Author Topic: [WIP] SideQuests Development Thread  (Read 27756 times)

Offline Wolfstarr

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #15 on: May 09, 2017, 03:14:46 am »
Can't take the credit for the pixel art on this one but am looking to commission someone to build the sprite sheet on this, I've reduced the dimensions to fit the solider frame.

Would be awesome to see this in the game!

Offline Hobbes

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Re: [WIP] [RACE / TECHNOLOGY] XCAI / Kiryu-Kai / Gundam :)
« Reply #16 on: May 09, 2017, 02:41:34 pm »
Tried a bit more sprite editing this evening ... not quite happy with the arms on this one :( but think I am making progress.

Yeah, it's better :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #17 on: June 01, 2017, 05:24:45 am »
So I've been a little busy recently but have been putting a lot of thought into what I want to do with my mod so have retitled this thread to capture my ideas :)

Here is an updated on the terminator sprite, I haven't created it from scratch.


Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #18 on: June 02, 2017, 04:45:38 am »
and another :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #19 on: June 04, 2017, 04:37:36 am »
So have taken a break from my pursuit of all things terminator and worked on a couple of other items.  Have also stumbled across voxels on my internet searches and whilst not as beautiful as much of the pixel art there are some great models out there!

First up is the Wyvern, a bi-pedal robot designed to act as light support on away missions - only designed to carry a light armament or smoke grenade.

Second is the Guardian, a bi-pedal humanoid robot derived from the Kiryu-Kai blueprints and made reality by the alien technology.  The sprite does take up all the space so when selected the yellow arrow gets in the way :( Is there any way of diasbling this or replacing it with something else?

As soon as I fix some of the animations I'll post the files for anyone who is interested.

Oh and I've prototyped an aerial HK but not had time to test it yet ;) It was done using the Cyberdisc animation routine, so if anyone wants to test and post the results let me know

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #20 on: June 05, 2017, 01:51:56 am »
So the hunter killer sprite was completely the wrong way round but is fixed and works like a charm :) In the faction I plan to add this in it will be known as the NEXUS Wraith.

I felt that the Cyberdisc didn't look that menacing so needed an upgrade in the form of the Crescent Drone.

Lastly I found a very nice spider sprite on the web which I managed to edit into the dimensions of the HWP sprite :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #21 on: June 05, 2017, 04:00:08 am »
and just to see what this looks like (no animations mind) ...

Duh Duh Dun Dun Dun! ;)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #22 on: June 05, 2017, 04:26:25 am »
and I couldn't sleep and managed to find another isometric game to pillage!

Behold the overmind!

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #23 on: June 09, 2017, 05:02:29 am »
So while waiting to find out what happens in the election in the U.K. I thought I would pass the time by finally getting an animated version of the terminator sprite together and here it is :)

Feel free to use, edit and abuse at your leisure!

Offline Solarius Scorch

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Re: [WIP] SideQuests Development Thread
« Reply #24 on: June 09, 2017, 07:09:42 pm »
Now all we need is an appropriate human sprite which transforms into the Termo after death :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #25 on: June 10, 2017, 01:03:32 am »
Yeah that would be ace Scorch :) I think the sprite needs more refining but is definetely workable in game!

Interestingly found Laser Squad Nemesis tonight and that has some interesting units in it!

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #26 on: June 10, 2017, 01:45:43 am »
Also looking to add to my Chryssalid species and found this sprite uploaded by someone else as a PCK so have reconverted here for other use.

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #27 on: June 11, 2017, 07:17:30 pm »
Tonight's project :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #28 on: June 11, 2017, 08:06:33 pm »
Uh oh someone let a Muton into the Snakeman quarters again lol :)

Offline Wolfstarr

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Re: [WIP] SideQuests Development Thread
« Reply #29 on: June 14, 2017, 04:16:07 am »
Finally the Gundam armor is in the game :)

For speed of implementation I have used the ethereal drawing routine to get this into the game.  Files posted below for any who want to use them :)