OpenXcom Forum
Modding => Help => Topic started by: Biggieboy on May 06, 2018, 09:39:24 am
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Hi!
I wanna create Recruitment office, but i dont know, how can i do.. Build first this building, and after can buy this soldiers, but how definite this in ruleset?
"requests:" its for only research right?
Thank you!
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Mmmm.. Not sure, but maybe
requiresBaseFunc: [SUPERBUILDING]
in soldier description will help?
And
provideBaseFunc: [SUPERBUILDING]
In facility ruleset.
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Mmmm.. Not sure, but maybe
requiresBaseFunc: [SUPERBUILDING]
in soldier description will help?
And
provideBaseFunc: [SUPERBUILDING]
In facility ruleset.
I try this, but not work:
facilities:
- type: STR_TRAINING_ROOM
provideBaseFunc: [TRAININGROOM]
..
soldiers:
- type: STR_SOLDIER_ELITE
costBuy: 180000
costSalary: 30000
requiresBaseFunc: [TRAININGROOM]
..
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do it by manufacture that way is possible
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do it by manufacture that way is possible
Manufactur? And how? I think only items can manufacturing.
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- name: STR_PROMOTE_Soldier
category: STR_NEWONE
requires:
- STR_UNLOCKED1
space: 1
time: 500
cost: 1000
requiredItems:
STR_SOMEGUY: 1
producedItems:
STR_SOMEITEM: 1
spawnedPersonType: STR_SOLDIER_TYPE
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HEY!
That's my idea of turning soldiers into Cyborgs, MEPS Troopers, MEC Troopers and other types of soldiers and classes via Manufacture, Genetics Lab, Cybernetic Lab or other.
Way to go, bulletdesigner! :D
@bulletdesigner,
You should check out my topic about these if you want. I'm just asking. :)
https://openxcom.org/forum/index.php/topic,6287.msg96473.html#msg96473
Looks good, but only pictures right?
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requiredItems:
STR_SOMEGUY: 1
producedItems:
STR_SOMEITEM: 1
Sorry to be that guy, but shouldn't these be the other way around?