Author Topic: [WIP] SideQuests Development Thread  (Read 5307 times)

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #30 on: June 19, 2017, 01:47:24 am »
So found another great Gundam game to rip from but alas this one the sprites don't have walking animations they only glide :(

Alas this one is a little large anyways lol!

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #31 on: July 07, 2017, 03:36:14 am »
So I've finally finished ripping sprites from the Gundam games, away to the new type is such a tedious game to play through to get sprites lol

Anyways while I sift through the usable ones here is something else I'm going to see if I can implement into the game as an Android. :)

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #32 on: July 08, 2017, 02:22:06 am »
So a quick attempt at a palette swap on the power generator before bed :)

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #33 on: July 17, 2017, 04:20:56 am »
Hmmm where is my bug spray lol

Offline drages

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Re: [WIP] SideQuests Development Thread
« Reply #34 on: July 17, 2017, 10:16:24 am »
So a quick attempt at a palette swap on the power generator before bed :)

I would like to see those at different ufos.. so we can get special cores or fuels from them..

Bugs are nice! and i hate bugs..

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #35 on: July 18, 2017, 03:07:54 am »
Almost complete spritesheet using animation routine 4, you can see where I don't an animation frame I fill it with some numbered ones :)

Quite interesting to see it playout in the battlescape lol

Any feel free to use, it is missing a death animation.

The sprite was ripped from an arcade game called "Dark Seal".

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #36 on: July 19, 2017, 03:19:27 am »
Now just needs a death animation :)

--- posts merged ---

I would like to see those at different ufos.. so we can get special cores or fuels from them..

Bugs are nice! and i hate bugs..

Found a really interesting looking spider sprite in a he-man game on the gameboy advance but having trouble ripping it so may come back to it at some point.
« Last Edit: July 21, 2017, 01:04:28 am by Solarius Scorch »

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #37 on: July 21, 2017, 02:52:03 am »
I've collected the below but my efforts to make anything useful are not getting anywhere, hopefully someone with more talent can make use of them :)

Was hoping for a medusa / snakeman hybrid lol

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #38 on: September 07, 2017, 03:56:47 am »
Been a bit busy with work to actually do anything productive with my mod so instead converted this to work with the game, feel free to steal, cannibalise, etc lol

Came from some PC game to which I cannot remember the name.

Offline Solarius Scorch

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Re: [WIP] SideQuests Development Thread
« Reply #39 on: September 07, 2017, 09:32:55 am »
Nice, but should it be so flat when viewed from the front and the back? It appears round from other angles.

Offline SideQuests

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Re: [WIP] SideQuests Development Thread
« Reply #40 on: September 09, 2017, 03:44:36 am »
Nice, but should it be so flat when viewed from the front and the back? It appears round from other angles.

Aye it should, the reduction routine in PS seems to have squared it off .. can never get sprite reduction to work as I want it :(

In other news I edited one of the Mutons from Xeno Ops to this bad boy, trying to get it to look like the predator lol

Offline Solarius Scorch

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Re: [WIP] SideQuests Development Thread
« Reply #41 on: September 09, 2017, 07:51:50 am »
Pretty cool, I like it. :)