Mmmm.. Not sure, but maybe requiresBaseFunc: [SUPERBUILDING]in soldier description will help?And provideBaseFunc: [SUPERBUILDING]In facility ruleset.
facilities: - type: STR_TRAINING_ROOM provideBaseFunc: [TRAININGROOM]..soldiers: - type: STR_SOLDIER_ELITE costBuy: 180000 costSalary: 30000 requiresBaseFunc: [TRAININGROOM]..
do it by manufacture that way is possible
HEY!That's my idea of turning soldiers into Cyborgs, MEPS Troopers, MEC Troopers and other types of soldiers and classes via Manufacture, Genetics Lab, Cybernetic Lab or other.Way to go, bulletdesigner! @bulletdesigner,You should check out my topic about these if you want. I'm just asking. https://openxcom.org/forum/index.php/topic,6287.msg96473.html#msg96473
requiredItems: STR_SOMEGUY: 1 producedItems: STR_SOMEITEM: 1