF model is that the soldiers are walking upright with guns at their hips, guns always at their hips, guns only at their hips, and don't do anything to try to move around. Basically . . . they're robots, moving in limited ways because they aren't able to balance if they have to juke a little bit . . . not even enough to raise a weapon into a firing position, which puts it . . . in their line of sight. That, Meridian, is why a few weeks back I'd presented the idea I had about a procedure to resolve the issue. My idea is basically that the soldier is moving around within that cube instead of standing in one place.

At least now I know what the issue is. You wanted to make it work just like vanilla, and don't want to work out a way to configure two systems. Fine. But I hope you're prepared to have people think you're kind of dumb because you then keep saying . . . there is no issue. Or I think more accurately, the only issue is that X-Com soldiers/agents or futuristic orc pirates all act like '80s action movie icons . . . nevermind if they'd tried crap like in those movies in real life they'd all be dead within 10 seconds, killed by some jackass with bare or no training in combat and tactics because they just stand out in the middle of the field with the machine gun at their hip, thinking they can take out everybody 360 degrees around them.
Title: Re: Newbe questions
Post by: Rince Wind on September 19, 2018, 12:56:10 pm
And then someone else comes around and complains that miniguns don't fire from the hip anymore...

I get that this is a bit annoying, especially for rocket launchers and similar stuff that is clearly carried on the shoulders, but all in all I think it is a pretty cool feature for a 25 year old game. And it is pretty clearly a feature and not a bug, otherwise why implement 2 points of origin at all? And once you know about it really stops being an issue, because you can work with/around it. Carry a minigun and blast away the cover as well as the guy behind it. (solution not guaranteed to work under all circumstances)

All those complaining and especially calling the devs "kind of dumb" (yeah, it was formulated so that they would feel so themselves, but this is what I took away from that post) should accept that this is not something someone wants to use their free time on at the moment. The point was raised, it has been explained why it is like this and will probably stay like this. No need to be an asshole about it then.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 19, 2018, 01:46:34 pm
Don't treat me like I am an idiot, I don't like this.

Well aren't we a little touchy princess.
You asked a question, I answered. Maybe I misunderstood your question, but don't attribute to me that I'm treating you like an idiot, since it was a perfectly fine and normal question which was likely to appear.



Regarding all this discussion: I really think you're going to far, pushing devs around and trying to manage this project. They're nice people, but someone should issue a fair warning: calm down, this is not cool.
For a record: I would also prefer at least for the aimed shots to be fired from the eye level (snaps and autos should remain as they are). But even though I'm a Commander, a moderator here, and the author of two very successful mods, I am not trying to force this change. See what I mean?
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 09:00:42 pm
And it is pretty clearly a feature and not a bug, otherwise why implement 2 points of origin at all?

I think that you are wrong, and this is bug. It is simply more realistic and probable explanation. UFO is a rushed game, that had to be published before end of fiscal year or be cancelled. You encounter bug, soldiers see enemies, but can't shoot them. It is game breaking bug. You find what to do to live with it, but you don't have time to search the code, fix it and test it. So you add "no line of fire" because that all you can do. It is 1994, there is no such thing like post launch patch. And TERROR was made by someone else with as minimum effort as possible.


All those complaining and especially calling the devs "kind of dumb" (yeah, it was formulated so that they would feel so themselves, but this is what I took away from that post)

That is very serius accusation. Could you provide example, please? 


Regarding all this discussion: I really think you're going to far, pushing devs around and trying to manage this project. They're nice people, but someone should issue a fair warning: calm down, this is not cool.

I can't force anybody to do anything. You all, as a devs/modders gonna do whatever you like. I, as a target audience of Open Xcom project on the one side I am grateful for all the changes and improvements. But on the other side I am pissed off, that quarter century old bug is still around and some even defend it with explanations on the level of 5 yo kid.

And you must be aware that no change for better ever occured without pushing, criticising and questioning status quo.   


                   
Title: Re: Newbe questions
Post by: Alex_D on September 19, 2018, 10:01:22 pm
On topic of the coordinator. What happened to the custom sprite for the coordinator? I can't find the mod-option to turn the sprite into a sassy lady anymore :/

I suppose it's my fault as I haven't updated the mod (https://openxcom.org/forum/index.php/topic,4050.msg53850.html#msg53850) since a long time ago. I just started a new campaign after a very long hiatus.

You are welcomed to update the .rul to match the current stats  :)
Title: Re: Newbe questions
Post by: Rince Wind on September 19, 2018, 10:02:14 pm


That is very serius accusation. Could you provide example, please? 



The post right above the one you quoted?
Title: Re: Newbe questions
Post by: Vansi on September 19, 2018, 10:16:32 pm
Quote, please.
Title: Re: Newbe questions
Post by: Meridian on September 19, 2018, 11:18:35 pm
Quote, please.

Top post on this page, second paragraph, fourth sentence, words 11-13.

---

Anyway, I've been called dumb by dozens of people here... I don't know, OpenXcom just seems to attract that kind of people. I assume SupSuper and Warboy could tell the same story, just the number would probably be even higher. I forgive all of you (well, except two specific individuals, which I won't name).

As for the discussion from today, I looked at it very briefly, and I'll just say a few words:
- LOF mechanics are very complicated... let me repeat that... VERY complicated
- it is not possible to describe LOF mechanics in a few plain English sentences... not because I think you're stupid... just because it is complicated... it would take several A4 pages full of dense text, formulas and algorithms... I don't have 1-2 days to create such a document... and even if I had, I would spend it hiking in the mountains, swimming in the lake or coding a new feature
- I can't prove this to you... you can either believe me, or study the code yourself
- because of this, people tend to find reasons like "firing from the hip" and other nonsense, which they use to explain why something works some way, without knowing how it actually works
- it is true that so-called "origin voxel" is different for LOS and LOF... but it's only a tiny part of the whole difference between the two
- if you must know... origin voxel for LOS is "eye level" approximated by 1 voxel below the top of the head, origin voxel for LOF is "shoulder level" approximated in most cases by 3 or 4 voxels below the top of the head... for comparison, hip would be approximated by about 10 voxels below the top of the head
- so no one is shooting from hip level, you can all sleep well today, universe is not falling apart

Have a nice evening everyone.
Title: Re: Newbe questions
Post by: Zippicus on September 19, 2018, 11:32:38 pm
Cool info.  That makes a little more sense out of why LOS can seem wonky sometimes.   

But the universe could still be falling apart too  :P
Title: Re: Newbe questions
Post by: Drasizard on September 20, 2018, 05:20:31 am
Is there a way to check what your current score is without waiting till the end of the month? I don't want to take every mission but just enough to get me by when too many of my Gals are injured.
Title: Re: Newbe questions
Post by: ajnunezr on September 20, 2018, 05:41:09 am
You can make a estimation with the graph menu. 
Title: Re: Newbe questions
Post by: doctor medic on September 20, 2018, 10:30:25 am
Im a bit suprised how people got that upset about the whole firing from the hip thing,didnt expect things to get so heated.
Title: Re: Newbe questions
Post by: Labraid on September 20, 2018, 11:51:40 am
Not counting mental disorders, the main culprit behind such behavior is, in my opinion, modern game design.
I can understand how, for someone used to dumbed down, or streamlined if you will, games such "black magic" logic behind LOF might seem unacceptable. For an old timer like me it is just another quirk that games of old used to have plenty of.
Title: Re: Newbe questions
Post by: Shrugger on September 20, 2018, 06:56:04 pm
People generally seem to go into extreme opinions pretty readily. Maybe that's a symptom of having so many games to choose from that you can consider every little detail a deal-breaker and still end up with enough other games to try.
Title: Re: Newbe questions
Post by: LytaRyta on September 20, 2018, 07:17:21 pm
When, in which year.s, was OXCe written ?

( ..and why the dev.s didnt include support of any higher res, alrdy in that ~years.. ??
Title: Re: Newbe questions
Post by: Stoddard on September 20, 2018, 07:44:11 pm
When, in which year.s, was OXCe written ?
It is being written as we speak.

( ..and why the dev.s didnt include support of any higher res, alrdy in that ~years.. ??

What do you mean by 'higher res'?
Title: Re: Newbe questions
Post by: ohartenstein23 on September 20, 2018, 07:54:15 pm
Maybe related to this post?
{
♣ recode ufo, /OXCE engine to avalaible &support higher res ~ at least 800x600 ++ , et above

Higher resolution is already supported and has been since OXC 1.0, the settings are available in Options>Video>Display Resolution, Geoscape Scale, and Battlescape Scale.
Title: Re: Newbe questions
Post by: LytaRyta on September 20, 2018, 08:46:23 pm
Maybe related to this post?
Higher resolution is already supported and has been since OXC 1.0, the settings are available in Options>Video>Display Resolution, Geoscape Scale, and Battlescape Scale.

..but those Settings amybe arent (probably -im myself not fully sure ;S ) arent wjhat I mean - I mean, /it, this whole game graphics level,res, thing is related with this response of Dioxine :


The oxc engine was written in a way that makes supporting higher res impossible.
Title: Re: Newbe questions
Post by: Stoddard on September 20, 2018, 09:24:37 pm
Maybe related to this post?

..so, all, whole that core-engine of UFO-XCOM (~1993) (/OXCE++ (~2008-'12  (???) )  cwould be rewritten, with possibility of fully implementing and adding, changing all those long-wanted, long-discussed ..changes, things, thus make whole refreshed, fully -rewrittend "old" UFO,  ( *OXCE ) in version, and niveau, of y2020

Ah, yeah, sure.

Any such endeavour must discard any notion of being an reimplementation of the vanilla, which OXC is by definition. It must be an entirely different code base from oxc/oxce. No possibity of a shared codebase, no upstreaming of patches/features. This is what I think stops most attempts. It damn well stopped my own attempts so far - once you get into reengineering the oxc engine, even if you keep compatability with most of the mods (and by dropping that you drop the community and what are you going to do without the community?), even if you keep it C++ (and there's exactly zero sense to do that the from technical POV) it is still is a mighty uphill battle for acceptance. Without which there is no point.

For myself, for now I stopped at

And the last point is where it all falls apart. It's about 4-6 months work to an MVP, about $20-30K . No one has that kind of pocket money. (But if you do, please PM me :) )

Not to mention the acceptance of the new product. We have what, maybe 6 maybe 10 max people well versed in the oxce engine, able to modify it, etc. How much time it would take to get back to that on an entirely different engine, written in entirely different languages? My only answer as of now - too long to make any sense. Not to mention problems with general acceptance of the new thing, because, you know, it's not the old thing.

Title: Re: Newbe questions
Post by: Dioxine on September 20, 2018, 11:40:17 pm
New thing? Yeah maybe in 50 years, when all possibilities of this one have been exhausted... I could easily make 4 or 5 mods as big as Piratez and each different (assuming I had unlimited time). And that's just me.
Title: Re: Newbe questions
Post by: Stoddard on September 21, 2018, 12:06:41 am
@Dioxine there is that too. Limitis spur creativity, it's a well-known fact. Still,  OXCE and OXCE+ were created exactly to overcome some of the limits. Sometime the new thing will be born, new stuff will be done as you can see with the Lua intergation efforts going on right now. I'm only sad I don't have any time right now to write my own new thing as I see it. It's like maybe it'll catch up, maybe it won't but at least I've had my fun and maybe highlighted some ideas for some other new things.
Title: Re: Newbe questions
Post by: Dioxine on September 21, 2018, 01:00:48 am
I can only agree. As for the paradox how the limits spur creativity yet need to be expanded... Finding out which limits can be crossed, and which limits shouldn't is the part of modding. If you cross wrong limits, the thing just comes apart, loses its heart and soul. Such limits should not be crossed.
Title: Re: Newbe questions
Post by: Rince Wind on September 22, 2018, 02:04:43 pm
How much do gals really loose to shakeup? Because it seems to be way more than 10%, a 140 stamina gal would loose a whopping 60.
Title: Re: Newbe questions
Post by: Dioxine on September 22, 2018, 03:25:52 pm
10% on melee, throwing and firing, but she also cannot exceed her max starting stats, so they get cut off.
Title: Re: Newbe questions
Post by: Rince Wind on September 22, 2018, 05:11:22 pm
Ok, I must have missed that last part.
Title: Re: Newbe questions
Post by: Shrugger on September 22, 2018, 08:04:01 pm
How do you even do shakeups, and what are they good for?
Title: Re: Newbe questions
Post by: Rince Wind on September 22, 2018, 08:44:22 pm
You have to research shakeup ceremony and then you use it from the bottem left (drop down) menu in the hands screen. You'll see what you get there and I think it is generally worth it for new gals.
Title: Re: Newbe questions
Post by: LytaRyta on September 22, 2018, 09:07:50 pm
I absolute just cant understand, how this "shakeup ceremony can be worth in any slightest way for the gals - when they loss'ed WHOLE TENS, few 10s points of (almost) every their stats..

and what the gals getting for, gain during that Shakeup? ?
Title: Re: Newbe questions
Post by: Rince Wind on September 22, 2018, 09:10:16 pm
Because new gals don't loose anything, they just gain. Just, you know, try it. It is not like you have to press the button once you see what you will get.
Title: Re: Newbe questions
Post by: LytaRyta on September 22, 2018, 09:40:28 pm
Because new gals don't loose anything, they just gain. Just, you know, try it.

Oh, I didnt know this, sorry :0
Title: Re: Newbe questions
Post by: KZad Bhat on September 23, 2018, 07:15:57 am
I very quickly found shakeup is a good way to improve gals you've newly recruited. 50+ battle veterans, not so much. New gals almost always, if not every time, get nothing but pluses, an experienced but recent gal a few minuses and plenty of pluses to more than compensate, and eventually can even get nothing but minuses . . . like Spiral "jeru" Gladius almost does.
Title: Re: Newbe questions
Post by: netron on September 23, 2018, 09:20:18 pm
How do I encounter Mercenaries and Smugglers more often? I feel confident in taking them on now after 30 months. Also, are zappers worth it? They seem like an upgrade to electric lassos but I don't know.
Title: Re: Newbe questions
Post by: Marza on September 23, 2018, 09:39:46 pm
There's not much I can think of that will increase the odds of Mercenaries and Smugglers spawning, but here's what I've got:

a) Save scum on the last day at the end of the month, allowing you to reroll what missions the enemy factions launch. I don't recommend this.
b) Take junk missions out of the available pool, such as researching to stop tracking civilian shipping. I'm betting you've already done that.
c) Provoke mercenaries into launching crackdown missions in the following month by shooting down their shipping. I think the mercenaries are guaranteed to launch a crackdown if you shootdown a craft that has 'mercenary contract' as a mission. This doesn't apply to smugglers.
d) If RNG blesses (curses?) you with a mercenary base building mission, let it complete and farm the resulting base and supply ships. Again, doesn't apply to smugglers.


Zappers are a luxury stun gun. Lightweight, depends on the easily trained accuracy stat, can be taken into 0g and infiltration, uses electrical type damage, doesn't require a gal to burn energy to run up to and melee a fool...

It has weaknesses too, of course. Personally I just ninja stick / stun baton / power mace everything because I'm too lazy to diversify my stun weapons.
Title: Re: Newbe questions
Post by: cc on September 24, 2018, 06:30:35 am
How do I encounter Mercenaries and Smugglers more often?
Make sure you have Infinite Waypoints enabled in the options. Other than that, there isn't much you can do except wait.

Also, are zappers worth it? They seem like an upgrade to electric lassos but I don't know.
I find the more reliable damage from the lasso preferable.
Title: Re: Newbe questions
Post by: Dioxine on September 24, 2018, 06:47:15 am
b) Take junk missions out of the available pool, such as researching to stop tracking civilian shipping. I'm betting you've already done that.

Any missions you can disable are outside of the standard pool, so this will do nothing.
Title: Re: Newbe questions
Post by: YandrosTheMad on September 24, 2018, 12:33:12 pm
Hi everyone,

Coming back to the new version from before when the trophies system was up.

So my questions is fairly easy :

How to get the "Assassination Trophy" and "Alliance Favors" to get to the "Mutant Alliance" research ?

I have the C level badge (and researched it) but the only missions that spawns are D-level one.
It's has also been 5+ months since the the last Saya related mission and I cannot just give money to get tokens to get those as I don't have them in my manufacture list.

(Unless somehow "mutant martial arts" are needed but I did not see a dependency in the Tech tree)

I'm beginning to assault reticulan bases and to (mostly) get fucked up by mercenaries so I kinda need to go up the tech tree. The trusty kustom handcannon / heavy slugthrowers are not enough anymore !

Btw kudos for the work as usual, best game of its kind I've ever played :)

EDIT : Just saw that the mutant martial art leaded to alliances favors my bad...

Title: Re: Newbe questions
Post by: LytaRyta on September 24, 2018, 12:46:50 pm
..all about that Trophy system -

- from what all ..things (badges, trophies, levels, "clients (customers) etc..) it consist of ?

- what are ..interferencies, dependancies between them,

- and how it all functions, at all (as whole

(and others ..relatings, concernings (suvislosti) with Tech.Tree, Researchs..
Title: Re: Newbe questions
Post by: JustTheDude on September 24, 2018, 03:05:02 pm
-snip-

Assasination Trophy you receive from corpses of traitors in mission where you fight with bugeyes(Reticulian Hybrids) and "Smoothies"?(Half-uber woman with white hairs),

Alliance favours are bounty hunter prize, but to unlock acquiring it, you have to "buy" and research previous prize(Usually the most expensive available)

Bounty hunter missions are RNG, so you have to wait becouse they will eventualy show up.

I think "Mutant Martial Arts" are needed, but I'm not sure becouse it's long ago since I started any "run" of Xpiratez.

Title: Re: Newbe questions
Post by: cc on September 24, 2018, 08:40:12 pm
It's has also been 5+ months since the the last Saya related mission and I cannot just give money to get tokens to get those as I don't have them in my manufacture list.
Check in your list of hidden manufacturing projects.
Title: Re: Newbe questions
Post by: netron on September 24, 2018, 10:13:58 pm
As for bounty prize dependencys: C3 requires C2, which requires C1
Title: Re: Newbe questions
Post by: Ashghan on September 24, 2018, 11:59:51 pm
I think "Mutant Martial Arts" are needed, but I'm not sure becouse it's long ago since I started any "run" of Xpiratez.
Technically not, since you can get to Dojo through following the GDX plotline, but it's a hard alternative. Still, if RNG hates you with the bounty hunt mission lineup, you might end up going that route anyway.
Title: Re: Newbe questions
Post by: BBHood217 on September 25, 2018, 04:43:43 am
How to get the "Assassination Trophy"

This seems to be a common roadblock.  Assassination trophies are given by alliance traitors (traitor smoothie and traitor bugeye), provided that you *kill* them and not capture them.

Alternately, missions where you have to catch a human mage (or noblewoman) before they escape to their vehicle high up a tower also give assassination trophies; at least in that one, you get the trophy whether the mage is dead or alive.
Title: Re: Newbe questions
Post by: Alex_D on September 25, 2018, 05:04:18 am
This seems to be a common roadblock.  Assassination trophies are given by alliance traitors (traitor smoothie and traitor bugeye), provided that you *kill* them and not capture them.

To add to the OP: If you manage to capture them alive, there is the option of "Execute Traitor etc" in the workshop under Prizes, where the captive is converted into tokens. Also other options may appear for them in either the Workshop or Research, but then no bounty may be collected if the item is expended.

Remember unlike other missions where the dead drops a token, for that particular mission the bodies are the trophies. If you manage to kill them using something that explodes (other than gas grenade, I suppose), in other words anything that destroy equipment will also destroy their fragile bodies. Thus the bodies disappear and no bounty is collected. I haven't looked into the ruleset, but I suppose that is how it works from playing.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 25, 2018, 11:14:15 am
What part of the word "assassination" could be unclear? :P
Title: Re: Newbe questions
Post by: netron on September 25, 2018, 01:10:46 pm
Does capturing alive and executing grant more tokens than killing everyone? Are there other missions that require you to kill the target, for example humanist bounty hunt missions?
Title: Re: Newbe questions
Post by: Rince Wind on September 25, 2018, 04:06:17 pm
Does capturing alive and executing grant more tokens than killing everyone?

No, and you have to research one first to get the option to execute them, so you waste one.
Title: Re: Newbe questions
Post by: BBHood217 on September 26, 2018, 02:23:35 am
The only point of capturing them is to research free tech out of them; otherwise, executing them gives the same number of tokens as the assassination trophy.  But you still need the trophy itself for research, so you must kill at least one.
Title: Re: Newbe questions
Post by: Rince Wind on September 26, 2018, 01:03:45 pm
You don't need to research the trophies anymore.
Title: Re: Newbe questions
Post by: Dioxine on September 26, 2018, 05:31:29 pm
You don't need to research the trophies anymore.

Can you please elaborate? I don't know what you mean.
Title: Re: Newbe questions
Post by: Rince Wind on September 26, 2018, 06:11:09 pm
In my game I could use the trophies right away without researching them first. They were in the bootypedia as well. I am not sure when each one appeared, but it seems they did right after finding them. I have old saves, I'll try to find the one from the month after getting lvl C bounty hunts (I mostly made saves on the 1st of the month and I think I didn't get a bounty hunt right away, but can't really remember.)
I just assumed that was intended.

Edit: Posted save in the bug thread.
Title: Re: Newbe questions
Post by: BBHood217 on September 27, 2018, 02:17:19 am
But you still need to actually have the assassination trophy to research (whether manually or automatically in the case of this bug), otherwise you're not getting to the Mutant Alliance.
Title: Re: Newbe questions
Post by: Shrugger on September 27, 2018, 11:33:25 am
I also don't recall researching the trophies, and I did get the mutie alliance.

Anyways, is there a limit on the vault space provided by slaves?
And do slaves, workers etc. need living space?
Why are courtesans in prison?
Title: Re: Newbe questions
Post by: LytaRyta on September 27, 2018, 12:41:30 pm
Courtesans would live in barracks, or, better and rather, in (luxury) apartment, /spa
or any living space, ( "noble, fine pension, villa..)

1idea: - even some of top-tier of .."enemies, their highest ranks, (provosts, bishops, cardinals, prezidents, generalsom opposing factions, could be held-ed and live in said, abovementioned deluxe buildings - as result their would give you abit more at their Iinterrogation, (2, even 3 research articles, and almost same things as at robbery'ing..), as if they would be kept only in dirty, poor prison, (barrack)
Title: Re: Newbe questions
Post by: ivandogovich on September 27, 2018, 04:52:40 pm
Anyways, is there a limit on the vault space provided by slaves?
And do slaves, workers etc. need living space?
Why are courtesans in prison?

1.  No limit
2.  Nope.
3.  Its the current cost of doing prostitution business.  It used to be extra space taken in the stores, but worker spam negated this penalty, so prison space was implemented as a balance.
Title: Re: Newbe questions
Post by: Dioxine on September 27, 2018, 06:24:15 pm
Regarding 3) it's also to make it possible for them to generate more income - they no longer need to balanced vs. workers and slaves (basically unlimited store space). They cannot live in the barracks since this is not supported.
Title: Re: Newbe questions
Post by: LytaRyta on September 27, 2018, 11:49:05 pm
Why Courtesants and top, hightest -rankings members of opposite factions (reverends, espers,..)
cannot live in barrack and /or other types of living space ?
?
Title: Re: Newbe questions
Post by: ajnunezr on September 28, 2018, 12:57:34 am
I think it is because, for engine purposes, they are items.
Title: Re: Newbe questions
Post by: Solarius Scorch on September 28, 2018, 01:47:22 am
They cannot live in the barracks since this is not supported.

Hello people? Wake up? :P
Title: Re: Newbe questions
Post by: Stoddard on September 28, 2018, 02:57:04 am
Hello people? Wake up? :P

R'lyeh here. What's up?
Title: Re: Newbe questions
Post by: netron on October 11, 2018, 11:17:11 pm
What happens if you leave a shot-down craft's crash site alone? I usually shoot them down over water to avoid the crash site, but I am curious what happens.

Is it a good idea to edit the difficulty of a savegame? I started this on lowest difficulty, and now ~40 months in I have researched almost everything I can, but I lack prismatic shields from ninja seekers and heavy gauss to complete higher studies.
Title: Re: Newbe questions
Post by: ivandogovich on October 12, 2018, 12:08:21 am
If you leave a crash site, it will eventually despawn after a few days.  No impact on score, but you get the score from shooting it down.

Editing save game difficulty is fine.  Just be aware that lowest difficulty nerfs enemy armor and hp, while highest boosts it.  Other impacts are more enemy spawns on missions as difficulty increases, and some timed missions start sooner on higher difficulties.  As your campaign is already at 40 months this should not matter.

Ive gotten a ton of Heavy Gauss raiding enemy supply ships that land at their bases.
The ninja seekers however, are just one of those really tough tech gates right now.  You have to be lucky with the ninja mission spawns.

Might be worth firing brainers for a while.
Title: Re: Newbe questions
Post by: Martin on October 12, 2018, 09:47:44 am
Note that highest difficulty leads to more enemies spawning and thus more loot and captives.
Title: Re: Newbe questions
Post by: Rince Wind on October 12, 2018, 06:33:14 pm
I would not recommend the highest difficulty, especially when you come from the lowest. Take 2 or 3 in the savegame (4 is the highest as it starts with 0).
Title: Re: Newbe questions
Post by: Dioxine on October 13, 2018, 01:05:57 am
Just start the game anew instead of cheating.
Title: Re: Newbe questions
Post by: Martin on October 14, 2018, 01:01:16 pm
Anyway, what pistols you use: I gravitate towards magnum and shiny niner, with occasional snubby thrown in. Am I missing out?
Title: Re: Newbe questions
Post by: Rince Wind on October 14, 2018, 02:14:19 pm
I prefer Eagles and Assault Pistols. Manstopper and Blackmarch if I can't get those. Then Kustom Handcannon and Smart Pistols.
Title: Re: Newbe questions
Post by: Zippicus on October 14, 2018, 03:25:30 pm
Kinda depends on what stage of the game I'm in and what tech I have researched.  Early game it doesn't matter too much as most of the stuff you're shooting at has crap armor so any old pistol will do in a pinch.  There's a lot of better pistol options when you get to mid/late game, although by that time most pistols aren't super useful outside of infiltration missions.  Some notable exceptions are gauss, plasma, nuclear laser, and XG.  That being said some of the special ammo makes a handful of pistols useful for specific things.  If you count the one handed stuff that isn't really a pistol, like SMG's and Heat Rays and whatnot then you have a few more options.
Title: Re: Newbe questions
Post by: Martin on October 14, 2018, 06:01:17 pm
Ah yes, speaking of specific functions, I found that the humble niner with EP ammo is pretty good at stunning dark ones.
Title: Re: Newbe questions
Post by: LytaRyta on October 14, 2018, 06:27:20 pm
so, here we go - Pistols   /"revolvers" )  :

table of parameters, advantages,  -  dis-advantages, pros,  - / cons, etc..


Magnums

Snubby

Shiny_Niner

Eagles

Assault Pistols

Manstopper

Blackmarch

Kustom Handcannon

Smart Pistols

&&

Gauss pistol

Laser pistol

plasma pistol

plasma master pistol

nuclear laser pistol

XG -pistol

SMG's

Heat Rays


- which is best ?,
(and which worst 1)

..and pls yet add thoese premium ones pistols, which are rewarded in that .."ingame" little game(s

( = for example, that *Silver Snake, and such on.. )
Title: Re: Newbe questions
Post by: Martin on October 14, 2018, 07:26:11 pm
Magnum -accurate, powerful, chem ammo, low ammo capacity 4/5
Snubby -quite powerful, meh ammo options 3/5
Shiny niner -reasonably fast, reasonably accurate, EP ammo 4/5
Eagle -everything it can do something else can do better 2/5
Manstopper - see Eagle 2/5
Blackmarch -limited burst fire capacity, decent mag 2/5
Assault pistol -fast, loads of ammo, low damage 2/5
Smart pistol -Assault pistol made faster and better 3/5


Title: Re: Newbe questions
Post by: LytaRyta on October 14, 2018, 07:51:31 pm
^^ Martin, thx for short recapitulating responsd >:thumbs-up:>

btw. and i suggest, as most powerful and ultimate, highest tier pistol, - would be *Negater TS-rays"

(or *TS-rays Negater"

(as i recently mentioned about it, -and posted before 2-3 months already, in other thread)
Title: Re: Newbe questions
Post by: Zippicus on October 15, 2018, 09:59:45 am
The strength of any weapon is pretty heavily modified by the target you're shooting and the skills of the shooter so it's hard to rank weapons reliably.  The best I can say is that they're all good for what they're good at heh.
Title: Re: Newbe questions
Post by: JustTheDude on October 15, 2018, 01:47:53 pm
Not strictly a gameplay newbe question, but mechanics and engine newbe"
I thought about concept of raising "floor" level on nearly each map so that the ground level would be destructable that would allow to create shell-pits and foxholes with explosives and tools like powersaw, or pickaxe.

Is it possible?
Title: Re: Newbe questions
Post by: doctor medic on October 15, 2018, 01:51:12 pm
Probably it is,although then people would have issues from getting out of the hole
Title: Re: Newbe questions
Post by: Solarius Scorch on October 15, 2018, 04:23:04 pm
Yes, exactly.
What could be done is making a system where the block is destroyed gradually, not all the way down... But I'm pretty sure this would make the map engine explode due to the extra tiles.
Title: Re: Newbe questions
Post by: Alex_D on October 22, 2018, 06:04:18 am
By the way, a question about some enemies:
is there any way to capture the killer-robot disguised as a tough girl, while on tough girl form ?
Title: Re: Newbe questions
Post by: Dioxine on October 22, 2018, 06:20:05 am
If there is, it's a bug.
Title: Re: Newbe questions
Post by: BBHood217 on October 23, 2018, 02:47:20 am
It's probably not possible.

Stunning the tough girl disguise still turns her into a killer droid, the same as killing her.  And since she's a robot, mind control is most likely out of the question.

Capturing via aborting with enemies on exit tiles might do it, but that's been disallowed for several versions now.
Title: Re: Newbe questions
Post by: Alex_D on October 23, 2018, 07:05:43 am
It's probably not possible.

Stunning the tough girl disguise still turns her into a killer droid, the same as killing her.  And since she's a robot, mind control is most likely out of the question.

Capturing via aborting with enemies on exit tiles might do it, but that's been disallowed for several versions now.

Indeed not possible.

I brought my A-team (1-60ACw/HVAP & 1-H-Las tanks  + 5-Assault MA gals, plus lots of extra weapons) into one of these ferry missions where she may spawn. She did. After neutralizing everyone else, I tried everything (stun, gas, mind, electric, EMP, cutting, etc). It always ended up in she revealing her robot inner-self. Even when one-shot from the HLas tank, she went from human to robot corpse in one go.

In human form, she has some sort of electric melee as in another encounter she nearly stunned one of my gals driving a HMG Car.

I was hopping capturing her in human form would reveal some sort of fabulous tech of some kind.
Title: Re: Newbe questions
Post by: LytaRyta on October 24, 2018, 07:43:28 pm
Indeed not possible.

I brought my A-team (1-60ACw/HVAP & 1-H-Las tanks  + 5-Assault MA gals, plus lots of extra weapons) into one of these ferry missions where she may spawn. She did. After neutralizing everyone else, I tried everything (stun, gas, mind, electric, EMP, cutting, etc). It always ended up in she revealing her robot inner-self. Even when one-shot from the HLas tank, she went from human to robot corpse in one go.

In human form, she has some sort of electric melee as in another encounter she nearly stunned one of my gals driving a HMG Car.

I was hopping capturing her in human form would reveal some sort of fabulous tech of some kind.

it would be nice excellent, if does

- it could be tech, for example, for, /of androids, or Artific.Intel., robots, and so on

such Terminatrix like were in Sarah Connor Chronicles tv-series..
Title: Re: Newbe questions
Post by: Dioxine on October 24, 2018, 11:09:33 pm
It does not, and it is not supposed to... got that?
Title: Re: Newbe questions
Post by: DaEMon on October 27, 2018, 10:12:12 pm
Hi everyone, I'm playing a new campaign in the lastest version 0.99j8 and I noticed that Tanks are now really hard to kill. Rockets and panzerfausts are no guaranteed kill as they were before. What are their new resistances/weakness, and what early/mid game weapons should I use? I don't have yet EMPs, or BFGs, or anything nearly as powerfull.
Title: Re: Newbe questions
Post by: legionof1 on October 27, 2018, 11:18:36 pm
Same general weapons are still the best, but you just need more then one hit. Mostly they got a resist buff. Anti tank aoe is still the best choice because aoe applies to each tile of a unit so you get 4 hits against under armor with a direct hit.
Title: Re: Newbe questions
Post by: DaEMon on October 27, 2018, 11:41:02 pm
"You just need more than one hit" = Eating some nasty reaction fire.  :o
But I guess I have to live with it now. Now an early Heavy Freighter is close to impossible in Jack Sparrow level. At least very hard in an open craft like the Fortuna.
Title: Re: Newbe questions
Post by: legionof1 on October 28, 2018, 03:18:54 am
yeah game is not balanced to JS, its hard mode for a reason.  ::) But yeah even on difficulty where the enemy isn't getting 20% stat buffs it takes 2 shots.
Title: Re: Newbe questions
Post by: Eddie on October 28, 2018, 07:04:31 pm
Thrown explosives can be used without provoking reaction fire, assuming the tank is facing the other way and close enough. Land mines can also be thrown right under the tank.
Title: Re: Newbe questions
Post by: doctor medic on October 28, 2018, 07:12:18 pm
Can barrel bombs one shot tanks?They are a bit heavy so they might not be thrown as far as some other explosives but could they actualy do it?
Title: Re: Newbe questions
Post by: LytaRyta on October 28, 2018, 07:31:04 pm
Can barrel bombs one shot tanks?They are a bit heavy so they might not be thrown as far as some other explosives but could they actualy do it?

amybe only if they(barrels) would .."surrounding tank, - at least from 2 "sides´, but rather from even 3_sides (as "aysley" (ulička)

hehe, that whole barrels thing - pretty resemblance, reminders of classic Dooms´series  8) ;P
Title: Re: Newbe questions
Post by: Martin on October 29, 2018, 12:45:13 pm
Satchel charge has (had?) a chance to oneshoot it if you landed it directly underneath it. But tanks, especially no high difficulties, are a time to put your priceless stockpile of BFG batteries and baby nukes into use or run as the so called anti tank weaponry are better suited for dispatching power armoured foes than actually harming tanks.
Title: Re: Newbe questions
Post by: Rince Wind on October 29, 2018, 06:39:37 pm
I only saw one or two proper tanks so far, but a panzerfaust from the back still killed them.

Oh, I think one of them was before the change, so it doesn't count.
Title: Re: Newbe questions
Post by: boss300 on October 30, 2018, 07:13:56 pm
Questions about reaction fire and dual wielding;

what determines which whether my left or right weapon is used? 

is there a universal dominant hand that will always take priority if both are in range?

can reaction fire be triggered from a 'non dominant' hand if it has longer range than the weapon that is usually preferred? (my specific case; getting a leather whip to be a priority reaction trigger regardless of whether the other hand is in range, but not if the other hand has a firearm and the whip isn't in range)

Title: Re: Newbe questions
Post by: Rince Wind on October 30, 2018, 07:19:23 pm
The hand that was last clicked on is preferred, iirc. Not a 100% I think though, the other one can trigger as well, most often seen with melee weapons.
Title: Re: Newbe questions
Post by: legionof1 on October 30, 2018, 08:11:03 pm
Rince has it right the last selected (ie you clicked on the hand box to bring up the drop down menu) weapon is used when there is more then one valid choice. If a non valid weapon was last selected it will default to lowest TU cost.
Title: Re: Newbe questions
Post by: LouisdeFuines on October 30, 2018, 09:01:37 pm
I got a question about one bount hunting game.

I got a Goblin Zaxx Mission on a sirius temple. Got it done (Everyone stunned), but gained no trophy.

Title: Re: Newbe questions
Post by: cc on October 30, 2018, 10:11:12 pm
I got a Goblin Zaxx Mission on a sirius temple. Got it done (Everyone stunned), but gained no trophy.
The Old Coins can be turned into tokens.
Title: Re: Newbe questions
Post by: LouisdeFuines on October 30, 2018, 10:30:41 pm
The Old Coins can be turned into tokens.
In the mint?
Title: Re: Newbe questions
Post by: Ashghan on October 30, 2018, 10:57:53 pm
No, in the manufacturing interface, under Trophies section.
Title: Re: Newbe questions
Post by: DaEMon on November 01, 2018, 05:15:54 pm
Goblin Zaxx takes for bounty trophies old coins, old money briefcases and some assassination trophies as well. You just need to research the trophy to unlock the manufacture project
Title: Re: Newbe questions
Post by: Balbinator on November 01, 2018, 08:56:34 pm
how i get bank/alliance/jacks favors?
Title: Re: Newbe questions
Post by: Eddie on November 01, 2018, 09:05:26 pm
how i get bank/alliance/jacks favors?

They are bounty prizes. You get them like all the other bounty prizes. Do missions, to get tokens, then use the tokens to manufacture the prize.
Title: Re: Newbe questions
Post by: DaEMon on November 01, 2018, 09:06:45 pm
look at their trophies section in the bootypedia. You need to research A1 level prizes to get access to A2 level prizes and so on.
Title: Re: Newbe questions
Post by: DaEMon on November 02, 2018, 11:49:53 pm
How or where do you get the Dark Star?
Title: Re: Newbe questions
Post by: cc on November 02, 2018, 11:52:45 pm
How or where do you get the Dark Star?
Once you've researched Shadow Chasing, research your Codex again.
Title: Re: Newbe questions
Post by: Balbinator on November 18, 2018, 01:24:09 pm
Where I can find "Secure Freight" (item)??
Title: Re: Newbe questions
Post by: cc on November 18, 2018, 06:45:27 pm
Where I can find "Secure Freight" (item)??
Down a Heavy Frighter and plunder it.
Title: Re: Newbe questions
Post by: Balbinator on November 19, 2018, 03:19:14 pm
Got it. It`s "Heavy freighter flight plan".
Title: Re: Newbe questions
Post by: LytaRyta on November 23, 2018, 06:41:36 pm
Hi!
when i want make some little mod (add any things, items, some stuffs into game) - how to start ?
what files i need to edit first,
and what data are in need to change?

Title: Re: Newbe questions
Post by: Solarius Scorch on November 23, 2018, 06:46:19 pm
Hi!
when i want make some little mod (add any things, items, some stuffs into game) - how to start ?
what files i need to edit first,
and what data are in need to change?

https://openxcom.org/forum/index.php/topic,6720.0.html
Title: Re: Newbe questions
Post by: LytaRyta on November 23, 2018, 06:51:54 pm
^^~~^^ 
thx.!
Title: Re: Newbe questions
Post by: ElGrillo on December 07, 2018, 01:08:03 am
Noob Question.
How do I get Wiz biz as a customer? I haven't been able to get it as a customer this playthrough.
Title: Re: Newbe questions
Post by: JustTheDude on December 07, 2018, 01:40:53 am
Noob Question.
How do I get Wiz biz as a customer? I haven't been able to get it as a customer this playthrough.

Pretty sure you have to research something "magical" related. "Liber Oculous", or something like that.
Title: Re: Newbe questions
Post by: ElGrillo on December 07, 2018, 02:47:37 am
Liber occultus or its translation?
Title: Re: Newbe questions
Post by: cc on December 07, 2018, 08:26:48 am
Liber occultus or its translation?
Neither.
You need Human Mage, #001, BH Brass Badge, and Ye Old Magic Shoppe. The later needs Soulsense, Persuasion, and VooDoo (which can be gotten different ways, including a Liber Occultus Translation. Or through a Human Mage, which you need anyway. ;)).

(https://i.imgur.com/Sakl6Mh.png)
Title: Re: Newbe questions
Post by: ElGrillo on December 07, 2018, 06:32:30 pm
Neither.
You need Human Mage, #001, BH Brass Badge, and Ye Old Magic Shoppe. The later needs Soulsense, Persuasion, and VooDoo (which can be gotten different ways, including a Liber Occultus Translation. Or through a Human Mage, which you need anyway. ;)).

(https://i.imgur.com/Sakl6Mh.png)

That's the red mage (already got that), I'm looking for the prereq for white rabbit / lunar ward. Apparently I need an item "customer: wiz biz " , I don't know if that is intentional or a bug.
Title: Re: Newbe questions
Post by: LytaRyta on December 07, 2018, 09:18:02 pm
:o :O.o what a "web" !

just a´maze of tech-tree!  :o
Title: Re: Newbe questions
Post by: BBHood217 on December 08, 2018, 12:53:23 am
That's the red mage (already got that), I'm looking for the prereq for white rabbit / lunar ward. Apparently I need an item "customer: wiz biz " , I don't know if that is intentional or a bug.

You're almost there.  You just need to finish Rin Toh--er, the Red Mage's research.
Title: Re: Newbe questions
Post by: ElGrillo on December 08, 2018, 01:23:22 am
You're almost there.  You just need to finish Rin Toh--er, the Red Mage's research.

awesome, thanks!
Title: Re: Newbe questions
Post by: Kharim on December 24, 2018, 02:43:20 am
How do I dismantle Burrow? It always says "facility in use" even  though I have enough  free storage and living space.
Title: Re: Newbe questions
Post by: legionof1 on December 24, 2018, 02:46:27 am
A burrow has storage space, living space, and animal storage. All must be clear to dismantle.
Title: Re: Newbe questions
Post by: Kharim on December 24, 2018, 03:23:00 am
Alright it turned out that I had Werewolf Savage in research and it was treated as an animal, had to cancel that, ship it out and I am all good. Thanks.
Title: Re: Newbe questions
Post by: Negative on December 27, 2018, 05:41:34 pm
Do pilots get experience from air fights?
Title: Re: Newbe questions
Post by: Solarius Scorch on December 27, 2018, 06:02:21 pm
Do pilots get experience from air fights?

Yes, but AFAIK only if they win.
Title: Re: Newbe questions
Post by: Ashghan on December 27, 2018, 06:41:34 pm
A follow up question to that - for multi-craft interceptions who gets experience? The pilots who made the killing shot (crash/destroy) or all participating craft?

Also - you do not get any experience for forced landing (via tractor beam).
Title: Re: Newbe questions
Post by: Solarius Scorch on December 27, 2018, 07:23:13 pm
A follow up question to that - for multi-craft interceptions who gets experience? The pilots who made the killing shot (crash/destroy) or all participating craft?

Er... What is the difference? Are you talking pilots vs. passengers? In this case only the pilots, of course.

Also - you do not get any experience for forced landing (via tractor beam).

Interesting.
Title: Re: Newbe questions
Post by: Ashghan on December 28, 2018, 12:22:35 am
I mean - Fighters 1, 2 and 3 engage a UFO. Fighter 3 makes the kill. Does 3's pilot(s) get the experience while others don't? Or do all of them get it, for participating. It's not a big deal, rather an aspect of min-maxing the gains.

I can already hear Dioxine "Why the f*ck would it matter at all? Play this like a goddamn game not a calculator." :D
Title: Re: Newbe questions
Post by: Solarius Scorch on December 28, 2018, 01:29:43 am
Ah, right!
Then... I don't know, sorry. :P
Title: Re: Newbe questions
Post by: Ashghan on December 28, 2018, 02:31:21 am
Since you don't know and I want to, I moved my lazy ass and did the testing. And the answer is - depends. :D All craft that attack the UFO (I assume it needs a hit) and still stay in the fight (even at standoff) get experience if the fight is won. They get no experience if retreated from a fight before it is over (interception window for that craft closes).

Also - RIP for the poor Rebel Trader that suffered due to my testing. :D
Title: Re: Newbe questions
Post by: Alex_D on December 28, 2018, 06:34:47 am
They get no experience if retreated from a fight before it is over (interception window for that craft closes).
I normally don't want the ground assault window to pop up for the intercepting crafts, thus when the interception windows says the craft is down, I immediately press disengage to all crafts.
Based on your research, then by doing so, the pilots won't get their experience increase because I "retreated" so I won't get bugged by the ground assault windows?
Title: Re: Newbe questions
Post by: Dioxine on December 28, 2018, 11:59:04 am
I can already hear Dioxine "Why the f*ck would it matter at all? Play this like a goddamn game not a calculator." :D

No, I say "it is explained in the Bootypedia". The one who makes the kill, gets xp.
Title: Re: Newbe questions
Post by: Ashghan on December 28, 2018, 12:20:52 pm
Well, according to the research (which is easily repeatable) what the Bootypedia says is only part of the truth. "The one who makes the kill, gets xp. Other craft which actively participated in shooting down the UFO also get xp."
Title: Re: Newbe questions
Post by: Negative on December 28, 2018, 07:46:18 pm
Just finished the game. Lost 3 small bases in progress, LOTS of slaves and peasants, dozens of gals - and a few crafts.
Two questions I have now:
On final mission, after Martian surface, There were two "alien brain locations"(Looking like the same from vanilla XCOM), only the second one contained the braid. Is it suppoesed to be so? Empty "control room" was kinda... unexpected :-D

When you send 8-gals martian capsule into mission, some of gals are missing. Does this mean they "did not make it" and died landing?

P.S. Sometimes slave-piloted tanks disappear from FORTUNA on missions, going to ckeck it once again and write a bugreport.
Title: Re: Newbe questions
Post by: JustTheDude on December 28, 2018, 08:43:39 pm
Yes, there are two crafts that can reach mars and one of them is a "cheap and fast" alternative. Becouse of that some of the gals die during flight.

Be sure to put any piloted vehicles on top of the list. If they are not there, they might dissapear.
Title: Re: Newbe questions
Post by: Dioxine on December 28, 2018, 11:09:19 pm
Well, according to the research (which is easily repeatable) what the Bootypedia says is only part of the truth. "The one who makes the kill, gets xp. Other craft which actively participated in shooting down the UFO also get xp."

Whoops, Bootypedia actually says nothing about it. (And I don't mean the online one, it is best left ignored). I guess it's one more article to write.

P.S. Sometimes slave-piloted tanks disappear from FORTUNA on missions, going to ckeck it once again and write a bugreport.

Don't bother. If you don't follow the loading order religiously (TANKS ON TOP), they WILL disappear.
Title: Re: Newbe questions
Post by: BBHood217 on December 29, 2018, 01:02:24 am
On final mission, after Martian surface, There were two "alien brain locations"(Looking like the same from vanilla XCOM), only the second one contained the braid. Is it suppoesed to be so? Empty "control room" was kinda... unexpected :-D

There can only be one brain, so any extra brain locations will be fakes.  I dunno how often extra brain locations happen (in all the few times I did Cydonia, there was only one brain location), but be wary when there's more than one and hope you don't head for the empty ones.
Title: Re: Newbe questions
Post by: Ashghan on December 29, 2018, 01:51:40 am
I think some new 'building blocks' for alien bases (and Cydonia) were added and one of them is an empty version of the brain room. The map generator can pick that one, but it's quite rare. It's the same variation as with mansions - you can get 3 or 4 treasure chest rooms, but you might end up with none.
Title: Re: Newbe questions
Post by: alcatraz on January 12, 2019, 07:29:11 pm
Do civilian air contacts cost me score if I ignore them? If I shoot down a craft, civilian or otherwise, and then ignore the wreck site, does that cost me score?
Title: Re: Newbe questions
Post by: Dioxine on January 12, 2019, 09:19:10 pm
Ignoring wreck sites never costs you any score.
Title: Re: Newbe questions
Post by: JustTheDude on January 14, 2019, 07:24:19 pm
I was always wondering why gals hold shields in their right hand during turn based combat. I thought it was engine limitation, but I started to also play X-Com Files and agents there hold them in left hand.
It may be my small eccentricity, but I'm "right hand purist". I am right handed and seeing first person model, or character that I control to use left hand as its main is something that just makes me think that something is not "right".
Is there an easy way to change it? Like a string in every armor file?
Title: Re: Newbe questions
Post by: Dioxine on January 15, 2019, 04:53:11 pm
I was always wondering why gals hold shields in their right hand during turn based combat. I thought it was engine limitation, but I started to also play X-Com Files and agents there hold them in left hand.
It may be my small eccentricity, but I'm "right hand purist". I am right handed and seeing first person model, or character that I control to use left hand as its main is something that just makes me think that something is not "right".
Is there an easy way to change it? Like a string in every armor file?

You are mistaken?
This was only fixed very recently, tho. Always update ;)
Title: Re: Newbe questions
Post by: JustTheDude on January 15, 2019, 05:04:42 pm
It's from J8, but I guess it was changed in J10?:

https://ibb.co/b2n6GmL
https://ibb.co/v19YnXm

My bad, I'm not currently playing X-Piratez, but I always remember having this "issue". If it was fixed, then cool.
Title: Re: Newbe questions
Post by: Zharkov on January 18, 2019, 05:37:49 pm
How do expeditions work?
Title: Re: Newbe questions
Post by: Dioxine on January 18, 2019, 07:52:08 pm
You buy it, and when it arrives month later, you can research it to get info on a random contry.
Title: Re: Newbe questions
Post by: Zharkov on January 22, 2019, 02:42:03 pm
You buy it, and when it arrives month later, you can research it to get info on a random contry.

Makes total sense.

Another question: Is anybody using the Convoy? I like the idea but is seems impractical.  Might be very useful for base attacks or downed very large ufos, though.
Title: Re: Newbe questions
Post by: Rince Wind on January 22, 2019, 03:09:35 pm
I use it for fun. I staff it with mostly slaves and some gals in training and go to missions that my proper gals can't be bothered to do. With the slave crew they can be fun, because I am horrible at distributing proper weapons and especially armor to secondary bases.
Title: Re: Newbe questions
Post by: legionof1 on January 23, 2019, 07:13:38 am
Convoys do get some mileage, but its mostly to throw a ton of low quality troops like peasants at something. Which in the early few years can have some value cause gals are not by any means cheap, and your channeling most resources to getting brainers and bases up as quickly as you can.
Title: Re: Newbe questions
Post by: Zharkov on January 24, 2019, 05:00:10 pm
Does the interception (and consequent shoot down) of Armored Ambulances trigger retaliation by the Academy?
Title: Re: Newbe questions
Post by: Negative on January 24, 2019, 05:41:37 pm
Is anybody using the Convoy?
Used in Siberian Base mission. 5 Tanks and some close-combat gals for the corridors
Title: Re: Newbe questions
Post by: cc on January 24, 2019, 11:02:59 pm
Does the interception (and consequent shoot down) of Armored Ambulances trigger retaliation by the Academy?
No.
Title: Re: Newbe questions
Post by: Rince Wind on February 03, 2019, 07:08:15 pm
Is 44 the max VooDoo skill for a gal?
Title: Re: Newbe questions
Post by: cc on February 03, 2019, 08:11:19 pm
Is 44 the max VooDoo skill for a gal?
45 is the absolute maximum.
Well, actually 40 is the maximum. But due to the way experience gain works, you can send a Gal with a stat of 39 on a mission and get a +6 increase, for a practical maximum of 45.
Title: Re: Newbe questions
Post by: DIhlo on February 13, 2019, 07:11:05 pm
So have been playing the mod for a while now, still on my first try, but then again I started on low difficulty for a reason, really enjoy it even if it's very confusing and baffling sometimes.

Anyway I had a couple of questions:

1)Is there a way to see if a craft is underwater capable before buying it? For example I looked at Snake (wiki tells me it's underwater capable in the article about the tiny drill): I checked bootypedia entry, I checked extended stats, but that doesn't seem to be shown anywhere that I saw.

2)Is there a RELIABLE source of apples? In the beginning I seemed to swim in the things, since almost every mission was lokk'narrs or ratmen, and there was always apples on the ground. Nowadays I have 2 bases with 70 runts each, and that setup seem to have gone through my 270+ apple stockpile in a couple of months making wine. Now I need some to make Rum as field healthkits... And last "help the lokk'narr" mission didn't give me any despite stating an apple reward in the briefing (all I got was 20+ sectoweed).
Title: Re: Newbe questions
Post by: Toothless Shark on February 14, 2019, 02:10:54 am
So have been playing the mod for a while now, still on my first try, but then again I started on low difficulty for a reason, really enjoy it even if it's very confusing and baffling sometimes.

Anyway I had a couple of questions:

1)Is there a way to see if a craft is underwater capable before buying it? For example I looked at Snake (wiki tells me it's underwater capable in the article about the tiny drill): I checked bootypedia entry, I checked extended stats, but that doesn't seem to be shown anywhere that I saw.

2)Is there a RELIABLE source of apples? In the beginning I seemed to swim in the things, since almost every mission was lokk'narrs or ratmen, and there was always apples on the ground. Nowadays I have 2 bases with 70 runts each, and that setup seem to have gone through my 270+ apple stockpile in a couple of months making wine. Now I need some to make Rum as field healthkits... And last "help the lokk'narr" mission didn't give me any despite stating an apple reward in the briefing (all I got was 20+ sectoweed).

1) The only way to see that info at the moment is to select non underwater craft and try to send it to underwater mission. You will get a warning that craft is not suitable for that kind of mission and will list you all the craft that you have researched that can be used. This basically means that you have to wait for underwater mission to pop up only to get that info.
There really should be a more convenient way to get that info.

2) You get apples often enough from various missions as random loot or as loot specific to some maps. For example, maps with lots of apple trees in them give you apples at the end of the mission. You really shouldn't have trouble getting apples in game, just do missions.
Title: Re: Newbe questions
Post by: Negative on February 14, 2019, 06:52:55 pm
Just don't blow those apples away or burn them ;)
Title: Re: Newbe questions
Post by: Dakkdakk on February 14, 2019, 08:50:10 pm
Loads of mission have the potential to have lots of apples, even bounty hunt ones. You best bet is to just take every mission, no matter how unimportant. Death and Taxes almost always have some or lots of apples, also. I dont think there are any 100% guaranteed ways to get apples, tho, since even lok'narr missions sometimes don't have them.

I also think there's a chance downed UFO's will have maps with apples in them.
Title: Re: Newbe questions
Post by: legionof1 on February 15, 2019, 12:43:02 am
Yes apples are just map RNG, usually there pretty plentiful but chance is just that. Sometimes your gonna have to do without for awhile.
Title: Re: Newbe questions
Post by: Zharkov on February 16, 2019, 05:33:02 pm
Is there a way to see which topics cannot be researched because of missing facilities?
Title: Re: Newbe questions
Post by: cc on February 16, 2019, 11:39:58 pm
Is there a way to see which topics cannot be researched because of missing facilities?
Not really. The only thing you can do is check whether all topics show up after unlocking them and then use the tech viewer to figure out the missing facilities on those that do not. To complicate things, unless you check out the anal info on buildings, you might miss out on what services they provide (e.g. Surgery Room provides both Medical and Surgery; Luxury Spa provides Mess, etc.). On the upside, what's required is generally obvious.
Title: Re: Newbe questions
Post by: niculinux on February 17, 2019, 11:18:42 am
Is there a way to see which topics cannot be researched because of missing facilities?

They only one seems to be pretty crucial is the mess hall (as it is told in bootypedia description)
Title: Re: Newbe questions
Post by: cc on February 17, 2019, 11:29:27 am
They only one seems to be pretty crucial is the mess hall (as it is told in bootypedia description)
No, several others (Library, Labo/C-Core, Workshop, and Medical first and foremost, but Surgery, CPU2, and Summoning are also used iirc) matter quite a bit as well. This becomes especially important when setting up a research base which may not have a Lab or a Workshop.
Title: Re: Newbe questions
Post by: Zharkov on February 17, 2019, 11:43:01 am
No, several others (Library, Labo/C-Core, Workshop, and Medical first and foremost, but Surgery, CPU2, and Summoning are also used iirc) matter quite a bit as well. This becomes especially important when setting up a research base which may not have a Lab or a Workshop.

And, I just found out that you need the Beast Den to research and build named bloodhounds. Usually I do not use Beast Dens, so I wonder, what else I am missing.
Title: Re: Newbe questions
Post by: cc on February 17, 2019, 01:22:51 pm
And, I just found out that you need the Beast Den to research and build named bloodhounds. Usually I do not use Beast Dens, so I wonder, what else I am missing.
To have all base functions, you need to have (at least):
Armory Tower
Luxury Spa
Still
Mint
Refinery
Red Tower
Extractor
Industrial Printer
Power Station
Fusion Reactor
Surgery Room
Computer Core
Cloning Centre
Beast Den

For most of the game, you'll probably want to have a Library, Lab, and Summoning Circle (superceded by Red Mage Tower), as well as a Workshop (superceded by Industrial Printer/Armory Tower), a Medbay (superceded by Surgery Room), and a Mess Hall (superceded by Luxury Spa). Please note that not all of the above may be used in research or, as a matter of fact, anything at all (looking at you, Red Mage).
Title: Re: Newbe questions
Post by: Zharkov on February 17, 2019, 04:16:02 pm
To have all base functions, you need to have (at least):
Armory Tower
Luxury Spa
Still
Mint
Refinery
Red Tower
Extractor
Industrial Printer
Power Station
Fusion Reactor
Surgery Room
Computer Core
Cloning Centre
Beast Den

For most of the game, you'll probably want to have a Library, Lab, and Summoning Circle (superceded by Red Mage Tower), as well as a Workshop (superceded by Industrial Printer/Armory Tower), a Medbay (superceded by Surgery Room), and a Mess Hall (superceded by Luxury Spa). Please note that not all of the above may be used in research or, as a matter of fact, anything at all (looking at you, Red Mage).

For which Research do you need the mint for?
Title: Re: Newbe questions
Post by: cc on February 17, 2019, 05:37:48 pm
For which Research do you need the mint for?
None as it turns out. See my last sentence from the previous post. ;)