aliens

Author Topic: 40k Bug/crashes/problem´s report  (Read 204611 times)

Offline Warcom

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Re: 40k Bug/crashes/problem´s report
« Reply #315 on: February 06, 2021, 08:42:25 pm »
Hello again
Seems I've encountered a bug in version 29.
Fast forward the save untill the crash occurs.

Offline PaladinF1

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Re: 40k Bug/crashes/problem´s report
« Reply #316 on: February 06, 2021, 09:51:27 pm »
Hello! I've got crash on final mission (version 028) after using orbital beacon strike.

Tried again and it crashes again.

[06-02-2021_22-40-27]   [FATAL]   A fatal error has occurred: Image missing in 'FLOOROB.PCK' for item 'STR_CHAP_CORPSE'

Do you know what is that or how to fix? Thank you.

P.S. tried reload some more times, and after one of bombardment I finally hadn't that crush. Probably it hit some object on map and that's the case.
« Last Edit: February 07, 2021, 12:01:02 am by PaladinF1 »

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #317 on: February 08, 2021, 04:37:22 pm »
Hello! I've got crash on final mission (version 028) after using orbital beacon strike.

Tried again and it crashes again.

[06-02-2021_22-40-27]   [FATAL]   A fatal error has occurred: Image missing in 'FLOOROB.PCK' for item 'STR_CHAP_CORPSE'

Do you know what is that or how to fix? Thank you.

P.S. tried reload some more times, and after one of bombardment I finally hadn't that crush. Probably it hit some object on map and that's the case.

Either update to version 029 or make sure the beacon doesn't hit your chaplain.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #318 on: February 08, 2021, 04:54:48 pm »
Hello again
Seems I've encountered a bug in version 29.
Fast forward the save untill the crash occurs.

Try dropping this in your ruleset folder. The bug was a missing line in the mission for enemy base creation, causing that vector range check error.

For anyone else reading this: If you're getting an

Code: [Select]
_M_range_check: __n (which is <stupid large number> >= this->size() (which is 7)

error on the geoscape, replace the alienMissions file in your ruleset folder with the attached one to see if that fixes it.

Offline Warcom

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Re: 40k Bug/crashes/problem´s report
« Reply #319 on: February 09, 2021, 06:52:54 pm »
Try dropping this in your ruleset folder. The bug was a missing line in the mission for enemy base creation, causing that vector range check error.

I dropped the ruleset and it works just fine now,thank you for the help. :)

Offline Bonakva

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Re: 40k Bug/crashes/problem´s report
« Reply #320 on: February 12, 2021, 02:23:44 pm »
I decided to try the mod as it was translated into Russian. Error at the very beginning of the game after 2-3 missions

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #321 on: February 12, 2021, 05:16:58 pm »
I decided to try the mod as it was translated into Russian. Error at the very beginning of the game after 2-3 missions

This is a very unhelpful bug report, we need more information on how you got the bug and a save replicating it. Fortunately the log file shows you have the same error I posted a fix for just two posts above yours.

Offline Simi822

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Re: 40k Bug/crashes/problem´s report
« Reply #322 on: February 13, 2021, 02:08:02 am »
Dear All,

playing the mod for a while,

very good, very well made...having fun so far.

after finishing the reassembly of the 3 part data disk,
game in Geoscape, some fighters on radar, push time to 30 min or whatever.
game crashes - whatever I do. In attachment you will find the Log, save file and screenshot of the crash pop-up.

Hopefully it can be fixed,

Best regards,

Offline D0G

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Re: 40k Bug/crashes/problem´s report
« Reply #323 on: March 06, 2021, 02:03:05 pm »
There seems to be a crash related to capturing Cultist Rutualists alive.

Replicate the crash by stunning the ritualist, and killing the final enemy, who is directly south of the ritualist (There are some cyber mastiffs nearby)

Killing both of the enemies doesn't crash the game, and it seems the other type of ritual mission isn't effected by this.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #324 on: March 06, 2021, 08:58:24 pm »
Noted and will be fixed in the next version. You can kill the cultist, there is nothing you can gain from live capturing them.

Offline Civ5Fan

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Re: 40k Bug/crashes/problem´s report
« Reply #325 on: March 10, 2021, 07:48:21 am »
I followed the installer and the tutorials and there's a weird problem.
[09-03-2021_23-46-42]   [WARN]   disabling mod with invalid ruleset: 40k
[09-03-2021_23-46-42]   [ERROR]   failed to load '40k'; mod disabled
Weapon STR_SHOTGUNPD has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #326 on: March 10, 2021, 02:27:49 pm »
You installed it with OpenXcom, not OpenXcom Extended.

Offline Civ5Fan

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Re: 40k Bug/crashes/problem´s report
« Reply #327 on: March 10, 2021, 09:54:48 pm »
You installed it with OpenXcom, not OpenXcom Extended.
I see. I am very blind. Thank you.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #328 on: March 14, 2021, 10:42:22 pm »
So I've started a new month as the arbiters and the game is sending me this error message before the first day is over. What should I do?

that issue is solved like 7 post´s above this one

Offline Gnelf88

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Re: 40k Bug/crashes/problem´s report
« Reply #329 on: March 17, 2021, 12:20:43 am »
After a mission, i get this message
[FATAL]   A fatal error has occurred: vector::_M_range_check: __n (which is 18446744073709551615) >= this->size() (which is 7)
I just deleted old files for the new 29 version but maybe I messed it up?