Author Topic: 40k Bug/crashes/problem´s report  (Read 102710 times)

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #390 on: April 29, 2022, 10:12:43 pm »
deathwatch is future WIP , so part´s of the game are already working as a placeholder

Offline Bonakva

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Re: 40k Bug/crashes/problem´s report
« Reply #391 on: May 29, 2022, 05:50:17 am »
I decided to play 40k again
This time for the Order of the Grey Knights.

Very raw branch.
At the beginning of the game we are given 8 soldiers. Certainly powerful armor and excellent starting weapons, but it all makes no sense because of the fact that all 8 soldiers are in the hospital.
There is no way to replenish the team. The only way to increase the number of soldiers is a very long repetitive research. There are only 9 of them, and with each such study comes 2 soldiers to the base, that is, for the entire game we can get 18 people. Research is very long, unreasonably long. Judging by the code, the first study is the easiest, the second is more difficult, the third is even more difficult... this is very bad in terms of balance.
Give us the ability to buy new adepts, at least for a lot of money. Or make unique missions after which new soldiers will join.
I understand that the idea is that the player takes control of a small elite unit. The best of the best, powerful weapons and impenetrable armor from the start of the game, but the reality is that no armor can not save from stray damage. Eight people and all lying in the hospital...

We can't use two-handed weapons in the second hand.
You can't use hammers or power swords. Research just doesn't suggest that (I had to edit the research branch myself to start putting on power swords...).
Because the armor has a built-in weapon a lot of weapons get penalized, this is a purely mechanical problem, but by idea these penalties should not be, as the stormbolter is mounted specifically on the forearm so that it does not interfere with the interaction with two-handed weapons.
Need to change/correct the research tree. Gray Knights use power swords, hammers! These are Gray Knights! They quietly use xenos weapons. They should and must use any Astartes weapon without restriction.

It seems armors Apothecary, Librarian, Chaplain, and Techmarinearmor uses the wrong resistance values. They should be higher, like standard aegis armor. They are, after all, terminator armor...

The Grey Knights dreadnought has an assault cannon, but you can't research the assault cannon and start producing ammo for it. Deadlocked branch of research...
« Last Edit: May 29, 2022, 07:06:55 am by Bonakva »