Author Topic: 40k Bug/crashes/problem´s report  (Read 204618 times)

Offline Lord Flasheart

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Re: 40k Bug/crashes/problem´s report
« Reply #15 on: July 29, 2018, 01:34:30 am »
Unfortunately I already saved on that position, but I can tell you what happened. A large ship landed with terminators and the game crashed when one of them panicked. In the future I will make a copy.

In the meantime I have a save with a space hulk mission. Sometimes at the start of the second phase of the mission a carnifex gets a starting position where it gets stuck in a small room on lvl2 and since it is standing on an elevator space, there is no way getting to it. 

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #16 on: July 29, 2018, 03:40:17 pm »
Warp stone when destroyed crahed the game due the damage tile being  wrong , so terminator panicked and hit warp stone
New version solved it


I fixed that spawn long time ago, but i will confirme it again
Maybe there arent other spawn points in that map generation

Offline Meridian

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Re: 40k Bug/crashes/problem´s report
« Reply #17 on: August 06, 2018, 10:02:28 am »
Hi bullet,

can you check the "northwall object" in the tile at the cursor from the screenshot?
Is it necessary?
And if not, why is it there?

The tile contains a visible "object object", and also this invisible(?) "northwall object", which blocks LOF, but doesn't get highlighted by the obstacle indicator... because it is invisible.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #18 on: August 06, 2018, 11:56:46 am »
it was necessary since before unit´s leave exit that door in a diagonal way that look very strange so that was the immediate solution, to create the path where the unit leave the door with the correct direction.
the plan is a north wall that is invisible just to create the correct path

Offline Meridian

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Re: 40k Bug/crashes/problem´s report
« Reply #19 on: August 06, 2018, 02:11:11 pm »
I don't understand, is that diagonal wall a door?
And if yes, can't you just not make it a door?

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #20 on: August 06, 2018, 02:35:34 pm »
let me explain better by image. The red wall prevents unit when leaving the craft from yellow door, to not fallow arrow path 1 and go arrow path 2

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #21 on: August 06, 2018, 03:18:59 pm »
I've found two ways to fix the pathing bug and allow for Meridian's no-LOF obstacle indicator to work with this map - the first is to set all the LOFTemps for tile 81 in the MCD to 0 and the stop LOS byte (31) to 0 so the transparent wall is only there for the sake of pathing and not LOS/LOF.  The second is to remove this transparent wall and set the big wall byte (33) on the diagonal walls to 1 to be a whole-tile object.

Attached are pictures of both of these settings in MCDEdit.

Offline Meridian

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Re: 40k Bug/crashes/problem´s report
« Reply #22 on: August 06, 2018, 08:46:19 pm »
I am no mapmaking expert, but the second solution sounds good to me.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #23 on: August 07, 2018, 01:53:00 am »
I am no mapmaking expert, but the second solution sounds good to me.

done deal

Offline Dioxine

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Re: 40k Bug/crashes/problem´s report
« Reply #24 on: August 07, 2018, 06:30:32 pm »
Yeah if you don't want an object to be passable by diagonal, always set the "big wall" to true (1).

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #25 on: August 08, 2018, 07:14:45 pm »
The Tzeentch Sorcerer is mis-named "Tzeentch Sorcerer Corpse" as the live unit, just a mislabeled string - STR_TZEENTCH_LEADER.

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #26 on: August 09, 2018, 01:36:52 am »
Yeah if you don't want an object to be passable by diagonal, always set the "big wall" to true (1).
ok nice didn´t know that

The Tzeentch Sorcerer is mis-named "Tzeentch Sorcerer Corpse" as the live unit, just a mislabeled string - STR_TZEENTCH_LEADER.
i will correct it ASAP

Offline clownagent

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Re: 40k Bug/crashes/problem´s report
« Reply #27 on: August 12, 2018, 02:43:44 pm »
There are some ufopedia problems:
- There are too many categories, which do not fit in the corresponding window (screen000 attached)
- Spelling: "standard" instead of "standart" (screen002)
- Some texts are too long and cannot be read (see attached screenshots)

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #28 on: August 13, 2018, 06:59:59 pm »
There are some ufopedia problems:
1- There are too many categories, which do not fit in the corresponding window (screen000 attached)
2- Spelling: "standard" instead of "standart" (screen002)
3- Some texts are too long and cannot be read

1- True, i will ask for it
2- True, just corrected
3- True, i got to revise those ( text area is a bit short sometimes)
thks for the headsup
« Last Edit: August 13, 2018, 07:03:44 pm by bulletdesigner »

Offline Lord Flasheart

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Re: 40k Bug/crashes/problem´s report
« Reply #29 on: August 18, 2018, 08:46:20 am »
Hi there bulletdesigner, I found a crash.