aliens

Author Topic: A thread for little questions  (Read 1066767 times)

Offline balam

  • Sergeant
  • **
  • Posts: 25
    • View Profile
Re: A thread for little questions
« Reply #3810 on: February 01, 2024, 07:34:52 pm »
Could you teach me how to use brainers efficiently?
Captain's Log said my progress is slow.
So I want to restart and play more efficiently.
I heard about putting all brainers to one project is waste of research points, So I put brainers until progress says "Excellent".
Is this efficient way?

First things first, the true research cost is randomized (50%~200%). The most braindead "efficient" way is to first assign 50% of the cost and take it from there.

Let's take Flintlocks & Bombs for example. The base cost is 15 and the true cost is gonna be between 7 and 30. If you roll 7 and assign 10 brainers, 3 are going to waste. After you assign 7 (or less) and let a day pass you can check the progress to gauge the true cost. If after 7 brainers you don't get "excellent" you rolled 100% or more meaning you can keep the 7 brainers on the research for the next day without fear of waste. If you get "excellent"  you are close and should adjust accordingly.
« Last Edit: February 01, 2024, 07:39:54 pm by balam »

Offline minimen

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: A thread for little questions
« Reply #3811 on: February 01, 2024, 08:22:22 pm »
Could you teach me how to use brainers efficiently?
Here is what #075 tip says:
How to gauge scientific progress? Here's an explanation of the arcane terms used by the Brainers. Note that their estimations can be wildly inaccurate.
Unknown: less than 33% of the base cost has been researched;
Poor: over 2 weeks total at the current number of assigned Brainers;
Average: more than a week total research time;
Good: 4-7 days;
Excellent: 3 days or less.

Offline Psyentific

  • Colonel
  • ****
  • Posts: 110
    • View Profile
Re: A thread for little questions
« Reply #3812 on: February 01, 2024, 09:31:32 pm »
I usually employ brainers in 2s, 3s, or 4s until the research is not Unknown, then dial it up or down until it's at the breakpoint between Good and Excellent.

Offline Ultimoos

  • Captain
  • ***
  • Posts: 80
    • View Profile
Re: A thread for little questions
« Reply #3813 on: February 02, 2024, 01:43:16 am »
Unless I'm rushing a tech, I just assign no more than 20% of the cost in brainers. If tech has a cost of 10, I assign 2 brainers or less.

Offline Fugazza

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: A thread for little questions
« Reply #3814 on: February 02, 2024, 02:29:51 am »
Quick question: Can Mess Hall be removed from your first base? I wanted to update the layout with a Hellerium Plant...

Even with spare storage space, all researchs removed (just in case, no current research list), same for production. Also I relocated any unit that might had need refreshing (The Mess Hall was tied for Refresh Rate with the Onsen)

Might be missing something... but I canĀ“t think of what

Thanks in advance!!!

Offline Gremlion

  • Colonel
  • ****
  • Posts: 108
    • View Profile
Re: A thread for little questions
« Reply #3815 on: February 02, 2024, 06:27:26 am »
It would've been helpful if you posted a screenshot of the base in question. From top of my head early dependency might be a dungeon,  it needs a cultural facility which is a mess hall.

Offline Fampat

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: A thread for little questions
« Reply #3816 on: February 02, 2024, 06:00:17 pm »
Hi!
I really tried to find an answer to this myself, had no luck with that :(

Anyone here can answer me why some of my gals are almost/complete naket when defending my base?
Before the invasion they all wear amor, on the defense event some gals are like they have been suprised doing gals stuff and are now mostly naked.

If this is a feature, is it controllable somehow via rules/settings?



UPDATE:
Guess i just found it in Piratez/Ruleset/Piratez_Globals.rul

  - type: STR_STARCON_HIDEOUT
    defaultArmor:
      STR_SOLDIER: &HideoutDefaultArmorz
        STR_PIR_NUDE_UC: 5
        STR_PIR_TOPLESS_UC: 3
        STR_WHITE_DRESS_UC: 1
        STR_LINGERIE_TEDDY_UC: 1
        STR_NIGHTGOWN_UC: 3
        STR_LINGERIE_BRA_UC: 1
        STR_RAGS_UC: 1
        noChange: 85
« Last Edit: February 02, 2024, 06:21:07 pm by Fampat »

Offline Gremlion

  • Colonel
  • ****
  • Posts: 108
    • View Profile
Re: A thread for little questions
« Reply #3817 on: February 03, 2024, 12:14:26 am »
IIRC it's a feature by Dioxine, some of your gals weren't ready and went to fight with what they had on.

Offline Fugazza

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: A thread for little questions
« Reply #3818 on: February 03, 2024, 01:03:02 am »
It would've been helpful if you posted a screenshot of the base in question. From top of my head early dependency might be a dungeon,  it needs a cultural facility which is a mess hall.

That's it! Mess Hall might be the only building in all the bases that provides the Gambling service. Gonna build a Casino and then try again

Thanks a lot bud!

Offline minimen

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: A thread for little questions
« Reply #3819 on: February 04, 2024, 09:44:37 pm »
Is it me or underground missions are just not fun?
For example, bounty hunt mission from Jack called Bandit Cave. Player walk narrow passages searching for an enemy. Enemy units moves too so they might end up where a player have passed by already, so it's a long search. Maybe I need to gather an army to block every passage? I just stay on some crossroad and wait for an enemy, (LoLokk'Naar have good endurance so maybe it's supposed play style for underground missions)? How do you play it guys to have fun?
« Last Edit: February 04, 2024, 09:58:51 pm by minimen »

Offline Scamps

  • Captain
  • ***
  • Posts: 80
    • View Profile
Re: A thread for little questions
« Reply #3820 on: February 04, 2024, 11:02:30 pm »
I don't personally like find-the-last-enemy missions, especially caves and mansions. Yeah, scanners help somewhat, still not very fun though.

But if you are asking for fun, try landmines?

Offline SufferNot

  • Squaddie
  • *
  • Posts: 6
    • View Profile
Re: A thread for little questions
« Reply #3821 on: February 05, 2024, 02:20:17 am »
Is it me or underground missions are just not fun?
For example, bounty hunt mission from Jack called Bandit Cave. Player walk narrow passages searching for an enemy. Enemy units moves too so they might end up where a player have passed by already, so it's a long search. Maybe I need to gather an army to block every passage? I just stay on some crossroad and wait for an enemy, (LoLokk'Naar have good endurance so maybe it's supposed play style for underground missions)? How do you play it guys to have fun?

I definitely recommend getting a few motion trackers, whether that's through the Aye-phone or a pirate dog or two. Makes looking for the baddies a lot easier. I also think having a mining laser or two really helps. Rather than slowly and methodically clearing out the tunnels, you're just digging through them and blasting anything that moves.

Though the mining laser really only helps when you can bring your full squad. For the shorty cave missions or underwater cave missions you gotta take it slower.

On the bright side, if you don't feel like you've got the tools for those missions and your score is positive for the month, you don't have to do them. I wouldn't force your gals to run missions that you'd rather not unless they were mission critical.

Offline abyssDragoon

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: A thread for little questions
« Reply #3822 on: February 11, 2024, 06:42:15 pm »
I have two questions.

I decided to focus on small super elite squad rather than managing lots of soldiers. Currently I have 6 catgirls with somewhat similar stats:

~195 TU
~240 stamina
~95 health
120 bravery
~185 + 50 (holosuit /cat) = 235 reactions
~200 firing
~110 throwing
~220 melee
~70 strength
~170 freshness

I farmed lots and lots of condemnations and no, save scumming isn't abused. I savescum mostly only on geoscape (to not be base attacked while gals are outside or to catch very powerful ship, I can't dogfight, landed) and few times I savescummed to get some condemnations earlier, for example if I knocked out beast with melee weapon, then I would reload and instakill it with another powerful melee weapon (for monster hunter condemnation) with not planned condemnation instead - nekomimi sword instakills them, but for some time I used pitchfork for medieval+psycho+stabber condemnations.

With so much TU, reactions and melee my gals can easily clean rooms with nekomimi sword, they instakill even powerarmor enemies with it due to damage formula scaling with reactions and melee. And even though I have only 1 sword, when gal is low on TU she simply drops it and another gal picks it up, so they play slaughter relay race using nekomimi sword like baton they pass to one another. For tanks/turrets/etc I use blunderbuss with chem ammo to delete its armor and then either kill it with melee or whatever ranged weapon I use to farm condemnation, I even exploded tank with a crossbow once when farmed medieval+sniper for some gals.

So my two questions are:

1) Is there a stat cap? For example there's a condemnation "Master of the <weapon>", which gives +1 to throwing/melee/firing alternatively per level and +1 to all three on 10th. XPiratez has probably thousands of weapons. Even getting it to rank 2/3 will give +1 to melee/firing, does it mean my gals can have over 1k firing and melee? There're certain rifles whos damage scale with firing and almost all melee weapons also have melee in damage formula, so does it mean my gals will simply instakill anything in the game?

2) Is 6 soldiers enough to finish the game? Or there will be a situation where 6 super-puper-elite-instakilling machines won't be able to progress simply because of small number?

Offline Ruberto

  • Colonel
  • ****
  • Posts: 118
    • View Profile
Re: A thread for little questions
« Reply #3823 on: February 12, 2024, 09:46:45 am »
Do I need to construct the
https://xpedia.netlify.app/##STR_LITTLE_BIRD
(craft you find in your first hideout tunnels)
to do the https://xpedia.netlify.app/##STR_PILOT_PLUS
research? o can I skip that thing and just go for say piranja and do test flight with it?

Offline Gremlion

  • Colonel
  • ****
  • Posts: 108
    • View Profile
Re: A thread for little questions
« Reply #3824 on: February 12, 2024, 01:03:05 pm »
Quote
So my two questions are:

1) Is there a stat cap? For example there's a condemnation "Master of the <weapon>", which gives +1 to throwing/melee/firing alternatively per level and +1 to all three on 10th. XPiratez has probably thousands of weapons. Even getting it to rank 2/3 will give +1 to melee/firing, does it mean my gals can have over 1k firing and melee? There're certain rifles whos damage scale with firing and almost all melee weapons also have melee in damage formula, so does it mean my gals will simply instakill anything in the game?

2) Is 6 soldiers enough to finish the game? Or there will be a situation where 6 super-puper-elite-instakilling machines won't be able to progress simply because of small number?
1. The game doesn't have a such low cap as original (255), but there still should be a limitation because of how computers operate. On the side note, I've completed the game with 13 000 enemies taken down. +-. The amount of farming you need to do for "every weapon rank 1" * 6 gals * 20 is like  120 000+.  You literally can complete the game ten times in a row before you get to this point. And there are weapons that without scaling don't instakill like 3-5 units in the game.

2. I see that you haven't posted voodoo stats. It's possible that your gals would get mind controlled turn one, Another issues - being separated in different missions, invisible units, invisible flying units, big numbers of flying units, sniper/spotter grenade throwers, environmental hazards...  It's possible to savescum a victory with a small number of units, but you are allowed to bring 30 for a reason. Like, your strategy of dropping a weapon at low tu, then stepping  away might trigger the reaction shot.



Do I need to construct the
https://xpedia.netlify.app/##STR_LITTLE_BIRD
(craft you find in your first hideout tunnels)
to do the https://xpedia.netlify.app/##STR_PILOT_PLUS
research? o can I skip that thing and just go for say piranja and do test flight with it?
neither piranha nor little bird would unlock the test flight, it's a tech that you unlock by interrogating a proper pilot. Probably your first one would be government or guild from the excavation ship.