Another mah problem/ruleset clarification for me please?
Gal with 70 voodoo power and 42 voodoo sklil with rod of hellfire.
The rod description says burning damage of 0 + bonus of 0,04 of voodoo mastery
That would mean some 70*42*0,04=117,6 dmg.
Pedia article #80 says fire damage ignores armor, not sure if it is case of voodoo fire too? Assume it is.
Two attempts were made onto academy medic which looks like security carapace armor = 75% resistence to fire.
That would make a direct hit go to 0-88,2 dmg? Unless there is the spread like 0-150% or something applied too. Yet the Alt button on aiming says the damage is 5-10.
Now with pedia #80 in mind the armor of 32 is ignored? So... 0 - 88,2 dmg? On 3 different savescummy attempts for testing purposes (made empty shots with other gals to switch the RNG around) the damages I made were 8, 9 and 6 damage to health.
So again, unlucky or am I missing something in my calculations/expectations? Again, just asking to get grip on the game mechanics better.