Author Topic: 40k Bug/crashes/problem´s report  (Read 159287 times)

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #345 on: June 16, 2021, 12:22:45 pm »
Less of a bug, but I wanted to change the storage amount of general stores in the ruleset but couldn't find a facilities.rul for 40k except facilities_IG.rul, which didn't include STR_GENERAL_STORES. I tried to change the xcom1 facilities ruleset but it had no effect either. I noticed in game the general store had different storage value than base xcom so that's why I looked in 40k Ruleset. However, I might just be blind :P. Only other mods are a change to Imperial Fists and ROSIGMA.

Facility's are under terrain_40k ruleset, you need to change it there

Offline Jelko

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Re: 40k Bug/crashes/problem´s report
« Reply #346 on: June 17, 2021, 04:47:23 am »
Thank you so much! it worked, I clearly am blind then.

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #347 on: August 04, 2021, 10:25:09 pm »
For the new Gravis Armor stats, it lists Boltstorm Guantlets in the built in item drop down list but doesnt show anything when you click. In the paper doll/inventory it shows Flamestorm Gauntlets instead

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #348 on: August 06, 2021, 01:42:17 pm »
For the new Gravis Armor stats, it lists Boltstorm Guantlets in the built in item drop down list but doesnt show anything when you click. In the paper doll/inventory it shows Flamestorm Gauntlets instead

the weapon varies due to soldier rank, so 1 armor , 5 diferent weapons built in the armor , dunno how it´s shows in the drop down list

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #349 on: August 08, 2021, 10:22:46 am »
the weapon varies due to soldier rank, so 1 armor , 5 diferent weapons built in the armor , dunno how it´s shows in the drop down list

Didnt know it had different items, cool touch, thought it was just the cosmetic changes, could that info be added into the codex entry? And the weapon stats/intended use case? Does that happen with any other armor? Is that the main benefit of promoting units?

For anyone wondering the items are and not wanting to manually equip Gravis on every rank:
Primaris: Boltstorm gauntlets
Sergeant: Flamestorm Gauntlets
Veteran: Boltstorm Gauntlets that look like they have drum mags?
Lt: Boltstorm gauntlets v2 + rocket launcher
Captain: Boltstorm v1 + open hand
Unfortunately I couldnt see any of the stats

EDIT: Played with the other armors:

Phobos armor on a captain gives a backpack with a Haywire Mine (proximity grenade)

Techmarine on Veteran gives a Tarantula Deploy System
Lt gives Thunderfire Deploy System

Chaplain can only be used by veterans and Lt, gives the Crozius

Librarian requires veteran or higher; gives shield, lockdown, speed + shield in that order
« Last Edit: August 08, 2021, 10:59:42 am by oxcuser0003 »

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #350 on: August 11, 2021, 07:22:07 am »
Possible Side Mission 1 bug with build 030, Primaris Doctrine? The mission is supposed to end after killing the holograms inside right? Or until turn 10? Tried both and it didnt end. Also I think there might have been less holograms than usual? I thought there were more the last time i played it

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #351 on: August 11, 2021, 12:54:09 pm »
didn´t occur to me, can you please send save, the hologram number is random so can be less than last time

Offline Dadimus_Maximus

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Re: 40k Bug/crashes/problem´s report
« Reply #352 on: August 16, 2021, 03:29:22 am »


Encountered a crash on both saves (same world) on Feb 8th. No clue what's happening, but I can't seem to avoid it.

Offline oxcuser0003

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Re: 40k Bug/crashes/problem´s report
« Reply #353 on: August 16, 2021, 09:48:31 am »
didn´t occur to me, can you please send save, the hologram number is random so can be less than last time

Tried a different "landing site" and it ended normally

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #354 on: August 16, 2021, 02:34:08 pm »


Encountered a crash on both saves (same world) on Feb 8th. No clue what's happening, but I can't seem to avoid it.

Try updating to the latest version of the mod, 030.

Offline Dadimus_Maximus

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Re: 40k Bug/crashes/problem´s report
« Reply #355 on: August 16, 2021, 07:13:43 pm »
I updated but now it just won't start at all. I've attached the log file.

Edit: I got the game to start by copying the   - type: STR_TACTICAL_CARE_PACKAGE items from 029's 40k and Items40k files into the 030 versions and the game progresses past Feb 8th... But now it crashes when I enter the base. Also of note, OpenXCOM just won't start even if there's no previous saves without doing that fix. This also happens if I start a new game, it crashes because of the below error.


« Last Edit: August 16, 2021, 07:45:31 pm by Dadimus_Maximus »

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #356 on: August 17, 2021, 02:19:40 pm »
It's an easy fix, the gif is indexed as a png, put this image in resources/stormtalon/imperialF

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #357 on: August 17, 2021, 03:09:32 pm »
You should also remove/sell the STR_TACTICAL_CARE_PACKAGE from your base stores, those were only for getting some initial gear in earlier versions and are now deprecated.

Offline Dadimus_Maximus

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Re: 40k Bug/crashes/problem´s report
« Reply #358 on: August 18, 2021, 12:55:09 am »
It's an easy fix, the gif is indexed as a png, put this image in resources/stormtalon/imperialF
This helped, thanks.

You should also remove/sell the STR_TACTICAL_CARE_PACKAGE from your base stores, those were only for getting some initial gear in earlier versions and are now deprecated.
I don't know why, but even with no save files in the 40k folder and a fresh install of the mod, it was still crashing because I didn't have the care packages.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #359 on: August 18, 2021, 02:28:53 am »
Are you keeping the older version of the mod in the same folder? Even the .zip files can mess up the mod if left in the same folder.