Sorry for my missing. I am not forget about mod, I am in a place where is no internet. Maybe close to new year i will return home and upload a new version. Thanks for waiting.And here i am again. Greetings my friends, it is nice to be connected again.
Update is on the way, i need only to pack 'em up.to
Zane Wolfe:
questions 1 - 4 fixed. Thanks for feedback.
About biolabs - they must be like this. They are not improved lab, but expensive facility, needed for many research and manufacturing projects.
Did you mean SWS Aqua jet torpedoes or Torpedo Launcher ammo? Nevermind, i rebalanced them both.
Acid gun and Sonic sniper rifle... yes indeed, they are useless in original game, but here ou will find enough armored targets for them. But thanks for feedback about accuracy, it is fixed now.
Thanks again for feedback.
to
Dwarmin :
Thanks, but texts are pretty changed at this moment. Maybe when i upload neww version, you will look at it?
to
Lobsterman Bait:
Are you sure you use OXCE+ ?
Upd:
Version 2.05 is up (at last).
Changelog:
- Archive contains full packgage. Just unrar and copy original TFTD files into "TFTD" folder.
- Added 4 new races with new units and their own terror units.
- Added 9 (or close to that) new weapons.
- Added new armors, including shielded ones.
- Some alien units also gain shields.
- Added 5-6 types of missions, like alien floating barge and defense of military base with the help of soldiers.
- Multiple rebalancing changes. Like lobsterman has more armor and less health.
- Many ufopedia pics.
- Many changes in research tree.
- Multiple fixes.
- Improved english translation, thanks to
long6oarder.
- Graphic updates: animated terrain, fixed "artifact site" groundblocks, etc. Also added previews for armor and SWS in craft equipment screen.
Known bugs:
- Savegames are not compatible. (Sadly, because of that same armor previews. You can delete a part called #previews in ExtraSprites.rul to continue your game, but i suggest to begin new one)
- Floating bug with CTD when one of your units are taked under control by enemy. I think - it is not because of mod, but because of some exe bug.
Download link:
MediaFireScreenshots: