Author Topic: 40k Bug/crashes/problem´s report  (Read 204380 times)

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #420 on: September 01, 2023, 02:04:38 pm »
you are right after deathwatch i should have updated statstring since i change the font.
About the video the easy solution is just to override the anims folder in resources, since the sub mod was not made by me i thought the videos are just a replacement but i now see it works different i will get around that.
« Last Edit: September 01, 2023, 02:07:03 pm by bulletdesigner »

Offline nicedayright

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Re: 40k Bug/crashes/problem´s report
« Reply #421 on: March 03, 2024, 05:02:59 am »
I'm trying a primaris playthrough right now and I'm a little confused about the apothecary situation. I've researched and manufactured a set of MKX Apothecary armor, but none of my marines can equip it. I I can confirm it's in the bases stores, but the only option I have when armoring my marines is the default MKX Tacticus armor, no option to equip the apothecary armor at all.

Edit: I've just found out I can equip it to my sergeant, which makes sense given an apothecary is an officer rather than a role a random marine can take. Probably should be noted in the pedia though.
« Last Edit: March 03, 2024, 05:07:39 am by nicedayright »

Offline nicedayright

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Re: 40k Bug/crashes/problem´s report
« Reply #422 on: March 18, 2024, 04:04:13 pm »
Got a crash when I researched Stormtrooper Requisition and try to look at the pedia page. Looks like the Hellpistol version of the armor is missing. Screenshot attached with save file.

Offline Bommel

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Re: 40k Bug/crashes/problem´s report
« Reply #423 on: April 03, 2024, 04:11:07 am »
Playing as Primaris, whenever i try to assault a Necron base, the game crashes and i get this message.
My Brother has the same Problem. He's playing as Battle Sisters.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #424 on: April 03, 2024, 01:28:33 pm »
Playing as Primaris, whenever i try to assault a Necron base, the game crashes and i get this message.
My Brother has the same Problem. He's playing as Battle Sisters.

sorry was a copy paste error on my part, replace this file in ruleset folder

New file relase to fix bug
« Last Edit: April 03, 2024, 01:35:05 pm by bulletdesigner »

Offline Carfax

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Re: 40k Bug/crashes/problem´s report
« Reply #425 on: May 03, 2024, 10:55:03 am »
The "flight" sound of Raptors is quite long. So if you are fighting them one hardly can hear shooting/moving sounds of other units, because the Jetpack sound is still playing.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #426 on: May 04, 2024, 08:12:39 pm »
The "flight" sound of Raptors is quite long. So if you are fighting them one hardly can hear shooting/moving sounds of other units, because the Jetpack sound is still playing.


you can do an easy fix , there ares 2 sound files (using and finish using) but the game can only use one, if you want replace the finish one for the using one by inserting a 2 ont jpack.wav on extrasprites_40k.rul can be done with a worddoc, i post screenshot for help

Offline DovaSaints

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Re: 40k Bug/crashes/problem´s report
« Reply #427 on: May 15, 2024, 09:31:38 am »
I tried to send a squad to the downed Interceptor, but apparently the required Nurgle Interceptor model is missing.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #428 on: May 15, 2024, 12:59:49 pm »
I tried to send a squad to the downed Interceptor, but apparently the required Nurgle Interceptor model is missing.


That´s a rosigma issue, nurgle interceptor is not from base mod

Offline gofmonzo

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Re: 40k Bug/crashes/problem´s report
« Reply #429 on: August 12, 2024, 10:36:51 pm »
Hello, Thank you for this great mod first of all.
I've an issue with the Chimera craft, whenever i go to a mission or try to preview the deployment, the game crashes with thats displays the attached png file.
I'Ve started a fresh game of imperial guards and i was able to preview the deployment then.

Using oxce v7.13, 40k v038 and rosigma v2.7a

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #430 on: August 20, 2024, 07:51:37 pm »


Hello, Thank you for this great mod first of all.
I've an issue with the Chimera craft, whenever i go to a mission or try to preview the deployment, the game crashes with thats displays the attached png file.
I'Ve started a fresh game of imperial guards and i was able to preview the deployment then.

Using oxce v7.13, 40k v038 and rosigma v2.7a

The Quimea have been update the map tiles on the base mod, some issue can ocur and are currently being resolved to acomodate into rosigma, join the discord server they can sort you out https://discord.gg/wZrghjre


Offline JackAttack

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Re: 40k Bug/crashes/problem´s report
« Reply #431 on: September 22, 2024, 07:36:49 am »
Hello!

I just discovered that though primaris chapters can fall to chaos, they are locked out of researching all the chaos armors because the chaos research requires the firstborn armor research. Is this intended or a bug?

Thanks for the help.

EDIT: Falling to chaos does prevent you from manufacturing loyalist armors as normal, so you end up not being able to produce any armor except MKX Techmarine, which doesn't have the uncontaminated by chaos tag.
« Last Edit: September 22, 2024, 07:51:06 am by JackAttack »

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #432 on: September 24, 2024, 07:16:35 pm »
Hello!

I just discovered that though primaris chapters can fall to chaos, they are locked out of researching all the chaos armors because the chaos research requires the firstborn armor research. Is this intended or a bug?

Thanks for the help.

EDIT: Falling to chaos does prevent you from manufacturing loyalist armors as normal, so you end up not being able to produce any armor except MKX Techmarine, which doesn't have the uncontaminated by chaos tag.

it´s a bug sorry, never crossed my mind that eventuality

Offline JackAttack

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Re: 40k Bug/crashes/problem´s report
« Reply #433 on: October 24, 2024, 04:42:49 am »
TY! I also discovered that MKX Captain Armor is dependent on the MK7 Captain Armor which is not researchable as primaris marines becuase of its Deathwatch and Firstborn armor dependencies, locking the primaris strategy out of using primaris captain's armor.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #434 on: October 24, 2024, 06:36:36 pm »
TY! I also discovered that MKX Captain Armor is dependent on the MK7 Captain Armor which is not researchable as primaris marines becuase of its Deathwatch and Firstborn armor dependencies, locking the primaris strategy out of using primaris captain's armor.

Primaris works diferent, captian armor is rank 6 of each unit, meaning there are 4 set´s of armor that are captian when on last rank. Primaris Armor change with rank, unlike other factions, since it would require total rework for firstborn, and deathwacth is just too many armors for that to happen