Author Topic: A thread for little questions  (Read 1317718 times)

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #630 on: November 03, 2017, 01:55:00 am »
Isn't it 9?

It looks like 10 tiles in debug. Might miscounting.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #631 on: November 03, 2017, 11:41:34 am »
Checked it more precisely and the majority of civilians have 9 nightvision.
The savvy girl seems to be the only exception with 10 nightvision.

Lil' Lokk'Nar's in assassin suit are legit impossible to spot by them. A tough girl (9 NV) can't spot her unless she stands right next to her and facing the midget.

Offline khade

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Re: A thread for little questions
« Reply #632 on: November 04, 2017, 04:34:58 am »
The Savvy Girl is implied, at least, to be a mutant, so the night vision makes sense.

Offline Ragshak

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Re: A thread for little questions
« Reply #633 on: November 04, 2017, 10:00:29 pm »
Any advice about Codex choice? Were they changed somehow durning several last versions?

Offline Serpentium

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Re: A thread for little questions
« Reply #634 on: November 06, 2017, 04:45:21 am »
Any advice about Codex choice? Were they changed somehow durning several last versions?

They had a few changes, like having partial domains from other codex's.

Red got Moloch Armor, it's pretty interesting. It can also use the Ghost Dagger now.
Green got an upgrade to the Bio Suit (The Pestulator Suit) and can use some weapons from VOODOO:Destruction, now.
Gold can get the Bio Suit now.
Gray got an upgrade to the Witch Outfit (The Sorceress Outfit).

Check out the wiki for more information on some of these changes:

https://www.ufopaedia.org/index.php/Tiny_Drill_(Piratez)
« Last Edit: November 06, 2017, 04:49:10 am by Serpentium »

Offline Troubleshooter

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Re: A thread for little questions
« Reply #635 on: November 08, 2017, 09:52:47 am »
A quick one; how do I fire/transfer Runts? I can't seem to find an option to do so anywhere!

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #636 on: November 08, 2017, 09:53:53 am »
To sell runts, you've to remove them from work. You can only sell 'idle' runts/brainers.

Offline legionof1

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Re: A thread for little questions
« Reply #637 on: November 08, 2017, 10:13:27 am »
Same goes for transfer, runts currently working are unavailable.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #638 on: November 08, 2017, 11:23:29 am »
I got a different question:
What's the best choice for 'mastercrafted weaponparts' to be used for?
Very very rare to get (like only from enemy hideout and pulled out of the SG super-plasma pistol) so I only got those 2 out of my successful hideout raids.

Offline legionof1

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Re: A thread for little questions
« Reply #639 on: November 09, 2017, 12:49:38 am »
There are 4 buildable "master grade" weapons.

Super Shotgun: Powerful for a shotgun at 36x7 as well as extra accurate and relatively lightweight. However single ammo type, and shotguns are already very accurate as is. Not a good choice.

Commando Rifle: High damage, accurate, fast to fire, single shot rifle. Scales with reactions. Downside no gunbutt strike, and not a sniper given H2s LOS penalty. Okay pick

Bossar: A hybrid Rifle/Autogun. 60 damage is nothing to scoff at and it's accurate even in x5 auto mode. However rather weighty at 43 loaded and has neither sufficient rate of fire to truly benefit it's armor shred or really stellar per shot damage. Meh pick

Kustom Blunderbuss: Okay now here's something to get behind. Powerful, accurate, fast, multi ammo shotgun. Gold ammo scales off TU which while oddball makes for alot of punch in the right hands. Also has chem and concussive ammo. Can use blunderbuss ammo too. Smidgen heavy at 33 loaded.

My list best to worst:
Kustom Blunderbuss
Commando Rifle
Bossar
Super Shotgun

Given that you can't disassemble them to get parts back the blunderbuss remains relevant for longer, and in more situations. Also lower in the tech tree.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #640 on: November 09, 2017, 11:33:05 am »
Will do that. Had the feeling the K-Blunderbuss remains the best choice now that we can't mass-produce those anymore.
Gives value to swift-suits (blitz armor) too.

Does the explosive ammo damage the under-armor?

Offline legionof1

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Re: A thread for little questions
« Reply #641 on: November 09, 2017, 12:52:03 pm »
not a clue sorry. I personally don't use it in the K-blunderbuss. Chem, aside from the rare high resist mobs like ghouls, kills/seriously maims just about anything.

Assuming average dmg rolls each pellet eats 2-3 armor before any penetrating dmg occurs. If all pellets hit that's 14 shred per shot or 56 per full auto besides what you get from penetration. Even things like tanks melt rather rapidly. A single concussive slug at (60?) kinda meh in comparison.

Offline XCOMJunkie

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Re: A thread for little questions
« Reply #642 on: November 09, 2017, 04:02:00 pm »
Here's a quick question for you all: What is the "Bio" damage type I see on the poisoned dagger? I don't remember seeing that damage type on any other weapons, but with the inherent -50% to armour and reaction scaling I thought it might make a nice upgrade for my bandit daggers when I'm training reactions... at least until I get my ghost daggers. Any thoughts?

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #643 on: November 09, 2017, 04:19:43 pm »
The previous poisoned dagger used "chem" as damage type but couldn't shred armor flagged by a specific rule.
"Bio" is a new damage type and it's quite effective against living people.

The dagger is great in bypassing armor and can score a lot of sudden deaths using backstabs.

Edit:
Found out that the blunderbuss HE ammo does damage to under-armor and so should do everything similiar to it.
« Last Edit: November 09, 2017, 05:33:29 pm by Ethereal_Medic »

Offline seato39

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Re: A thread for little questions
« Reply #644 on: November 11, 2017, 07:20:03 pm »
A question, the new Moloch armor supposedly has shields, but how do they work? I notice a purple glow any time a gal wearing it gets hit appear over the armor, but what is being used as the hit points for the shield, health, energy, or morale? Also does the shield block physical damage? The in game description just says (Shields, type 3) but that doesn't tell me anything really.