Author Topic: A thread for little questions  (Read 705238 times)

Offline khade

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Re: A thread for little questions
« Reply #120 on: April 14, 2017, 03:45:14 am »
Doesn't the warrior research change some of those numbers?

Offline ivandogovich

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Re: A thread for little questions
« Reply #121 on: April 14, 2017, 07:11:40 am »
Doesn't the warrior research change some of those numbers?

"Warriors" are Soldier type "M"


  - type: STR_SOLDIER_M
    requires:
      - STR_SOLDIER_M_RECRUITMENT
    costBuy: 75000
    costSalary: 10000
    costSalarySergeant: 20000
    costSalaryCaptain: 100000
    costSalaryColonel: 400000
    costSalaryCommander: 1200000

They are more expensive than Squaddies, but the cost levels out at Sergeant.

Offline khade

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Re: A thread for little questions
« Reply #122 on: April 14, 2017, 09:36:47 pm »
Better question: is it worth it to get them, when you can train the normal Gals to their level fairly quickly anyway?

Offline ivandogovich

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Re: A thread for little questions
« Reply #123 on: April 14, 2017, 09:46:32 pm »
Personally, I've been hiring warriors exclusively this campaign through the first year.  Mostly for my B-Team because they are usable from the get go.  That said, I've just brought Dojos online.  The challenge with hiring a bunch of hands and shoving them into training for a few months is that my overall manpower costs go up significantly because there are more of the higher ranks spawned.  I'm not sure which approach is truly optimal, but I have enjoyed using the warriors this campaign and I'm only keeping about 25-30 troops on hand between 2 bases.

Offline Ragshak

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Re: A thread for little questions
« Reply #124 on: April 14, 2017, 10:45:29 pm »
What is the magic behind javelins? There is no armor penetration on this weapon but for some reason it is very effective against early armored enemies.

Same goes for Leather whip. Often I need few strikes with Stun Baton to do the job (plasma) but for some reason only one or two strikes with whip.

Offline legionof1

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Re: A thread for little questions
« Reply #125 on: April 14, 2017, 11:16:58 pm »
Javelins have considerable scaling in proper hands. Without outfit bonuses you can do over 70 base damage. Whip also has good scaling and tops out in the ~40 base range before outifts.

Stun baton by contrast has no scaling and a wider damage range then normal 50-150% melee.

Any scaling weapon is generally better then any flat value weapon if you have max or near max relevant stats. For example the linux smg line with topped out bravery+buffing outfit out-damages every conventional gun except for homefront rifle with mag ammo.


Warriors i dont find much use for beyond a brief window mid year 1 to mid year 2. During this period they are superior due lack of training facilities because you have to devote so much to getting coverage over the globe and your air combat started. Past that point its not as crucial to have effective replacements on speed dial.

Offline ivandogovich

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Re: A thread for little questions
« Reply #126 on: April 14, 2017, 11:21:56 pm »
What is the magic behind javelins? There is no armor penetration on this weapon but for some reason it is very effective against early armored enemies.

Same goes for Leather whip. Often I need few strikes with Stun Baton to do the job (plasma) but for some reason only one or two strikes with whip.

A bit more details from the ruleset here in the spoilers:

Spoiler:
Javelin:
    power: 25
    damageType: 1 (Piercing)
    damageBonus:
      throwing: 0.3
      strength: 0.35
    damageAlter:
      RandomType: 6  (-> Two dice: [0% - 100%] + [0% - 100%]


Whip:
    power: 5
    damageBonus:
      throwing: 0.3
    damageType: 6 (Stun)
    damageAlter:
      RandomType: 6
      FixRadius: 0
      IgnoreDirection: false
      ArmorEffectiveness: 1.25
      ToHealth: 0.1
      ToTime: 3.0
      ToMorale: 15.0

Stun baton:

    power: 20
    damageType: 5 (Melee)
    damageBonus:
      strength: 0.0
      reactions: 0.2
    damageAlter:
      ToHealth: 0.0
      ToStun: 1.0
      ToArmor: 0.0
      ToWound: 0.0
      RandomWound: false
      RandomStun: false
      IgnorePainImmunity: true


So another interesting aspect of the Javelins and the Whips are the random type.  It uses a 2 dice calculation instead of a 0-200% random.  This makes for more reliable damage values being applied by these weapons.

Offline desert

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Re: A thread for little questions
« Reply #127 on: April 15, 2017, 02:09:02 am »
Is there a point to the Spy Zeppelin given its crew requirements? At first I figured it would be unmanned.

Offline ohartenstein23

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Re: A thread for little questions
« Reply #128 on: April 15, 2017, 02:14:59 am »
It was originally unmanned, and was way too good at being a expansion to the radar screen. You can have gals getting trained at the dojo while still on the zeppelin, so combine radar base with training facility :). Also, 20 possible gals on a mission is a lot of firepower.

Offline legionof1

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Re: A thread for little questions
« Reply #129 on: April 15, 2017, 02:19:24 am »
Even if the gals still can do training it still takes forever to get the zeppelin back to base if you want to cycle out the crew and get it back to station as a radar platform. However the fact that it carries 20 gals is good since missions with a craft en-route don't expire so you can do some "hangtime" shenanigans with score intensive missions like pogroms. 

Offline Ragshak

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Re: A thread for little questions
« Reply #130 on: April 15, 2017, 12:06:00 pm »
What is a difference between weapons accuracy and SKILL mentioned in weapon description?

With 142 Accuracy and Spiked Mace my gal gets 84% chance to hit Human Activist.
Shouldn't 142 Melee and 70% accuracy from mace give142x.7=99,4% chance to hit?

Offline EricPhail

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Re: A thread for little questions
« Reply #131 on: April 15, 2017, 01:23:01 pm »
The spiked mace depends on the skill: Melee accuracy/2 + 50

so the calculation here is
accuracy of weapon * SKILL
70% * (142/2 + 50)
70% * 121 = 84.4% to hit which is what you saw

To be more general accuracy is the % hit IF the SKILL in question was 100

Melee weapon SKILL is often something other than a soldiers' melee stat
Common variants include:
Melee/2 + 50
Melee/3 + 65
Melee/2 + Reactions/2
Melee/2 + Throwing/2
« Last Edit: April 15, 2017, 01:29:22 pm by EricPhail »

Offline Mobling

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Re: A thread for little questions
« Reply #132 on: April 15, 2017, 05:04:38 pm »
Are camo paint and guerilla gear useful at night before you develop night-ops? Or are they best for day missions only?

Offline Gynther

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Re: A thread for little questions
« Reply #133 on: April 15, 2017, 07:41:09 pm »
Gatling Lasers, from which shipping would i expect to get those? im guessing battleships? having a hard time downing those without more research (which is locked behind gatling laser... i think)

Offline legionof1

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Re: A thread for little questions
« Reply #134 on: April 15, 2017, 07:47:51 pm »
Are camo paint and guerilla gear useful at night before you develop night-ops? Or are they best for day missions only?

Yeah any camo is better then no camo value. Night-ops is unfortunately a little lackluster imo. The significant reaction buff on camo armors is worth far more then the  4 extra tiles of NV and 2-4 extra camo. High reactions flat out prevent shots on your gals. Camo and NV are negated and beaten out by certain foes namely mercs.