Author Topic: A thread for little questions  (Read 1317612 times)

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #285 on: May 20, 2017, 06:04:18 pm »
It's included into the naughty mod?
KK, glad I'm used to the mod by default. Best way to train bravery with the nude-armor in zero-risk missions. (Up to 90 bravery)

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: A thread for little questions
« Reply #286 on: May 21, 2017, 12:17:55 am »
Is there any use for the Master's Cane?

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #287 on: May 21, 2017, 12:49:07 am »
Is there any use for the Master's Cane?

It's best used on a high ranking gal. You can either smack foes with it or use the curse feature.
It's a voodoo item that is not codex based, so it is useful against psi-weak enemies to some degree.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #288 on: May 21, 2017, 01:46:23 am »
Still a valuable tactic:

Instantly sell your corridor + basic vault and build another barrack.
Max out your 1st extractor and build 2 additional extractors. Max out the runts and produce/sell moonshine/x-grog.

Outside of how well the first missions went, you can count on your economy keeping you save for a while.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: A thread for little questions
« Reply #289 on: May 21, 2017, 02:42:08 am »
Might make sense for the Pillow Book to be researchable once without the mod active, without the fanservice stuff.

Edited so it actually said what I wanted instead of just being whiny
« Last Edit: May 21, 2017, 09:37:11 am by khade »

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: A thread for little questions
« Reply #290 on: May 21, 2017, 09:32:01 am »
It's best used on a high ranking gal. You can either smack foes with it or use the curse feature.
It's a voodoo item that is not codex based, so it is useful against psi-weak enemies to some degree.

I managed to mind control a wolfman and curse another wolfman to death, but the cane seem no use against any other opponents.

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: A thread for little questions
« Reply #291 on: May 21, 2017, 10:01:48 am »
The cane is pretty weak overall but it's serviceable for it's intent as a very early reusable psi power. A step up from wands limited charges but not a large one.

Unfortunately that still leaves it well behind the curve of conventional weapon tech, along with 85% of voodoo powers. They require a limited subset of gals to function, most of them come with some significant drawback, and rarely offer any significant advantage for elimination of opposition. Live captures of dark ones and stargods is the only real reason to field any voodoo at all.       

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Make VooDoo Great Again!
« Reply #292 on: May 21, 2017, 10:41:34 am »
Is anybody using any Voodoo in their games and what for? Of all the things I tried, I only use the Ret Lasgun, as Gals with good Psi can shoot them in auto and even hit something. For everything else, I find the conventinal solutions (i.e., just shoot them or hit them) much more convenient.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #293 on: May 21, 2017, 10:49:49 am »
Firing guns and throwing shit at enemies made 95% of my red-codex playthrough.
I used melee to some degree once I was able to suit a majority of gunners and spare slots for actual melee-trainees or melee-specialists.

I don't give wands a chance as those require a clear line to shot and can still miss (hitting overall or do no effect). The problematic foes (mercs) have too much HP to be eliminated by voodoo-based damage sources and are completely ignored now because I can get synth-suits from megapol pigmen.

The Ret Lasgun is a complete trial & error weapon as long as you can't determine the v-power of anyone. You have to field a zero-risk mission to calculate the good and bad ones.

Offline atroix

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: A thread for little questions
« Reply #294 on: May 21, 2017, 10:51:43 am »
Voodoo as is in the curent state is just a support role. Its of use one large crew shpis as support with max 1 or 2 gals any more than that is a waste. I find its best use with wands and outfits that boost it. I always wse it breach an cleen after the assault troops are in. I use wands first to try stun or damage ( after making shure no reaction fire) than if thay fail gun down are just slash them .

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #295 on: May 21, 2017, 10:56:13 am »
I always wse it breach an cleen after the assault troops are in. I use wands first to try stun or damage ( after making shure no reaction fire) than if thay fail gun down are just slash them .

And that's why I don't bother use voodoo-stuff at all. If you pull the supporter this close into the fray, just let them be melee-specialists and go to town with them.

Offline atroix

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: A thread for little questions
« Reply #296 on: May 21, 2017, 11:10:10 am »
And that's why I don't bother use voodoo-stuff at all. If you pull the supporter this close into the fray, just let them be melee-specialists and go to town with them.

I agree with you. I see at more as flavor more than reliable tactic. And flavor is good after 80 times of clering the enemy crew with conventional tactics. So as it s

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #297 on: May 21, 2017, 11:12:18 am »
The good voodoo-stuff is codex based, costs loads of resources to produce and requires a certain setup to function.
The more tryhard users can assure you that voodoo has it's place but requires determination to field.

Offline atroix

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: A thread for little questions
« Reply #298 on: May 21, 2017, 12:08:33 pm »
Is there a possibility to have armors with jump for climbing buildings not flight?

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: A thread for little questions
« Reply #299 on: May 21, 2017, 02:41:39 pm »
You either move via foot or 'fly'
It's not working with a grappling hook and teleportation ain't possible either.
Using any flying armor doesn't allow you to 'drop' multiply tiles in one move either.

The spider-suit like in X-Com2 is something that doesn't belong in this game and requires more work than needed for very limited use.