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Author Topic: [WIP] SideQuests Development Thread  (Read 27751 times)

Offline Wolfstarr

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[WIP] SideQuests Development Thread
« on: May 03, 2017, 02:37:04 am »
So finally getting back in the swing of things!

Whilst I will continue to work on the Triffid I've been busy doing some sprite ripping to bring 2 other concepts to life.

No points for guessing where the influence comes from! ;)

Hopefully will have live running demo posted this week!
« Last Edit: June 01, 2017, 05:23:07 am by SideQuests »

Offline NebulaM78

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai
« Reply #1 on: May 03, 2017, 05:17:49 am »
The moment I saw the Gundam, I knew that I'll be downloading this. Are you planning to make this a full-blown thing like Piratez or X-Files?

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai
« Reply #2 on: May 04, 2017, 12:52:09 am »
Intending to do an armour or HWP mod rather than a full on one as the sprite ripping process is very tedious lol

I've uploaded the resized sprites I have so far but they need a bit of work to convert to XCOM pallette, I tried using Falko's tools but it didn't work as I intended.  Will try again hopefully later this week.

Feel free if anyone wants to experiement or use what I have done in this post! :)

The game it is ripped from is Gundam: Cross Dimension on the SNES.

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai
« Reply #3 on: May 04, 2017, 12:54:55 am »
So the XCAI bit needs a lot of TLC but thought I'd share my general direction and work so far.

These sprites are ripped from the Rise of the Machines game on the GBA.

For the infantry unit I was planning to edit an XCOM unit in personal armor and edit the head so it looks like a skull but this may be beyond my editing capabilities!
« Last Edit: May 04, 2017, 12:56:34 am by SideQuests »

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai
« Reply #4 on: May 04, 2017, 12:58:49 am »
and finally lol as an added bonus I decided to rip the F117A Stealth from Jungle Strike :) Was thining of a stealth UCAV something like the RQ-170 Sentinel drone.

Again like with everything feel free to cannibalise :)

Offline chaosshade

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #5 on: May 04, 2017, 07:28:55 am »
Hobbes could make use of this for a project we're working on.

Offline Hobbes

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #6 on: May 04, 2017, 02:11:06 pm »
Hobbes could make use of this for a project we're working on.

I've already had a look at a gameplay video of the original game to check the units. Definitely interesting for the Terminator TC ;)

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #7 on: May 04, 2017, 03:32:34 pm »
Cool :) if you guys are already working on one I'd be happy to share any resources I have.  I have been plundering various games for graphics and sound effects.

Another game I was considering using as the Terminator unit was from one called Skeleton Crew on the mega drive, one of the characters has very skeletal features but doesn't quite fit.

I've also looked at maybe adapting the Orca from command and conquer to be used as a HK variant but haven't got round to extracting anything yet.

Offline Hobbes

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #8 on: May 04, 2017, 04:54:00 pm »
Cool :) if you guys are already working on one I'd be happy to share any resources I have.  I have been plundering various games for graphics and sound effects.

Another game I was considering using as the Terminator unit was from one called Skeleton Crew on the mega drive, one of the characters has very skeletal features but doesn't quite fit.

I've also looked at maybe adapting the Orca from command and conquer to be used as a HK variant but haven't got round to extracting anything yet.

Yeah, at this point we're mainly collecting needed resources since there's a ton of work required, so any help would be appreciated :)

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #9 on: May 05, 2017, 02:00:09 am »
I rendered the below in Blender a while ago but I can't get them to look right at the pixel sizes required lol

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #10 on: May 05, 2017, 02:19:01 am »
More files from my terminator scavenging in my archived files :)

Not sure what games (if any) they came from.

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #11 on: May 05, 2017, 02:21:45 am »
Last of the relatively good stuff from my archives, a reasonably detailed spritesheet of a T800 (I think it was going to be used in a doom wad).

Also a load of weapon sfx I ripped from the PC game Skynet.

Enjoy :)

Offline Hobbes

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #12 on: May 05, 2017, 06:41:27 pm »
Thanks for posting those images, but they can't really be used in OpenXCom without adapting them.

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #13 on: May 06, 2017, 03:13:09 am »
No worries Hobbes :) Hopefully you guys can make use of something!

I toyed about in Photoshop tonight (using the Phaser Cyborg from one of the other mods) and created this.  The head looks slightly out of proportion but with enough TLC I might be able to fashion it into something useful!

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #14 on: May 09, 2017, 02:49:48 am »
Tried a bit more sprite editing this evening ... not quite happy with the arms on this one :( but think I am making progress.