Author Topic: Stuff I'd love to see in XPiratez!  (Read 395997 times)

Offline Ashghan

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Re: Stuff I'd love to see in XPiratez!
« Reply #540 on: April 06, 2020, 05:32:31 pm »
Have you seen the Humanists' signature craft (Hanabu)? I think you can't get more nazi than that.

xcomfan

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Re: Stuff I'd love to see in XPiratez!
« Reply #541 on: April 06, 2020, 07:55:53 pm »
Have you seen the Humanists' signature craft (Hanabu)? I think you can't get more nazi than that.

Actually no probably i overlooked it, if you would provide some screenshots i'd be very thankful :) but some more themed ships would be nice anyways  8)

Offline khade

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Re: Stuff I'd love to see in XPiratez!
« Reply #542 on: April 06, 2020, 08:44:50 pm »
I seem to remember that ship is labeled as a hunter-killer, so it's less likely to be noticed?  Could be wrong, it's been a while since I've had a chance to play.


Offline Rince Wind

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Re: Stuff I'd love to see in XPiratez!
« Reply #544 on: April 07, 2020, 12:46:27 am »
The Humanists are a minor faction, so they wouldn't have that many ressources to build their own ships. I think they are fine with the Hanabu.
On the other hand, the bandits have quite a few unique ships. Hmm

How many other unique ships are there? Not counting those "independent" factions that don't use regular ships at all, like smugglers and ninjas.
Silver Towers
Science Ship
Viper Fighter
Dominator? I don't think I ever saw one used by any other faction but Eridians.
Freighter, in a way.
Shrine Ship

It is late, I probably forgot some. :D

Offline RolandVasko

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Re: Stuff I'd love to see in XPiratez!
« Reply #545 on: April 07, 2020, 01:35:37 am »
The Humanists are a minor faction, so they wouldn't have that many ressources to build their own ships. I think they are fine with the Hanabu.
On the other hand, the bandits have quite a few unique ships. Hmm

Humanist, they would eventually get the Galileo battleship class (or any such bigg ship class.. as indeed truely massive, really big, robust, strong, huge battle & cargo,freighter ship )


How many other unique ships are there? Not counting those "independent" factions that don't use regular ships at all, like smugglers and ninjas.
Silver Towers
Science Ship
Viper Fighter
Dominator? I don't think I ever saw one used by any other faction but Eridians.
Freighter, in a way.
Shrine Ship

It is late, I probably forgot some. :D

that such Pink Ship (?)

(used by Magic Girl  :-* )
« Last Edit: April 07, 2020, 09:02:16 pm by RolandVasko »

Offline Rince Wind

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Re: Stuff I'd love to see in XPiratez!
« Reply #546 on: April 07, 2020, 03:34:38 pm »
Why would a minor faction get a huge ass ship?

And the Pink Ship falls under those special ships that I excluded, because magical girls don't ever pilot regular ships.

Offline ZoA

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Re: Stuff I'd love to see in XPiratez!
« Reply #547 on: April 16, 2020, 07:40:36 pm »
I'd love to see some more variations on guns that base their accuracy on Firing×0.5  + Reactions×0.5 and have Reactions based damage bonus like suppressed pistol does. Especially I'd like to see Suppressed SMG. Suppressed assault rifle and sniper could work too but might also bring some balance issues, on another hand SMG could be made quite balanced IMHO.

xcomfan

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Re: Stuff I'd love to see in XPiratez!
« Reply #548 on: May 02, 2020, 06:59:05 pm »
would be nice to see some more "lawmen": by now we have only military police: how about a "guild marshall" the equivalent of the team leadr but employed as a head of the escort troop in a vessel, or a "megapol sheriff" who leads small squads in megapol vans or cars?

Offline Gremlion

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Re: Stuff I'd love to see in XPiratez!
« Reply #549 on: May 02, 2020, 07:38:53 pm »
Quote
would be nice to see some more "lawmen": by now we have only military police: how about a "guild marshall" the equivalent of the team leadr but employed as a head of the escort troop in a vessel, or a "megapol sheriff" who leads small squads in megapol vans or cars?
Aside from military police govts deploy
Govt Agent (equivalent of the team leader) Govt Elite Soldier, Govt Enforcer, Govt Siren, Govt Pilot and Govt General, who uses power armor
Megapol has Megapol Detective, quoting his bootypedia page
Quote
Highly paid and extremely skilled operatives, employed by Megapol to lead manhunts. Sometimes they command whole hordes of Beastmen, but more often they work alone.

There's xpedia.bat in your game directory, use it.

xcomfan

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Re: Stuff I'd love to see in XPiratez!
« Reply #550 on: May 04, 2020, 09:38:31 am »
i know but please, sheriff and marshal sound so "government" and might be cool... 8) some other ideas:

1) "guild marshall" and "guild air marshall" may be the head of security, respectively in wharehouse wars missions and escorting medium/large guild vessels."team leader" may become "laborer team leader" which wears same jumpsuit as their's, but it's blue.

2) "locknaar sheriff" and "locknaar deputy" may be appearing in medium/large locknaar villages; and might be featured in a brand new mission called "help the locknaar", where they have to reper the attack of ratmen, while the actual one may be renamed "rescue the locknaar". Ninja gal might be a bandit faction as raidera, appearing every now and then, not attaccking locknaars (cowards, always go for the weak!)

3) a nice and eraly mission - variant of the stranded government agent - where player have to kill/kidnap a lawyer/diplomat or bettter yet congressman, and might be some dplomatic consequaences ruining relatinships between countries, and be good for player infamy

Offline RolandVasko

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Re: Stuff I'd love to see in XPiratez!
« Reply #551 on: May 04, 2020, 01:52:03 pm »
3) a nice and eraly mission - variant of the stranded government agent - where player have to kill/kidnap a lawyer/diplomat or bettter yet congressman, and might be some dplomatic consequaences ruining relatinships between countries, and be good for player infamy

^^

where

 *kidnap (the VIP)   -==>  to stun,daze (her,him)





and btw.  -  for locknarrs villages and small towns - better term, title would be  *chieftain (for villages) , or warlord, or ( "starosta" ) - for small ~~ medium size (countryside, rural) towns

and 4 city  -  mayor, "primator"
« Last Edit: May 05, 2020, 12:56:16 pm by RolandVasko »

xcomfan

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Re: Stuff I'd love to see in XPiratez!
« Reply #552 on: May 05, 2020, 10:16:38 am »
and btw.  -  for locknarrs villages and small towns - better term, title would be  *chieftain (for villages) , or warlord, or ( "starosta" ) - for small ~~ medium size (countryside, rural) towns

and 4 city -  (  :primator:   )

yeah, chieftain and warlord may be coold addictions along....might be enough easy to do by modifying existing sprites, as well as the ones i wrote about, hope the "Star Gods" will be hearing our prayers... :P

Edit: on the govt side, also some kind of "govt marine" would be nice (modify spartan sprite?) as well as "govt police", to distinguish between the humanists "military police"
« Last Edit: May 05, 2020, 05:00:23 pm by xcomfan »

Offline Rince Wind

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Re: Stuff I'd love to see in XPiratez!
« Reply #553 on: May 05, 2020, 07:36:27 pm »
Military Police aren't all humanists, but some sympathize with them and help their buddies.

Offline spazeroid

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Re: Stuff I'd love to see in XPiratez!
« Reply #554 on: May 05, 2020, 08:17:08 pm »
X-piratez suggestion:
I’d like to see a bigger use for enemy trophies and alchemy.

Enemy trophies: I think it would be fun and thematic if you could fashion enemy bits into protective gear. This would increase the number of strategies in the early to mid game as you try to capture enemies to make moderately useful gear from them. It would also synergize well with the newly added gear slots in the inventory screen.

Examples:
Reaper hide vest which is heavy, but also increases your resistance to piercing slightly while simultaneously making you more vulnerable to fire.
There could be a monster eye necklace which increases your night-vision slightly
Monster teeth to create jewelry which slightly boosts your TUs.
Reaper brains to boost your resistance to voodoo.
The remains of a cyberdisk fashioned into an enormously heavy shield.
Ratman tails to increase reactions.
Vampire teeth bracelet which leeches energy on melee hit.
And things like that.

None of these effects would be very powerful but it’s a fun way to give more variability to early loadouts while simultaneously pushing the player to try different strategies. Also, it’s wonderfully thematic for a bunch of pirates to go into combat wearing trophies of their defeated foes.

Alchemy: So we have alchemy in the game, but no potions. This seems like a missed opportunity to me. I don’t know much about balancing voodoo so take these all with a grain of salt.

The purpose of potions is to super charge weirdgals while simultaneously tanking their other stats, particularly freshness. This is balanced by most of the potions being quick to use and easy to keep on a character’s person.

I envision them being used by weirdgals who have gone a couple rounds of magic and are drained as result. They drink one or two and can fire off more spells. Then spending the next couple of turns regretting their life choices.

I think drugs sort of fill this role, but these would be a bit more specialized and hey they are potions!

Probably need an energy potion, morale potions and freshness potions. The energy potion would hit morale and freshness. The morale potion freshness and energy. The freshness potion takes a long time to drink, inflicts enough stun to put a gal into overstun and is so big it’s hard to deploy. Similarly, you might have a TU potion which has side effects bad enough to make the gal useless the next turn, but I generally avoid messing with restoring TUs.

There might be two variations to each potion, strong and weak. With the weak version taking early game ingredients and strong taking late game ingredients.

I hope these two ideas are good for a laugh if nothing else. I really like the way things are turning out development wise and wish you the best of luck going forward.