Author Topic: A thread for little questions  (Read 1317992 times)

Offline BBHood217

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Re: A thread for little questions
« Reply #360 on: June 12, 2017, 08:10:03 am »
Where do I get more cattle prods?  I've only gotten three in the first month, and then nothing after that.  Is there a way to buy them or make my own?

Offline Bacon_Hero

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Re: A thread for little questions
« Reply #361 on: June 12, 2017, 11:37:47 am »
Question about Night Display:

So, pressing Space or Scroll Lock makes playing night missions unbelievably better! It's a difference of night and day!

But does it affect PC and NPC vision?

Does turning on Night Display change the lighting to "day" thereby giving enemies default day time vision? Or is it simply a matter of aesthetics and for example, purebloods still only see up to 10 tiles even with Night Display on?

Thanks

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #362 on: June 12, 2017, 11:46:05 am »
Of course not, that would be absurd. The night vision mode is merely a visual thing.

Offline Bacon_Hero

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Re: A thread for little questions
« Reply #363 on: June 12, 2017, 12:22:32 pm »
Cool, thanks for clarifying. I did not know if the engine allowed such a thing and wondered if it was just a "full bright" hack.

I can now get rid of my torches and magna-lites!  ;D ;D ;D

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #364 on: June 12, 2017, 08:23:32 pm »
I can now get rid of my torches and magna-lites!  ;D ;D ;D

Some people prefer illuminating the landscape... While others favour sneaking in the dark. :)

As usual, it all depends on whom you're fighting.

Offline Bacon_Hero

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Re: A thread for little questions
« Reply #365 on: June 14, 2017, 03:54:26 am »
I remember in previous versions you could buy seagull missiles. That doesn't seem to be the case any more.

How do you purchase seagull missiles now?

In fact, how do you get ship weapons? I've researched Spike Rockets but can't buy any.

Offline legionof1

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Re: A thread for little questions
« Reply #366 on: June 14, 2017, 09:31:44 am »
In the case of seagull missiles it appears you need contacts:smugglers and contacts: ship junkyard.

Spike rockets are to my knowledge built not purchased.

Offline Zharkov

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Re: A thread for little questions
« Reply #367 on: June 14, 2017, 11:22:49 am »
Spike rockets are to my knowledge built not purchased.

I think you can buy them after a lot of head hunting.

Offline Marza

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Re: A thread for little questions
« Reply #368 on: June 14, 2017, 05:00:08 pm »
Where do I get more cattle prods?  I've only gotten three in the first month, and then nothing after that.  Is there a way to buy them or make my own?

They're available on the blackmarket after enough research is done. I think they're unlocked after 'Contacts: Smugglers'.

I think you can buy them after a lot of head hunting.

Yeah, this. Spike Rockets take a lot of bounty hunting to unlock before they're available on the blackmarket.

Offline Zharkov

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Re: A thread for little questions
« Reply #369 on: June 14, 2017, 08:52:50 pm »
If they get a crackdown mission, you'll get the usual encounter of plasma weaponry + blasterlauncher + microwave cookers.

Okay, maybe crackdowns could use some love. It would be nice, if faction specifc ships and weapons were used.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #370 on: June 14, 2017, 10:29:15 pm »
Okay, maybe crackdowns could use some love. It would be nice, if faction specifc ships and weapons were used.

If you can shot this down, you've the guns to beat the crew.
Since those are nazis you've alot of 'soft' targets. Modders don't consider to change this so just deal with uber-nazis :3

Offline Solarius Scorch

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Re: A thread for little questions
« Reply #371 on: June 15, 2017, 01:18:39 pm »
Okay, maybe crackdowns could use some love. It would be nice, if faction specifc ships and weapons were used.

What do you mean? Crackdown weapons are faction-specific already.

Offline BBHood217

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Re: A thread for little questions
« Reply #372 on: June 16, 2017, 04:49:57 am »
Assassination Trophies are earned for the mutant alliance mission to 'assasinate' mutant traitors.

And by "assassinate", it means actually killing them to get the trophies.  It does not mean capturing them alive, then researching them to get the manufacturing option to execute them; while executing them earns you the same number of tokens as killing them in the fight itself, it does not give you the trophy needed to unlock the Mutant Alliance research topic.

I say all this because it happened it me, took me about halfway into the first year before I realized that I actually had to kill and not execute the traitors.

Offline Ethereal_Medic

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Re: A thread for little questions
« Reply #373 on: June 17, 2017, 01:58:58 pm »
What do you mean? Crackdown weapons are faction-specific already.

Maybe he was referring to crash-site loadouts wrapped around the faction and not the shot-down craft. Because battleship squads have the same weapons completely ignoring what faction is manning the battleship.

And myself pointed out that the actually "crackdown" missions those that attack your hideout do the exact same thing totally ignoring the factions and give them the same loudout of plasma weaponry and stuff. A million times I got called out for been too bad at this game to handle your glorious hideout-defense game so I lost interest in repeating myself because my opinion is just not considered and officially the best way to deal with it is either a shitload of luck, save-scumming or nuking the oponnents on turn 1.
« Last Edit: June 17, 2017, 02:12:57 pm by Ethereal_Medic »

Offline Starving Poet

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Re: A thread for little questions
« Reply #374 on: June 19, 2017, 05:44:37 pm »
That's because weapon types are determined by the alien mission - they are faction independent.  If you wanted to make 3 crackdown missions for every faction you could change the weapons for the auto-generated ones, but the retaliatory crackdowns for shooting down ships would still all have to share a single mission type.