Author Topic: Stuff I'd love to see in XPiratez!  (Read 151313 times)

Offline Drago888

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Re: Stuff I'd love to see in XPiratez!
« Reply #780 on: October 04, 2021, 09:34:39 am »
Allow research dummy research (just for research points). (PS: I last played the game maybe half a year ago)

In some of my games, after researching all available researches (example unable to proceed with research until I obtain some items that open up other research path), I lost the games due to 2 consecutive months of negative scores. When I have no more available research,  I will try to score more in combat to make up for it. But usually after a few months, most of my main squads are injured and resting and thus I will lose the game as it can't continue on for long without research point to help counter the increased enemy activities score

Offline termidor

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Re: Stuff I'd love to see in XPiratez!
« Reply #781 on: October 07, 2021, 01:48:36 am »
Just one very silly suggestion  but can we get on the normal revolver the ability to set six waypoints on the autofire for cowboy(cowgirl) shenanigans. Alternatively  a revolver with the 0,01*firing accuracy ^2 formula and bonus damage from accuracy  but that can only be shoot on whole magazines  with again the possibility  of setting six waypoints.

Offline Meridian

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Re: Stuff I'd love to see in XPiratez!
« Reply #782 on: November 10, 2021, 10:50:15 pm »
This is more a base game issue i guess, but i would like to be able to sort items on the forced sell screen (when you end a mission and have more loot than your stores can hold), similarly to how you already can on the "vaults" screen.

I often find myself guessing what item takes how much space to find out what to get rid of first, and you can't leave the screen without selling/transferring first(so can't check "vaults").

Tip for in-meantime: the biggest offenders are usually soylent, smelly rags, and demon corpses, so check for those first.

Hello Stove-Couch-Potato (I hope you get the reference ;) )

the sorting has been implemented today in OXCE.

Here's the details:

Code: [Select]
Sorting in Sell and Transfer GUIs

Use hotkeys while selecting something from a combobox on the top left

1. ctrl: by total size desc
2. shift+ctrl: by unit size desc

3. alt: by total value/price/cost desc
4. shift+alt: by unit value/price/cost desc

5. nothing: by listOrder asc

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #783 on: December 02, 2021, 04:32:07 pm »
I mostly play this on my laptop in a desolate location with no internet, so bad ideas tend to build up in my head before I return to civilization. I'll helpfully categorize them so you can ignore/mock them more conveniently.

WEAPONS

Primitive Sling - a simple leather strap for hurling rocks. Infinite ammo (you're just picking up rocks) throwing weapon which doesn't require much in the way of research or strength. Thematic for Peltast armored Slaves. Probably a free research with Primitive Weapons.

Buffalo Rifle - Heavy levergun that fires Ol' Magnum rounds with a bit more range and accuracy. Obtained from bandits.

Auto-Crossbow - A crossbow modified with a compressed air system reload after every shot. Quicker snapshots without the energy cost of the basic crossbow, and the capacity for limited autofire. However, the added weight makes aimed shots significantly more difficult. Gated behind Steam Power and Ballistics.

Bullwhip - Ranged melee snapshot weapon with TU disrupt. Like the other whip but longer ranged. Can't be crafted or bought, only found in Archeology Dig sites. 

ARMORS

Master Blaster Lokk'Nar Armor - Actually just a trained Humongous Raider with a little blue gal perched on his shoulders. Bonus strength and survivability (and maybe that healing mechanic that Hyena mounts get) but can't go in tunnel missions.

TRAININGS & TRANSFORMATIONS

Top Gun School - Dedicated training for dedicated pilots. Increases relevant piloting stats by a lot, but gals sent to piloting school now refuse to take off their aviator shades and therefore have massively reduced vision range.

Nerve Stapling - A targeted lobotomy which reduces a human's psychic signature and makes them harder to affect psionically. Ignore the drooling and unfocused eyes. Perfectly humane, which is why we only do it to Slaves.

Idol Training - a merchandising deal with the Goblin Zax bankers means that we can finally start cashing in on our Gal's fame (or infamy). With a large investment of Glamour, we can set a gals salary into the negatives, meaning she'll earn us a hefty paycheck monthly instead of costing us one. Only works with experienced gals that have seen enough action to build up some fame.

AMMO TYPES

Assault Cannon Grapeshot - Really just a handful of musket balls stuffed down the barrel of a cannon. Why didn't we think of this before?

Grenade Launcher Buckshot & Beanbag Shells - These are both real things.

Recoiless Rifle Casaba Derringer Shells - Most of a Hellerium Grenade sealed in a plastasteel shell with a pinhole at one end to direct the blast. Turns a recoiless rifle into a single shot plasma cannon. Expensive and heavy, but devastating to a single target.

MISSIONS

Cage Match! - Underground fighting rings host deathmatches for fame and fabulous prizes. You cannot bring any weapons on these missions, and no real armor either (anything that looks like it would fit as a wrestling costume is allowed). One Gal is locked in an arena with her opponent, with various random low-tier melee weapons scattered around the arena (Any extra hands will spawn in the stands with the audience). Your opponent could be pretty much anything the fight organizers could realistically corral into the ring. Chrysalids, werewolves, two dozen dogs, etc.

QUALITY OF LIFE/MISC

This is just a petition to have the activation text for the Ball Bat changed from "Hit" to "Bonk".

Another spitball idea. Is it possible to give come creatures/support units the ability to eat downed units for health/energy? Manacles can already effect downed units, spending TU's to increase their stun (or something, I actually never use them), so giving, say, a werewolf a built in "Devour" which costs most of his TU's but restores some health and a lot of energy by dealing damage to the unit below you? I'd originally thought of doing this for Hyena Riders but 2x2 units are so damn finicky when it comes to floor items.
« Last Edit: December 02, 2021, 05:08:46 pm by nicedayright »

Offline Iazo

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Re: Stuff I'd love to see in XPiratez!
« Reply #784 on: December 03, 2021, 09:20:29 am »
Allow research dummy research (just for research points). (PS: I last played the game maybe half a year ago)

In some of my games, after researching all available researches (example unable to proceed with research until I obtain some items that open up other research path), I lost the games due to 2 consecutive months of negative scores. When I have no more available research,  I will try to score more in combat to make up for it. But usually after a few months, most of my main squads are injured and resting and thus I will lose the game as it can't continue on for long without research point to help counter the increased enemy activities score

I admit, this made me curious. Just shooting down everything should reduce their points, while allowing a lot of lucrative grpund missions.

I have no idea how you can both run out of research and not be able to shoot enough down or indeed, bledd out crew and not being able to replace them.

How many bases? What month were you on?
« Last Edit: December 03, 2021, 10:22:13 am by Iazo »

Offline aku

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Re: Stuff I'd love to see in XPiratez!
« Reply #785 on: December 03, 2021, 02:09:01 pm »
I wish there was another type of dragon rocket with similar radius to red/faerie dragon, but with gas. Call it green dragon or something. Would be great for quickly mopping up missions like it came from the sea or humanist ones at endgame, when you outtech and outgun them anyway.

Offline Ruberto

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Re: Stuff I'd love to see in XPiratez!
« Reply #786 on: December 04, 2021, 09:53:25 am »
It would be really cool Quality-of-life upgrade if when you equip a weapon, it would display calculated damage for the soldier when you move cursor onto it (like it now displays ammo and weight).
it's really inconvenient to switch to excel to calculate what weapon is best for each given soldier.

Offline Meridian

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Re: Stuff I'd love to see in XPiratez!
« Reply #787 on: December 04, 2021, 10:13:58 am »
It would be really cool Quality-of-life upgrade if when you equip a weapon, it would display calculated damage for the soldier when you move cursor onto it (like it now displays ammo and weight).
it's really inconvenient to switch to excel to calculate what weapon is best for each given soldier.

press Alt

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #788 on: December 05, 2021, 01:27:41 am »
Specifically, press alt while aiming it.

Offline Meridian

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Re: Stuff I'd love to see in XPiratez!
« Reply #789 on: December 05, 2021, 10:23:31 am »
Specifically, press alt while aiming it.

You don't have to aim it, you don't even need to equip it.

Just press Alt when your cursor is over it in the inventory... just as the guy asked.

Offline Ruberto

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Re: Stuff I'd love to see in XPiratez!
« Reply #790 on: December 08, 2021, 07:07:04 am »
You don't have to aim it, you don't even need to equip it.

Just press Alt when your cursor is over it in the inventory... just as the guy asked.
Thanks a lot guys, it's real life changer!