what about (fully) implementing the *Critical Hit* function, into xPiratez game ?
critical hit ~~ special kind, type of attack, respectively kind of hit, ~~especially for "cold weapons", all meelee weapons, and yet more especially for all kinds of knives, and daggers,
but also for (almost all) kinds of shoot´ing (fire, RANGED weapons, too
~~ for shoot, ranged weapons ~~ lets call it *headshot", and then implement it also in exactly such way too, (if gals shoots, hits the enemy directly into (middle of the) head =: critical hit, *headshot[/u]