Author Topic: [WIP] SideQuests Development Thread  (Read 11575 times)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #30 on: June 19, 2017, 01:47:24 am »
So found another great Gundam game to rip from but alas this one the sprites don't have walking animations they only glide :(

Alas this one is a little large anyways lol!

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #31 on: July 07, 2017, 03:36:14 am »
So I've finally finished ripping sprites from the Gundam games, away to the new type is such a tedious game to play through to get sprites lol

Anyways while I sift through the usable ones here is something else I'm going to see if I can implement into the game as an Android. :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #32 on: July 08, 2017, 02:22:06 am »
So a quick attempt at a palette swap on the power generator before bed :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #33 on: July 17, 2017, 04:20:56 am »
Hmmm where is my bug spray lol

Offline drages

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Re: [WIP] SideQuests Development Thread
« Reply #34 on: July 17, 2017, 10:16:24 am »
So a quick attempt at a palette swap on the power generator before bed :)

I would like to see those at different ufos.. so we can get special cores or fuels from them..

Bugs are nice! and i hate bugs..

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #35 on: July 18, 2017, 03:07:54 am »
Almost complete spritesheet using animation routine 4, you can see where I don't an animation frame I fill it with some numbered ones :)

Quite interesting to see it playout in the battlescape lol

Any feel free to use, it is missing a death animation.

The sprite was ripped from an arcade game called "Dark Seal".

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #36 on: July 19, 2017, 03:19:27 am »
Now just needs a death animation :)

--- posts merged ---

I would like to see those at different ufos.. so we can get special cores or fuels from them..

Bugs are nice! and i hate bugs..

Found a really interesting looking spider sprite in a he-man game on the gameboy advance but having trouble ripping it so may come back to it at some point.
« Last Edit: July 21, 2017, 01:04:28 am by Solarius Scorch »

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #37 on: July 21, 2017, 02:52:03 am »
I've collected the below but my efforts to make anything useful are not getting anywhere, hopefully someone with more talent can make use of them :)

Was hoping for a medusa / snakeman hybrid lol

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #38 on: September 07, 2017, 03:56:47 am »
Been a bit busy with work to actually do anything productive with my mod so instead converted this to work with the game, feel free to steal, cannibalise, etc lol

Came from some PC game to which I cannot remember the name.

Offline Solarius Scorch

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Re: [WIP] SideQuests Development Thread
« Reply #39 on: September 07, 2017, 09:32:55 am »
Nice, but should it be so flat when viewed from the front and the back? It appears round from other angles.

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #40 on: September 09, 2017, 03:44:36 am »
Nice, but should it be so flat when viewed from the front and the back? It appears round from other angles.

Aye it should, the reduction routine in PS seems to have squared it off .. can never get sprite reduction to work as I want it :(

In other news I edited one of the Mutons from Xeno Ops to this bad boy, trying to get it to look like the predator lol

Offline Solarius Scorch

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Re: [WIP] SideQuests Development Thread
« Reply #41 on: September 09, 2017, 07:51:50 am »
Pretty cool, I like it. :)

Offline The Martian

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Re: [WIP] SideQuests Development Thread
« Reply #42 on: June 10, 2021, 03:09:38 pm »
I've collected the below but my efforts to make anything useful are not getting anywhere, hopefully someone with more talent can make use of them :)

Was hoping for a medusa / snakeman hybrid lol

I've tried to creating a unit out of Wolfstarr's Medusa sprites:


There are three versions of the Medusa unit and each version has three variants.

9 Unit sheets, 2 FloorObs & the Blank HandOb are included in the attached Medusa.zip file.

[Version 1: "Bouncing Medusa"]

The first is a Bouncing Medusa head that uses drawingRoutine: 4 (Civilian, Ethereal) and requires deathFrames: 29 to be set in the unit's armors: section of your .rul file.

If you find that unit's sprite doesn't feel like it is animating enough when it moves there are two variants of it that have flies buzzing around its head when it is in motion.


[Version 2: "Bouncing Medusa" with Attack Animation!]

The next version is similar to the above variant, HOWEVER you need to use drawingRoutine: 0 (Soldier, Sectoid) instead of 4.

This version also requires the use of a invisible/blank HandOb held by the unit, the reason is that it has an attack animation!

It is important that the item with the blank HandOb is equipped to this unit or the unit itself will be invisible when not moving.



[Version 3: "Walking Medusa" with Attack Animation!]

Like the 2nd version this version requires you to use drawingRoutine: 0 (Soldier, Sectoid) however it also has a different number of frames in the death animation and needs to be set at deathFrames: 20 instead of 29.

This version also has a special attack animation that requires an invisible/blank HandOb to be held by the unit.






There are two FloorObs for these sprite sets. Both look very similar but are positioned differently to match the death animation.




For a BigOb I recommend the "Mutant_Head.gif" image from Dioxine's XPiratez mod.
(I've attached the "Mutant_Head.gif" image to this post so you can see what I mean, but please ask Dioxine first if you wish to use that image in your mods.)



[Additional Credits]
The flies used in these sprite sets are recoloured Swarmids from the "From the Apocalypse" mod by Robin.
« Last Edit: June 10, 2021, 04:21:26 pm by The Martian »

Offline The Martian

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Re: [WIP] SideQuests Development Thread
« Reply #43 on: June 10, 2021, 03:15:52 pm »
I've collected the below but my efforts to make anything useful are not getting anywhere, hopefully someone with more talent can make use of them :)

Was hoping for a medusa / snakeman hybrid lol

I've tried to creating a unit out of Wolfstarr's DemonFace sprites:


The "Devil's Skull" is a unit with a special glowing attack animation.





This unit uses drawingRoutine: 0 (Soldier, Sectoid) and requires deathFrames: 15 for its death animation to function.



Additionally if you want to use this units attack animation you will need to equip it with a blank HandOb image.


Unit sheet, BigOb, FloorOb & the Blank HandOb are included in the attached DevilSkull.zip file.
« Last Edit: June 10, 2021, 03:27:16 pm by The Martian »