They're reaction maxed mostly, but the AI usually half moves so when I shoot with 37mm rifle, uses most of TU, and especially if we have opened a door, gone up the ladders to fire, or left the front of the craft to walk around the side and fire, that usually results in reaction fire unless the target has moved or if we get a decent damage roll and instakill
Sorry I should've checked the forum first, thanks for the link!
I found a couple of easy ways to get the cyberdisk in melee range without flying armour when I was trying to KO one
Kill everything on the map and deliberately leave a cyberdisk alive, bug hunt mode activates and allows you to track it and then:
1) Camp inside a building or the landing craft with doors shut and keep checking the map til it's right outside the door, then run out and melee
2) Get inside the enemy craft and wait for it to come in, then jump out and chop it to pieces
I remember getting a wreck with the shoulder cannon in the previous version, but melee should be easy enough if you bait it in. Harbinger armour is strong enough to take in the region of 10 hits from it if you are ok with the damage it rolls, we were surrounding it for like 10 turns getting shot and bashing it with handles before I decided to kill it